So as Neuro's are different enough from Zoans to have their own place in lists without Zoans, and as we have a relatively new edition, how are you using your Neuros?
One popular use I see is as a HQ in a Kronos detachment with Symbiostorm, casting it on an exocrine. Symbio gives an extra hit on a 6+, the exo gets +1 to hit if it stays still, so it gets extra hits on a 5+. from 12 shots, you're expecting 4 5+'s, in your 8 hits, so really looking at 12 hits/100% accuracy. Those 12 hits will then likely annihilate whatever they hit.
Otherwise, the Neuro is my first choice HQ in smaller games where I'm not using my tyrant. It can kick out 2 powers per turn, which are usually smite and catalyst. Resonance barb seems a great choice on this at first for the +! to cast, however the second part of the barb allows you to manifest another power. As the Neuro only has 2 powers, it doesnt have a 3rd for the barb to take effect, so I prefer the barb on tyrants.
In my crusade campaign I've been running it as Jormungandr, which is pretty much a waste, I see much more benefit as Kraken for super advances, or Leviathan, for the 6+++ on everything without needing catalyst.
Comments on the Neuro from the previous thread:
I prefer to run mine as Neurothropes for the following reasons:
- They’re durable with a 3++ and character protection.
- They’re cheap synapse beacons.
- Reliably cast powers with re roll 1’s.
- Can cast two psychic powers.
- Heals wounds via smite.
- Point for point more efficient than zoan’s.
- Second cheapest HQ to help fill out detachments.