Thanks to everyone who followed this blog, i just got back from Leicester GT, had a great time, caught up with some old friends and made some new ones.
It was great seeing people search me out to take a look at the grot tank, its safe to say not many people take themed lists to GTs, but ive always ben a bit... diferent.
having never playtested i missed alot of rules, forgot a few things, but made good progress over the weekend.
I played 5 very different lists with my grots
Game one: Imperial knights
2 helverin
9 warlgaive
3 moirax
Tough match up, but all my shooting had my opponent worried, i messed up with the scenery rules early on, so couldnt fire everything T1, what i did fire failed to do anything but wound myself. Infact throughout this game i did more damage to my own stuff than my opponent.
My close combat units tore up a knight each and i was able to fell a third before i was tabled T3, the shooting from his army was immense.
big loss
Game Two: Salamanders
Terminator captain
Terminator chaplain
4 x 5 tactical marines
3 centurions
dreadnought
5 TH/SS terminators
Lr redeemer
2 predators
2 razorbacks
Great game vs great opponent. the deployment zones meant his redeemer was in my line of fire early, he popped smoke which really hurt my shooting (4s is hard enough), was able to put 9 wounds on and coule finish it turn two, my wartrike charged the termy captain and ook him out in single cmbat before wiping out the centurions after they interupted to kill my killa kans..
Was able to get serious borad control in this game and the mek guns were really on fire smashing his vehciles up.
solid win
Game Three: Adeptus Sororitas
Morvenn Vahl
Palatine
5 sisters
2 crusaders
4 dominions
5 seraphim
2 x 5 retributors 4MM
rhino
Repentia superior
Celestine
2 x 8 sacresancts
3 x 8 repentia
2 x 5 zephyrim
Really tough game, felt like a no win from the start, the placement of objectives was right next to big terrain pieces, opponent hid his army behind, inc bodyagurd units and put characters on objectives to shoot and raise banners. But i could not target them back, not could i see the bodyguard units to shoot them.
I charged into characters but didnt mange to kill them, the sisters combat unit are bent as heck, one 100ish pt unit of repentia doing nearly 40 hits at -4ap on the charge., so couldnt get close without losing those units.
Big loss
Game 4: Blood angels
Chaplain
chapter master
priest
2 x 5 assault intercessors
5 infiltrators
5 bladeguard
5 sanguinary guard
5 sanguinary guard
5 vanguard TH/SS
5 vanguard SS
3 outriders
3 suppressors
awesome game, opponent was a lot of fun, he made an early surge, which i was able to absorb with casualties to the grot tanks, the grot mega tank and mek guns were amazing in this game.
the mega tank was star of the show, but did kill himself turn 4 from kmb shots.
killa kans and the wartrike did really well, but with so many storm shields it was a tight few turns. Without obsec he was able to take the central objective, so took an early lead points wise. despite almost wiping his army, i couldnt pull enough points back.
Makari did charge to kill the remaining intercessor in turn 4
minor loss, but awesome game
Game five: Tyranids
Swarmlord
Prime
15 genestealers
16 genestealers
20 termaguants
3 x 3 tyranid warriors
6 hive guard
6 hive guard
3 x lictor
Maleceptor
2 x 3 ravenors
tough match up, with corner to corner set up, he was able to hide the hive guard in cover, and could fire at will against me. I was able to handle the rest of his army, but we was picking up a unit or two very turn with those things. He really created the whole army to work around them. But given the deployment, i knew it would be a no-win from the start, as i couldnt get to those units
Big loss
end result 1/0/4, not great, but considering its a themed army with little no practice i cant be too unhappy with results.
looking at two games that i didnt enjoy as much.
Game three, building an army around a bent bodyguard/scenery rules combo seems pretty crappy, which is weird becuase my opponent was a really nice guy. i realise not everyone sees gaming the way i do, but ive never liked it when people overly abuse wonky rules like this. Your not going to make many friends. (granted its a GT, everyone wanted to win).
Sadly it wasnt actually a game, there was no back and forth, i couldnt do anything.
Game 5, again great guy, but i had no answer to those hive guard, and they are so tough, 36 S8 -2 D3 shots per turn from thier hiding place.
learning points:
I kept forgetting rules, still not entirely sure how blast rule works.
I may have to make minor tweeks to face lists like those above, perhaps some squig chukkas or aircraft
grot shooting is immense when it works, but can fail badly at the wrong times.
I gave away 15 bring it down points every game
I struggled with secondaries, but made good use of engagae on all fronts averaging 8-9 points per game
Edited by greatcrusade08, 05 December 2021 - 08:23 PM.