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9th Edition Thousand Sons Codex Game Feedback

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313 replies to this topic

#301
Ryan3000

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If you have seen the current tournament winning ad mech list you will see that they can trivially blow away any rubric or scarab squads no matter how well they are hidden.
To be fair those lists don't even need the serberys raiders they just delete a thousand points turn 1.

#302
WarriorFish

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It's a pain if your opponent can obstruct powers but a couple of psykers shouldn't be too much of an issue? A Sons list will have more after all, and you can't always own the entire phase smile.png

 

As for AdMech, if they can blast units away that easily it sounds like that's an issue for every army and one not solvable by our own means laugh.pngsweat.gif


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In the grim predictability of online 40k, there can be only Sun Tzu quotes

SM Ironclad | IG Stormies | =][= Stormies | AM Armigers

CSM Executioner | TSons Exalted Sorcerer | Daemons Daemonettes

DE Warriors | Tyranids Trygon


#303
Ryan3000

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As for AdMech, if they can blast units away that easily it sounds like that's an issue for every army and one not solvable by our own means :lol::sweat:


Absolutely, I do think Sons have one of the best match ups into them with All Is Dust and our invul save. But it is like playing against an extra 3 hundred points.
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#304
Xenith

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As for AdMech, if they can blast units away that easily it sounds like that's an issue for every army and one not solvable by our own means laugh.pngsweat.gif


Absolutely, I do think Sons have one of the best match ups into them with All Is Dust and our invul save. But it is like playing against an extra 3 hundred points.

 

 

Play cult of time + strat and revive another 400pts of Scarab occult over the course of the game?

 

Not played that type of admech, thankfully, but we are in a decent place to survive lots of D1 shooting. 


Edited by Xenith, 06 October 2021 - 05:35 PM.

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Xenos XX\


#305
GreenPlasma

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Time to add a page to the Book of Magus!

This is going to be a summary of a highly engaging interview with Liam Hackett on the Art of War 40k podcast. Some notable points :

- Currently #1 ranked TS player in the world, tournament win ratio of 86% and on an 18-game win streak rampage.
- Tournament list is : Cult of Time Battalion with Ahriman (Damage powers), Exalted (Echo+Crystal, Weaver, Glamour), 4x10 Rubrics (SRC, Surge), 1x10 SOT (Rites, 2x SRC, 2x Missiles) 2x5 Spawn, 2x Rhinos.
- It’s realistic to recover 2x models per turn; amounts to close to 250-300 points per game. Obviously, this is immensely powerful in wars of attrition.
- Begins with 12 CP and often gains 2 per turn with Cabal Rituals. Being CP rich makes it realistic to use stratagems that are sometimes considered too expensive or too niche — 3CP Phalanx, 2CP Wrath, 1CP Cut Them Down.
- 11 Cabal Points. These are not a minor buff; very influential to interact with bad rolls on psychic tests, negate denial armies, etc.
- The overall strategy is Primary Mission domination and Stranglehold. Rhinos are a key part of this; Rubrics can move 15” with disembark and an undeniable psychic move. Rubrics can be hyperaggressive towards seizing enemy objectives; SOT are defensive and reactive.
- HQ construction was built around support rather than melee push.
- The Crystal was chosen due to its game-changing potential and deterrent effect, very similar to Sorcerous Facade in Duplicity. Huge synergy with the Cult of Time; reliable 5-6 inch charges are possible with Crystal and Time Flux.
- Force construction was to intentionally exploit the greatest strength of TS, Obsec troops that are very difficult to shift and can steal objectives with superior mobility.
- TS are a points factory — they can score 80+ even when tabled.
- HQs are very multidimensional, meaning multiples were not needed. Having a large CP reservoir allows units to CP into different powers as needed. Having less characters exposed makes Abhor/Assassinate less rewarding.
- The stratagem to change Secondaries is relevant. Playing passive on two objectives against Abhor and No Prisoners with TTL will defeat opponents on points.
- Rhinos and Spawn don’t give Abhor points; these units often go forward first. Fearless Rubrics need to be killed to the last man to give VP at all. Abhor can become a trap for unwary players.
- Wrath of Magnus was never chosen. TS is not naturally predisposed to tabling opponents; Mutate Landscape synergizes better with their bias towards board control.
- Banners (1st) and RoD (2nd) were a frequent secondary choice. It’s possible to raise 4 banners on T1 with Infiltrate. Non-kill secondaries make it technically possible to achieve a max score without killing a single enemy model.
- Light cover is more important than obscuring cover, especially on Objectives; target saturation can force mistakes.
- Time Flux can be used creatively. Tri-pointing, extra movement onto objectives, healing into engagement range after advances (!!!), etc.
- 5x man Rubric squads are more vulnerable to damage spikes. 10x man squads can leverage Fearless and recover models rather than being completely removed.
- Future changes? Potentially more Scarab Occult Terminators. Fantastic anti-horde potential with Soul Reap.

