Buggies For Days
I had the old Deathskulls buggy list, 3 Skrapjets, 3 Dragstas, 3 KBBs and now im collecting 3 Squigg Buggies. They are such cool models and so nice to paint.
In the new addition the standouts clearly are Squigg Buggies and Skrapjets.
SB's get that out of LOS shooting and in freebooters in the right conditions will be shooting on 3s, with snakebites they will be damn resilient, in deathskulls you get that re roll and fnp to mortals. Cant see them in Badmoons for the range boost but blood axes for the extra cover save is nice.
Skrapjets are great, working in a team of 3 on the charge using ramming speed doing 3D3MW on a 4+ each and then the 3D3MW on a 2+. Thats after they alldo 3D3 Rocket shots and 7/10 dakka shots each. That much dakka in freebooters is nice, hitting on 3s and 4s,
The boom dakka snaz wagon has access to KJ and makes it uber shooter, and on the waagh gets even more dakka shots.
The Dragsta used to be great when it auto advanced and you could give a unit of 3 the KJ to ignore the mortals but now its lost that i would just use them without advancing and in freebooters could be shooting the big gun on a 2! Thats nice. They go 14" so any need to advance? Maybe not but its still there as a jumping into back lines snipe a char and charge in at some point.
The KBB did ok in the new addition, although it kept the 8" range on its flamer exhausts when all the other 9th edition flamers went to 12" Its also great with ramming speed due to the spiked ram and when it gets close those 4D6 flamers will munch through cheap screens of pox walkers or guardsmen. 3 x 4D6 Average 36 Auto hits.
Cant wait to start getting into this new buggy heaven.