RED HUNTERS WARLORD TRAITS
The veteran brothers of the Red Hunters chapter astartes are by nature of the specialized Rites of Consolamentum masters in the use of Mnemonic Protocols in battle. A Red Hunters force is then highly adaptable to the requirements of their operational assignments on behalf the Imperial Inquisition. At the slightest command, the Red Hunters can strike with cold but brutal force, hardened by their faith in the God-Emperor and fearless through their Inquisitorial Indoctrination.
If an RED HUNTERS CHARACTER is your Warlord, he can generate a Warlord Trait from the following RED HUNTERS chapter table instead of the one in the Warhammer 40,000 rulebook or Codex: Space Marines. You can either roll on the table below to randomly generate a Warlord Trait, or you can select the one that best suits his temperament and preferred style of waging war.
1. STUDENT OF THE ASTARTES
Particular veterans within the Red Hunters chapter are often allowed to keep various traits learned via their Inquisitorial Indoctrination Protocols via specialized Rites of Consolamentum. Such space marine agents are of great value to the Holy Ordos of the Inquisition, when guaranteed success is required in their pursuit of specific objectives. This is particularly true for those Ordos concerned with the vigilance of near-heretical astartes chapters and the sanctioning of renegade astartes warbands.
Select one Warlord Trait from the below Chapter Astartes Warlord Traits for your Warlord, replacing all instances of that <CHAPTER> keyword on that Warlord Trait with the RED HUNTERS keyword. Chapter Astartes Warlord Traits: Speed of the Primarch; Brilliant Strategist; Architect of War; Adept of the Omnissiah; Echo of the Ravenspire; Anvil of Strength; Deadly Hunter; or Adept of the Codex.
2. STRIKE FORCE COMMANDER
Red Hunters Strike Force Commanders are highly trained veterans of many covert engagements undertaken alongside the Holy Ordos of the Imperial Inquisition. These veterans have battled countless horrors in their pursuit to protect the Imperium of Mankind, and are often charged by Inquisitors to lead requested Strike Force assault teams in their stead.
This Warlord gains the STRIKE COMMANDER Keyword. This warlord trait provides the following bonus ability depending upon the below options:
• Should any RED HUNTERS Vanguard Detachment include a STRIKE COMMANDER model, all INFANTRY units with the ‘Elite’ Battlefield Role in that Detachment gain the ‘Objective Secured’ rules ability. Each of these ‘Elite’ INFANTRY units furthermore gain the STRIKE TEAM keyword.
• Should any RED HUNTERS Outrider Detachment include a STRIKE COMMANDER model, all INFANTRY units with the ‘Fast Attack’ Battlefield Role in that Detachment gain the ‘Objective Secured’ rules ability. These ‘Fast Attack’ INFANTRY units furthermore gain the STRIKE TEAM keyword.
• Should any RED HUNTERS Spearhead Detachment include a STRIKE COMMANDER model, all INFANTRY units with the ‘Heavy Support’ Battlefield Role in that Detachment gain the ‘Objective Secured’ rules ability. These ‘Heavy Support’ INFANTRY units furthermore gain the STRIKE TEAM keyword.
3. MNEMONIC COMMAND RETRIEVAL
The Inquisition of the God-Emperor initiate those astartes, who make up the command hierarchy of the Red Hunters chapter, into the greater degrees of knowledge of the chapter’s past activities and Mnemonic Doctrines. In particular, these Red Hunters commanders and company captains are initiated into the trigger practices of Mnemonic Protocols that can be used to activate specific doctrines. These are learned via specialized Rites of Consolamentum upon their promotion to their new title and rank within the chapter.
At the start of each Command Phase this Warlord gains the ability to select up to one RED HUNTERS unit within 6” as the target of their Mnemonic Command Retrieval ability. Whilst that unit is selected it may benefit from a different RED HUNTERS Doctrinal Mnemonic Protocol, including one which the same unit had previously activated for an earlier battle round. Note that this is in addition to the specified number of other units who can be selected for this battle round (see Doctrinal Mnemonic Protocol rules section).
