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Saga of the Berserkers (successor SW batreps) (saga is done)


TiguriusX

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You voted...and it has finally arrived

 

 

The following is a saga of a SW successor chapter that does not believe wulfen are a curse or stigma. 

 

The chapter embraces berserker and wulfen culture and has no fear of death.

 

I use the standard +1 to hit on charge (born heroes) and exploding 6s (whirlwind of rage)

In the assault doctrine I get 2 hits for every 6

 

 

Some of the concepts I am field testing

 

-Kamikaze incursors

They deploy 9" away from the enemy DZ and charge turn 1 if I win the roll...if I lose the roll i use Lord of Deceit and pull them back to safety

With haywire mines they don't care if they are charged...I believe this will be a big help against drukhari 

 

-Ranged units that shoot on death

Long fangs and plasma inceptors are paired with a company ancient

Math hammer says my 5 MMs should generate 2-3 extra LF activations (4-6 total MM shots)

With recitation of focus and a captain aura nearby that means they fire on 2s rerolling 1s upon death

 

-Wulfen!!!

I am writing this after field testing wulfen in 4 or so battles.  If they make it to combat they are absolutely devastating.  The ability to fight on death is a powerful mechanic and is really screwing with enemy melee units that are sent in to kill them.  

The hard part is avoiding shooting and maneuvering wulfen where they need to be.  Terrain and bait so you can counter charge are necessary

 

-Smash chaplain/captain

2 different  characters with damage 4 weapons

Master crafted THs and a benediction of fury + mantra of strength

Remember...every 6 is 2 extra hits.  That is insane with a damage 4 weapon. 

I plan to play these characters like dwarven troll slayers (Gotrek!!!). 

They charge into the biggest baddest enemy and just want to see what happens when they collide.

 

 

 

Edited by TiguriusX
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You may notice this berserker list is different from what you voted on...that is because I am testing multiple list variations

The original berserker game is in Turn 4 but on pause b/c RL stuff came up.

The batrep should be completed tomorrow.



This is a variation with no haywire and extra WG instead of wulfen



Pod 2

Round 1

SW v Chaos (Iron Warriors)

Map-Battle lines


My army (Berserkers)


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [100 PL, 5CP, 2,000pts] ++


+ Configuration [12CP] +


**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


+ Stratagems [-4CP] +


A Trophy Bestowed [-1CP]


Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]


Thane of the Retinue [-1CP]


+ HQ [20 PL, -2CP, 410pts] +


Captain on Bike [8 PL, -1CP, 170pts]: Chapter Command: Chapter Master [2 PL, 40pts], Combi-melta [10pts], Frag & Krak grenades, Hunter, Master-Crafted Weapon, Stratagem: Warrior of Legend [-1CP], The Imperium's Sword, Thunder hammer [20pts], Twin boltgun, Warlord


Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP], The Armour of Russ


Primaris Chaplain on Bike [7 PL, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Twin Bolt rifle


+ Troops [16 PL, 330pts] +


Incursor Squad [5 PL, 105pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades


Incursor Squad [5 PL, 105pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


+ Elites [34 PL, -1CP, 657pts] +


Company Ancient [4 PL, -1CP, 75pts]: Astartes Chainsword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra


Wolf Guard [7 PL, 145pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [34pts]: Frag & Krak grenades, Lightning Claw [3pts], Thunder hammer [12pts]


Wolf Guard [7 PL, 145pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [34pts]: Frag & Krak grenades, Lightning Claw [3pts], Thunder hammer [12pts]


Wulfen [8 PL, 146pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts]

. 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts]


Wulfen [8 PL, 146pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts]

. 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts]


+ Fast Attack [9 PL, 210pts] +


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Inceptor Squad [7 PL, 180pts]: 2x Inceptor [80pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [60pts]


+ Heavy Support [11 PL, 213pts] +


Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun


+ Dedicated Transport [10 PL, 180pts] +


Drop Pod [4 PL, 70pts]: Storm bolter


Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter


Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter


++ Total: [100 PL, 5CP, 2,000pts] ++


Created with BattleScribe (https://battlescribe.net)



His army


++ Super-Heavy Auxiliary Detachment -3CP (Chaos - Chaos Space Marines) [27 PL, -1CP, 525pts] ++


+ Configuration [-1CP] +


Detachment Command Cost [-3CP]


Legion: Iron Warriors


Shared Faction Bonus [2CP]


+ Lord of War [27 PL, 525pts] +


Greater Brass Scorpion [27 PL, 525pts]: Demolisher cannon, Hellcrusher claws, 2x Hellmaw flame cannon, Scorpion cannon


++ Patrol Detachment -2CP (Chaos - Daemons) [11 PL, -3CP, 230pts] ++


+ Configuration [-2CP] +


Chaos Allegiance: Khorne


Detachment Command Cost [-2CP]


+ Stratagems [-1CP] +


Rewards of Chaos (1 Relic) [-1CP]


+ HQ [3 PL, 60pts] +


Bloodmaster [3 PL, 60pts]: Blade of Blood, The Crimson Crown


+ Troops [4 PL, 80pts] +


Bloodletters [4 PL, 80pts]

. 9x Bloodletter [72pts]: 9x Hellblade

. Bloodreaper [8pts]: Hellblade


+ Fast Attack [4 PL, 90pts] +


Furies [2 PL, 45pts]: Mark of Khorne

. 5x Fury [45pts]: 5x Daemonic claws


Furies [2 PL, 45pts]: Mark of Khorne

. 5x Fury [45pts]: 5x Daemonic claws


++ Battalion Detachment 0CP (Chaos - Chaos Space Marines) [65 PL, 12CP, 1,245pts] ++


+ Configuration [12CP] +


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


Legion: Iron Warriors


+ HQ [15 PL, 290pts] +


Lord Discordant on Helstalker [10 PL, 195pts]: 2. Daemonsmith, Autocannon, Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Mark of Khorne, Mechatendrils, Techno-venomous Mechatendrils, Warlord

. Helstalker: Bladed limbs and tail, Techno-virus injector


Master of Possession [5 PL, 95pts]: Bolt pistol, Cursed Earth, Force stave, Frag & Krak grenades, Infernal Power, Mark of Tzeentch, Smite


+ Troops [15 PL, 265pts] +


Chaos Cultists [3 PL, 55pts]: Mark of Khorne

. 8x Chaos Cultist w/ Autogun [40pts]: 8x Autogun

. Chaos Cultist w/ special weapon [10pts]: Flamer [5pts]

. Cultist Champion [5pts]: Autogun


Chaos Space Marines [4 PL, 70pts]: Mark of Khorne

. Aspiring Champion [14pts]: 2x Astartes chainsword, Frag & Krak grenades

. 4x Marine w/ chainsword [56pts]: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades


Chaos Space Marines [4 PL, 70pts]: Mark of Khorne

. Aspiring Champion [14pts]: 2x Astartes chainsword, Frag & Krak grenades

. 4x Marine w/ chainsword [56pts]: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades


Chaos Space Marines [4 PL, 70pts]: Mark of Khorne

. Aspiring Champion [14pts]: 2x Astartes chainsword, Frag & Krak grenades

. 4x Marine w/ chainsword [56pts]: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades


+ Elites [27 PL, 540pts] +


Decimator [9 PL, 180pts]: Mark of Khorne, 2x Soulburner petard [20pts]


Decimator [9 PL, 180pts]: Mark of Khorne, 2x Soulburner petard [20pts]


Decimator [9 PL, 180pts]: Mark of Khorne, 2x Soulburner petard [20pts]


+ Flyer [8 PL, 150pts] +


Heldrake [8 PL, 150pts]: Baleflamer, Heldrake claws, Mark of Khorne


++ Total: [103 PL, 8CP, 2,000pts] ++


Created with BattleScribe (https://battlescribe.net)



Pregame & Deployment


Never faced this kind of list.


Also playing this 1 hour after my last match (SW v SW)


Lets go in blind like real life would be!


During pre game chat he explains how his army works. Super vehicle buffs with exploding 6s to hit AND wound...it is freaking nasty

The scorpion also gets 3D6 when charging...count all 3 for distance

It is going to be a BEAST this game


My choices

Oath

Stranglehold

Bring it down


His choices

Engage

Retrieve Octarius data

Grind em down


He wins the roll and makes me deploy first


I do the standard aggressive incursor drop


WG1 on left behind crates

WG2 in middle

wulfen1 in middle

wulfen2 on right


LF-DP and incursors in reserve


gallery_49686_17097_266848.jpg




BATREP


He wins roll for first turn

I pull incursors and RP back to safer positions

Incursor 1 goes to my home objective

Incursor 2 goes to right side using obscuring wall to hide and act as bait for a wulfen counter charge


He slides the giant scorpion to the right and fires OVER crates...I was not expecting that honestly

Thought I was hidden safely with obscuring...silver lining...he is waaay to the side and possibly out of position if I overload the left flank

Transhuman doesn't save them from the reroll hit/wound super scorpion and i lose all 5 incursors


His soul burner blob moves up and kills my forward CW


Heldrake flames 2 infiltrators to death then charges in and kills the remaining 3 with more reroll hit/wound stratagem and CP for damage roll




My turn

LF put 4 into Discordant get 8 damage after FNP

Cherub puts 8 more wounds and kills him...huge opening change costing him exploding 6s and BS2 shots

CM puts melta and 6 dmg into heldrake


I charge heldrake with tons of units so I can get free consolidation moves after

Goal is to slingshot the wolf into the oath of moment circle and line others up against wall for next turn

I also want to slingshot the wulfen onto the right side objective to steal it. He has 3 furies touching so I need 4 wulfen to get on it


CM smashes heldrake but he EXPLODES...CRAP

2-Chaplain

2-Wulfen1

1-Librarian

3-Wulfen2 (orange)

2-WG

2-Cyberwolf (dead)

1-Chapter master

13 total MW


That sucked...the explosion cost me simple Oath points from CW and I have to sacrifice WG now


On the left flank I kill his furies and try to consolidate into his marines...I don't base one and it costs me

He goes AROUND me which I didn't see coming and touches objective with the obsec model

That makes me lose strangehold and gives him hold 2 for primary...8 point swing...doh


Bad bad plays here to start the game


gallery_49686_17097_122974.jpg


Turn 2


Furies fly past wulfen on the right side and perform 2nd ROD action

Giant scorpion scuttles left and won't fire at wulfen...he obliterates WG in middle instead


He falls out of combat with my WG on the left with marines so they can be shot

Soulburner1 kills left WG with 11/12 shots rolled

Soulburner2 kills 2 LF I don't fire on death

Soulburner3 kills the squad but all fire on death

2 wounds make it through and I roll boxcars for damage

He spends CP for FNP and saves 1...has 1 wound remaining


He charges his bloodletters and marines into wulfen on the right side

Bloodletters have S5 and he doesn't roll many wounds (T5 wulfen buff paying off here)

2 wulfen die and fight immediately...I intentionally kill the pack leader to get max attacks


The dead wulfen kill all the marines before they fight and then wipe out blood letters


I survive and retain the objective.


He also made his first mistake...when he fell back from WG on the left he went as far as he could and left the objective...he was trying to get in position to do a ROD action

This means I hold 3 objectives and get HOLD MORE now


Huuuuuge momentum swing here




gallery_49686_17097_230075.jpg

My turn

Chaplain gets all hate buffs active and drives up and left to charge enemy marines

He fires his bolters at the 1 wound soulburner and gets the kill


Chapter master has an active hunter aura and zooms to charge both soulburners

Wulfen in middle move to charge the closest soulburner


Right side LS advances into middle for oath points


Incursors step out to fire at furies and thin their numbers. I only fire 4/5 guys so I avoid accidentally wiping furies. They kill 4/5 with shooting

Right side wulfen step off to wipe his furies and then consolidate back onto objective when done...I rolled poorly and would not have killed the full 5 man. Good assist incursors!


