Roaming the edge of space and the Imperium’s borders, The Void Ranger Chapter of the Emperor’s Space Marines is a relatively unknown Chapter to most adept familiar with the Adeptus Astartes. Long have data about them been neglected despite their campaigns across the Segmentum Pacificus, for despite their progeneses in defending the Imperium, there exists relatively little information available on them outside the Chapter itself, and that information which does exists, are from questioning sources. Questions regarding the Chapters origin has also been lacking and are not made easier by the tendency for the Chapter's various detachments to move from war zone to war zone as they willed, the often-confusing heraldry used by many of their Warhosts and Clans, and the lax attitude many of its commanders do hold towards the filing of accurate and regular reports to the Departmento Munitorum. The Void Rangers are certainly among the most unsung defenders of the Imperium of Man.
This is not only a byproduct of the Chapter's aloof relation with the other Imperium bodies, but also, so it seems a lack of insight and strained relationships with the Adeptus Terra. A non-codex Chapter, to those few who have heard of them outside of the Western Fringes of the galaxy, the Void Rangers are respected for their skill at close-quarter warfare, subterranean warfare and their devastating, void-carrying firepower they are capable of unleashing upon their foes. As some believe that most of the records and information about the Chapter are from the Void Rangers themself, they can be subject to variety and unreliability.
The Void Rangers are relentless in pursuit of the enemies of the Imperium with a tendency for the Chapter’s various detachments fighting as they will; always on the warpath to a new conflict, traveling almost exclusively from one war to another. They seem only to be stopping for resupplying, rearming, and recruiting which they do undiscriminating. Though spread thin, the Void Rangers remained a sizable force, mostly due to the opportunistic recruitment patterns practiced by many of the Warhosts of the Chapter to offset the relative scarcity of reinforcements received from Edo Major. Indeed, the Void Rangers have a habit of recruited from conquered populations en mass or, in extreme cases, taking in emergency influx of recruits from the Astra Militarum Whiteshield’s induction pool of cadets. Their practice has caused major friction between Segmentum Command and even fellow Chapters, as the warriors of the Void Rangers have on a number of occasions encroached upon territory ceded to more established Chapters like the Invaders and the Red Scorpions. The Void Rangers are known to have several ongoing conflicts with other Chapters and the Chapter has face censure on more than once for these action by other Chapters and The Adeptus Terra. Theses one-way grudges, however, seems not to bother the Void Rangers as the approve of the honor duels sometime demanded and view the competition with these chapters as a way of proving their skills at arms. To the Void Rangers survival against impossible odds are the challenge they faced, one they always defeat with a cold pragmatism and willingness to sacrifice everything in the name of victory.
They seem to prefer the Segmentum Pacificus, more specific the area of space known as the Hasisk's Path which is a region the Chapter is suspected of unofficial protecting. Because of their almost nomadic habit, most of the adepts are having a hard time identifying the Void Rangers base of operations. This is not made any easier, by the fact, that this base is nothing more than a rally point for the Chapter, a proving ground for its recruits and resupplying center for its fleets. Indeed, several unofficial reports requested by the inquisition has confirmed this to be only the "lair" of this Chapter, and if any world can be called a home remains to be seen. The Chapter is however known for its loyal tendency to the Imperium and once they have committed themselves to a campaign, they will, it seems, fight on till whatever end. Be it their death or that of their foes.
As with many Astartes Chapters of obscure origin, much of the details pertaining to the Chapter's history and the early disposition of the Void Rangers have been lost to the official Imperial record. Such teachings and lore the Void Rangers themselves retain on the matter have become so intertwined with myth and dense allegory as to be almost useless in divining certain facts. This difficulty of determining the Void Rangers' history and origins should come as no surprise for a Chapter that seems to value solitude and autonomy.
It would therefore come as little surprise, that the exact date of the Void Rangers founding has long since been lost or forgotten. What information can be gathered suggests they belong to the 6th or 7th founding. The best information available is from the treaty “The study of Astartes”, writing by Inquisitor Van Der Saulan who has been one of the primary investigators into, and has had the most dealings with, this Chapter. According to Inquisitor the Void Rangers first appeared sometime after 001.M34 and certainly after Abaddon the Despoiler’s 4th Black Crusade. It is known that it was after that onslaught that the High Lords of Terra declared a new Founding to repair the untold damage inflicted across the Imperium and further strengthen for the inevitable next coming of hellish forces out of the Eye of Terror. The many ancient relics of highly advanced technology would suggest they are of an early founding perhaps the 2nd or 3rd Founding, but this seems unlikely as the Inquisitor have point out, that the Chapter is not mentioned in any report before the 34th millennium and therefore suggest the Void Rangers to be of a later founding who could have been blessed with several "gifts" by their founding Chapter.
