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New Kill Team - potential units?

Kill Team

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32 replies to this topic

#1
Cyrox

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After watching the preview yesterday and seeing a lot of comments speculating that we could see Warcry style unit boxes for Kill Team, it got me thinking at what type of boxes we could see?

 

That kid of release would be ideal for a squad of Adeptus Arbites or some of the classic themed guard regiments like Tallan Desert Raiders, Mordian Iron Guard etc.

 

What would you like to see?


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#2
Doghouse

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Catachans and Mordians for guard with Praetorian heads as alts for Mordians,

 

I'd really like to see some of the seriously old Xenos kits updated via this as well such as Aeldari Guardians for one. Plastic Rangers would be awesome too.

 

I think it would depend on the wording and rules, it feels like they snuck the Kreig in as Veterans rather than regular guard so maybe doing the same for Catachans via some sort of jungle stealth team?

 

This feels like a way of getting around the number crunchers and marketing to me to justify releases of stuff that can be released without an army refresh.


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#3
MARK0SIAN

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I would love to see a Gaunts Ghosts style release of an Inquisitor Ravenor warband.

In a more general theme I think a naval security unit, Mordian Iron Guard, revamped Catachans, Kroot/Vespid, Cognitae and a minor Xenos faction or even something like Enslaver controlled models would all make interesting kill teams.
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#4
Burni

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#5
AenarIT

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Kill teams like Underworld or Warcry warbands could be interesting to see.

They could also use KT as an excuse to refresh some 40K units in dire need of it (Eldar Guardians, Aspect Warriors, ...).



#6
excelite

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I would love to see a Gaunts Ghosts style release of an Inquisitor Ravenor warband.

In a more general theme I think a naval security unit, Mordian Iron Guard, revamped Catachans, Kroot/Vespid, Cognitae and a minor Xenos faction or even something like Enslaver controlled models would all make interesting kill teams.


Wasn‘t there a rumor a while ago that there would be an inquisitorial kill team?

#7
Joe

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Some winder stuff for Guard would be phenomenal, but there's so much else you can do if you're thinking about using it to update other ranges at the same time.

 

  • Tyrannic War Veterans
  • Kroot
  • Vespid
  • Genestealers
  • Hepheston (the Heavy Skitarii mentioned on the old concept art)
  • Kasrkin
  • Frateris Militia

Heck, with the impending Heresy revival you could spin off and do a few KTs themed around that as well if you really wanted to.


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#8
MARK0SIAN

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I would love to see a Gaunts Ghosts style release of an Inquisitor Ravenor warband.

In a more general theme I think a naval security unit, Mordian Iron Guard, revamped Catachans, Kroot/Vespid, Cognitae and a minor Xenos faction or even something like Enslaver controlled models would all make interesting kill teams.

Wasn‘t there a rumor a while ago that there would be an inquisitorial kill team?

I’m not sure about a rumour (I don’t really follow kill team stuff to be honest) but I do remember being in a seminar that Stu Black ran where he said they saw kill team as a more natural home for models like inquisitors as opposed to giving them armies in main 40k.

However this was prior to them giving things like inquisitors the ‘Agents of the imperium’ category so as to allow them to be more easily fielded in armies without breaking detachment bonuses. That, coupled with the change to 9th having missions/games specifically designed for lower points, could mean they changed their mind about where best to put inquisitors etc.

Either way I think an inquisition warband seems to fit the spirit of kill team better than main 40k so I hope they do go for it.
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#9
Doctor Perils

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Could love some Alpha Legion opperatives and Word Bearer ritual cultists, even if they aren't my favourite Legions. Deathwatch, Inquisitors and Striking Scorpions + Eldar Rangers, Kroots + other T'au auxiliaries kill teams would also be awesome examples. Slightly more out there stuff like Explorator teams, Sisters of Silence hunter cadres, Eldar Corsairs or Exodites, traitor guard and dark mech (expanding on the BSF stuff) would also be very welcome


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#10
Andrés Pacheco

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Hrud infiltration team
Xenos mercenaries cartel
Eldar corsairs/Exodites (struggling not to have a little breakdown just typing that one)
Demiurg
Kroot

Have a feeling astartes might be super powerful in this game, so maybe have very limited model count (more like a movie marines vibe)

Wonder if the rumour engine of the clawed GSC detonator hand is from their first kill team?
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#11
ThePenitentOne

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If we got DE Mandrakes as a KT, it would take some of the sting out of having Lelith as our only update on the radar this edition; so far, this has been my only disappointment with 9th, so fixing it would make the edition damn close to perfect (from my perspective).

 

Inquisition as well. 


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#12
Jorin Helm-splitter

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From looking at their website, it looks like the squads in the starter will have a lot more roles than the base troops (both units have separate entries). So I think we might see a lot of base troop updates through kill team. For example an Eldar pathfinders kill team that builds rangers with a lot of bits that add flavor in 40k but have rules support in kill team.  That said...

 

Hrud infiltration team
Xenos mercenaries cartel
Eldar corsairs/Exodites (struggling not to have a little breakdown just typing that one)
Demiurg
Kroot

Have a feeling astartes might be super powerful in this game, so maybe have very limited model count (more like a movie marines vibe)

Wonder if the rumour engine of the clawed GSC detonator hand is from their first kill team?

 

Exodites would be amazing.


Edited by Jorin Helm-splitter, 11 July 2021 - 07:39 PM.


#13
Halandaar

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It's such a genuinely great opportunity to bring stuff in to the wider model range without necessarily having to worry about it releasing alongside a full 40k army range or Codex, the possibilities are quite exciting. 