Plasma inceptors drop in his rear and kill 4/5 marines on objective

LS finishes the last one and I wipe him off his objectives. He gets a 0 point primary turn


I make all my charges

LS goes in first to tie up the back soul burner

Wulfen go in 2nd and he overwatches and kills 1

CM charges both


Wulfen roll crap and only drop soulburner to 6 wounds

Chapter master gets 3 6's and obliterates the back soulburner then consolidates and tri points the other soulburner. I do NOT base it though...if it fires the wulfen are closer


Chaplain wipes the marines and consolidates onto objective safely behind the wall


gallery_49686_17097_174183.jpg


Turn 3

Soulburner kills 1/3 Wulfen

Scorpion kills 3 inceptors then charges into LS CM and wulfen

Scorpion kills everything with split sweep attacks


My turn

I am running out of units...time to focus on scoring and delaying tactics


LS advances to hide bottom left behind crates


Ancient rolls a 1 to advance so I burn my last CP and get enough to run onto an objective on the left

That will secure stranglehold so I launch the chaplain at the enemy to try and kill a character


Chaplain fails to kill master of possession (mades 4/5 4++ saves)


gallery_49686_17097_243607.jpg


Turn 4

Soulburner drops Ancient to 1/4 left

Flamer from scorpion fails on ancient

Demolisher + flamer on RP drop him to 1/5 left


Soulburner charges in and barely kills ancient in melee (wish I had CP to reroll)

Scorpion charges RP in middle and kills him


gallery_49686_17097_271627.jpg


My turn

I stupidly flee objective on right side and give him 15 point primary instead of 10...oops

The idea was avoid potential melee through wall but I made a mistake...basically same thing he did with marines in turn 2




Turn 5

Nothing much changes the outcome


My LS advances from hiding to the middle for final oath scoring and I get the final primary points to max it at 45




Final & recap


gallery_49686_17097_42250.jpg

84-70


SW victory


The berserkers shed lots of blood but the game was won


It is fun and liberating playing and not caring when stuff dies.


The MVP was the wulfen squad that got charged by blood letters and marines and TANKED the first hit only losing 2 members who fought on death and wiped out the marines before they could swing


That was a huge momentum changer


Definitely a different play style from my prior lists.


I had a ton of fun with it too



Forgot to tally it...but in death my berserkers did the following

-LFs put 11/12 wounds into a soulburner

-Wulfen killed an entire chaos marine squad



Edited by TiguriusX
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Here is the original Berskerer list that spawned the saga and was the template for all the variants I made after


I actually played it before the other 2 batreps I posted but had to break due to RL issues top of turn 4


We resumed and finished it today



I present for your viewing pleasure...THE BERSERKERS!!!!






Copenhammer Quick

SW v WS

Map-Surround and Destroy


My army


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [104 PL, 5CP, 2,000pts] ++


+ Configuration [12CP] +


**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


+ Stratagems [-4CP] +


A Trophy Bestowed [-1CP]


Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]


Thane of the Retinue [-1CP]


+ HQ [20 PL, -2CP, 395pts] +


Chapter Master [8 PL, 155pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Jump Pack [1 PL, 25pts], Lightning Claw (Pair) [5pts]


Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP], The Armour of Russ


Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 4. Mantra of Strength, 5. Recitation of Focus, Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend [-1CP], The Imperium's Sword, Twin Bolt rifle, Warlord


+ Troops [16 PL, 350pts] +


Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades


Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


+ Elites [31 PL, -1CP, 592pts] +


Company Ancient [4 PL, -1CP, 75pts]: Astartes Chainsword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra


Company Veterans [3 PL, 68pts]

. Company Veteran [34pts]: Combi-plasma [10pts], Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [34pts]: Combi-plasma [10pts], Frag & Krak grenades, Storm shield [4pts]


Wulfen [8 PL, 135pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. 4x Wulfen w/ Wulfen frost claws [108pts]: 4x Wulfen Frost claws [20pts]


Wulfen [8 PL, 157pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. 2x Wulfen w/ thunder hammer & storm shield [76pts]: 2x Storm Shield, 2x Thunder Hammer [32pts]

. 2x Wulfen w/ Wulfen frost claws [54pts]: 2x Wulfen Frost claws [10pts]


Wulfen [8 PL, 157pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. 2x Wulfen w/ thunder hammer & storm shield [76pts]: 2x Storm Shield, 2x Thunder Hammer [32pts]

. 2x Wulfen w/ Wulfen frost claws [54pts]: 2x Wulfen Frost claws [10pts]


+ Fast Attack [16 PL, 270pts] +


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Inceptor Squad [14 PL, 240pts]: 3x Inceptor [120pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [80pts]


+ Heavy Support [11 PL, 213pts] +


Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun


+ Dedicated Transport [10 PL, 180pts] +


Drop Pod [4 PL, 70pts]: Storm bolter


Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter


Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter


++ Total: [104 PL, 5CP, 2,000pts] ++


Created with BattleScribe (https://battlescribe.net)



His army


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [108 PL, 7CP, 2,000pts] ++


+ Configuration +


**Chapter Selector**: White Scars


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)


Detachment Command Cost


+ Stratagems +


Relics of the Chapter [-2CP]: 2x Number of Extra Relics


+ No Force Org Slot +


Company Veterans [3 PL, 40pts]

. Company Veteran: Bolt pistol, Boltgun

. Company Veteran Sergeant: Bolt pistol, Boltgun


+ HQ +


Kor'sarro Khan [6 PL, 110pts]


Lieutenants [4 PL, -1CP, 75pts]

. Lieutenant in Reiver Armour: Rites of War, Stratagem: Hero of the Chapter, The Vox Espiritum


Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Benediction of Fury, Chapter Command: Master of Sanctity, Chogorian Storm, Litany of Hate, Stratagem: Tempered by Wisdom, Warlord, Wise Orator


+ Troops +


Assault Intercessor Squad [5 PL, 95pts]

. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol


Assault Intercessor Squad [5 PL, 95pts]

. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant


+ Elites +


Bladeguard Veteran Squad [10 PL, 175pts]

. 4x Bladeguard Veteran: 4x Frag & Krak grenades, 4x Heavy Bolt Pistol, 4x Master-crafted power sword, 4x Storm Shield

. Bladeguard Veteran Sergeant: Heavy Bolt Pistol


Bladeguard Veteran Squad [10 PL, 140pts]

. 3x Bladeguard Veteran: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield

. Bladeguard Veteran Sergeant: Heavy Bolt Pistol


Primaris Apothecary [5 PL, -1CP, 115pts]: Chapter Command: Chief Apothecary, Plume of the Plainsrunner, Selfless Healer, Stratagem: Hero of the Chapter


Terminator Assault Squad [9 PL, 220pts]: Teleport Homer

. Assault Terminator Sergeant

. . Thunder Hammer & Storm Shield: Thunder hammer

. 4x Assault Terminator w/THSS: 4x Storm shield, 4x Thunder hammer


Vanguard Veteran Squad [7 PL, 150pts]: Jump Pack

. Vanguard Veteran: Lightning Claw, Storm shield

. Vanguard Veteran: Lightning Claw, Storm shield

. Vanguard Veteran: Lightning Claw, Storm shield

. Vanguard Veteran: Lightning Claw, Storm shield

. Vanguard Veteran Sergeant: Lightning Claw, Storm shield


Vanguard Veteran Squad [7 PL, 150pts]: Jump Pack

. Vanguard Veteran: Lightning Claw, Storm shield

. Vanguard Veteran: Lightning Claw, Storm shield

. Vanguard Veteran: Lightning Claw, Storm shield

. Vanguard Veteran: Lightning Claw, Storm shield

. Vanguard Veteran Sergeant: Lightning Claw, Storm shield


+ Heavy Support +


Eliminator Squad [5 PL, 75pts]: Bolt sniper rifle

. Eliminator Sergeant: Instigator Bolt Carbine

. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades


Eliminator Squad [5 PL, 75pts]: Bolt sniper rifle

. Eliminator Sergeant: Instigator Bolt Carbine

. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades


Eradicator Squad [14 PL, 225pts]: Melta rifle

. 4x Eradicator: 4x Bolt pistol

. Eradicator Sgt


++ Total: [108 PL, 7CP, 2,000pts] ++


Created with BattleScribe (https://battlescribe.net)



Pregame & Deployment


A melee white scars force against a berserker SW successor?


This is going to be an absolute blood bath!


I just need to prevent him from shooting the wulfen and I should be ok



I pick

Warrior pride

Stranglehold

Take no prisoners


He picks

Stranglehold

Banners

WWS

-Eradicators

-BGV (5)

-Terminators



I win the roll for deployment and decide to place the first unit b/c I want to put units in his face. He has incursors and eliminators he could start blocking me with if he places the first unit


LF-DP in reserve

Incursors in his face on left/right flanks

I put a cyberwolf to hide on the home objectives

Wulfen spread out to handle entire map

Claws on left and mixed squads middle and right


He puts most of his shooting on the right and melee centrally located

His own incursors take a mid board position and claim an objective


gallery_49686_17097_344093.jpg




BATREP


I win roll for first turn


I activate my Lord of Deceit plan and shift the far right incursors and RP to the far left flank to overload and kill him off the objective.


gallery_49686_17097_352692.jpg


I push forward aggressively

Rune priest drops MH on the incursors from the max 18" range


Left side Wulfen advance and provide a reroll charge bubble that my incursors daisy chain to reach


I also advance the inceptors with recitation of focus to mid field then keen senses and fire into his assault intercessors at 18"

I am basically sending them out as bait

He uses transhuman so I only kill off 3/5 assault intercessors

Land speeders take long range shots at VV and kill 2 with HB fire


I make all the charges (lucky I had wulfen rerolls b/c I failed the first roll on both incursors)

Activate middle Wulfen first and kill all 5 incursors in melee (2 6's to hit with frost claws...my first triple 6 successor explosions. I feel so excited!!!)

I consolidate onto the difficult terrain for light cover to help the incoming shots next turn

Incursor1 kills 3 assault intercessors (3 6's to hit with assault doctrine active)

Incusror2 kill final 2 and wipe the squad (4 6's to hit was nice to see)


The incursors are on his objective with a LOS blocking wall to prevent incoming fire. If he wants to kill them he has to go in and risk haywire mines


gallery_49686_17097_140783.jpg

His turn

He sends a HUGE response to the top left incursor fight

Khan + VV + BGV all move to remove me

BGV charge both incursors first and eat haywire

Only 1 haywire activates and I put 2 MW on a BGV


Eliminators kill 1 wulfen on right side (made a 6+ save or would have lost 2...thanks light cover!)

Terminators and Chaplain and company vets advance to auto charge inceptors

I use overwatch and overcharge from inceptors but only get 1 wound that his terminator saves anyways


His injured VV jump to the apothecary and gain 1 member back...I am jealous and want an apothecary


On the right he sends his forces against my wulfen on the objective

5 BGV use genewrought might get 4 6's and kill 4/4 Wulfen (BGV need 4's to wound wulfen so he buffed them to be safe)

Wulfen swing back on death and he uses transhuman again

THs get 3 6s but after CP rerolling he makes 4/5 4++ and I only kill 1 with a TH

Frost claws put 4 wounds on his BGV

Only 2 BGV killed in return...nuts


I then interupt with incursors and kill 1 VV only (down to 1 CP now)

I was hoping for more exploding 6 goodness but it wasn't to be


Terminators kill inceptors in melee

Company vets use pile in + consolidate to screen my chaplain out and prevent me from driving up close on my turn

VV kill 3/5 Incursors top left

Khan kills 2/5 Incursors top left

BGV split attacks and finish both squads just barely (if I made 1 more save I live)


Good news is the bait worked and his terminators and chaplain are in striking distance


gallery_49686_17097_443279.jpg


Turn 2

My goal this turn is to kill his WWS units (I know it is now called To the Last but old habits...)