4. SANCTIONED HEADHUNTER
This Warlord has been extensively trained and undertaken specific Rites of Consolamentum based on the Mnemonic Engrams assembled from the Red Hunters chapter’s finest marksmen and headhunters. When deployed on their mission of sanction to hunt down the enemies of the Emperor’s Holy Inquisition, no target is safe in the sights of this Red Hunter.
Each time you select a target for a Ranged Weapon with this Warlord you can ignore the Look Out Sir! rule for that attack. I addition, when resolving an attack made with a Ranged weapon by this Warlord, this model ignores all Ballistic Skill modifiers for hitting that target unit if it has the CHARACTER keyword.
5. LIGHTNING-STRIKE MASTER
The Red Hunters chapter utilises many types of Teleportation Archeotech in their deployment of elite Strike Team units. This Warlord has through experience and intense Inquisitorial training become a Master of Teleportation Deepstrike warfare.
At the start of the battle before the players’ first turn begins this Warlord can, if already deployed within a Teleportation Chamber, select up to one friendly RED HUNTERS INFANTRY unit (excluding CENTURION units) also deployed in a Teleportation Chamber. This Warlord and the selected RED HUNTERS INFANTRY unit may deploy out of Reserves during their First Battle Round (in the same unrestricted manner as a Drop-pod Transport) and can be set up anywhere on the battlefield this is more than 9" from any enemy models but must be deployed at least within 3” of one another.
6. ADAPTABLE PARADIGM RESPONSE
Adaptability in the face of the threats from ‘Within, Without, and Beyond’ are critical to the warcraft of the Red Hunters chapter. Utilizing strategic mnemonic-engrams gathered from the Imperium’s finest war-savants this warlord can perform immense shifts in strategic reasoning in the face of changing battlefield conditions and enemy combat paradigms.
Whilst this Warlord is on the battlefield, you can roll one D6 each time an opposing enemy force spends a Command Point to use a Stratagem; on a 5+ this Warlord may gain +1 Command Point to their army’s total number of CPs. Please note that you may only gain +1 Command Point per battle round by successfully using this Warlord Trait.
RED HUNTERS RELICS OF FORTRESS MONTSEGNUR
The armouries of the Red Hunters chapter Fortress Homeworld of Montsegnur, and their extensive Chapter Fleet, are filled with many ancient weapons of rare and powerful design. Much of these designs date back to the hallowed times of Mankind’s Great Crusade, when such technological marvels and inventions were more commonplace. Due to the chapter’s close allegiances with the Holy Ordos of the Imperial Inquisition, the Commanders and Strike Leaders of the chapter can draw upon a variety of powerful artefacts to combat the enemies of the God-Emperor. Be they from ‘Within, Without or Beyond’.
If your army is led by a RED HUNTERS Warlord, you can give them one of the following Relics of Fortress Montsegnur to any RED HUNTERS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. NAMED CHARACTERS AND VEHICLE units cannot be given the following Relics. Note that some Relics are weapons that replace one of the model’s existing weapons. Where this is the case, if you are using point values, you must still pay the cost of the weapon that is being replaced. Write down any Relics your units have on your army roster for your Order of Battle.
1. PROSCRIBED ENGRAMS OF AEONID THIEL
This mnemonic data-log contains within it a doctrinal engram of the complete didactic works of the Ultramarine Aeonid Thiel, those selfsame writings led to his censure during the Great Crusade era. The results of his pre-Heresy studies, which themselves were considered treasonous, outlined the optimal methods by which an Adeptus Astartes could kill any opponent, including fellow battle-brothers of other chapters. Taken from the Ultramarines by obscure methods, the Ordo Astartes supply this proscribed knowledge to Red Hunters commanders in the form of an innocuous targeting reticule augment, to aid in their actions against heretic warbands and renegade astartes chapters when required.
