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bumpy road to Leicester GT


greatcrusade08

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Hi guys

 

I've been converting up SM, IG and ork armies, my firends have decied out of the Ig and ork armies i could finish by Dec, i should take orks.

For the uninitiated, its a full grot tank list with some grot infantry.

 

Since i have 2 months to get this done, i wanted to document my progress, i wil have to cut some corners, but this is my Blog.

 

progress so far

 

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a mix of plasticard and junk made vehicles, all wip, need to orkify them a bit more.

 

 

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I've got to love the "please recycle me" tank. It's just perfect for Ork or Gretchin constructs. It looks rticky to make that many unique tanks but you're doing a good job creating different silhouettes for each vehicle.

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I've got to love the "please recycle me" tank. It's just perfect for Ork or Gretchin constructs. It looks rticky to make that many unique tanks but you're doing a good job creating different silhouettes for each vehicle.

 

thanks, ive still got another 20 odd to do, so i suspect some doubles will sneek in. its the tracks/wheels thats the issue, doesnt leave me a lot of different builds

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Nice to see the 2nd edition Gretchin. I keep meaning to dig out mine, if i can even find them!

 

The old Red Gobbo complete with goblin green base and flock is pure nostalgia too :)

 

The tanks are great - clearly some deep digging in old bits boxes for some of those bits.

+1 to keeping "please recycle me" in some form on that tank - its so Orky!

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So i had planned to have the assembly part of this project done by the end of October, well with two weeks to spare i have finished a 2k grot list

gives me 50% more time for painting.

 

uJJU892.jpegDctrhSK.jpegLmyfxTi.jpegSsK4N9M.jpeg

 

I have some background forming for this army too.

 

After the defeat of Armageddon, the space hulk "world Killa" suffered damage and a smaller hulk split off. 

This smaller hulk later named "Makari's revenge" was originally the staging area for a tribe of deathskulls ork's who were all but wiped out during the battle. leaving thier grot servants to fend for themselves on a lost and wandering hulk.

during the great battle Ghazgul's faithful grot servant, Makari was mortally wounded and replaced without the great ork knowing. However in this instance the wounded Makari (Makari the XXI) didnt actually die, he was taken away by gretchin orderlies during the retreat and took refuge on the departing smaller hulk.

Shortly after the batlle Makari's revenge entered the warp, aboard was a great number of gretchin and a small number of ork mekbois.

With so few orks remaining, they became desperate to keep the legion of grot workers in check and make urgent repairs to the hulk. This resulted in more authoritarian measures, beatings, corporal punishment and summary executions became commonplace.

a few brave gretchin began to appear, they would stand up to the orks and quickly dissapear as food for squigs.

One gretchin named Grotsef, originally an orderly to a painboy, showed cunning in his resistance to the ork overlords. Creating secret groups among the working grots, squig and shroom farmers, grot oilers and repair bois. The grot workers party was formed.

Seeing new ork husks starting to grow in the spore farms in the underhulk, Grotsef knew time was limited and was forced to show his hand before he was truelly ready.

During one gathering of the mekbois Grotsef gave the signal and the grotliteriate threw themselves at the orks. in a night of blood and death many gretchin were slain, but all orks were killed or flushed into space by the angry gretchin.

Grotsef was quickly placed as leader of the hulk by his unionz of working parties. His first order was to cleanse the spore farms of ork husks. Never again would the orks rule over gretchin kind.

 

Over time the working grots grew unhappy, grotsef and his closest allies became just as authoritarian as the orks they overthrew. Grotsef seeing potential enemies among his own people began to "dissapear" the most vocal amongst them. But knew a better strategy was needed.

He had his own space hulk, a legion of grots and enough scrap and deathskull stolen loot to do almost anything.

But Grotsef had two other things, a thirst for power and the now recovered spiritual leader in Makari XXI.

Makari had spoke of the honour of fighting in the great waaagh and believed the grots should return to the fight, other grots thought Makari should lead them, but he had no talent or desire to be boss.

 

Grotsef knew a distraction would be just what he needed to solidify his power on the hulk, allying with Makari he pledged to bring the might of the grots into the great waaagh, work would start immediately, turning the loot and speed freaks scrap into a tank detachment worthy of mork, utilising teleportas and kustom mega blastas they would advance grot kind, establish thier own star systems and more importantly never bow to orks again.

 

Grotsef adopted many names in the early days of his crusade, he is known by grots and enemies alike as boss nob Kommisar Grotsef Stallin'

 

welcome to the Revolooshun.

 

 

 

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  • 3 weeks later...
  • 2 weeks later...

Hi guys

just over two weeks left to go.

All tanks are now basecoated and washed, with just two units of mek guns left to do.

I have switched the old 2nd ed grots for newer ones and hope to have them all painted by the end of next week.

 

the biggest issue i face is i have never played with this army yet, i hope to get one or two practice games in. So far its all theory crafting.

with gretchin units not able to use clan kulturs. i switched to Goffs to make the wartrike a beatstick and get more use from makari/morale.