The Inquisitor believe the Void Rangers to originate as a Fleet Based Chapter and being utilized as a rapid deployment force. Predominantly through Imperial territory but also, as pioneers or raiders on the Imperial frontier against xenos domains, lost human realms or separatists’ planetary commanders who had declared independence. It has been postulated that the basis of the Void Rangers' mastery of surgical strike warfare was established in these times by the necessity of their missions. They would rarely be more than a hundred warriors in each war zone, pit against the empires and armies beyond and within the edge of the maps, the brave few standing against the terrors of the outer dark or the horrors from within, far from aid and succor. They would first strike without warning, raiding, and killing, drawing out the foes of the Imperium, be it xeons or traitors, testing the enemies’ defenses and tactics, always watching and learning. They were the wind, everywhere and nowhere, insubstantial, and yet forceful, and they took to the duty they were given with a passion, taking joy from the thrill of battle and the hunt across the stars. Not until the enemy was reeling from this foe did, they made their surgical strike, one decapitating meant to crush the enemy’s capacity for continuing the fighting. The Inquisitor notes that where other Chapter would seek to prosecute a war with stern discipline and careful planning, conquering with implacable might and securing those domains they seized, the Void Rangers would descend upon the foe like a storm from clear skies. Where the enemy was weak or exposed, they enveloped and overran its positions without mercy, using speed and fury to overwhelm any defense, a trait of their Chogorian origin. Where The enemy’s defenses were strong or well-emplaced, they harried the enemy until it was weak, leaving it vulnerable to the Battle groups that followed the trail of destruction they wrought. According to several interview made by members of the Void Rangers, to fight to feel the wild rush of unceasing war against enemies too numerous to count was the completeness of being alive.
The Inquisitor believe that the many tales of their exploits speak equally of their ferocious skill-at-arms and the strategic insight of their commanders, which are different in style to that of other Chapters, wilder and more direct, but no less effective. However, the Void Rangers does not lack discipline, and though they are wearing the cloak of the savage, they are not the same wild killers as more infamous chapters. Their nature is untamed, but still bound by the chains of duty and honor as defined by the Chapter’s code of honor.
They might be merciless and sometimes cruel on the attack and are often seen as insolent or fractious, but such rumors seem to be founded on misunderstanding. According to the Void Rangers themselves, they would grant no mercy to their foe, but would so not for the joy of simple slaughter, but in honor of the valor shown them, they would nothing back just as had a worthy foe. It seemed to the Inquisitor that when they failed to respect the policies and plans of others, it was because their own ways served them better.
It has been reported that the inquisitor, was witness to several ceremonies which included oral tales and stories about the Chapter’s origin in the cluster known as Hasisk’s Path. The following research the inquisitor made, revealed, that this could have been no later than the 38th millennium as thenewly made Akohon sector were created, that they started to permanently settle in a single sector.
The worlds in the Akohon sector had for many millennia been difficult to navigate through for the Imperium after The Howling. Although once a thriving sector consistent with dozens of inhabitant planets and vast industry, the sector was cut off, and all contact with the wider Imperium was lost with the disruption of the Astronomican. Continuing Warp storms and star nebulas in and around the sector did not make it any easier for the Imperium to contact it, and as time passed by, the Imperium lessened their hope of ever receiving contact with the sector.
However, in the early 38th millennia something changed. The Warp storms which had frequently plagued the region started to calm down and when a stable warp route to and from the sector became clear, thereby making voyages to and from the sector’s worlds possible, the Imperium spent no time exploring what had happened with the inhabitants of this isolated realm. They found a realm claimed by xenos, traitors and chaos worshippers.
The High Lords of Terra’s strategic command had initially considered the sector of space of little value and had left it undefended during several incursions. The region had, however, suffered a series of brutal and devastating wars and conflicts alongside famine, widespread insanity, daemonic possessions, and inter-human wars as the region had fallen into anarchy shortly after the sector was isolated. Initially, the Imperial’s tried to hail the worlds but many of these worlds did not respond to the Imperial authority and many more growled that the Imperial did not hold sway here and that The Dark Gods had commanded their servants to ignore these calls for recognition. As The Akohon sector was one of the few sectors left capable of replenishing the wider Imperium, as such it was declared of strategic importance and the Void Rangers were placed to protect it and its surrounding area.
