Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Fixing alpha strike


  • Please log in to reply
6 replies to this topic

#1
BrainFireBob

BrainFireBob

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 923 posts
Vague theory question:

Do you think giving the player who goes 2nd a pregame command phase/psychic buffs only phase prior to player 1 starting would fix the turn one alpha strike problem?

Why or why not?

Edited by BrainFireBob, 04 August 2021 - 09:25 PM.


#2
tychobi

tychobi

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 699 posts
No because it will only help armies that have big buffs and does nothing to address positional advantage. Better terrain rules could help more. Damage phase a la Apocalypse would solve the issue almost entirely

Kill Maim Destroy


#3
Xenith

Xenith

    ++ NETATOR FEROCIS ++

  • ++ MODERATI ++
  • 13,127 posts

The T1 alpha strike problem can be resolved by adding more terrain to your boards. Most of my 9th ed games, only a handful of models get killed T1 due to both players being cautious, the killing starts in T2.


  • Mushkilla, Karhedron and MegaVolt87 like this

gallery_58096_11725_17801.pnggallery_58096_14832_1433.gifgallery_58096_14832_1808.gifgallery_58096_11725_17950.pnggallery_29004_9303_844.pngfriday-award.pnggallery_58096_13272_607.pnggallery_58096_13272_2704.jpg

Xenos XX\


#4
chapter master 454

chapter master 454

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,391 posts
  • Location:Fife
  • Faction: Angels of Justice

You can't solve the Turn 1 advantage just because one side will always prefer one side or the other if there are benefits from going second.

In Hearthstone the coin is a novel idea but of all classes, Rogues love the coin and often can make far bigger plays with it than other classes due to their inherit combo mechanic. You give armies an extra command phase or psychic phase then who benefits? Tau certainly don't care, they don't even get half the benefit while Grey Knights and Thousand Sons are insisting we all go first.

 

The main thing is that has helped is terrain, having the ability to hide has been the biggest way to deal with it as now it isn't up to dice when the opponent gets to shoot at you, it is you deciding to reveal your hand that causes it, or you make a boo boo and left someones leg showing like a slannesh daemon.


I Chapter Master 454, Chapter Master of the Angels of Justice, Warboss of WAAAGH Gubskul, Commander of a Catachan Regiment, Phaeron of a Tomb World, Shas'O to a Cadre and Princeps of a lance of House Taranis hereby pledge that I will not take up any further models til all other prior have been fully built and painted to tabletop standards. There is no time limit for this task, there is no deadline. My oath is to solemnly complete the armies I have now, to see it that they can have their glory. Paint will be stripped from the old in need, thick may it be like ceramite I will see it removed so that plastic and metal alike may see light of new paint. Models yet to be, boxed and in darkness will be assembled with due care and attention. For this task I am permitted to still buy the supplies needed to do my task but not one model more.

http://www.bolterand...one-model-more/ the thread to my oath. My own reminder.

http://www.bolterand...rk-in-progress/ my own chapter
"The objective of playing a game is to win. The point of playing a game is to have fun. Never confuse the two"

 

 

 


#5
Xenith

Xenith

    ++ NETATOR FEROCIS ++

  • ++ MODERATI ++
  • 13,127 posts

Take a look at this game from Glashammer. Two high level players with tourney armies, on a board with enough terrain. I dont think there's a sigle casualty in the entire first battle round.

 


  • Mushkilla and MegaVolt87 like this

gallery_58096_11725_17801.pnggallery_58096_14832_1433.gifgallery_58096_14832_1808.gifgallery_58096_11725_17950.pnggallery_29004_9303_844.pngfriday-award.pnggallery_58096_13272_607.pnggallery_58096_13272_2704.jpg

Xenos XX\


#6
MegaVolt87

MegaVolt87

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,176 posts
  • Faction: Iron Warriors

Yeah lack of terrain has been an issue since I was a young Timmy back in 3rd ed. I always found it amusing players will advocate for literally anything while ignoring the obvious solution to first turn advantage which is simply more terrain. While that video table is a-symmetrical, it offers the same advantages/ disadvantages/ opportunities to either side. Army comp and player skill/ experience with their faction then become more important than a terrain advantage. Terrain advantage means nothing to the more skilled player, because it will only widen the margin of their victory and its an obstacle to the novice because they won't learn effectively vs a even layout. Or worse, a crutch to actual skill. 


  • Black Blow Fly likes this
gallery_154982_15362_23624.jpg

My Iron Warriors Project   Guns for the guns god!, Bullets for the Brass throne!


#7
Xenith

Xenith

    ++ NETATOR FEROCIS ++

  • ++ MODERATI ++
  • 13,127 posts
I think glashammer also have the philosophy that you get one big terrain piece in each DZ so you can totally hide at least one big unit T1 so they don't die immediately. The new Ork terrain is good, giving each player half that for their own dz with other stuff in the middle would be a good start

gallery_58096_11725_17801.pnggallery_58096_14832_1433.gifgallery_58096_14832_1808.gifgallery_58096_11725_17950.pnggallery_29004_9303_844.pngfriday-award.pnggallery_58096_13272_607.pnggallery_58096_13272_2704.jpg

Xenos XX\





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users