RED HUNTERS CHARACTER model only. When resolving an attack made by a model with this Relic is made against an enemy unit with the ADEPTUS ASTARTES or HERETIC ASTARTES keywords, add +1 to the hit roll and add +1 to the wound roll.
2. NOVA PISTOLS
Based on an ancient pattern of plasma pistol found in the ruins of a long destroyed ‘pre-Strife’ era human colony world, Nova Pistols are used in a brace connected to a singular reactor core. Such a pattern allows for more controlled overcharging of the weapons dual-core plasma reactor, allowing the second pistol to vent excess heat whilst lowering the overall rate of fire. As a consequence, these ‘super-heated’ barrel vents of the Nova Pistols can be used as effective melee weapons by those skilled in their use during close quarters combat.
RED HUNTERS INFANTRY model with a Plasma Pistol only. The relic replaces the models Plasma Pistol, and any other Ranged weapons that the model may be equipped with, with a brace of two Nova Pistols that have the following profile:
Abilities: When the Relic makes a ranged attack using the ‘Overcharged’ profile during the Shooting Phase, and any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer suffers a Mortal Wound at the end of the Shooting Phase. However, the model may choose to overcharge the pistols but reduce the rate of output to Pistol 1 instead of Pistol 2, and ignore the effects of rolling an unmodified 1 if used in an ‘Overcharged’ state. Additionally, if the relic is used in the Fight Phase, the bearer of the weapon gains an additional +1 attack to its Melee profile with this Relic.
A Relic prototype weapon created during the Unification Era of the nascent Imperium. It was developed by Technowrights of the Terrawatt Clan, a polity of Terra with a history stretching back to the Age of Strife. Based on Archeotech that dated back to the Dark Age of Technology, this was an attempt to incorporate enhanced Disintegration science with the initial pre-Phobos ‘Union’ pattern Boltgun. Though it and other such Disintegration weapons would not go into mass production, as the primary manufacture of the Crusade era’s arms would be taken up by the Martian Priesthood, this weapon has delivered swift judgement upon the enemies of mankind for over 10,000 years.
RED HUNTERS INFANTRY model with a Combi-Disintegration Gun only. The relic replaces the models Combi-Disintegration Gun and has the following profile:
4. GENO-MNEMONIC PSYHOOD
Unlike their cousin chapter astartes, the Librarius of the Red Hunters has not studied or development a discipline of its own type in the course of their shrouded activities in the Fortress Anathema. This is an almost separate structure to the chapter’s primary Fortress Monastery Complex on the world of Montsegnur, housing many visiting Inquisitorial representatives with Alpha-Grade levels of psychic ability. This relic was likely developed as an Inquisition psycho-interrogation device to plunder enemy minds of their suppressed knowledge, but has now found greater use by the Red Hunters Librarians for tapping into the Geno-Mnemonic warp practices of another astartes psychic disciplines.
RED HUNTERS model with the LIBRARIAN keyword only. This model retains the ‘Psychic Hood’ ability in the Librarian Datasheet (see Codex: Space Marines). In addition, the bearer also gains the following ability:
Geno-Mnemonic Psyhood: At the start of the battle, before any forces are deployed, the bearer of this relic may exchange up to one of their powers from the Librarius Discipline they are equipped with for up to one power from one of the following chapter astartes Disciplines: Geokinesis Discipline; Indomitus Discipline; Promethean Discipline; Stormspeaking Discipline; Technomancy Discipline; Tempestas Discipline; Sanguinary Discipline; Umbramancy Discipline; or Interromancy Discipline. In all cases when the power is manifested during the RED HUNTERS Psychic Phase, all past <CHAPTER> keywords originally used are replaced with the RED HUNTERS keyword.