The Imperium had never intended to abandon these worlds and the High Lords wanted to make it known that Their authority still held sway in this area of the Imperium. Initially a single Battle group was formed with the object of bringing these worlds back into the Imperial fold and, at first, made good progress at the outer systems as the defenders stood little chance. However, the attacking force was underestimated from the beginning, and the Battle group was soon bogged down on several fronts. When it became clear that the estimated Imperial forces were not sufficient to handle the task, a request for reinforcements was made. This was answered by several Knightly Houses, significant Adeptus Mechanicus forces from 3 different Forge Worlds, including Titans, and elements from half a dozen Chapters of Adeptus Astartes, including the full strength of the Void Rangers.
In the tales told by the Chapter, this was both a celebration and renewing: The Chapter had very rarely gathered its full strength in one place and the last time it occurred was several millenniums ago. It was therefore a celebration for the Chapter Master (or Lord Commander to the Void Rangers) Nathaniel Redford to call a muster on the plain world of Asora. However, this force that finally assembled in the skies above Asora was not a unified Chapter. Each company kept to their own, looking on those who should have been their brothers with suspicion and no little disdain, a gathering of strangers in a strange land. It was a Space Marine Chapter in name only. In reality, it was several autonomous companies, each of which had had few links to any of their brethren and had operated entirely independently over many centuries. This independence of operation and command was both a necessity due to the size and mission of the early Chapter and a legacy of the fierce spirit of its original recruits from Chorigian. However, over the millenniums, these companies had continuously deviated from the standard organizational pattern of the Codex Astartes, in part due to the increasing difficulty of resupplying. Each of the Chapter’s companies had operated as an augmented battle company, comprising perhaps 100 Legionaries and a varying array of specialist detachments, with each unique in its exact configuration and total fighting strength. Now they were gathered for a campaign of conquest. Internal rivalry soon started to take rout even as the battle group prepared to sally ford.
The fighting against impossible odds was the challenge the Chapter had wanted but each company fourth their own battle not content with other bearing the same livery outdoing them. For the next years the Battle group waged a cruel war of attrition against the worlds in the sector. Although not a unified force, the forces of chaos would provide the stiffest and fiercest foe for the Battle group. Several worlds deemed to be unattainable were subjected to orbital bombardment and billions were killed through the act of Exterminatus. The innocent died with the guilty. No quarter was given, and none were asked for either of the combatants. On and on the war would rage with the end never seemed to be in sight.
As the inquisitor listen, she understood that The Void Rangers fought bravely but their tactics had changed. No longer would they retreat form a foe, lets some other snatch the victory. No longer would the sit idle while the enemies of the Imperium were still alive. But they gave battle without remorse and without regard for their own life. At Naniwa elements of the 2nd, 5th and 7th company took the citadels of the Black Legion in a single night at the cost of a third of their own, all to outpace the reinforcement meant to take it. At Yomei Alpha, a force of 50 Void brothers and 80 neophytes battled an alien race commanded tanks impenetrable to most Imperial arms. They prevailed but at enormously price in life. They did not fight as a unit, but as individual champions, each trying to outcompete the other. Slowly they were being eroded by the pressures of war and their own stubborn dedication to prosecuting it in their own way. They had been pathfinders in both a tactical and strategic sense, amongst the keenest and most proficient breed of the Adeptus Astartes created by the Emperor, but the intern rivalry and slow attrition were starting to take their toll. Its many battered forces were more concern with outdoing their own and jealously guarded their small fragments of glory. The Chapter began to turn in upon itself as each company struggled for primacy and each battle led them further down the path of arrogance.
The lowdown and blow for the Chapter’s fragile pride came at Quarter-Dunan, the former seat of the Sector Lord. Here the Chapter lost not only lost 213 brothers, but also Chapter Master Redford and two commanding captains in an overrose to take the planet before the main force. This would in many ways be declared a waist for little had been gained. Much of what happened during this conflict is unclear due to the fact that the inquisition sealed most of the information concerning this conflict. What is known is that when the main force arrived, the Chapter was reassigned for rearguard duties for fear that they would not back away from the conflict if not ordered to redraw. It was only after the breaking of the Quarter-Dunan system, that resistance to the Imperium collapsed across the entire sector. However, by this time, Void Rangers had lost total cohesion. Demoralized and broken. They were a shadow or their former self. Ashamed that they had waged their own independent wars without unity.