His terminators are exposed and his BGV took a good hit from Wulfen1 and are vulnerable


My chaplain fails both chants...doh...the price to pay for being a berserker is I need 3s to chant

CM buffs himself

My berserker psyker is too excited and can't focus his mind

Roll 5 for MH

Roll 3 for smite

Total psychic failure...doh


LS and infiltrator guns remove the company vets

The LF drop pod lands and I kill 5/5 terminators with the first volley

I pop cherub and fire into his exposed Chaplain but don't get any wounds through

My Chaplain fails the charge (failed chants and charges...lazy git!!!...and credit to those company vets slowing me down...it worked)

CM makes it

Right side Wulfen make their charge into the BGV

Left side Wulfen make their charge into nearby assault intercessor survivors (2 left from earlier inceptor shooting)

I have to decide between CM and Wulfen as first activation...I decide CM b/c if I get unlucky he kills my CM...wulfen are guaranteed to fight either way

CM gets 3 6's but only 2 wounds go through (wish I had more CP for savage strike here but I am tapped out)

BGV interrupt and kill 4/5 Wulfen

Wulfen kill all BGV in return but the last survivor runs when I fail morale

Other Wulfen kill all assault intercessors and consolidate behind the wall and hold the objective

At this point he has seen what happens to units that fight wulfen in melee and isn't happy he has to charge in there


Good news is I removed 2 of his WWS units this turn and crippled his secondary scoring


gallery_49686_17097_582244.jpg



His turn

Eradicators kill 4 LF with first volley and 1 more with second volley

LF fail morale and run


I manage 3 shots on death though and kill 1 eradicator in return (I was fast rolling and didn't specify which models were activating...this prevented a free and easy shot at his exposed LT so I just fired at eradicator...nuances to learn for the new list)


His Chaplain falls back from my CM and gets healed by apothecary then charges back into the CM and kills him. I am impressed at the usage of the fallback and charge ability here and how he used it


The response force of a BGV and VV come flying in from the top left and kill the wulfen squad

Wulfen put 20 wounds on BGV after dying and wipe them out

My Chaplain kills 3/5 VV after a free 6" HI


Khan had to stay top left and raise a banner and is nowhere near me right now

My lord of deceit opening gambit is doing work by keeping the bulk of his forces busy...he wanted to push Khan and the BGV blob into the middle with +1 wound buff he would slaughter my army. Instead he had to divert and it created an opening for me


gallery_49686_17097_338776.jpg



Turn 3

My Chaplain fails mantra of strength but does get reroll hits active

Psyker fails MH and smite again (rolled 5 and 3 just like last turn)

The berserker psykers appear to have a flaw and are unreliable...


My Chaplain falls back from the VV and charges into the enemy chaplain and kills him...2 can play at this game!

Ancient charges into LT and slaughters him with 3 exploding 6s for his teeth of terra relic


Infiltrators shoot then charge into nearby VV finishing the small squad


Right side land speeder moves up and charges into eradicators to interfere with shooting. He can fall back and shoot but it will cost him precious CP to do it


gallery_49686_17097_175833.jpg


His turn

Spends CP to fall back and fire

Eradicators blast my ancient then charge back into land speeder but doesn't kill it

Khan runs down to help his last unit of VV fight

They kill all my infiltrators and wolf on the objective but don't get near my chaplain on bike with consolidates


gallery_49686_17097_821460.jpg



Turn 4

RP smites 1 VV (1st successful smite all game)

LS kills 1 VV

RP charges and kills final VV to wipe the squad then stands in front of Khan just outside engagement range

I have armor of russ...bring it on WS!!!


Chaplain buffs himself fully (first time) and boosts to the right side to hunt eradicators

Only 1 6 from chaplain but all hit and wound and he kills all 4 eradicators

Company vets shooting and charging only put 1 wound on eliminator and he lives


gallery_49686_17097_38642.jpg



His turn

Eliminators move up to shoot RP and only do 2 wounds (I actually made a mistake here...I should have been standing on the light cover debris. Armor of russ and light cover means phobos RP has a 0+ armor save...oops...still learning nuances)

Solo eliminator falls back then charges back into company vets

Khan advances to objective 3 and charges company vets

Khan failed 1st charge so he burns his last CP to make it in

1 vet dies only...yay storm shields!

Apothecary moves up to fight RP

I freeze him and swing first

RP puts 3 wounds on him but fails to kill him

Apothecary steps up with his dual pistols firing then charges in...it is a cool visual and I am jealous we don't get apothecaries again

Lucky for me Apothecary does 0 wounds to RP because his basic combat weapon is only AP1 with assault doctrine and the armor of russ gives me a 2+ base save


gallery_49686_17097_107293.jpg


Turn 5

Table him with shooting and melee

Both LS picked off eliminators with fire

RP finished apothecary in melee

Chaplain got his mantra of strength but no rerolls

Charged in and wiped Khan


gallery_49686_17097_77502.jpg



Final & recap


gallery_49686_17097_82055.jpg

89-55

SW victory!!!


Ignore the secondaries...they are not accurate. He has an out of date 2020 GT mission picker and it was changing selections randomly


15-Stranglehold

12-Warrior pride

12-Take no prisoners (killed 129 wounds of non character models)



Berserkers are FUN!!!

I didn't care if my units died. You have any idea how refreshing that is?


Usually I feel great stress as everything dies...this army I want to be killed and activate my special tricks

Wulfen OMG...they die in melee and DGAF...still kill the opponent. That was a fun first test of the unit



Things I killed after dying

LFs killed 1 eradicator

Wulfen killed 7 BGV

And a haywire mine did 2 MWs

I need to save some CP for the characters to fight on death in future games


I can't remember the last time I tabled an opponent either...this was a fun brutal melee smash


I couldn't have asked for a better field test of wulfen


Edited by TiguriusX
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Looks like a fun list indeed! cool to see wulfen work this way. I didn't reseal the triple 6's to explode with the wulfen/whirlwind combo, thats great! especially with 25 attacks on a squat for 135 points right.


But it does seem the real challenge is against a shooty list though.. I'm curious how that will play out.

Great work, keep it up!

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I just finished a freaking nail biter v Sisters...4 point difference at the end

 

Avoiding shooting is definitely key for wulfen...I made a positioning mistake and it hurt big time

 

After work I will make a detailed batrep with hindsight benefit in there.

 

I made a ton of mistakes. Due to bad US v EU schedules we played 3 different gaming sessions in a narrow 2 hour window when he got off work and before I started mine. We both felt the time crunch.

 

Monday we made it to bottom of turn 2

Today we made it to bottom of turn 4

In my lunch break we wrapped it up

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Round 2

Quick Copenhammer

SW v Sisters

Map-Battle lines

My army (Berserkers + 3 wulfen)

++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [104 PL, 5CP, 2,000pts] ++

+ Configuration [12CP] +

**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

+ Stratagems [-4CP] +

A Trophy Bestowed [-1CP]

Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]

Thane of the Retinue [-1CP]

+ HQ [20 PL, -2CP, 395pts] +

Chapter Master [8 PL, 155pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Jump Pack [1 PL, 25pts], Lightning Claw (Pair) [5pts]

Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP], The Armour of Russ

Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 4. Mantra of Strength, 5. Recitation of Focus, Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend [-1CP], The Imperium's Sword, Twin Bolt rifle, Warlord

+ Troops [16 PL, 350pts] +

Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades

Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades

Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

+ Elites [31 PL, -1CP, 592pts] +

Company Ancient [4 PL, -1CP, 75pts]: Astartes Chainsword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra

Company Veterans [3 PL, 68pts]

. Company Veteran [34pts]: Combi-plasma [10pts], Frag & Krak grenades, Storm shield [4pts]

. Company Veteran Sergeant [34pts]: Combi-plasma [10pts], Frag & Krak grenades, Storm shield [4pts]

Wulfen [8 PL, 135pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. 4x Wulfen w/ Wulfen frost claws [108pts]: 4x Wulfen Frost claws [20pts]

Wulfen [8 PL, 157pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. 2x Wulfen w/ thunder hammer & storm shield [76pts]: 2x Storm Shield, 2x Thunder Hammer [32pts]

. 2x Wulfen w/ Wulfen frost claws [54pts]: 2x Wulfen Frost claws [10pts]

Wulfen [8 PL, 157pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. 2x Wulfen w/ thunder hammer & storm shield [76pts]: 2x Storm Shield, 2x Thunder Hammer [32pts]

. 2x Wulfen w/ Wulfen frost claws [54pts]: 2x Wulfen Frost claws [10pts]

+ Fast Attack [16 PL, 270pts] +

Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws

Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws

Inceptor Squad [14 PL, 240pts]: 3x Inceptor [120pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [80pts]

+ Heavy Support [11 PL, 213pts] +

Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun

+ Dedicated Transport [10 PL, 180pts] +

Drop Pod [4 PL, 70pts]: Storm bolter

Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter

Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter

++ Total: [104 PL, 5CP, 2,000pts] ++

His army

++ Patrol Detachment 0CP (Imperium - Adepta Sororitas) [47 PL, 12CP, 960pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Order Convictions: Order: Our Martyred Lady

+ HQ +

Junith Eruita [7 PL, 130pts]

Morvenn Vahl [13 PL, 265pts]: Warlord

+ Troops +

Battle Sister Squad [3 PL, 65pts]

. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

. Sister Superior: Chainsword

. . Bolt Pistol & Combi-plasma: Combi-plasma

+ Elites +

Celestian Sacresants [3 PL, 70pts]

. 4x Celestian Sacresants (Anointed Halberd): 4x Anointed Halberd, 4x Bolt pistol, 4x Frag & Krak grenades

. Sacresant Superior: Anointed Halberd, Bolt pistol

Paragon Warsuits [13 PL, 270pts]

. Paragon: 2 Storm Bolters, Multi-melta, Paragon War Blade

. Paragon: 2 Storm Bolters, Multi-melta, Paragon War Blade

. Paragon Superior: Multi-melta, Paragon Grenade Launchers, Paragon War Blade

+ Fast Attack +

Dominion Squad [4 PL, 80pts]

. Dominion Superior: Chainsword

. . Bolt Pistol & Boltgun

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

Dominion Squad [4 PL, 80pts]

. Dominion Superior: Chainsword

. . Bolt Pistol & Boltgun

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

++ Patrol Detachment -2CP (Imperium - Adepta Sororitas) [51 PL, -4CP, 1,037pts] ++

+ Configuration +

Detachment Command Cost [-2CP]

Order Convictions: Order: Bloody Rose

+ No Force Org Slot +

Dialogus [3 PL, -1CP, 50pts]: 1. Refrain of Blazing Piety, Stratagem: Saint in the Making, Warlord Trait: 4. Beacon of Faith

Hospitaller [3 PL, 50pts]

Repentia Superior [2 PL, 40pts]: Bolt pistol

+ Agents of the Imperium +

Lord Inquisitor Kyria Draxus [5 PL, 85pts]: 1) Terrify

+ HQ +

Canoness [5 PL, -1CP, 105pts]: Chainsword, Null Rod, Plasma pistol, Relic: Beneficence, Stratagem: Saint in the Making, Warlord Trait: Blazing Ire

. Word of the Emperor

Celestine and Geminae Superia [10 PL, 200pts]

. 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword

+ Troops +

Battle Sister Squad [3 PL, 65pts]

. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

. Sister Superior: Chainsword

. . Bolt Pistol & Combi-plasma: Combi-plasma

+ Elites +

Sisters Repentia [6 PL, 126pts]

. 9x Sisters Repentia: 9x Penitent Eviscerator

Sisters Repentia [6 PL, 126pts]

. 9x Sisters Repentia: 9x Penitent Eviscerator

+ Fast Attack +

Seraphim Squad [4 PL, 95pts]

. 2x Seraphim: 4x Bolt pistol, 2x Frag & Krak grenades

. Seraphim Superior: Bolt pistol, Plasma pistol

. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers

. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers

Seraphim Squad [4 PL, 95pts]

. 2x Seraphim: 4x Bolt pistol, 2x Frag & Krak grenades

. Seraphim Superior: Bolt pistol, Plasma pistol

. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers

. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers

++ Total: [98 PL, 8CP, 1,997pts] ++

Created with BattleScribe (https://battlescribe.net)

Pregame & Deployment

Not sure I see the tricks in his list

I know Vahl is a pain to deal with and so is Celestine

But this is the berserker army we are talking about...wulfen don't care if Celestine comes in...they kill her on death anyways

First time facing paragaon suits too. This will be fun!