It’s quite interesting stuff.
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#306
Paladin777

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Wow! And I'm sitting on 50 old-school rubric marines (using ancient heavy bolters as SRC's), plus most a another box worth unassembled! Lucky Me!

I'm certainly going to try to make good use of that info!

Edited by Paladin777, 29 October 2021 - 02:22 AM.

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#307
Xenith

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Unsure if I like how passive that is - though it's cool that we canactually win games now! 


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Xenos XX\


#308
Paladin777

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With Rubrics at that!

I'm contemplating playing a similar list, only subbing one squad of rubrics for a 5 man SOT squad (fully kitted) as a deep striking troubleshooting unit. Also thinking of dropping the rhinos for a DP with wings and the conniving plate for some better counter charge than just an exalted sorcerer. The list might not be quite as good, but I think it'll be more fun to play in a friendly setting.

That still leaves 40 rubric marines, 15 SOT's, and 15 cabal points.

Edited by Paladin777, 30 October 2021 - 02:55 AM.

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#309
Mushkilla

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Interesting stuff thanks for sharing.

 

Time to add a page to the Book of Magus!

- Time Flux can be used creatively. Tri-pointing, extra movement onto objectives, healing into engagement range after advances (!!!), etc.

 

Not sure I can see a situation where I would advance and time flux into engagement range (time flux + charging will always give you more movement and you get to shoot). Maybe against units with insane overwatch? That being said I can definitely see falling back and using time flux as poor mans fallback and charge. I was pretty sure there was a rule that prevented this, but maybe that was specific to horrors splitting or something (can't seem to find it).

 

With Rubrics at that!

 

Rubrics are one of the best units in the book (I'd even argue they are the best unit) so not that surprising. biggrin.png


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#310
GreenPlasma

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Not sure I can see a situation where I would advance and time flux into engagement range (time flux + charging will always give you more movement and you get to shoot). Maybe against units with insane overwatch?


Very sharp deduction, in fact that was exactly the scenario that was mentioned.

#311
Paladin777

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Rubrics are one of the best units in the book (I'd even argue they are the best unit) so not that surprising. biggrin.png


Yes, but I've been fielding rubrics en masse for the past 18 years and this is the first time they've actually felt like a competitive core choice since 3rd edition, and even then they couldn't compete!
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#312
Mushkilla

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Yes, but I've been fielding rubrics en masse for the past 18 years and this is the first time they've actually felt like a competitive core choice since 3rd edition, and even then they couldn't compete!

 

 

Haha yeah. Last time they were good they had two wounds and were fearless too. teehee.gif


Edited by Mushkilla, 30 October 2021 - 07:25 PM.

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#313
Ahzek451

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Yes, but I've been fielding rubrics en masse for the past 18 years and this is the first time they've actually felt like a competitive core choice since 3rd edition, and even then they couldn't compete!


Haha yeah. Last time they were good they had two wounds and were fearless too. teehee.gif
absolutely correct! In a time where wounds counted toward outnumbering someone, especially in morale, it was glorious.
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#314
Xenith

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Ran this on Monday:

Spoiler

 

I went down the many rubrics route, partially influenced by the above tourney winner but will hellbrutes instead of loads of spawn and my own twist. Beat a necron player handily. He conceded end of my t3, if we'd gone to T5 it would have been 100-44. The list dominated with board control. 10 SOT's with presage and the +1S from the infernal master shot a 20 man necron blob off the board. 

 

Hellbrutes massively underperformed again. I'd drop them for another SOT unit, or bump up the spawn to 5. Cultists did their job and screened the rubrics from assault, might be useful still. 


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Xenos XX\





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