The Chapter Council was initially unable to choose a successor to Redford, and it would appear, that another could not been chosen. This was when the fortune of the Chapter changed dramatically. Until recently “commander” Koretada having been serving with the Deathwatch and been out of contact with the rest of the Chapter since before Asora. He had therefore not enmeshed himself within any of the Chapter's numerous factions and groups. This simple fact would allow Koretada to be accepted by the different factions in the Chapter; both in its upper echelons and by the rank and files. Upon reunion he was declared the new Chapter master and with his new task was to unify and rejuvenate the Chapter.
Koretada had been a student of lore and knew the history about how his Primarch Jaghatai Khan had united the people of the steps on his homeworld of Chogoria. In a similar move, Chapter master Koretada called together the fractious elements of his chapter at the base of where it all started: Asora.
When the Chapter Master brought them all together on the wide plains of the Asora, he beheld different heraldry on warriors of a hundred different worlds bound together only by the tenuous strands of their shared genetic legacy. The Chapter master would wed those genetic ties to not only the culture of Chogoris and Asora but the the whole of Hasisk’ Path, making this the glue to unify his Chapter. The gathering on Asora saw the first occurrence of a ritual that would give a new meaning to the social conscious of the Void Rangers’ and seal the various members in the chapter in a bond as a unified host. Adapted from the traditions of the Asora feudal clans, this “Marking," also known as "the Ascension," was a simple ritual, dispensing with much of the shamanistic pageantry of the original people. It comprises but two parts, a deed, and a name. The deed would be no different than those set for aspirant. Such ceremonies were fairly common among the various warrior societies that made up much of the Imperium's vast armies. The warriors of the Void Rangers would however have to depending on the success of the unit as a whole, rather than individual warrior to accomplish this deed; the success of each one, and even their survival would depend on the ability to accomplish this and fight together as units. It would require both intelligence and cooperation to overcome, so that no single member might alone survive them. The deed would be with other in groups but with no one knowing what rank, company, or place of birth the other Void Brother came from. Seasoned warriors would accompany neophytes and warriors of different companies would have to overcome their animosity. This was employed as a tool to enforce solidarity and loyalty among the most brutal of warrior societies, those tasked with the most onerous of duties and the harshest of sacrifices.
The second part of the ritual, conducted on that first day with the blood of their scarring still bright on the first Void Rangers' skin, was to choose new names to represent their new lives as part of the Ordu of Jaghatai, as warriors of the Void Rangers, discarding the lives and sins that had gone before. That first generation on the fields of Asora named themselves for their deeds. Later generations would follow in their footstep secured by the trials of blood and pain they had undergone and the oaths they had sworn.
The Chapter Master encourage his brothers to do this and more than that. He encouraged the study of the "Noble Pursuits," as they were known on Chogoris -- such things as calligraphy, hunting and the telling of ancient tales. The old ways of Chogoris were made the Truth of the Chapter, a strange blend of practicality and superstition. Only by working as a Chapter would they prevail.
The first part of the Chapter master's strategy secured, in the wake of the games and ceremonies conducted on Asora, he led the combined ranks against the outlawed region in The Akohon sector known as Hasisk’s Path. There first and foremost the pirate haven on the planet of Edo Major, for tradition alone would not suffice. In the baptism of fire and blood that followed the division in the Chapter was healed as the bonds between the survivors were stronger than any simple oath.
The tale ends with the worlds in Hasisk’s Path which had served to bind the Chapter together in blood and war, would in turn serve to rebuild it in the centuries to come. From the wide plains of Asora, to the rugged systems in Hasisk’s Path and Edo Major's many void camps, the Chapter replenished its ranks. Since then, the Void Ranger’s has emerged from the Hasisk’s Path campaign as a Chapter reborn.
