Came up with what appears to be my default GK list. There is some consideration to run this list in the tournament. Thoughts?
Came up with what appears to be my default GK list. There is some consideration to run this list in the tournament. Thoughts?
Cant really go wrong with 3 dreadknights.
As for my opinion I think 20 interceptors is a bit too much. I would look at just taking 15 and using 2 five man squads to push objectices and 1 squad for counter punch.
As for the Terminators i would look to drop them and take 2 five strikes squad and then maybe a 5 man paladin squad.
With the left over pts you should be able to get your dreadknights fitted witb better cc weapons.
I have found the grey knight secondaries to be very situational and in most situations traps. I would look to build around the book secondaries when coming up with a list.
I have played about 15 games with the new dex and have played agianst admech, new orks, drukari, guard, spac wolves, dark angels, and ultra marines. We have some really solid builds and i dont really feel like you will have trouble winning games with your current list i just would suggest some those tweaks.
Do you think so? I had my first game with mostly PAGK units and I have to say, I really don't like the feel of them - they die far too quick. Plus I only have 30 strikes/purifiers/interceptors, so I can't add more PAGK to the list. I found terminators survive, which is what I want, but perhaps I'm too used to playing terminators/paladin bombs from 8th edition. Do you rely on DS often?
Dreadknights are also modelled like that, but I'll see if I can find 15 pts so I can find a sword on eBay and glue that instead of the double fists. Fully agree with the grey knight secondaries - however I found a way to reliably score both teleport assault and GOI. However as I haven't touched my Grey Knights in a bit, I kept forgetting to get that secondary, like today's game demonstrated. Purifying Ritual is something that I feel can be scored easily, but with my playstyle in mind, it might score Teleport Assault more easily than the alternative.
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