 

For the tamer ones it would be a great vehicle for new kits for Kroot, Vespid, Eldar Rangers, CSM Chosen, SM Scouts, Drukhari Court of the Archon, which could all be used in their associated main armies

 

But then we could have genuine standalone stuff like Demiurg, Hrud, Exodites or Corsairs, Ynnari, Arbites, or retinues from novels like those of Ravenor or Eisenhorn.


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#14
Darkwrath121

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Honestly?

Give us an Eye of the Emperor. Would be such a unique model that can't really be shoehorned in anywhere else short of perhaps Necromunda (where they'd be so overkill they'd be a plot device) due to how/where they tend to operate.

Edited by Darkwrath121, 12 July 2021 - 11:03 AM.

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#15
StraightSilver

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I noticed that the website has Astra Militarum and Astra Militarum Veterans as 2 separate entries.

The DKoK are veterans rather than standard guardsmen.

We have never had a kit for Catachans or Cadians that could make vets (unless you count the recent Cadian upgrade sprue). 

So I'm wondering if we will get a plastic vets box for both, that can also build standard guardsmen?



#16
Halandaar

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I noticed that the website has Astra Militarum and Astra Militarum Veterans as 2 separate entries.

The DKoK are veterans rather than standard guardsmen.

We have never had a kit for Catachans or Cadians that could make vets (unless you count the recent Cadian upgrade sprue). 

So I'm wondering if we will get a plastic vets box for both, that can also build standard guardsmen?

 

The webstore always has an individual link for each datasheet you can use a kit as. For example, under Adepta Sororitas you have separate pages for Mortifiers and for Penitent Engines, but they come from the same box. Ditto with Seraphim and Zephyrim, Battle Sisters and Celestians. There are probably hundreds of other examples, not least the Ork fliers which have four webstore pages that all get you the same box.


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#17
Magos Takatus

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I'd love to see a Vespid kill team (perhaps with different castes with varying body types?). I imagine Kroot would be a lot more popular but seeing these bugs invading other races picnic baskets important objectives would be kinda cool. If they looked more like their original concept art and they scaled their cone heads down a little I'd probably get some for fun.

 

I am impressed with the creative ideas people are already coming up with for kill teams. I probably wouldn't have even thought of Vespid unless they hadn't already been suggested.


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#18
Scribe

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Could love some Alpha Legion opperatives and Word Bearer ritual cultists, even if they aren't my favourite Legions. Deathwatch, Inquisitors and Striking Scorpions + Eldar Rangers, Kroots + other T'au auxiliaries kill teams would also be awesome examples. Slightly more out there stuff like Explorator teams, Sisters of Silence hunter cadres, Eldar Corsairs or Exodites, traitor guard and dark mech (expanding on the BSF stuff) would also be very welcome


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#19
Hfran Morkai

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Kroot and Kasrkin would be my two top picks. I really doubt Kasrkin would happen given we've got Scion but I also didn't expect Krieg to come out in plastic, even if it's just the one box (which it may not be).

But I'd lose it if we got plastic Kasrkin with enough bits and options to make a decent sized force not look weirdly identical (for example the Scion Plasma Gunner, wouldn't be so bad if it was just in a firing pose).

Edited by Hfran Morkai, 12 July 2021 - 08:34 PM.

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#20
Cyrox

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Some cracking suggestions so far! I’d love to see:

 

Adeptus Arbites

Noise Marines

Eldar Rangers

Kroot Mercenaries

Khorne Beserkers

Tallarn/Mordian/Catachan/Valhallan 


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#21
Reclusiarch Krieg

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Oh, man, Tyrannic War Vets with the same treatment Crowe got. Yes, please.


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#22
sitnam

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It's been said by several others, but this just seems like a great vehicle to add in more Tau Auxiliaries. The fact they kept Kroot mercs for the new one edition gets me pretty hopeful for a an expansion of minor xenos.

I hope this edition includes rules for jump pack troops, atleast in certain missions.
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#23
ThePenitentOne

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In 8th ed, Kill Team gave us Elucia Vhane and the Starstriders, Gellerpox; it introduced Severina Raine, the Manipulus and the Kellermorph. I think that's all we got out of it for novelty- everything else was just 40k boxes. BUT we also had Blackstone Fortress feeding our obscure interests. It was always a great disappointment how little we got from Kill Team's 5 year run.

 

I sincerely hope that KT 2.0 really does follow the Underworld/ Warcry model and lives up to the expectations we have for it.



#24
Daimyo-Phaeron Lenoch

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I’d really like to see a Necron kill team with some inventive poses, even if they are monopose.

A mixed team with immortals, deathmarks, and maybe a Lychguard superior officer/NCO would be amazing. Or maybe just an immortal sergeant or something, who has been enhanced for tactical command.

(Also I’d really love to see melee immortals for close in work since we have melee ‘warriors’ in flayed ones, or maybe just melee flayed Immortals.)
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#25
Evil Eye

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I'd like to see some Gaunt specialist variants. Reach into the old card game for names and make everything from bioplasma-toting critters to beasts specially evolved to chew through cables and pipes for sabotage purposes. I feel like, considering their original concept as some of the most mutable of Tyranid organisms, they've become a bit restricted to a few basic configurations in ways that, say, Warriors have avoided, and I feel like Kill Team would be an ideal way of getting that adaptability back. A few ideas off the top of my head:
Terrorgaunts- Gaunts armed with rending claws and with evolved graspy legs to allow them to negotiate confined spaces and vertical terrain. Basically cheaper, dumber Genestealers.

Hellgaunts- Gaunts armed with bio-plasma weaponry as "special weapons units", in much the same way as a plasma gunner. Less lethal than an actual plasma gun, but without the risk of exploding.

Pyrogaunts- Scuttling suicide bombs, effectively Hormagaunts with a spore mine grafted to their carapace.

Nightgaunts- Basically Gargoyles that trade their venom and fleshborers for improved melee capacity and, uh, legs!


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