What happens when the warden realizes that he too is a prisoner?
+ Message from Junior Inquisitor Kisenlach to Inquisitor Vorlan +
+ Subject: Carcere IV +
+ Date: 110.M37 +
We write this in the wake of the incident at Penal Facility Sigma-Sigma-Tau and subsequent investigation by the Angels of Vigilance, led by Brother-Librarian Atheris. We find this relevant to the continuation of your predecessor's investigation of the disappearance of the [REDACTED] chapter. Notably, a number of phenomena reported by the Astartes seem to match those described in your reports on Sector [REDACTED] and Sector [REDACTED]. We will send a full transcription of the Astartes' debriefing at a later date when Brother Atheris has recovered.
Due to the nature of the incident, we find that the initial purgation of Carcere IV in 044.M37 was not thorough enough, and we recommend total liquidation as well as seismic destabilization of all major populated sites. However, as this falls under your jurisdiction, we will defer to you in this matter.
Emperor speed you.
+ Transmission end +
Salvete, fratres! I finally decided to stop lurking and got around to making an account...
This project is the result of a lot of things; I picked up Dark Vengeance last year for the chaos side, then realized I didn't know what to do with the Chosen, then realized I really like Possessed. While deciding on what to do with them, I ended up split between making them Emperor's Children or Word Bearers (or, briefly, painting it all black and calling them Fallen--I might still do a few of these). A year, a couple handfuls of Dark Angels, and far too many papers on chivalric romance later, I settled on a color scheme and a vague backstory for my spiky dudes. So, now I've decided to put a little effort forth and try and document the process. Expect a lot of rambling.
Renegades seemed like a natural choice; as much as I love the IIIrd and IVth, the legions, I think, come with too much baggage from the Long War. As an aside, I think this is part of why the Badab War is so compelling; besides being essentially a blank slate, it's far enough removed from the grand existential melodrama of "Chaos vs Humanity" that it leaves room to imagine more human motivations.
Enter the Knights of the Veiled Rose, a merry band of loons, zealots, and thugs united only by their common devotion to their Lady, an enigmatic yet charismatic warp presence who lurks in the far corners of the galaxy. I imagine them to be the result of the natural accumulation of followers accrued by a galaxy-spanning pilgrimage. This is as much due to my fondness for roadtrip stories and collecting odd models and not doing anything with them as it is actual backstory.
Pictured: Unknown heretic marine bearing the Carcerators heraldry, ca. 522.M38
+ Carcerators chapter [PERDITAS] +
++ Founding [M35] ++
++ Geneseed [Unknown//??Suspected V Legion] ++
++ Homeworld [Carcere V] ++
+ History +
The Carcerators were founded in the wake of the successful Rosalis Crusade to watch over the newly prosperous Carcere system and its neighbors in the newly-dubbed subsector. Such were the hopes for this chapter that they received a number of rare suits of Heresy-era armor as relics from their parent chapter.
The chapter quickly proved itself in service to the Imperium in several campaigns against xenos incursions. Dour and dutifully-minded, the Carcerators became experts in fighting in cramped quarters and fast, fluid operations. Records attribute this to their tradition of training scouts in the dense underhives of the penal world of Carcere IV.
The Carcere system was one of many the Imperium lost contact with during the Age of Apostasy. Exactly what transpired in those lost years when the chapter was cut off from the Imperium is known only to a few--and none of them are of the mind to tell. When the interfering warp storms receded, the Carcere system was one of the rare few that had degraded little, owing to its close contact with its neighbors and tight, productive supply chains. When Imperial emissaries arrived, however, the Carcerators had not been seen in over a decade. Care of their domain has since been transferred to the Angels of Vigilance.
+ Customs and Rites +
The esoteric ritual known as "the Hunt" figures heavily in a number of remaining sources. One suspects ritual figures into explaining the findings in the underhives of sites 7-Delta-Tau and 8-Delta-Gamma...
The rite of the Hunt served as an opportunity for the chapter's neophytes to prove themselves. When it was time for the Hunt, neophytes would be joined by veterans of the chapter in small cadres. Together, they would hunt the most dangerous outcasts and mutants in the depths of Carcere IV. The ritual still exists, albeit in a corrupted form. Where once it was an honorable rite, the privilege of warriors to hone their skills, it is now the domain of those highest in the Lady's favor--those most willing to lose themselves to mindless savagery. To their prey, however, it makes very little difference.
+ The Lady +
"You are mistaken, my friend. You talk of glory and honor as if they are base currency, to be gotten and lost, deeds traded for meaningless deeds. The Knight seeks no glory but for the Lady, for the Lady is glory."
One of the numerous minor warp entities that haunt the lonely reaches of the galaxy, the nature of the entity known as the Lady is elusive and manifold--even those initiated in the deepest mysteries have only submerged themselves in the shallowest reaches of the abyss that is Her embrace. To devote oneself to the Lady is to abandon the self and surrender fully to the truest, basest elements of the soul. In battle, the Knights make no boasts or challenges, for they have nothing to prove to their enemy; the slaughter they inflict is enough. The Possessed of the warband--those most esteemed warriors who have communed with and become entwined with fragments of the Lady--wander in a blissful trance until the call of the hunt is sounded; daemonic flesh and plasteel jolt to life in an instant, keening howls fill the air, and the host surges forth with preternatural speed and ferocity.
+ Combat Doctrine +
Although nominally Codex-compliant, records from the ruins of the chapter's monastery indicate the use of several nonstandard formations aimed at maximizing flexibility and pursuit capability in addition to those prescribed by the Codex Astartes.
A significant divergence noted by allies who fought beside them is deployment of Terminator suits and shieldbearer veterans embedded in tactical squads. The chapter's scout companies were used aggressively to harry opponents, herding them into killzones. Survivors from raids across the galaxy report a similar role being played by the warband's baying packs of Possessed. Their battle tactics are even more varied now, having incorporated dozens of smaller warbands, each with their own approach to warfare.
Additionally, due to their preference for rapid attack and frequent raids by spacefaring Xenos, the chapter was noted to have an air support wing of above average quality. Since they took to the warp on their great pilgrimage, their air wing has been further bolstered by heretic machines and daemon engines.
Edited by tinpact, 25 August 2021 - 09:12 PM.