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Specialist Mobs


Khorneeq

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Does making a unit a specialist mob unit makes it impossible to ride in transport?

It seems really wrong but rules as written change <clan> keyword into for example <trukk boyz> but unit needs to have the same clan as transport.

Please tell me I'm wrong on this

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On the similar subject, just so I’m clear; if I make a squad of 6 Goff Meganobz trukk boys, they’d lose their extra hit but the trukk can do a full move (including advance?) and then the Meganobz can jump out and do a normal move and charge? Is that right? Or have I completely misunderstood?
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Friendly games aren't a problem but going to A tourney might be diffetent thing

Just like those same tournaments allowed Celestine to be immune to damage 1 lol

 

 

Which any judge that let that fly should of be sent to the commissar for summary execution...I mean I get that people can argue RAW but there is a limit at which point we can all agree that RAI is how it should be done.

 

As for Trukk Boyz, kind of funny...I missed that detail. It also means that any specialist mob also has this issue as well so Burna Boyz wouldn't be able to use transports if they are pyromaniaks, and the same holds for all other specialists which I feel is an unintended side effect. Likely needs addressed in an errata stating that specialist mobz can use any transports they share detachment with.

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