 

Heres my list currently

 

Patrol detachment 0CP (Orks) [36PL, 575pts, 12CP]

 

Clan Kultur: Goffs

 

+HQ+

Defkilla wartrike [6PL, 120pts]

-Proper killy, Warlord

 

+Troops+

Gretchin [2PL, 50pts]

-10 x gretchin: 10 x grot blaster.

Gretchin [2PL, 50pts]

-10 x gretchin: 10 x grot blaster.

 

+Fast attack+

Grot mega tank [10PL, 160pts]

-3 kustom mega blasta.

-2 x 2 kustom mega blasta.

Grot tanks [16PL, 195pts]

-4 grot tank: 4 big shoota

-kommanda: 2 x Rokkit Launcha.

 

Spearhead detachment -3CP (Orks) [94PL, 1415pts, -4CP]

 

Clan Kultur: Goffs

 

+Strategems+

Specialist detachment [-1CP]: Dread waaagh

 

+HQ+

Makari [3PL, 55pts]

 

+Troops+

Gretchin [2PL, 50pts]

-10 x gretchin: 10 x grot blaster.

Gretchin [2PL, 50pts]

-10 x gretchin: 10 x grot blaster.

 

+Fast attack+

Grot tanks [16PL, 195pts]

-4 grot tank: 4 big shoota

-kommanda: 2 x Rokkit Launcha.

Grot tanks [16PL, 195pts]

-4 grot tank: 4 big shoota

-kommanda: 2 x Rokkit Launcha.

 

+Heavy Support+

Killa Kans [14PL, 225pts]

-5 Killa Kans: 5 x Kan klaw, 5 x Skorcha

Killa Kans [7PL, 120pts].

-3 Killa Kans: 3 Kan klaw, 3 x Big shoota.

Killa Kans [7PL, 120pts].

-3 Killa Kans: 3 Kan klaw, 3 x Big shoota.

 

Mek Gunz [9PL, 135pts]

-3 Mek Gunz: 3 Kustom Mega Kannon

Mek Gunz [9PL, 135pts]

-3 Mek Gunz: 3 Kustom Mega Kannon

Mek Gunz [9PL, 135pts]

-3 Mek Gunz: 3 Kustom Mega Kannon

 

 

The dread waaagh lets me use more strategems (there arent many for grots).

essentially the 5 killa kans with skorchas will be thrown in the teleporta pre game, come on turn two which will stack with the speedwaagh from the warboss, to get 5d6 skorcha shots at -2ap, and use the dreadwaagh strategem to shoot again.

This will put a nice dent in something chunky.

Ill then use ramming speed to get a 3D6 charge on the 9" for a large number of high strength cc attacks and D3 mortal impact hits.

 

its a massive CP dump, (6 of my starting 8), hopefully my warlord who was hidden until then will charge the same turn and chew something large.

I can always use the last 2CP to get extra attacks from his combat if needed.

 

ramshackle laughs at things like heavy bolters, autocannons, but i need to focus fire on high strength multi wound weapons early, otherwise ill have nothing left turn 2. I could potentially trigger speedwaagh turn one to still get the -ap benefit turn 2 for my teleporta shenanigans if i need to.

 

C+C always welcome

 

edit: Ive just realised if i swap the mega tank into the spearhead (dread waagh) detachment, i can use the kustom ammo strat to shoot twice with him in turn 1.

Edited by greatcrusade08
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  • 2 weeks later...

Sorry to say bud, you can't run any Specialist Detachments in events using the GT2021 pack - it's a core part of the rules.

 

As for Makari, are you running him purely for the Leadership buff? If yes, I assume he's babysitting the Mek Gunz?

 

Kanz are great, Grot tanks are decent fire power and Mek Gunz are good... although you're going to really suffer on morale when one dies.

 

What secondaries are you playing towards?

 

Edit: Since time is of the essence with list cut off being Sunday I'll throw out some quick suggestions. Ignore entirely if this is purely a themed army, but if you want to squeeze what efficiency you can out of the list:

 

 

- 4 Units of Grot is a lot. They don't have ObSec, so 4 units is probably too much. I'd probably go with the minimum and sit them on Objectives behind cover.

- Love the weapon distribution in general. Cheap Weapons on the Frontlines and Anti-Tank at the back - makes your opponent have some rough choices to make. However only 1 Rokkit per Grot Tank squad seems light to me. I personally would go as many Rokkits as possible (Or Kustom Mega-Blastx1as!). This leaves you lighter on Small Arm fire, but 3-6 shots per gun won't do all that much for you anyway.

- Love Killa Kanz. They're your main board presence though, so I'd bulk them up if possible

- Kustom Mega Blaster Tank is a 10/10 choice.

- Goff Wartrike is nice, I'd definitely pick Brutal But Kunnin as the WL trait though. AFAIK the extra attacks you generate through the Goff Warlord Trait count towards the extra attacks you make when you go to the second attempt at damage.