I pick

Stranglehold

Oath

Assassinate

He picks

Stranglehold

Leap of faith (VP for using miracle dice)

ROD

Drop pod is full this game

6 LF

2 company vets

Company ancient

I deploy partial aggressive with incursors instead of 100% aggressive...the old habits in me are just not comfortable lining up in YOLO territory...it costs me later

CM and plasma inceptors on left behind crates in what I call the "jump" pocket for this map. Gives them easy access to the left objective

2 TH wulfen in middle to run up to next wall as needed

FC wulfen right side

LS on each flank

gallery_49686_17097_217504.jpg

I will try and highlight all models in future SS too. Just learned about it...helps see things behind walls much better

BATREP

He wins roll for 1st turn

He gets a pre game move with his dominion and then I get to redeploy

Reveals a deployment mistake...by NOT placing incursors on the line he got free pre game move b/c I wasn't zoning out 9"

If I had done it super aggressive he couldn't move at all

This is a nuance I will need to remember for future games

I pull infiltrators to my rear to zone out all game

I pull incursors to try and hide behind wall infiltrators just vacated

gallery_49686_17097_332695.jpg

He moves up and has a quick turn

Left side dominion advance to objective...without pre game move they don't make it

The right side dominion spends a CP and fires MW bolters at green incursors

3 incursors die...if I had done more aggressive deployment and prevented pre game move I have 0 casualties

Must remember this lesson in future games when deploying incursors

BE AGGRESSIVE BE BE AGGRESIVE (chant it!!!)

gallery_49686_17097_7712.jpg

My turn

I give CM buff to inceptors

They hop on the crates to avoid melee retaliation and kill all his dominion on objective 3

Middle incursors advance onto objective 3 to secure it

I move units into position to fire right side as well

Left side LS moves to middle with LOS and chaplain does too

Right side LS moves up to objective to claim it when they die

I move the 2 man incursors to middle for oath of moment and don't care if they live

RP rolls 12 for MH on celestine

Takes 2 damage from perils...doh

I make a major mistake firing the wrong LS first

I initially forgot to move the LS onto the objective and he let me fix it...I was so caught up in the mistake I fired the unit immediately instead of what I had planned

He removes casualties to deny LOS to the other LS and chaplain out of LOS

*this is a mistake on a mistake...he didn't deny LOS b/c he is touching the wall to fire at me...but because I never realize and declare I am firing he keeps silent and does not correct me...I basically choose NOT to fire when I could have

He also plays a strat that lets him fire on death if he rolls 4+ (martyrs duty)

He has the potential to shoot me OUT of the middle for each model that dies...crap!

LS kills 2 dominion only and they fail to kill incursors in middle

Bad news

I fail to kill his dominion on right

I fail to grab objective for stranglehold (costs me 3)

I fail to deny him primary (he gets 10 instead of 5)

That is an 8 point mistake

Good news...I didn't lose my oath of moment guys

gallery_49686_17097_372161.jpg

Turn 2

Dominion pay CP to fire on fall back and kill 2 FC wulfen as they leave the LS behind

He moves warsuits forward and they kill LS on objective 2

Celestine moves to wall to flame incursors in middle and finish the squad...he is stretching out with geminae and still bodyguard protected by sacrasants. The 3 man chain + bodyguard is so powerful!!!

Vahl kills 2 plasma inceptors with shooting

Repentia use MD and charge incursors on left objective and kill them

He has zoned out a bunch of space to try and keep my DP away

This is where we take a break IRL. I send him a screenshot so he can do planning as well and speed up the next turn when we resume.

gallery_49686_17097_215920.jpg

My turn

I have a plan!

There is a spot for LF to land in middle. I can kill his paragaon suits and hold a good firing position.

I also decide to send wulfen after celestine to remove her extra life...5" charge with rerolls.

The pieces are set so I go in aggressive this turn

When I advance my rear wulfen they get a 6 and I am excited. I can fling them super far forward with 14" move. I decide to step in front of LFs and bubble wrap them. In hindsight this is a mistake. I should have kept wulfen safe behind wall out of LOS. This becomes apparent during my opponents turn.

CM gives inceptors reroll again and then advances to give a reroll aura to my LFs

Inceptors hop forward to touch the objective and get full shots into his repentia

2/9 repentia survive the 12 shot plasma volley (10 shots wounded and he made 2 6+ invulnerables and a 5++ FNP)

Infiltrators have spread out to zone out the left and rear from his seraphym

They put long range shots into repentia but fail

The LS has to finish the job

Forward cyberwolf has moved into the edge of the oath of moment bubble and tries to hide and not attract attention

FC wulfen move up to kill dominion and take the objective...I put them on the LEFT of the wall to avoid nearby seraphym shooting

Chaplain boosts to auto charge range near celestine and spends 2 CP to chant recitation of focus for LFs

LF pop keen senses and prepare to unload on his paragon suits from 23" away

But first...psychic phase

I try to put murderous hurricane on celestine

If I kill her and she has MH she can't risk attacking me. There is a chance I kill her before she swings

My psyker rolls a 12 to cost

Well crap...after long deliberation i decide I have a 2/3 chance to survive and take it

I roll 3 for the perils damage and die...and explode onto my bunched up army

1-Wolf

2-Chapter master

2-LF

1-Ancient

2-Company vet

1-LS

2-Wulfen near celestine (reduces my odds of killing her...crap)

2-Rear wulfen

13 MW total

That absolutely sucked and was not in my planning between days 1 and 2

Losing a LF before I even fire....uggg

I then activate the LFs and he uses the shoot back stratagem again (martyrs duty)

LF kill warsuits with help from cherub

Only 1 activates to shoot and he kills 1 of the FC wulfen dropping them to 2 models

In the charge phase I have to go into celestine with chaplain first or the flamer might remove all the wulfen

He debates it then declines to overwatch

Chaplain makes it...then wulfen follow in

Right side wulfen also make it in

Chaplain activates first and gets 3 wounds through on celestine killing both geminae and putting 2 damage on celestine

Celestine then interrupts to kill 2 wulfen

Wulfen finish the job and then push towards Vahl to be a threat (pack leader and TH/SS remain)

FC wulfen also finish the job and I finally score stranglehold

gallery_49686_17097_70716.jpg

Turn 3

Celestine stands up and brings a geminae back to life with her action

He spends CP on repentia advance (only 1 remaining is important at this stage now)

He drops his reserve seraphym in a tiny hole I left b/c wolf is out of position and does his 3rd ROD action

The seraphym behind crate hope out and take aim at the wulfen

I knew this would happen but my positioning forces him to expose his seraphym to return fire

Plasma kills 1 wulfen on objective 2 and a grenade finishes the job...doh. I was hoping to survive and get a 6" HI then slaugther everyone

He doesn't have many guns in his backline and a grenade kills wulfen with TH/SS leaving pack leader alive in his back line

Junith flames 1 wulfen to death in my rear and Vahl + seraphym flamers and plasma drop them to 1 survivor...this was the squad that advanced with a 6 and blocked the LF. I have 1/5 left and it is painfully obvious I should have kept them hidden.

Vahl and sacrisants charge wulfen in his rear...he dies but kills 4/5 sacrisants on death

Celestine and cannoness charge chaplain and kill him...on death he kills geminae and puts 2 wounds on celestine

Repentia charge inceptors and use MD to get in...easily wipe inceptors

Last wulfen fails morale and the entire 5/5 squad that should be alive and hidden is now dead...CRAP!!!

I made HUUUGE mistake exposing wulfen to save LFs...was it worth it?

I think no...learning point to ALWAYS keep hidden from guns

gallery_49686_17097_249188.jpg

My turn

CM goes left to deal with repentia. His exploding attacks and rerolls are my best odds.

Opponent has 1 CP only. That means no interrupts and the repentia can't fight in death.

Before I charge in I toss a Frag grenade and kill 1.

After LC attacks I kill 8/8 with no wounds to spare...omg scary moment

Wolf kills last sacrisant with a hail mary charge that went up and around Vahl to avoid canoness fight last.

2 hits...2 wounds and he rolls 1 for armor save after debating wasting a MD on it and saying nah...roll dice

No more bodyguard!!!

LF stay put and fire at seraphim...he makes most his 5++ and 3 remain...crap

Ugggg

I also make HUGE error firing LF before LS

He removes models from LOS and I repeat my gdamn turn 1 mistake

LS can't fire and I fail to take objective...8 point swing again

Stop being a dumbass berserker!!!

gallery_49686_17097_174899.jpg

Turn 4

He has the upperhand and time is running short on our day 2 session.

I tell him if the turn goes poorly I will probably concede and save our time

He sends celestine after the CM and advances his repentia character as follow up...key item is she was 1" short of the objective

Celestine kills 1 LF with flamer...I roll to fire on death but fail

He had totally forgotten this combo and says change of plans...nobody fire at LFs

Vahl and Junith kill everything they can see that isn't a LF and drop the drop pod to 2 wounds

(wulfen and cyberwolf die)

Junith charges LFs and canoness charges ancient + LF

The canoness has activated her new magic powers (turn off invulnerables and make unit fight last)

Ancient is made to fight last

In the melee phase something crazy happens

Celestine fails to kill CM with her attacks. I was saving 2CP to fight on death and kill her.

Instead I get to use it on the ancient

Ancient dies b/c he has 0 defense but kills canoness fighting on death with 4 unsaved teeth of terra wounds

Junith kills 2 LF in melee

CM then activates and he kills Celestine with 10 unsaved wounds. Turn 3 and reroll all hits was huge for him...rolled 3 6s and converted all hits and wounds. He delivered an avalanche of LCs in Celestines face.

We are both shocked and when the score shows me within striking distance I tell him game on.

We save it and I send him a SS and current score to plan moves before our next session

gallery_49686_17097_113544.jpg

gallery_49686_17097_62823.jpg

During work I keep checking my phone and thinking about game state...he messages me a few hours after we stopped and says he thinks remainder will go quickly. We both see the same things.

If I kill his seraphym and take the middle objectives for stranglehold he will have an extremely hard time beating me.

During my lunch break I tell him i have time...we can try and squeeze it in.

He agrees and we both agree it will be more casual and fast to get the game over with.

My turn

The company vet walks to mid field to score oath and get rapid fire to seraphym. He kills 2 with plasma

LS flies up to point blank and kills final model with shooting

Left side CM wipes out repentia character then consolidates with 6" using stratagem into corner to hide

Infiltrators advance and completely zone out any chance of his ROD action while also getting close to the objective for a turn 5 run and score

Cyberwolf also moves to complete the zone out and i expect it to die to seraphym

LF fall back from combat and hide below drop pod...they can grab my objective or run to mid field next turn if alive

Junith KILLS the DP (was not expecting that)

It EXPLODES...but only 1 MW so all my marines live

gallery_49686_17097_134881.jpg

Turn 5

He does what I did not expect

Instead of killing CM with vahl shooting he walks around the long way and will use the 6s he generated on MD after my turn to auto charge

CRAP...that means he can fire at infiltrators

He fires vahl missiles at LS instead of infiltrators does 1 damage total...I think this was a mistake b/c infiltrators are the key to my bottom 5 scoring

Junith flames and only kills 1 LF...charges and drops LS to 1 but it is alive

Infiltrators lose 4/5 to SB and Vahl HB shooting but I pass morale (thank god!!!)

LS also survives combat from Junith with 1 wound remaining

His seraphym can't ROD so he kills my wolf off home objective

gallery_49686_17097_452304.jpg

My turn

LF runs to middle for oath to max it at 15

LS falls back and flies 18" to my home objective to grab 1 objective for primary

Last survivng infiltrator does a shimmy celebration dance onto the objective near Vahl to OBSEC steal it and secure a 10 point primary that was in doubt until the final die was rolled for morale

Final & Recap

gallery_49686_17097_51885.jpg

*just noticed a score error...he never did 4th ROD so 8 not 12 there

Think we accidentally swapped ROD and Faith score due to GUI errors and rushing things.

That should be 12 not 8

76-72

SW WIN!!!

I thought I had thrown the game away with those two 8 point dumb ass mistakes in my shooting phase

The insane chapter master v celestine and ancient v canoness sequence brought it back

Celestine dying was worth 9 assassin points and 5 primary points....HUUUUUUGE

On death I killed

Wulfen killed 4/5 sacrisants

Chaplain killed 1 geminae and put 2 wounds on celestine

Ancient killed a freaking CANONESS!!!

Good berserker deaths today

Intense game and good sportsmanship to opponent for scheduling and putting up with all the wild random stuff that happened

This is a quick 8 man RTT with 3 days per round

Has been an ideal testing ground for the brand new berserker concept

I am now 2-0 and headed to finals match.

Will face Astra militarum / Blood angels

3 tank commanders + scions

Death company smash capt

Librarian dread

Couple of VV LC/SS

Mortars

Manticore

Hope I have good terrain to avoid shooting!

Edited by TiguriusX
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Congryon your victory over the bolter [censored]!

LOL

 

Ya I am extremely proud of my performance against sisters recently.  The berserker concept is perfect for trading and ruining melee plans and I think SW may be their trickiest match up of all marines.