The inquisitor found several restricted files in the archives of the Deathwatch about this Koretada. However, these showed, him to be the chapter’s initial founder. This Koretada, who is believed to have been a long serving watch captain of some renowned from the lineage of Jaghatai Khan. He was, on his return from his vigilance, made Chapter Master of a new founding, but upon his journey to the inauguration of his new command, the ship he was traveling aboard was cast of in the Warp. Upon reentering real space, his ship encountered an ancient ship. Some say it was the remains of a powerful ancient warship of forgotten design, other than the mighty battleship of the Great Crusade and some even whispers that was a Terran relic from before the Old Night. The better part of the Chapter was to send to board and investigate the hull, given that the Chapter were to receive salvaged right of the ship, the technology and artifacts bare what the inquisition and Adeptus Mechanicus deemed useful to the Imperium.
The inquisitor made the wise move not to mention the Deathwatch files to the Chapter when visiting them which she believes could have provoked the Chapter’s delegation.
upon meeting The Void Rangers Inquisitor Van Der Saulan was meet with much courtesy and forthright honesty, which was different from the usual protocol and rigid adherence to rules. They told her that they believed it was ill-suited to follow protocols but did not fail to punish those who transgressed the rules they set themselves. The Void Rangers are often thought of as a Fleet Based Chapter as they operate from the relic-ship Act of Resolve. If rumors are right the Act of Resolve was salvaged by the Void Ranger before being re-commissioned after an extended refit and entered the service of the Void Rangers as their Flagship. This Relic-ship is a hybrid lance attack-fleet carrier, which the inquisitor notes had gradually become the Chapter's Fortress Monastery. Definitely the ship played host to the inquisitor visit and was meet which more fanfare than hoped. She reports to be meet by “Warleader” Sasanki, a senior officer of the Chapter who revealed that if the Void Rangers should call a planet for home, it would be Edo Major.
To most, Sasanki told, an existence on the world would be too harsh for a colonization. Eons ago, two of Edo's worlds had collided, shattering into countless fragments, and leaving the system a broken, desolate place, choked with shards of dead rock, and blasted by cruel, radioactive Solar Winds, without natural resources and far from habitable space.
Not surprisingly this isolated region of space had in time become a haven, a base and a home for every criminal, miscreant, heretic, and rebel that existed in the sector before the Void Rangers conquered the region. Afterward the caverns and hollowed out catacombs were expanded and in time, a fixed base of operation was built upon the world. Named Darkwell, the base is the Chapter’s barrack and proving ground for new recruits shipped in from other part of the Imperium. The base itself, when the inquisitor regarded it from orbit, consists of twisted spires of ebon rocks which would rise from the surrounding wasteland. From low orbit, there are no visible structures and no evidence of human artifice. It is only the uneven rock faces, crags, and crevasses, which gives it away. All around the base, and in the cracks and shards of dead rock in the voids lies all manner of hidden defensive batteries and sally ports. Darkwell looks like a lonely outcrop on a lonely world. It would have seen as a bleak or desperate decision for the Void Rangers to choose the Edo System, but it serves to keep the base hidden. They seem to make regular visit to several federal worlds in the severely dense Hasisk’s Path where they recruit the youngest and strongest youths as potential Aspirants. In the void around Edo Major passes the remains of captured pirate ships or other ships previously belonging to smugglers, criminals, outcast or other “unfortunate” humans foolish or desperate enough to enter restricted area. These ships have been looted for parts and rebuild to serve the Chapter or are used as quarters for the Chapter’s serfs that works extra hard to produce all that the Chapter needs. This might explain the large number of warships the Chapter possess as the Void Rangers are known to have a very extensive and diverse fleet, although lacking in large numbers of heavy capital ships and planetary siegecraft in comparison to most other Chapters. The main strength of the Void Rangers’ fleets is found in a plethora of different intermediate-class and Escort vessels, with range and speed being their primary focus. In addition, a large battle station build into the asteroid 12-Kappa-alpha orbiting around Edo Major serves the Chapter too; called Old Spike, this orbital space station functioning as a spaceport and defense station against incoming spacecraft, often the Chapter’s own vessels returning for refit and repair.
To the inquisitor, The Void Rangers’ Chapter are through and through a non-codex chapter even though they, on the surface seems to follow several of its tenders. The brothers of the Void Rangers are divided into a number of “Warhosts” a formation that stands above the clan formations in the Void Rangers structure and each Warhost is comparable to a codex company. The Warhosts are a mixture of warriors of differing origins and service time together with new recruits, either brought in from training from Edo Major or recruited on the march and will constitute a Warhost. The inquisitor figures the number of Warhosts at five, although she suggests later, that the number may have been as high as seven.
