Figured it would be a good idea for me to start a WIP thread to motivate me to get some painting in. I enjoy painting but I'm slow about it and, while it helps me relax, I can't do it above a certain point of stress. I'm a teacher and it is the beginning of the school year. Stress is high. So, I need to get me some of that motivation.
Here is what my brotherhood is packing so far. An Ancient, Librarian, Chaplain, and a 5 man strike squad. I think I'll paint some more strike marines next, in order to get some heavy weapons into the squad that look nice.
I got a game in this weekend with the new codex. It was against my 10 year old son but I gave the kiddo a 500 point lead (1500ish vs 2000ish) as I'm trying to teach him the game and was kinda hoping to lose. I did want to try out a few things and have a couple of observations about them.
- I'm in love with the Nuke Librarian (Purifying Flamer and Vortex of Doom with the Sigil of Exigence and Psychic Epitome). He's relatively cheap but can really put out the hurt with a few CPs. I'd hate to face him with no Deny the Witch in my army. On turn 1, I Gated him forward and he nuked a vindicator off the table. He was shot at the next turn, teleported to safety. Two turns later, he was Gated to some land speeders who were giving me trouble and nuked both of them off the table. By then, he was out of serious shooting and I just walked the rest of the game. This guy will be in every list.
- Crow is a great budget beat stick. He isn't amazing but he is certainly worth his points. Since that has literally never been true, I'm glad to see the improvement.
- Apothecaries with terminators can get scary. My boy was pissed when he finally got two kills on the terminators (who had 5+ FNP the whole game), only for me to heal the wounded one and then bring another back.
- Interceptors will be almost required in the future, I feel. GKs aren't a fast army and Gate isn't a sure thing without bonuses to cast. Just having a unit with 12" movement was a world of difference.
- Tide of Convergence is fun as heck. Getting +6" on psychic guns helps them a lot and mortal wounds in melee quickly gets nuts.
- The Aegis is almost laughably fun. I didn't think about it when I first read the rule but Perils does mortal wounds and now we have a save against mortal wounds. Good times.
- Regular Smite on squads is nutty and I like it. I hope it doesn't get nerfed. It is powerful but not breaking. GK damage will mostly come from MWs and melee.
- Boy, oh boy, are we slow. Outside of teleporting, we're crawling about. It makes a compelling argument for NDKs and interceptors, but most people already knew that.
- Storm bolters don't feel as amazing as they used to. It might be because I was facing two wound marines with some terminators on his side but I always felt like shooting as just something I could sprinkle on for more flavor, rather than meaningfully contributing. No AP hurts them.
- Psilencers...I don't like them. The number of shots is nice but we've got that everywhere. I imagine incinerators and psycannons are the go to for this edition, honestly.
- Empyric Amplification is probably nice. I say that because I never got to use it. 12" on it isn't great. I kept killing everything that got that close before it mattered that I could shoot at them better. Almost certainly, I need to get better at using it but I'm also convinced it just isn't as good as I suspected. Helpful but not too powerful.
- Perservers were nice for a 5+ FNP on terminators but I'm hard pressed to see myself use the other aspects of it like I probably should. I wish I felt like normal dreads would be worth it but perhaps I'm still salty about Ven Dreads being Honored Knights. Might have to give the Prescient Brotherhood a try. Their strat seems awesome for interceptors, since they'll commonly out range support auras.
I'm sure my ideas are either obvious or amateurish but it was refreshing to field GKs without feeling like I'm handicapped. I don't think they'll be top tier, once the meta adjusts, but I do think they'll be a gatekeeper army that you have to think about. Those subfactions with defenses against mortal wounds will certainly seem more appealing.