 

Sisters of Battle players are starting to figure out their codex and it looks like an S tier book

 

A sisters list just won the Season 3 T5S2 invitational and had to overcome admech etc. to do it.

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Yeah the new sisters codex is strong but it did require a different approach. I'm more curious to see what Orks, TS, and GK do to the meta because I think the DE codex was the book where the new edition power spike kicked in. SoB, Admech, and DE are all in that semi-elite t3 grouping adding t5 and the psychic armies to the mix are really going to mix things up.

Edited by Jorin Helm-splitter
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Quick Copenhammer
Round 3-Finals
Space Wolves v Astra Militarum / Blood Angels
Mission-Sweep & Clear
My army
++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [104 PL, 5CP, 2,000pts] ++
+ Configuration [12CP] +
**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Detachment Command Cost
+ Stratagems [-4CP] +
A Trophy Bestowed [-1CP]
Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]
Thane of the Retinue [-1CP]
+ HQ [20 PL, -2CP, 395pts] +
Chapter Master [8 PL, 155pts]: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Jump Pack [1 PL, 25pts], Lightning Claw (Pair) [5pts]
Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP], The Armour of Russ
Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 4. Mantra of Strength, 5. Recitation of Focus, Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Hunter, Litany of Hate, Stratagem: Warrior of Legend [-1CP], The Imperium's Sword, Twin Bolt rifle, Warlord
+ Troops [16 PL, 350pts] +
Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts]
. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades
Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts]
. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades
Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
+ Elites [31 PL, -1CP, 592pts] +
Company Ancient [4 PL, -1CP, 75pts]: Astartes Chainsword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra
Company Veterans [3 PL, 68pts]
. Company Veteran [34pts]: Combi-plasma [10pts], Frag & Krak grenades, Storm shield [4pts]
. Company Veteran Sergeant [34pts]: Combi-plasma [10pts], Frag & Krak grenades, Storm shield [4pts]
Wulfen [8 PL, 135pts]
. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]
. 4x Wulfen w/ Wulfen frost claws [108pts]: 4x Wulfen Frost claws [20pts]
Wulfen [8 PL, 157pts]
. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]
. 2x Wulfen w/ thunder hammer & storm shield [76pts]: 2x Storm Shield, 2x Thunder Hammer [32pts]
. 2x Wulfen w/ Wulfen frost claws [54pts]: 2x Wulfen Frost claws [10pts]
Wulfen [8 PL, 157pts]
. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]
. 2x Wulfen w/ thunder hammer & storm shield [76pts]: 2x Storm Shield, 2x Thunder Hammer [32pts]
. 2x Wulfen w/ Wulfen frost claws [54pts]: 2x Wulfen Frost claws [10pts]
+ Fast Attack [16 PL, 270pts] +
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
Cyberwolves [1 PL, 15pts]
. Cyberwolf [15pts]: Teeth and claws
Inceptor Squad [14 PL, 240pts]: 3x Inceptor [120pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [80pts]
+ Heavy Support [11 PL, 213pts] +
Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts
. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun
+ Dedicated Transport [10 PL, 180pts] +
Drop Pod [4 PL, 70pts]: Storm bolter
Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter
Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter
++ Total: [104 PL, 5CP, 2,000pts] ++
Created with BattleScribe (https://battlescribe.net)
His army
++ Battalion Detachment -3CP (Imperium - Astra Militarum) [68 PL, 8CP, 1,134pts] ++
+ Configuration +
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost [-3CP]
Regimental Doctrine: Gunnery Experts, Spotter Details
+ Stratagems +
Tank Ace [-1CP]
+ Agents of the Imperium +
Lord Inquisitor Hector Rex [5 PL, 100pts]: 1) Terrify, 6) Castigation, Arias, Masterwork bolt pistol
+ HQ +
Tank Commander [12 PL, 195pts]: Heavy Bolter, Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon
Tank Commander [12 PL, 195pts]: Heavy Bolter, Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon
Tank Commander [12 PL, 195pts]: Heavy Bolter, Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon
+ Troops +
Militarum Tempestus Scions [3 PL, 45pts]
. 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
. Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
Militarum Tempestus Scions [3 PL, 45pts]
. 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
. Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
Militarum Tempestus Scions [3 PL, 45pts]
. 4x Scion: 4x Frag & Krak grenades, 4x Hot-shot Lasgun
. Tempestor: Chainsword, Frag & Krak grenades, Plasma pistol
+ Elites +
Crusaders [2 PL, 32pts]
. 2x Crusader: 2x Power Sword
Crusaders [2 PL, 32pts]
. 2x Crusader: 2x Power Sword
+ Heavy Support +
Heavy Weapons Squad [3 PL, 50pts]
. Heavy Weapon Team: Lasgun, Mortar
. Heavy Weapon Team: Lasgun, Mortar
. Heavy Weapon Team: Lasgun, Mortar
Heavy Weapons Squad [3 PL, 50pts]
. Heavy Weapon Team: Lasgun, Mortar
. Heavy Weapon Team: Lasgun, Mortar
. Heavy Weapon Team: Lasgun, Mortar
Manticore [8 PL, 150pts]: Full Payload, Heavy Bolter, Hunter-Killer Missile, Stat Damage (HS), 4x Storm Eagle Rockets
++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [41 PL, -1CP, 865pts] ++
+ Configuration +
**Chapter Selector**: Blood Angels
Detachment Command Cost
+ HQ +
Death Company Captain [7 PL, -1CP, 150pts]: Bolt pistol, Death Company Captain, Frag & Krak grenades, Hammer of Baal (replaces thunder hammer), Inferno pistol, Jump Pack, Stratagem: Hero of the Chapter, The Imperium's Sword, Thunder hammer
Librarian Dreadnought [8 PL, 155pts]: 1. Quickening, 5. Gift of Foresight, 6. Wings of Sanguinius, Furioso fist, Furioso force halberd, Meltagun, Smite, Warlord
+ Troops +
Infiltrator Squad [6 PL, 120pts]
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine
+ Elites +
Vanguard Veteran Squad [7 PL, 150pts]: Jump Pack
. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield
. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield
. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield
. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Frag & Krak grenades, Inferno pistol, Lightning Claw
Vanguard Veteran Squad [7 PL, 150pts]: Jump Pack
. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield
. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield
. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield
. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield
. Vanguard Veteran Sergeant: Frag & Krak grenades, Inferno pistol, Lightning Claw
+ Fast Attack +
Land Speeders [3 PL, 70pts]
. Land Speeder: Multi-melta
Land Speeders [3 PL, 70pts]
. Land Speeder: Multi-melta
++ Total: [109 PL, 7CP, 1,999pts] ++
Pregame & Deployment
I have played a version of this list before but it had knights
I remember the sneaky crusaders!
I need to remove his artillery or it will grind up the wulfen
That is a job for plasma inceptors or some super aggressive incursors depending on deployment and 1st turn
I pick
Stranglehold
Direct assault
Assassination (tanks count as characters)
Stranglehold
Direct assault
To the last
-Tank1
-Tank2
-Tank3
I win the roll but make him deploy 1st so i can react
He puts infiltrators on objective 4 to screen out and protect tanks
I realize I made a massive mistake when I see what this does. I also gain nothing b/c he has more drops than me anyways.
If I had gone first and placed there I have clear firing lanes for my DP into his backfield
Not a good start
I deploy incursors aggressive on the line
He puts his smash captain aggressive on the line for a turn 1 charge as well
gallery_49686_17097_982998.jpg
BATREP
I win the roll for first turn
He uses his pre game death company rule and the smash capt jumps back to safety behind his LS
gallery_49686_17097_153849.jpg
He has zoned me out well so I am not sure my LF will ever reach his tanks
I decide to bring in the LF anyways and focus on primary scoring
LF get buff from chaplain and wipe his infiltrators off obective 4
LS was there as plan B if infiltrators lived...he fires into tank for fun and HB does 2 damage
RP falls back from middle and fails to cast SC with a 3 (theme with berserker RPs)
Incursors move up and kill nearby crusaders then tag LS with consolidate
I score stranglehold and direct assault
I have basically taken mid field and he is hiding his tank commanders too far to respond quickly
gallery_49686_17097_615.jpg
His turn
LS spends CP to fall back and shoot. He drives up close to my chaplain and plans to shoot him with a MM
His other LS goes into the middle and shoots but doesn't kill my forward LS
His VV advance and hide on the wall to reclaim objective 4
Demolisher1 kills incursors
Demolisher2 kills LS
Manticore fires at LF and kills 1
I activate on death and kill the LS threatening chaplain (hitting on 2s rerolling b/c all buffs still in effect)...he didn't expect that and gives me credit for the move. We rolls the "what if" for LS out of curiousity and it would have killed my chaplain even through transhuman and CP reroll for the 4++
In fight phase I HI the incursors top right and steal the objective from nearby VV without fighting them
gallery_49686_17097_143149.jpg
Turn 2
MH goes on his left side VV with a 7. He tries to deny and burns a CP but fails
RP fails to cast SC with a 4
FC Wulfen from right side put 27 wounds on LS in middle and slingshot to block his crusaders off
1 squad of wulfen advance and head to the left inside the dense cover
His turn
His crusaders use command phase move to get 6" closer to the top right objective then advance onto it normally in his turn
He places his libby dreadnought in a corner so he can cast fly and get to the middle
I deny his fly of a 9 with a 10
Removes 1 of his planned attacks b/c no flying
Demolisher top right kills 5/5 wulfen in middle
Demolisher middle only kills 1/5 Incursors
Demolisher left kills 3/4 incursors (Sgt alive still and has OBSEC so he turns his VV around and charges instead of going for the chapter master)
Manticore kills 4/5 Wulfen in middle by LF but fails to kill last incursor
Mortar team 1 gets full stratagem buffs and kills last incursor
Mortar team 2 kills cyberwolf but fails to pick off last wulfen
Huge charge phase for him...I will group combat results together rather than order of activation
-Death captain charges chaplain and wulfen
Gets buffed with vengeful spirit (3++ and reroll everything)
8 attacks total all into chaplain but I survive with 1 wound
Chaplain drops him to 3/5 after FNP and CP are all used
Wulfen frost claw explodes and manages 7 wounds but he makes all 7/7 3++ and lives...DOH!!!
LF punch him and get 1 wound through dropping him to 2/5
-VV in middle make charge into LF RP and ancient
Ancient activates first due to armor of russ but VV make 4/4 4++
VV kill ancient and 3/5 LF
RP kills 2/5 VV
-VV on right make charge into CM and cyberwolf
I spend my last 2 CP on the CM and interrupt after the chaplain survives but VV make most their 4++ and I only drop them to 4/5
In return they drop CM to 2/5
Cyberwolf uses combat to orbit around and get closer to middle
Wulfen flees due to morale...crap!!!!
That melee sucked...I needed to kill things but he survived with some hot 3++ and 4++ saves
gallery_49686_17097_65791.jpg
Turn 3
Cyberwolf falls back to middle objective
RP and LF fall back and leave smash captain exposed
RP goes to middle objective to guarantee I score (2 bodies to 1 VV...even if I fail to kill I take objective)
Plasma inceptors drop in and kill smash captain with shooting (the 1 wound from LF in melee last turn made it happen otherwise he survives)
I wanted to send them after a tank but his gdamn smash captain surviving is a problem
Wulfen wipe scions from corner then consolidate back towards the walls and objective
Chaplain wipes VV in middle with his melee and consolidates so LS and DP give him look out sir protection
Chapter master runs away and tells the company vets to RR everything while he is gone
Company Veterans kill 1 VV with combi firing then charge in
They only do 1 wound b/c 3+ armor saves (I wish they had their standard chainsword loadout here)
VV kill 1 veteran in return
gallery_49686_17097_195095.jpg
His turn
The crusader command phase move gets them close to mid objective and he advances to complete the move (I hate crusaders!)
Dread fails to cast wings and burns a CP as well
Smite does 1 damage only to cyber wolf
I burn my last CP and reroll to deny castigation that would have killed chaplain
Inquisitor kills wolf with bolt pistol
VV fail to kill company vet with inferno and are stuck in melee
Demolisher1 kills DP
Demolisher2 kills LS
Demolisher3 kills RP
Neither explode...chaplain survives the big guns
Scions1 fire at RP but do nothing
Scions2 fire at LF and kill 1/2
Mortars fire at chaplain and I roll 1 for armor...dead to freaking S4 mortar of all things when I have a 2+ save
Manticore kills 1 plasma inceptor
VV kill company vet in melee
Losing the chaplain hurts b/c if he makes that armor save I can kamikaze missile him into a tank on my turn
I am running out of tank killing options
gallery_49686_17097_125580.jpg
Turn 4
LF walks into middle to claim objective and does 7 damage on tank
Plasma inceptors kill crusaders off middle
CM and infiltrators kill off VV
Wulfen and plasma charge and kill nearby scions
I use consolidation movement to push up and threaten and distract him
I score stranglehold + direct again (12 total so far)
gallery_49686_17097_76756.jpg
His turn
Rex kills LF but takes 2 perils wounds
Libby dread finally casts wings after failing and being denied 2 prior rounds
Demolisher1 kills 1 wulfen
Demolisher2 kills 1 wulfen
Dread kills final inceptor
Mortars absolutely whiff into wulfen failing to wound on 5s
Manticore kills wulfen
I lose all units on left flank
Left side demolisher doubles moves and advances and barely reaches the objective to steal it...CRAP
This drops me to 5 point primary and was a move I did NOT see coming
gallery_49686_17097_130905.jpg
Turn 5
I could play it safe and move infiltrators to score direct in middle with OBSEC or I can go for the hero play for max points and a chance to win
I try to win...infiltrators get a 12" charge and easily make it into the top right objective
It all comes down to combat in the middle
If I clear him I will get stranglehold + direct
I need to kill both scion AND dreadnought with chapter master
I put 1 attack into scion rest into dreadnought
I roll the scion first and get a 1...reroll into a 1. That was anti climactic
The rest went into dread and I put 5 wounds on him...didn't kill him either
I simply ran out of bodies to throw around unfortunately
gallery_49686_17097_471182.jpg
Final & Recap
gallery_49686_17097_106125.jpg
77-89
SW loss
Things I killed on death
-LF killed a LS and saved my chaplain
Wish I was more familiar with astra militarum.
Had no idea a tank could double move
I should have move blocked it with the plasma inceptors
If I did that I get 10 primary last turn and have a shot at stranglehold + direct assault simply by getting the infiltrators to the middle
That means a potential win with 92-89 instead of the loss I got
That combined with my deployment mistake are 2 actions I took that cost me the game
Doh doh doh
I finish this league 2-1 and end in 2/8 overall
Not a bad first outing for the berserker experiment
This idea that started as theory craft and a goof around kill on death concept is actually REALLY good.
Killing the opponent on his turn messes up all kinds of plans and aggressive incursors cause all kinds of havoc.
This list will perform even better with a clock. I wish I had used a clock to be honest b/c my opponent spent each turn thinking of his perfect move to escape the board condition.
This game took 5 hours...
I am recycling the list into the next league with minor tweaks
Will try plasma terminators instead of inceptors and shuffle some warlord traits around