The Warhost are the basic formation of the Void Rangers but the exact strength of the Warhosts were difficult to assess due to the irregular size of the Warhosts. They could vary wildly in size, with the smallest numbering little more than 20 warriors and the largest as many as 400. The differences in size did not appear to indicate any tactical or strategic specialty but were rather tied to the will of the Warhost's commander, known in the Void Ranger’s dialect as a Captain or “Warleader". This disparity was not directly linked to the tactical role of the Warhost but rather to the preferences and charisma of the Warhost leader. These various Warleaders, the commanders of these divisions which made up the bulk of the Chapter, exercised a remarkable amount of personal authority and most often operated independently of their Lord Commander. Indeed, the various Warhosts often fluctuated wildly in size during the transition from one Warleader to another, with warriors transferring between Warhosts, or even splitting off to form new Warhosts at the whims of either the Warleader or The Lord Commander himself. As both the original Warhost and those Warhosts that would come to be would varied wildly in size, the process was, it seems, to been intended to allow each individual commander to operate efficiently within the bounds of their ability and strategic preferences, rather than enforcing a strict organizational system upon them. Also, not unlike the Space Wolves Chapter, rather than using the company markings as laid down in the Codex Astartes, the Void Rangers use a number of different symbols to denote the different Warhost or clan affliction that make up the chapter. These symbols were chosen by a new Clan Lord upon his election from the ranks, or a Warleader upon promotion and are adopted by all of the Void Rangers within the Clan or Warhost as a mark of fealty. They are also woven onto the various Warhost- and Clan banners, The symbol remains with them until the Warleader or Clan Lord would fall in battle, or upon the Warhost or Clan splits up, and the badge changes again.
The only other main organizational unit in the chapter, were the Temples and Clans. Just like the Warhost, each Temple or Clan varied quite widely in size, with some being formed of less than a handful of warriors and others up to several hundred. It seems to the inquisitor, that the average Clan, led by a Clan Lord who was not incomparably to a codex lieutenant or senor specialists, were roughly equal in number or size to a demi-company, although as with the Warhosts, the Clans had no fixed size. Furthermore, it was hard for the inquisitor to define the purpose of the clans, and what made a Void Ranger belong to a certain clan, as there seemed to be several different explanations; one of these would be that the Clans were a society of expert in a particular field or skill but were spread out among the Warhosts so as to give the Chapter operational depth and strategic flexibility, as the Chapter place little emphasis on maintaining specialized units. Indeed, officers and specialist such as Techmarines and Chaplains found in other Chapter where hard to identify due to lack of armour colour which would declare the Void Brother as belonging to that said officer corps. Another explanation for a Void Rangers’ Clan affiliation could be to have fought with the Chapter for longer time, have fought in a particular or same campaigns, or have received certain honours. Even for those ordinary squads and those who formed a Captain's Honour Guard there were different Clans. Beneath the surface of this simmered other relationship, not easily visible to the inquisitor, relationships of blood and origin. It may have been that they hailed from the same induction pool, that they were familiar with certain weapons or some other form of comradeship, irresectable of rank or specialty if any.
Warleader Sasanki suggested, that the It might be the corps-de-spirit, which was the factor which glued a clan together, since the individual Void brother's role and position within a Warhost changed as frequently as tactical need demanded, and perhaps to some deeper system of purpose. That each Clan was also a military formation was unquestionable, but to what end they served could not be deduced. The exact number of Clans were also difficult to ascertain, but an expected position in the order of ranks, squads, Warhosts and Clans, was observed, as if a Void Rangers were seeming ready to take up a new position should it be required. This would make a Warhost of the Void Rangers a considerably force ready to combat any threat head on or as, after splitting up, to deal with individual threats before reassembling again.
In addition, several bodies outside the clan- and Warhosts structure did exists and would be continuously referred to as “Temples” by Warleader Sasanki. What these were and to what purpose remain an enigma. Certain references are made to the "Oniwaban” which may have referred to either the Chapter's Librarians or the Chapters Vanguard units and may possibly encompass a wider intelligence gathering apparatus. Another Temple was the “Metsukes” suspected to be the Chaplaincy.