5. ENGRAMMATICA KRANOS
Within the chapter, it is the responsibility of the Red Hunters Apothecaries to oversee the maintain and operation of the numerous Mnemonic Chapels throughout the Fortress of Montsegnur Primus. However, when awaking from their Rites of Consolamentum, newly Mnemonically Indoctrinated space marines are greeted by the grim-faced helms of the Red Hunters Chaplains. Whilst observing the technical procedures of the Apothecaries, it is the Chaplains who give these newly conditioned Astartes their further ‘Rites of Awakening and Engrammatic Activation’, to ensure that any redaction of thoughts and implantation of new mnemonic triggers are successful. The Engrammatica Kranos, a Relic skull-faced helmet, dates back to the initial secret founding of the Red Hunters and is worn by select Chaplains when such rites are required away from the Mnemonic Chapels of Montsegnur.
RED HUNTERS CHAPLAIN model only. During the Command Phase the bearer of this Relic may choose to undertake one of the following actions:
• Recite one additional Litany from the Litanies of Battle list (see Codex: Space Marines), even if it was not previously selected for that Chaplain at the start of the battle.
• Select up to one RED HUNTERS CORE or RED HUNTERS CHARACTER unit within 6” and roll a D6. On a 3+ roll, this unit may select one of the following Mnemonic Protocol to be in effect until the start of the next RED HUNTERS Command Phase:
Alpha Protocol; Delta Protocol; Kappa Protocol; Lambda Protocol; Omega Protocol; Omicron Protocol; Sigma Protocol; Theta Protocol; or Zeta Protocol.
Please note that the selected unit may be affected by a Mnemonic Protocol that they may previously had been activated for, and that this activation does not prevent the same unit being affected by the same Mnemonic Protocol in later Battle rounds. However, this selected unit may not benefit from the effects of two different Mnemonic Protocols in the same turn and therefore must choose which protocol is active of the two for this turn.
An astartes power armour helmet of unknown pattern and design, the Precognia-Tactica features a smoothed face-plate covering, interlaced with additional layers of multi-spectral augurs and sensor arrays. Thought to be based on =] REDACTED [= designs found by an ill-fated Inquisition exploration team in the =] REDACTED [= sector, its complex psycho-reactive circuitry uses =] REDACTED [= technologies to provide the bearer unprecedented foreknowledge of encroaching threats.
RED HUNTERS INFANTRY or BIKER model only. Any enemy units that are set up on the battlefield as reinforcements (including Tactical Reserves, Outflank, Death from Above, Teleport Strike, or via similar Stratagems or Relics), or deployed at the start of the battle using Concealed Positions, cannot be set up within 12" of a unit with this Relic. In addition, the bearer of the Relic gains the following aura ability:
Precognia-Tactica (AURA): all RED HUNTERS models within 9” of this Relic’s bearer gain a +1 to their BS value when undertaking any Ranged attacks, and may always hit enemy units on an unmodified 5+ roll when undertaking Overwatch. Please note that those models with a base BS of 2+ always fail on an unmodified to hit roll of 1, no matter the effects this Relic has on their BS value.
RED HUNTERS SPECIAL-ISSUE WARGEAR
Just as they draw upon the relics of the chapters past veteran commanders and strike leaders, the Red Hunters can further rely upon the wealth and skilled artificers of the Holy Ordos of the Inquisition. The Inquisition, through the hoarding of technology, information, and research in various fields of ancient human and xenos artefacts, can supply the battle-brothers of the Red Hunters with potent items of wargear. Such stores of rare weapons and munitions that can be found inside the chapter’s armouries of Montsegnur, are rarely imagined outside of the treasure troves of Terra and Mars.
If your army is led by an RED HUNTERS Warlord, or a Warlord with the INQUISITOR keyword, you can give one of the following Special-Issue Wargear items to a RED HUNTERS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. These are considered to be Chapter Relics for all rules purposes. NAMED CHARACTERS and VEHICLE units cannot be given the following Relics. Please note that some Relics are weapons that replace one of the model’s existing weapons. Where this is the case, if you are using point values, you must still pay the cost of the weapon that is being replaced. Write down any Relics your units have on your army roster for your Order of Battle.