Also...just found out I have been playing the Lord of Deceit redeploy incorrectly
You CANT use concealed positions when you redeploy using Lord of Deceit...you have to deploy normal or put in strategic reserves
Concealed positions only works "during deployment"
The same FAQ that said Lord of Deceit works after the roll for first turn also defined when "during deployment" occurs...it is declare transports and deploy only. Expressly does not include the resolve pregame abilities step that Lord of Deceit activates in.
I will have to adjust that going forward.
Edited by TiguriusX
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I’m not saying you didn’t make a couple of small tactical missteps, but damn man…. when someone is saving 7/7 3++ saves and you’re burning command points to reroll a clutch 1 only to get a second 1. Bad dice simply cannot beat hot dice no matter how good your tactics and game play are. A couple of critical die rolls also swung the game a little here, from the batrep it sounds like you played really well. I like the way this list plays. Please keep these batreps coming!
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Great report, looks like a closely fought game.

 

Hindsight is obviously 20:20 but maybe using Healing Balms on your Chaplain might be worth considering in this case. I know it is not nearly as good as a proper Apothecary but recovering D3 wounds on an expensive character sounds OK for 1CP.

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Pod 2

Round 2

SW v Sisters

Map-Sweep & Clear


My army


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [100 PL, 5CP, 2,000pts] ++


+ Configuration [12CP] +


**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


+ Stratagems [-4CP] +


A Trophy Bestowed [-1CP]


Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]


Thane of the Retinue [-1CP]


+ HQ [20 PL, -2CP, 410pts] +


Captain on Bike [8 PL, -1CP, 170pts]: Chapter Command: Chapter Master [2 PL, 40pts], Combi-melta [10pts], Frag & Krak grenades, Hunter, Master-Crafted Weapon, Stratagem: Warrior of Legend [-1CP], The Imperium's Sword, Thunder hammer [20pts], Twin boltgun, Warlord


Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 2. Lord of Deceit, 2. Murderous Hurricane, 5. Storm Caller, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP], The Armour of Russ


Primaris Chaplain on Bike [7 PL, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Twin Bolt rifle


+ Troops [16 PL, 330pts] +


Incursor Squad [5 PL, 105pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades


Incursor Squad [5 PL, 105pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


+ Elites [34 PL, -1CP, 657pts] +


Company Ancient [4 PL, -1CP, 75pts]: Astartes Chainsword, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra


Wolf Guard [7 PL, 145pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [34pts]: Frag & Krak grenades, Lightning Claw [3pts], Thunder hammer [12pts]


Wolf Guard [7 PL, 145pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [25pts]: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [34pts]: Frag & Krak grenades, Lightning Claw [3pts], Thunder hammer [12pts]


Wulfen [8 PL, 146pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts]

. 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts]


Wulfen [8 PL, 146pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. Wulfen w/ thunder hammer & storm shield [38pts]: Storm Shield, Thunder Hammer [16pts]

. 3x Wulfen w/ Wulfen frost claws [81pts]: 3x Wulfen Frost claws [15pts]


+ Fast Attack [9 PL, 210pts] +


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


Inceptor Squad [7 PL, 180pts]: 2x Inceptor [80pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [60pts]


+ Heavy Support [11 PL, 213pts] +


Long Fangs [11 PL, 213pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun


+ Dedicated Transport [10 PL, 180pts] +


Drop Pod [4 PL, 70pts]: Storm bolter


Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter


Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter


++ Total: [100 PL, 5CP, 2,000pts] ++


Created with BattleScribe (https://battlescribe.net)



His army


++ Patrol Detachment 0CP (Imperium - Adepta Sororitas) [41 PL, 12CP, 824pts] ++


+ Configuration +


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)


Detachment Command Cost


Order Convictions: Order: Argent Shroud


+ HQ +


Morvenn Vahl [13 PL, 265pts]: Warlord


+ Troops +


Battle Sister Squad [3 PL, 75pts]

. 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

. Battle Sister w/ Special or Heavy Weapon: Multi-melta

. Sister Superior

. . Bolt Pistol & Boltgun


Battle Sister Squad [3 PL, 75pts]

. 3x Battle Sister: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades

. Battle Sister w/ Special or Heavy Weapon: Multi-melta

. Sister Superior

. . Bolt Pistol & Boltgun


+ Fast Attack +


Dominion Squad [4 PL, 80pts]

. Dominion Superior

. . Bolt Pistol & Boltgun

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter

. Dominion w/ Special Weapon: Artificier-crafted storm bolter


+ Heavy Support +


Retributor Squad [9 PL, 162pts]: 2x Armourium Cherub

. Retributor Superior

. . Bolt Pistol & Boltgun

. Retributor w/ Heavy Weapon: Multi-melta

. Retributor w/ Heavy Weapon: Multi-melta

. Retributor w/ Heavy Weapon: Multi-melta

. Retributor w/ Heavy Weapon: Multi-melta

. Retributor w/ Simulacrum


Retributor Squad [9 PL, 167pts]: 2x Armourium Cherub

. Retributor Superior: Inferno pistol

. Retributor w/ Heavy Weapon: Multi-melta

. Retributor w/ Heavy Weapon: Multi-melta

. Retributor w/ Heavy Weapon: Multi-melta

. Retributor w/ Heavy Weapon: Multi-melta

. Retributor w/ Simulacrum


++ Vanguard Detachment -3CP (Imperium - Adepta Sororitas) [66 PL, -3CP, 1,176pts] ++


+ Configuration +


Detachment Command Cost [-3CP]


Order Convictions: Order: Bloody Rose


+ HQ +


Canoness [5 PL, 100pts]: Blessed Blade, Bolt pistol, Relic: Chaplet of Sacrifice

. Word of the Emperor


+ Elites +


Celestian Sacresants [3 PL, 70pts]

. 4x Celestian Sacresants (Anointed Halberd): 4x Anointed Halberd, 4x Bolt pistol, 4x Frag & Krak grenades

. Sacresant Superior: Bolt pistol, Hallowed Mace


Preacher [2 PL, 30pts]: Zealot's Vindicator


Sisters Repentia [6 PL, 70pts]

. 5x Sisters Repentia: 5x Penitent Eviscerator


Sisters Repentia [6 PL, 70pts]

. 5x Sisters Repentia: 5x Penitent Eviscerator


Sisters Repentia [6 PL, 112pts]

. 8x Sisters Repentia: 8x Penitent Eviscerator


+ Fast Attack +


Seraphim Squad [4 PL, 90pts]

. 2x Seraphim: 4x Bolt pistol, 2x Frag & Krak grenades

. Seraphim Superior: Bolt pistol, Bolt pistol

. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers

. Seraphim w/ Special Weapons: 2x Ministorum Hand Flamers


Zephyrim Squad [8 PL, 124pts]

. 6x Zephyrim: 6x Bolt pistol, 6x Frag & Krak grenades, 6x Power sword

. Zephyrim Superior: Bolt pistol, Zephyrim Pennant


+ Heavy Support +


Mortifiers [9 PL, 185pts]

. Mortifiers: 2x Heavy bolter, 2x Penitent Flails

. Mortifiers: Anchorite Sarcophagus, 2x Heavy bolter, 2x Penitent Flails

. Mortifiers: 2x Heavy bolter, 2x Penitent Flails


Penitent Engines [9 PL, 165pts]

. Penitent Engine: 2x Penitent buzz-blades

. Penitent Engine: 2x Penitent buzz-blades

. Penitent Engine: 2x Penitent buzz-blades


+ Dedicated Transport +


Sororitas Rhino [4 PL, 80pts]


Sororitas Rhino [4 PL, 80pts]


++ Total: [107 PL, 9CP, 2,000pts] ++


Created with BattleScribe (https://battlescribe.net)



Pregame & Deployment


No pregame...this is a 4am game following pairings (I play in euro league b/c I am up early naturally)


I do notice that he does NOT have celestine so I am happy


I pick

Stranglehold

Direct assault

Warrior pride



His choices

Stranglehold

Direct

Grind them down



Deja vu...same map I just played the other day

Time to correct some mistakes



I put LF and inceptors in reserve

Wulfen on the flanks as first row in case repentia charge

WG second row

Incursors on the line to prevent him from screening out my DP




He puts seraphym in reserve

Repentia in the rhinos


Retributors on each flank

Mortifiers on left

Penitent engines in middle


gallery_49686_17097_371169.jpg



BATREP


I win the roll for first turn.


He uses his pre game move to hide


gallery_49686_17097_8741.jpg




I decide drop pod in middle is ok since I can hit his mortifiers etc.

It will also draw him in so I can counter charge from safety behind my walls

I give the full 3 CP for recitation of focus + keen senses

chapter master brings his RR bubble close as well


Incursors on both flanks move up to shoot retributors and change other stuff

Incursor1 on left kill 3/5 retributors

Incursor2 on right kill 2/5 retributors


I smite with 5...he denies with a 6

I murderous hurricane with 6...he denies with a 6

*he gets to roll a D6 and auto denies on a 6


Ok time for shooting

LF put 8 shots into mortifiers and 2 into rhino

morkai bolts hit moritifiers

They have 5 wounds and a 5+++ FNP


Damage rolls

1-6

5-1 (1 FNP means 5 didn't kill

6 (FNP 3 of them and lives...doh)

Kill 2/3 and last one is on 3/5 wounds


Rhino

5 damage salvo 1

5 more from cherub

*these sucked b/c I failed to wound 1/2 both times

Unfortunately I have nothing to shoot the repentia who exit

Lucky for me 4/9 repentia die in the explosion


Incursors on right charge in and kill 5/5 battle sisters and basically clog up his lines

Incursors on left fail 6" charge with CP reroll


CRAP


This costs me warrior pride...wasted 2 CP b/c they are in assault doctrine and failed a CP charge reroll

And I had a chance to wipe retributors and remove tons of MM from the field


gallery_49686_17097_50802.jpg


His turn

Zephrym advance onto objective 4


He kills incursors on right with lots of MM

Blessed bolts and SB kill 4/5 incursors on left

Mortifier finishes the squad off


Penitent move up and use stratagem and max flame the LF

I intentionally take wounds on the guys out of cover hoping they die

4/4 LF fire on death (wow!!!)