The inquisitor, in her text, makes the following summary:
“The Void Rangers have long stood alone, their autonomy seldom challenged and no other allies to come to their aid. Their independence of operation and command are both a results and a necessity due to this and the size and missions of the early Chapter and a legacy of the fierce spirit of its original recruits This has made the Chapter’s strength and deployments almost impossible to gauge or track, while the Captains or Warleaders of these companies seems to be fiercely Independent, and each are a warlord in their own right, while the Void Rangers' companies are formalized and broken down seemingly at the whim of their Lord Commander, Lord Date, and the Chapter's commanders. In addition, unit numerations are swapped, and heraldry changed and adapted, personnel and resources are reassigned or removed entirely from an order of battle, only to be later again replaced. Such organizational transits, I have noted, to not only vary between active deployments but also even during the course of a particular campaign. The Warleaders represent an intermitting link between their Chapter Master, and the ordinary Void Rangers as their Lord usually does not give attendance with the rank and file while they are aware of it. It has, perhaps out of necessity, become a tradition for the Void Rangers to not revealed their commanding officer to any outsider, not even me, unless you have earned their trust. instead, the commander will hide as one of his own entourages, while letting a lieutenant take the place as his lord when ordinance is held. These Warleaders are also expected to act like mission controllers for the Warhost, reading and controlling the battle from a distance, while that said same lieutenant or Clan Lord act as battlefield controller for the Warhost; shouting out orders and directing the battle as it unfolds. It is only in dire situations that the Warleader did take direct affaire. Leading a decapitating strike against the enemies' HQ or intervening when the line seems the break. Where it not for its effectiveness which has been demonstrated before my own eyes, I would have censored them”.
The Void Rangers' character has always been a fundamentally aloof one, uninterested in what was happening in the wider Imperium save for when it intersected with their own affairs or the affairs which could affect the Chapter. Unlike their White Scars forebears, the Void Rangers’ savage hearts are tempered by a streak of dark mysticism, their training and role dictated as much by the superstitions of the original Chogorian recruit as by the standardized training coda of the fledgling Adeptus Astartes and their own obscure rites. Yet they do also value learning and knowledge highly, many among them are skillfully as artificers, philosophers, and artists and they gathered wisdom as other Chapters gathered weapons, to be kept at the ready until the time came to unleash them upon the foe.
In character with their basic aloofness and desire for autonomy, the battle-brothers of the Void Rangers have an uncommon streak of individualism and self-reliance, for each one is born a survivor, a killer from the shadows, and the inheritor of a warrior lineage. Each Void Ranger also maintains his own wargear with a singular reverence, to a higher degree than in most other Space Marine Chapters. Individual weapons and suits of power armour are handed down from generation to generation. Every ward will in turn add his own embellishments to such an extent that each weapon and suit of Power Armour becomes a treasured and storied relic in its own right. This level of individualism is further evidenced by a high degree of customization in insignia, kill markings and other form of personal adornment. This includes prophetic sigils and warding prayers engraved onto their armour or written on Purity Seals.
Observers would note the exception of almost complete lack of any kind of position dedicated to the enforcement of military law. This comes down to the Void Rangers maintains a complex code of honour, with several units that might be described as penal units by outsiders. However other claim that this is due to the Void Rangers' insular nature and unwillingness to properly report their activities. Of these penal units, the most notorious are the Redeemers, a temporary body of warriors filled by volunteers whenever the need for diversionary or shock assault tactics occurred. Though assigned duties considered near suicidal by many observers, the Redeemers never lacked for volunteers, with those seeking to expunge some perceived sin equally matched by those seeking advancement through the honour attached to serving with the Redeemers and surviving. Redeemers were the only units, with the exception of the Lord Commander’s honour guard and the most venerable of the Extraordinaries (the Chapter’s name for Chapter’s Veteran 1st Company members) to make routine use of Terminator armour. The Redeemers served as a ritual post of atonement and redemption for sins and breaches of honour. They were expected to use their heavy armour as shields for others. In doing so, they atoned for their perceived sins through not only martial glory, but also the protection of their brothers. If they survived their service in the Redeemers, they would often return to their previous posts, be transferred to a new unit, or sometimes to other roles fitting them.
The Chapter’s inner workings have been described as surprisingly open and egalitarian in nature, with each voice bound in conflict regardless of rank or station. The Chapter’s empathy on unity of action and interaction within its ranks despite their individualism and self-reliance are astonishing. Such co-ordination and faultless discipline are paramount to the rapidly shifting, responsive tactics the Chapter inculcated in its warriors, and the fluidity which characterized the Chapter's deployments on the battlefield.
Edited by Commander Nicky, 06 October 2021 - 08:01 AM.