1. ADAMANTINE MANTLE
These flowing cloaks are laced through with threads of braided adamantine. When combined with armour and energy fields, it has been shown time and again that these symbols of office are proof against even the very strongest attacks.
When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.
2. ARTIFICER ARMOUR
Crafted by the finest artificers of the Red Hunters chapter, these ornately detailed suits of armour provide superior protective capabilities that rival even terminator plate. All who set eyes upon the wearer know that an Honoured Champion of the Imperium stands before them.
A model with this Relic has a Save characteristic of 2+ and a 5+ Invulnerable Save.
3. WRIT OF QUARRY
On occasions when the Inquisition and its’ variously specialized Ordos require its agents have greater license to hunt down the myriad of the God-Emperor’s enemies, they will issue such agents with a ‘Writ of Quarry’. These exquisite data-keys are stamped by Inquisitorial special condition ident-codes, providing their bearers with enhanced authority for hunting that authorizing Inquisitor’s Ordo Quarry.
A model with this Relic gains one, and only one, of the following Inquisition Ordo Quarry keywords: ORDO MALLEUS, ORDO HERETICUS, ORDO XENOS, ORDO MINORIS. This item then provides the user with the ‘Inquisitorial Indoctrination’ bonus to re-roll all hit rolls of 1 or wound rolls of 1 made against that specific Ordo Quarry type in the Shooting or Fight Phases (see Inquisitorial Indoctrination). The effect of this Writ of Quarry remains active even though the bearer of the relic is not within 6” of a model with the ORDO INQUISITOR keyword. However, should the model be within 6” of an INQUISITOR model with an ORDO keyword that matches the bearers own Writ of Quarry, then that model may re-roll any failed to hit or to wound roll against enemy units bearing that matching Ordo Quarry type without the need of the ‘To the Exclusion of All Else’ or ‘At Your Command Inquisitor’ stratagems.
4. DIGITAL WEAPONS
Digital weapons are concealed lasers fitted into finger rings, bionic implants or the knuckles of a power-armoured gauntlet. Short-ranged and powerful, they are typically triggered in the midst of melee in order to blast the enemy point-blank from an unexpected angle when a weakness in their guard is spotted.
When a model with this Relic fights, it can make 1 additional attack in the Fight Phase using the Close Combat Weapon profile (see Warhammer 40,000 Core Book). When resolving that attack, if a hit is scored the target suffers 1 Mortal Wound and the attack sequence ends.
5. ARTIFICER-WROUGHT BOLT CACHE
The use of specialized bolt rounds is common amongst the Strike Teams and larger Strike Force formations of the Red Hunters chapter astartes. Usually these are supplied as limited caches for a single type of any particular bolt round. However, certain veterans are selected, by nature of their skills, mission parameters, or mnemonic doctrines, to carry multiple bolt ammunition caches as part of their wargear to ensure the success of the operations they undertake.
RED HUNTERS model equipped with at least one BOLT weapon. At the start of the battle, select up to one BOLT weapon which the bearer is equipped with. Each time the bearer of the Relic is chosen to attack with that BOLT weapon during the Shooting Phase, they may choose one and only one of the following Bolt Caches to use that turn instead: Vengeance Bolt, Kraken Bolt, Hellfire Bolt, Dragonfire Bolt, Banestrike Bolt
Once that attack has been resolved the model equipped with this Relic may no longer select the same Bolt Cache type for future Ranged attacks made with that selected weapon for the remainder of the battle.