Split fire into repentia and penitent engines


Kill 3/5 repentia

Kill 2/3 penitent engines


He kills off the DP and has LOS to the RP

RP survives 4 MM hits thanks to armor of russ

Burn a CP to reroll a 2+ to ignore missiles from Vahl (yes a 2+ base with cover giving bonus of 2 b/c phobos)

Fails a 2+ and takes HB damage from Vahl


Repentia charge LF

RP intervenes and kills all repentia first and steps on middle objective

He fights on death for 2CP and kills LF


I deny him direct assault and stranglehold


gallery_49686_17097_112383.jpg


Turn 2

MH on his penitent engine

Plasma inceptors drop down and wipe all his zepharym with RR from chapter master

6 was enough to give me max 18 shots with blast


Chaplain kills 1/3 retributors with bolter fire

LS fails to kill any...his gdamn MM are still around!!!


I have to send CM and WG into danger or I won't score warrior pride

Chapter Master hits rhino with melta but it rolls 6++

They both charge rhino


CM only gets 1 wound on Rhino rolled 4 1s and 2s to wound...

Also forgot he is imperiums sword so rolled 5 instead of 6 attack dice

WG drop it to 1...it freaking lived...OMG


gallery_49686_17097_180442.jpg

His turn

His last surviving penitent engine walks into the middle objective and charges WG then piles in towards me

Repentia exit rhino and move up to charge the inceptors

Canonness turns off all invulnerable within 3" and walks up close to my CM and WG


MM kill inceptors

2/3 fire on death and kill 3/5 repentia nearby

I rolled max 6 shots!!!

Kills cyberwolf

Vahl kills WG in melee

Repentia kill CM in melee and use movement to touch objective top right


The 2 man repentia charge into the company ancient

I HI with RP and freeze them

Company ancient activates first and kills 2 repentia

They fight on death to finish him off for 2 CP...I am fine with this b/c he has 0 left


I couldn't get RP into the middle because the penitent engine has a 5" pile in...if I got too close it would hit me

This only happened b/c I put MH on it. If it went in the charge phase my RP could safely have moved.

Something to consider in a future game...


gallery_49686_17097_17235.jpg




Turn 3

MH on preacher

Chaplain bolter kills last 2/2 retributors with MM

RP and Wulfen move to middle to charge canoness and repentia

Wulfen2 move up to charge penitent engine in the middle

LS flies over to touch middle just in case melee fails...I want more bodies to score secondaries


Chaplain kills mortifier in melee

Mortifier fights on death and drops me to 2/7


Wulfen2 kill penitent engine in middle

RP does 2 damage to canoness

Canonness freezes Wulfen so they fight last

Repentia kill 4/5 wulfen

Wulfen kill repentia and canoness

Canoness fights on death but absolutely bounces off RP and does nothing


I got quite a few double exploding 6 that melee fight

Each wulfen TH got 1 and it made a huge difference


gallery_49686_17097_215278.jpg


His turn


Seraphym drop down on objective 4 top right and kill wulfen

Other shooting kills LS

Retributor kill RP

He fires everything else into wulfen but only kills 3/5


Vahl fails his short charge and he has no CP to reroll

Opponent is KICKING himself b/c he could have burned his collection of low MD to make the charge

Preacher with MH charges

Retributors charge too


Wulfen split attacks

TH gets 2 6s kills preacher

Wulfen pack leader kills 3/4 retributors

This means 2 wulfen to 1 model in middle (extra model is a cherub...doesn't count)


Sacrisant wipe chaplain easily but he fights on death and kills them too


I deny him direct assault and stranglehold again


gallery_49686_17097_253947.jpg


Turn 4


I speed play b/c running out of time

WG advance to get objective on the left


I get direct and stranglehold for the final time

I can't score warrior pride though...doh


gallery_49686_17097_346387.jpg


Turn 5 he maxes points



Final & Recap


gallery_49686_17097_20059.jpg

80-78 SW victory

*I think there was scoring error here. I gave him max points before his turn and I think he double counted direct assault

There were 2 turns he failed to score those...should have been capped at 9

Should be 80-75 but who cares

We were in a hurry though so doesn't matter


SW VICTORY!!!


I have played this map non stop lately...finally deployed correctly


Things I killed on death

Shooting

2 penitent engines

3/5 repentia

Melee

5/5 Sacrisants

2/2 repentia

Canoness


My berserkers went nuts this game


I think 5/7 units fired on death and they were devastating salvos too


Also the double exploding 6 was evident. Seems like every combat 1 of the TH got at least a double explosion.


That is huuuuuge payoff with high damage weapons


I stopped tracking it b/c taking notes on what I kill on death has become my priority


I do know my opponent was commenting on it so I know it had an impact

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The initial trial run for the original berserker concept ended 2-1 and I got some nice feedback on it.


A follow up league for the same gaming group started immediately after so I went right back in with another variation of the Berserker list


If you see look closely at all the Berserker variants I am running you will notice I have 4 characters and not enough WLT and relics to go around


I tweaked the character combos in each list to see who still performed without a relic or WLT

Units I found worked well with nothing


1) Original Berserker had a basic chapter master with jump pack and 2xLC

He is efficient b/c he basically has reroll hit and reroll wound with 7 attacks that explode...feels like a character buffed with a WLT or relic with that output

He isn't a super star though with S4 1 damage only...can't really hurt vehicles or elite units well. This hurt me in the finals match when I was useless against T8 tanks on the field.



2) I also tried a basic primaris chaplain on bike with master of sanctity

He still has 2 litanies but they go off on 3s

If you want an auto chant you can do it for 2 CP...not bad for the recitation of focus + LF combo and ends up costing the same CP total whether he has wise orator or not (2 CP total)



Although the LC CM works I found myself missing the biker chapter master wielding a TH

Going way back in my B&C history I really loved reading Littlbitz and his batreps with a biker wolf lord and TH (I think he called him Thorgrim but I have a notoriously bad memory)


Anyways I decided to add a littlbitz style biker lord to the list as a homage this time around


The problem is I didn't just want a basic TH...he had to be a badass wrecking ball so he needed WLTs and a relic. He is an imperium's sword hunter with a MC TH. He smashes with S9 and damage 4. With savage strike he is wounding mortarion and most dreadnoughts on 2s


The problem is I need to free up the WLT and relic b/c I have 4 characters in the list


I stripped the WLT from the ancient and no longer have rites of war

I stripped the relic from the rune priest and he no longer has armor of russ

The chaplain gave up warlord status and only has wise orator now...but he keeps his benediction of fury for now. The alternative was give it up for a RP to have armor of russ. We will see if I regret it.


So this list has a WLT and a relic split between 2 characters

The RP gets lord of deceit

The company ancient gets teeth of terra


The other major change was a swap of inceptors for terminators. I hunted down the perfect combi plasma bits for my WG terminators just before 8th edition ended. I never got to use them!!! So this is me picking my preferred models for testing now. Ramping up for in person tournaments again with models I actually own.


I tweaked the LFs and added a WG with SS to catch more bullets in case someone tries to dakka them down

I had to remove a cyberwolf though and it made me sad...2 cyberwolves are a standard part of my lists

Final change was replacing the basic FC Wulfen with jump WG instead. I only own 10 wulfen...not 15. This also gives me mobility and core reroll options. I had enough points to make it 4xLC/SS and TH/SS. I really love having at least 1 TH in a unit for a random double exploding 6. The gambling part of the brain gets so excited when that happens!!!



So now I leap back into the fray with Berserker 2.0!!!








Copenhammer V

Round 1

SW v DW

Map-Scorched Earth (thank god a new map in the rotation!!!)



My army


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [99 PL, 6CP, 1,999pts] ++


+ Configuration [12CP] +


**Chapter Selector**: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage


Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]


Detachment Command Cost


+ Stratagems [-3CP] +


Relics of the Chapter [-2CP]: 2x Number of Extra Relics [-2CP]


Thane of the Retinue [-1CP]


+ HQ [20 PL, -3CP, 410pts] +


Captain on Bike [8 PL, -1CP, 170pts]: Chapter Command: Chapter Master [2 PL, 40pts], Combi-melta [10pts], Frag & Krak grenades, Hunter, Master-Crafted Weapon, Stratagem: Warrior of Legend [-1CP], The Imperium's Sword, Thunder hammer [20pts], Twin boltgun, Warlord


Librarian in Phobos Armour [5 PL, -1CP, 100pts]: 1. Living Lightning, 2. Lord of Deceit, 2. Murderous Hurricane, Bolt pistol, Camo cloak, Force sword, Frag & Krak grenades, Smite, Stratagem: Hero of the Chapter [-1CP]


Primaris Chaplain on Bike [7 PL, -1CP, 140pts]: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], Twin Bolt rifle, Wise Orator


+ Troops [16 PL, 350pts] +


Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades


Incursor Squad [5 PL, 115pts]: Haywire Mine [10pts]

. 4x Incursor [84pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

. Incursor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades


Infiltrator Squad [6 PL, 120pts]

. 4x Infiltrator [96pts]: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

. Infiltrator Sergeant [24pts]: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine


+ Elites [39 PL, 808pts] +


Company Ancient [4 PL, 75pts]: Astartes Chainsword, Frag & Krak grenades, Teeth of Terra


Company Veterans [3 PL, 40pts]

. Company Veteran [20pts]: 2x Astartes Chainsword, Frag & Krak grenades

. Company Veteran Sergeant [20pts]: 2x Astartes Chainsword, Frag & Krak grenades


Wolf Guard [7 PL, 149pts]: Jump Pack [1 PL, 10pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard [26pts]: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

. Wolf Guard Pack Leader [35pts]: Frag & Krak grenades, Storm shield [4pts], Thunder hammer [12pts]


Wolf Guard Terminators [9 PL, 230pts]

. Wolf Guard in Terminator Armour [68pts]: Chainfist [5pts], Combi-plasma [5pts], Cyclone missile launcher [25pts]

. Wolf Guard in Terminator Armour [43pts]: Chainfist [5pts], Combi-plasma [5pts]

. Wolf Guard in Terminator Armour [38pts]: Combi-plasma [5pts], Storm shield

. Wolf Guard in Terminator Armour [38pts]: Combi-plasma [5pts], Storm shield

. Wolf Guard Terminator Pack Leader [43pts]: Chainfist [5pts], Combi-plasma [5pts]


Wulfen [8 PL, 157pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. 2x Wulfen w/ thunder hammer & storm shield [76pts]: 2x Storm Shield, 2x Thunder Hammer [32pts]

. 2x Wulfen w/ Wulfen frost claws [54pts]: 2x Wulfen Frost claws [10pts]


Wulfen [8 PL, 157pts]

. Wulfen Pack Leader [27pts]: Wulfen Frost claws [5pts]

. 2x Wulfen w/ thunder hammer & storm shield [76pts]: 2x Storm Shield, 2x Thunder Hammer [32pts]

. 2x Wulfen w/ Wulfen frost claws [54pts]: 2x Wulfen Frost claws [10pts]


+ Fast Attack [1 PL, 15pts] +


Cyberwolves [1 PL, 15pts]

. Cyberwolf [15pts]: Teeth and claws


+ Heavy Support [13 PL, 236pts] +


Long Fangs [13 PL, 236pts]: Armorium Cherub [5pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang [38pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

. Long Fang Pack Leader [18pts]: Astartes Chainsword, Frag & Krak grenades, Morkai's Teeth Bolts

. . Boltgun and Bolt Pistol: Bolt pistol, Boltgun

. Wolf Guard Pack Leader [2 PL, 23pts]: Astartes Chainsword, Frag & Krak grenades, Storm shield [5pts]


