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2000 points dual custom


Shas Oh Dear

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So this list is my attempt at a more competitive necrons list as I've been struggling recently against one of my regular opponents death guard.

 

The list

++ Patrol Detachment -2CP (Necrons) [77 PL, 10CP, 1,385pts] ++

 

+ Configuration +

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment Command Cost [-2CP]

 

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

 

+ No Force Org Slot +

 

Bound Creation [2 PL, 40pts]

. Cryptothralls

. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

 

+ HQ +

 

Technomancer [4 PL, 80pts]: Canoptek Cloak, Relic: Veil of Darkness

 

+ Troops +

 

Necron Warriors [6 PL, 130pts]

. 10x Necron Warrior (Gauss Reaper): 10x Gauss Reaper

 

+ Elites +

 

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Sky of Falling Stars

 

Lychguard [14 PL, 280pts]: 10x Lychguard

. Hyperphase Sword and Dispersion Shield

 

+ Fast Attack +

 

Canoptek Wraiths [10 PL, 140pts]

. 4x Canoptek Wraith (Claws): 4x Vicious Claws

 

Canoptek Wraiths [10 PL, 140pts]

. 4x Canoptek Wraith (Claws): 4x Vicious Claws

 

+ Heavy Support +

 

Lokhust Heavy Destroyers [4 PL, 60pts]

. Lokhust Heavy Destroyer (Gauss Destructor)

 

+ Dedicated Transport +

 

Ghost Ark [8 PL, 145pts]

 

++ Patrol Detachment 0CP (Necrons) [33 PL, 615pts] ++

 

+ Configuration +

 

Detachment Command Cost

 

Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Superior Artisans, Dynasty: <Custom>

 

+ HQ +

 

Anrakyr the Traveller [7 PL, 140pts]

. Warlord: Warlord Trait (Codex 5): Implacable Conqueror (Aura)

 

+ Troops +

 

Immortals [4 PL, 85pts]: 5x Immortal, Tesla Carbine

 

+ Elites +

 

Transcendent C'tan [14 PL, 270pts]: Fractured Personality: Entropic Touch, Power of the C'tan: Antimatter Meteor, Power of the C'tan: Transdimensional Thunderbolt

 

+ Heavy Support +

 

Lokhust Heavy Destroyers [4 PL, 60pts]

. Lokhust Heavy Destroyer (Gauss Destructor)

 

Lokhust Heavy Destroyers [4 PL, 60pts]

. Lokhust Heavy Destroyer (Gauss Destructor)

 

++ Total: [110 PL, 10CP, 2,000pts]

 

The idea is to use the Lokhust as ranged big guns/objective monkeys. At 60pts they're basically just crypto thralls holding lascanons but with better movement. The between the reroll from superior artisans on 2 of the destroyers and 1cp to auto wound the other they should be pretty reliable shooting and the pregame move should help with getting into position to do damage.

Each Ctan has a wraith bodyguard unit that has the durability to tank smites and eat overwatch so that the ctan can get stuck in fairly directly and without taking much damage on the way in, the wraiths also have obsec so that if any survive the fight they can flip objectives. The ctan themselves are specced to fight, the nightbringer kills most things and the transcendent has str 7 and 6 attacks so that it can also do damage.

The centre of the board will be held by anakyr and the lychguard, obsec and their durable profile coupled with anakyr's buffs make them something to think twice about. 40 str 7 attacks can take a chunk out of most things.

Pure action and objective sitting duties will be fulfilled by the immortals and crypto thralls. The more far flung objectives will be pushed onto or blocked off by the ghost ark sporting 10 warriors for a lose lose situation when it comes to objective holding.

Finally the second HQ is a technomancer, it provides utility for the army bringing back core units like the lychguard increasing their resilience and also repairing the ghost ark. The final trick up his sleeve will be veiling one of the core units somewhere useful when the time is right or a hail Mary is needed.

 

Any feed back and thoughts on how this will play would be much appreciated.

Edited by Shas Oh Dear
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Interesting list. I like a lot of the combos you've got. Anrakyr and the Lychguard should be effective and the LHDs make a lot of sense. I probably ought to get some myself.

 

I'm a bit less clear how your other detachment works. 10 warriors in a ghost ark seem like maybe not a great choice. They're quite expensive and will probably have a relatively low output. It feels to me like something to either do lots or not very much, as a single ark won't be all that hard to get rid of as it's your only vehicle. I think I'd either take 20 reaper warriors and use the VoD on them, though that sends your technomancer away, which you don't want. 

 

Alternatively I'd consider just swapping out the VoD for the voltaic staff.

 

You could consider making your second detachment Szerekhan instead of custom. You still get that reroll to wound but also access to a strat to deny the witch. Could be useful, now and then. I don't think this detachment really needs the pre-game move - though of course it's nice to have.

 

I do like having Anrakyr and the technomancer as your HQs, along with the Lychguard. In my own lists I've been tending to have a generic overlord with the voltaic staff and res orb and a chronomancer with the Veil, but I think your set up is better. The technomancer is probably better at resurrecting Lychguard than a res orb and he makes a good staff carrier, meaning it doesn't hurt to bring Anrakr. Anrakyr's Warlord trait is a bit weak but not terrible. I think you potentially want a third character of some sort, very possibly a Chronomancer, to take the VoD and go with warriors. Swapping out the ghost ark for 10 more warriors ought to work for that.

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I'd actually forgotten about szarekhan that's probably a good idea I think. I might miss the pregame for positioning but the LHD aren't exactly slow so that'll work nicely.

 

With the warriors/ghost ark the idea is that with the current levels of killing power a 20 warrior blob will drop to 1 activation, at least in the ghost ark they will be protected. It being the only vehicle means the strat to up it to 4++ stays relevant. They can't just bait it out and choose another target though I'll see how it goes.

 

I think you're right about the voltaic, the extra bit of damage will be handy and the units the veil will actually work on are pretty limited.

 

I'll test it out with the ghost ark. I think the mobility and it's durability against a lot of common shooting makes it a decent option.

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Ok I see the logic for the ghost ark. To be honest I'm not really persuaded though. I think I'd just take another few immortals instead and spend the 190 points you save on some other nasty unit. I think that's about the cost of an overlord on a CCB with a res orb, who'd arguably make a better Warlord than Anrakyr. There'd be loads of other stuff you could do with the points instead of course.

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Switching out from Anrakyr isn't really an option because of the dual dynasty the technomancer (or the CCB) wouldn't be able to affect the units in the other dynasty and a big part of this list is tailoring the dynasty of each patrol to the units in them. Also he gives the lychguard +1 attack for free at 6" rather than paying a cp for it at 3".

 

If the ghost Ark doesn't work in the test game I'll rethink and see if anything else stands out as a thing the list needs in playtesting.

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Sorry I wasn’t suggesting you drop Anrakyr, just that you could have a CCB as well. Anrakyr is great but his warlord trait isn’t especially good. He doesn’t need to be warlord to do his job though.

 

Anyway there are loads of options for the points. May as well try out your current plan first and see how it goes.

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Ah I understand now, agreed that his warlord trait isn't very good but I'm all honesty none of them are. CCB is really good but I do not own one so I'll probably try some other stuff and then proxy it.

 

I had also thought about dropping the warriors completely and taking a DDA to further commit to the high str shooting. Then taking some cheap units to make up for the loss of action doers (another cryptothrall and scarabs).

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