6. IMPERATOR PATTERN BOLTGUN
This rare complex pattern of boltgun was developed for greater tactical versatility during the later stages of the Great Crusade Era before the outbreak of the Horus Heresy. However, production was halted in favour of mass produced less-complex designs at the start of the Heresy in response to the massed astartes conflict. The Inquisition has hoarded rare examples of the Imperator Boltgun since the Ordo Machinum rediscovered this lost pattern, though the manufacture of such weapons can only be undertaken by the Inquisitions most skill artificers. Such weapons are often gifted to key veterans of the Red Hunters chapter for operations requiring unexpected adaptation if that missions’ parameters evolve.
RED HUNTERS INFANTRY model equipped with a Boltgun, Bolt Rifle, Special Issue Boltgun, Marksman Bolt Carbine, Oculus Bolt Carbine, Stalker Pattern Boltgun, Instigator Bolt Carbine, Master-Crafted Auto Bolt Rifle, Master-Crafted Boltgun, Master-Crafted Instigator Bolt Carbine, Master-Crafted Oculus Bolt Carbine, or Master-Crafted Stalker Bolt Rifle only. The Weapon replaces the models Boltgun, Bolt Rifle, Special Issue Boltgun, Marksman Bolt Carbine, Oculus Bolt Carbine, Stalker Pattern Boltgun, Instigator Bolt Carbine, Master-Crafted Auto Bolt Rifle, Master- Crafted Boltgun, Master-Crafted Instigator Bolt Carbine, Master-Crafted Oculus Bolt Carbine, or Master-Crafted Stalker Bolt Rifle and instead uses the following profile and abilities:
Abilities: Whilst the bearer of this Relic remains stationary during its Movement Phase the Strength, AP and Damage characteristics of the weapon are increased by 1 and the range by 6” but the Type is changed to Heavy 1 (i.e., 36” | Heavy 1 | 6 | -3 | 3). However, should the bearer of the weapon Advance during the Movement Phase, the weapon’s range is reduced by 6” and its Strength, AP and Damage are reduced by 1 but the Type is changed to Assault 3 (i.e., 24” | Assault 3 | 4 | -1 | 1).
7. MASTER-CRAFTED WEAPON
Within the armouries of each Space Marine Chapter, the finest artificers seek to fashion weapons of ornate magnificence and utter lethality. Those forged upon Montsegnur with the aid of the Inquisitions artificers are examples of the weapon-smith’s art, be they potent firearms or gilt-chased blades.
When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘Master-Crafted’). Add 1 to the Damage Characteristic of that weapon. That weapon is considered to be a Chapter Relic.
8. ORDO SACRISTAN BOLT PISTOL
Such Sacristan bolt pistols are thought to be the basis on which the Adepta Sororitas based their own holy bolt weapons at their founding after the Age of Apostasy and the Reign of Blood. These bolt sidearms are produced exclusively by the Ordo Sacristan Artificers of the Holy Inquisition, and each example is a masterpiece of the gunsmith arts. Bearing the Holy “I” marking of the Inquisition itself, the machine spirits contained therein hunger to vent their righteous fury upon the quarry of its creator, even whilst in the hands of the Inquisition’s favoured agents.
RED HUNTERS INFANTRY or BIKER model equipped with a Bolt Pistol, Heavy Bolt Pistol, Special Issue Bolt Pistol, or Absolvor Bolt Pistol only. This Relic replaces the Bolt Pistol, Heavy Bolt Pistol, Special Issue Bolt Pistol, or Absolvor Bolt Pistol with which the bearer was equipped, and has the following profile:
Abilities: At the start of the battle before deployment the bearer of this Relic may select one of the following Ordo Quarry keywords: ORDO MALLEUS, ORDO HERETICUS, ORDO XENOS, ORDO MINORIS. When the bearer of this relic targets an enemy model in the Shooting Phase, or when undertaking Overwatch, that has the matching Ordo Quarry keywords that the Relic is marked with, then the bearer of the Relic may add an additional +1 to the to hit and to wound roll against that target unit.
Edited by MECHFACE, 23 August 2021 - 08:22 AM.