+ Dedicated Transport [10 PL, 180pts] +


Drop Pod [4 PL, 70pts]: Storm bolter


Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter


Land Speeder Storm [3 PL, 55pts]: Cerberus launcher, Heavy bolter


++ Total: [99 PL, 6CP, 1,999pts] ++


Created with BattleScribe (https://battlescribe.net)




His army


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Deathwatch) [116 PL, 5CP, 2,000pts] ++




+ Configuration +




Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)




Chapter Selection: Deathwatch




Detachment Command Cost




+ Stratagems +




Relics of the Chapter [-2CP]: 2x Number of Extra Relics




+ HQ +




Lieutenants [5 PL, -1CP, 90pts]


. Primaris Lieutenant: 3. Nowhere to Hide (Aura), Dominus Aegis, Frag & Krak grenades, Stratagem: Hero of the Chapter


. . Neo-volkite pistol, Master-crafted power sword and Storm Shield: Master-crafted power sword, Neo-volkite pistol, Storm shield




Primaris Techmarine [5 PL, -1CP, 100pts]: Chapter Command: Master of the Forge, Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm, Stratagem: Hero of the Chapter, Vhorkan-Pattern Auspicator


. 2. Paragon of their Chapter: Dark Angels: Brilliant Strategist




Watch Master [7 PL, 130pts]: Frag & Krak grenades, Rites of War, The Tome of Ectoclades, Vigil Spear, Warlord




+ Troops +




Proteus Kill Team [18 PL, 250pts]: Jump Packs


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield


. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Watch Sergeant: Deathwatch Shotgun, Frag & Krak grenades




Proteus Kill Team [18 PL, 250pts]: Jump Packs


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield


. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Watch Sergeant: Deathwatch Shotgun, Frag & Krak grenades




Proteus Kill Team [18 PL, 250pts]: Jump Packs


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Deathwatch Veteran: Deathwatch Shotgun, Frag & Krak grenades


. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield


. Vanguard Veteran: Frag & Krak grenades, Lightning Claw, Storm shield


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Veteran Biker: Astartes Chainsword, Frag & Krak grenades, Twin boltgun


. Watch Sergeant: Deathwatch Shotgun, Frag & Krak grenades




+ Elites +




Redemptor Dreadnought [9 PL, 185pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist




Redemptor Dreadnought [9 PL, 185pts]: 2x Storm Bolters, Icarus Rocket Pod, Macro Plasma Incinerator, Onslaught Gatling Cannon, Redemptor Fist




Relic Contemptor Dreadnought [8 PL, -1CP, 175pts]: Cyclone missile launcher, 2x Twin volkite culverin




Relic Contemptor Dreadnought [8 PL, -1CP, 175pts]: Cyclone missile launcher, 2x Twin volkite culverin




Relic Contemptor Dreadnought [8 PL, -1CP, 150pts]: 2x Twin volkite culverin




+ Fast Attack +




Land Speeders [3 PL, 60pts]


. Land Speeder: Heavy bolter




++ Total: [116 PL, 5CP, 2,000pts] ++




Pregame & Deployment


So first thing I learn is that a ruling was made that SW successors can't use counter charge stratagem

I am in shock to start the game after messages back and forth with the TO

But I suck it up and move on


Lets focus on his list

Haven't faced DW in a while but I remember their troops combat squad and are super dangerous

Bikers mixed with infantry count as infantry...this means they can move through walls

Bikers also give the entire unit T5. So he has T5 VV with storm shields.

He can also pretend to be a WS and advance and charge if he wants...and they are OBSEC


Super powerful tools at his disposal


The rest of his list is simple but brutal. Dreads with rerolls and buffs from characters


This map and this opponent call for a cagey conservative and smart game plan



I pick the following

Banners

Stranglehold

Oath



He picks

Banners

Stranglehold

To the Last

-Troops1

-Troops2

-Troops3


He combat squads all his to the Last troops making it harder to kill

They split into the following

(1) 5 DW with shotguns

(2) 3 bikes and 2 VV


He does not put anything in reserves



I put the LF + ancient in the DP

Terminators teleport


Left flank

I put my single cyberwolf and wulfen1 against the wall on left flank

Cyberwolf has an easy run to touch the objective if I go first

WG are behind the wulfen ready to jump out...they love this map

LS1 behind them behind the wall

I also put 1 incursor forward on the mid objective


Middle

I put the company vets safely out of LOS and their bodyguard bubble projects around them

The chaplain CM and RP all deploy safely in the bodyguard bubble

His list has no way to counter the bodyguard protection

LS2 is behind them safe in cover as well


Right flank

I put infiltrators slightly forward and behind the wall. They are a sacrifice b/c they have no real job against his list. They just need to advance 8 to put obsec on the objective

Wulfen2 are behind them

I place incursors as close to his DZ as possible as well


He places ALL his dreads on the right flank with solid walls he can't shoot through

I think this is a mistake and my gameplan is to refuse flank and take the opposite side of the map

I will keep throwing obsec bodies at the right side objective to slow him down but the reinforcements are going left


The other pre game decision I make is that I need to focus on killing his troops. He has to send them into danger or he can't claim objectives. I need to make him pay and erase his To the Last points whenever he exposes them.


gallery_49686_17097_203029.jpg



BATREP


I win the roll to go first

I pull the left side incursors and place them in strategic reserve for free

The cyberwolf can easily touch this objective and I'd rather trade 15 points instead of 115 for a suicide mission


I decide to kamikaze charge on the right

I did this b/c the DW unit in front of me counts as To the Last

I also think he is short on infantry on this flank...so if I can remove his ability to trade and take the objective with OBSEC I will be happy


He declares the DW rule is reroll wounds of 1 v infantry (basically my entire army)

He also puts himself into the tactical doctrine


We start the game and it is at this point I realize what DW shotguns do...OMG they are versatile and amazing

The main problem is they have a flamer type profile that auto hits

Overwatch might hurt...

I place the kamikaze squad into assault doctrine and move to avoid overwatch fire as best I can

I push left and deny LOS to 2 of his models before I charge

This means I have a 5" charge instead of 3" but I hope I am ok


I do 1 single wound with a krak grenade and shooting

I lose 1 model to overwatch...auto hitting with tactical for AP1 got me...this may prevent me from wiping the squad now


I make the charge and only kill 3 in melee using savage strike and assault doctrine in effect (2 CP on this)

He kills 1 (his reroll 1 v troops nets him 3 extra wounds)


I have 3 to his 2 and tripoint him


Left flank the cyberwolf easily made the advance and hid against the wall


I raise banners on both home objectives


The key is I score stranglehold easily this turn


gallery_49686_17097_108784.jpg


His turn

Left flank he moves 1 squad of bikes/VV up to take the objective

He does 1 wound total to the cyberwolf in cover and declines to charge b/c it will bring him closer to my melee

He has obsec and figures it doesn't matter


Right flank he moves another squad of bike/VV to touch the objective and his LS moves up too


Redemptor charges incursors and takes 3 from haywire (a first for me...woo hoo)

Redemptor easily smashes the incursors to death and consolidates back behind the wall


gallery_49686_17097_148744.jpg


Turn 2

DP and terminators come far left flank to avoid his dreads

We agree I am out of LOS from whatever his dreads do on his turn

I hope to take this entire sector from him and push into his DZ while killing his To the Last units


I also thank him for leaving the cyberwolf alive...this means I don't need to throw my WG forward to touch the objective yet...if my guns shoot him off the cyberwolf is already in position to claim it


On the right flank I need to advance 3 infiltrators 8" onto the objective to steal it from under him

I roll a 1...spend a CP and get a 2. Ok thats good enough!


Chaplain and CM move to give full reroll combos to the LF


RP fails both spell attempts


LF kill squad on objective 1

Wolf claims it


Terminators spend a CP to get BS+1 but only pick off 2 shotgun DW in the rear


I score another stranglehold but it becomes apparent OATH is going to be a problem.

2 turns in and I haven't attempted the middle or killed a vehicle


gallery_49686_17097_540912.jpg

His turn

His dreads start shuffling left to reinforce the flank

Contemptor lines up a narrow cone of fire and shoots wolf off objective 1

He kills infiltrators as well


gallery_49686_17097_293461.jpg


Turn 3

My LF have no shots at his dreads so this is a positioning turn

WG advance forward and use the wall for cover

LF plant banner on objective 1 and move up to hopefully shoot next turn

Terminators move up to threaten objective #2 and keep killing his To the Last units

We confirm he has no LOS with dreads possible


LS1 advances in hopes it can move block redemptor but rolls a 1

Plan B is a move to middle to hope it gets lucky with oath...I have 0 oath besides the basic morale so far

LS2 drives to objective #2 to shoot and charge

In shooting he mistakenly pulls the only model touching objective 2 so my LS does not charge and give him free movement


Right flank Wulfen make their charge and the FC alone wipe the entire squad to remove him from the objective and cost him To the Last points


Chaplain and CM zoom right and the chaplain base stretches just enough to touch the objective

Chaplain and CM are in position for turn 4 aggression now

Before they leave they also buff the LF...just in case he shoots me I will have combos when I fire on death

Incursors come back into play near objective 4 as well to stand on it next turn if needed


I have basically traded well on the right flank but exhausted my expendables. The biker characters and incursors need to make sure I hold the objective now


gallery_49686_17097_345132.jpg


His turn

He only scores 5 primary b/c of the combat at objective #2


He uses his tome of ectoclades and declares full rerolls to wound on the WG

He doesn't want to shoot my LF at all because of the company ancient abilities


Right flank Redemptor + Contemptor combine to kill Wulfen (this was expected)

He puts the redemptor on the objective to claim it


LS in middle dies (doh...was hoping to steal some oath points)

LS on objective #2 dies


The big news is he only kills 4/5 WG and I pass morale...there is a TH/SS in position to attack now


gallery_49686_17097_166057.jpg


Turn 4


I focus on scoring points

CM and chaplain move in close to his contemptor for the easy kill and oath point

I touch the objective with the bike to contest his redemptor

Terminators touch objective #1 but setup a charge to his rear...I need an 8

Surviving WG gets auto charge into his 2 man unit on objective #2

LF walk forward and fire at redemptor dropping it to 5 wounds


The terminators fail their charge

WG makes it in and rolls 2 6s for a TON of TH smashes that wipe his DW. This steals the objective and kills To the Last units to deny him points.

Chapter master smashes the crap out of his contemptor with 3 6 of his own

I could have risked a charge into redemptor here but I didn't want to fail hard and lose another oath point. I took the safe auto kill for contemptor with chaplain as backup insurance.

The chaplain consolidates behind the wall to hide


gallery_49686_17097_42208.jpg


His turn

Redemptor drops chaplain to 2/7 wounds but he survives other fire...this is huge and means I can cause all kinds of chaos on my turn



Contemptor1 kills all LF

Only 2 activate on death and cause 3 damage to the redemptor offset the healing and drop to 5 again (he made 3 5++ saves)

Rear contemptor hits my CM with a single krak missile and he rolls 6 for damage...dead CM on 1 failed save...doh


We have to stop playing after his shooting phase because I have an appointment to get new tires on my car.


He messages me and says we can call the game. He shows me the score turn 4 and best outcome for him turn 5

I agree to his outcome and we move on



Final & Recap


gallery_49686_17097_154903.png

85-72 SW victory!!!


I think the dreads on the far right hurt him b/c I had plenty of walls to avoid shooting.

I was very happy with the trading I did all game.


We both had to wrack our brains to plan our turns. There wasn't much action but there was a ton of tactical moving and positioning this game.


Lots of exploding 6s in melee. I don't keep track anymore but I can definitely agree it is worth it for SW successors


Things I killed on death

Not much...I think LF picked off a few DW and put 3 wounds on a redemptor


This was not a typical crazy berserker game. It required patience to pull off.


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What a show for the Berserker concept! I really enjoy reading your battle reports. That new list has an interesting 13th Company vibe to it with a minimal Primaris presence. Have you considered doubling up the Long Fangs with a gravy squad and dropping all of them with the pod?

The 2nd LF Squad will be hitting on 4s so they lose half their firepower. I also lose a MM if I try to fit them in the same pod (only holds 10)

 

I experimented with 2 separate pods in the past but I felt I was feeding units to my opponent piece meal.

 

The terminators in the list can fire on BS2 with Fury of the first and compliment the LF with extra shooting and some melee power

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