 

Without changing too much due to the time constraints, rough spitballing:

 

 

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Goffs, Patrol & Spearhead. 9CP. 1995pts

 

Wartrike, WL (Brutal but Kunnin) 120pts

 

10 Grotz 50pts

 

Grot Mega Tank, 7 KMB's 160pts

5 Grot Tanks, 4 Rokkits, 1 Big Shoota 215pts

 

Makari 55 pts

 

5 Grot Tanks, 3 Rokkits, 2 Big Shoota 205pts

5 Grot Tanks, 3 Rokkits, 2 Big Shoota 205pts

 

5 Killa Kanz, Scorchas 225pts

5 Killa Kanz, Big Shootas 200pts

5 Killa Kanz, Big Shootas 200pts

 

3 Mek Gunz, KMK 135pts

3 Mek Gunz, KMK 135pts

2 Mek Gunz, KMK 90pts

 

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Like I said, if the main aim is full themed then feel free to disregard this all! I'll be at the Leicester GT myself, I'll keep an eye out for you!

Edited by dreadmad
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Sorry to say bud, you can't run any Specialist Detachments in events using the GT2021 pack - it's a core part of the rules.

Balls, i didnt realise this, i have submitted already, should i just edit it out you think?

Also means strat for shooting twice cant be used right? shame it was a good one

 

the issue i have is lack of models right now, after this event, im definately going to tinker and add more models. This advice looks like it could be invaluable, thank you.

I also want another mega tank, pure value.

The 40 grots are in, incase i need a cheap screen early on.

 

Ill definately look forward to seeing you at the event. ill have a very edgy yet funny grot themed T-shirt on

 

Edit Does Makaris Ld boost work on mek guns too?

Edited by greatcrusade08
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Sorry to say bud, you can't run any Specialist Detachments in events using the GT2021 pack - it's a core part of the rules.

Balls, i didnt realise this, i have submitted already, should i just edit it out you think?

Also means strat for shooting twice cant be used right? shame it was a good one

 

If you're struggling for time that's probably going to be your best bet. Definitely a kick in the teeth to find out so close to the event!

 

You're right, no double shoot I'm afraid.

 

 

 

Edit Does Makaris Ld boost work on mek guns too?

 

 

Absolutely, and probably the best use for him in this list IMO (as the Kanz have LD 6 and the Grot Tanks have LD7). The Gretchin are going to die in groves, so an extra love tap to their LD won't do much at all unfortunately. It means if you lose 1 gun, you go from a 50/50% chance to fail a LD test to a ~17% chance to fail it.

 

I do like the premise, I'm a big fan of Skew lists where you invalidate a large chunk of your opponents damage (everything being T5+ with a 3+ save definitely helps here!)

 

Looking forward to the final paint update, and seeing how you get on!

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Ive edited out the detachment, thanks for the assist, saved a weird conversation during list checking.

all grots are painted and based and im just working on some bases for the kan conversions. pics coming soon

 

 

 

I do like the premise, I'm a big fan of Skew lists where you invalidate a large chunk of your opponents damage (everything being T5+ with a 3+ save definitely helps here!)

Ramshackle got alot better too, and everything has it, armies with lots of medium strength D2 weapons like heavy bolters and autocannons are going to struggle.

Edited by greatcrusade08
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So its been quite the 10 weeks, it wasnt a smart target to have the army fully completed, but by aiming for basecoated. washed and based it was doable.

The tournament is this saturday, and still have a few bits to finish. but here is the progress thus far:

 

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Bases are for the killa kan conversions and for little old grotsef Stallin' and his tank the "Revolooshun"

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Thanks to everyone who followed this blog, i just got back from Leicester GT, had a great time, caught up with some old friends and made some new ones.

It was great seeing people search me out to take a look at the grot tank, its safe to say not many people take themed lists to GTs, but ive always ben a bit... diferent.

 

having never playtested i missed alot of rules, forgot a few things, but made good progress over the weekend.

 

I played 5 very different lists with my grots

Game one: Imperial knights

2 helverin

9 warlgaive

3 moirax

 

Tough match up, but all my shooting had my opponent worried, i messed up with the scenery rules early on, so couldnt fire everything T1, what i did fire failed to do anything but wound myself. Infact throughout this game i did more damage to my own stuff than my opponent.

My close combat units tore up a knight each and i was able to fell a third before i was tabled T3, the shooting from his army was immense.

big loss

 

Game Two: Salamanders

Terminator captain

Terminator chaplain

4 x 5 tactical marines

3 centurions

dreadnought

5 TH/SS terminators

Lr redeemer

2 predators

2 razorbacks

 

Great game vs great opponent. the deployment zones meant his redeemer was in my line of fire early, he popped smoke which really hurt my shooting (4s is hard enough), was able to put 9 wounds on and coule finish it turn two, my wartrike charged the termy captain and ook him out in single cmbat before wiping out the centurions after they interupted to kill my killa kans..

Was able to get serious borad control in this game and the mek guns were really on fire smashing his vehciles up.

solid win

 

Game Three: Adeptus Sororitas

Morvenn Vahl

Palatine

5 sisters

2 crusaders

4 dominions

5 seraphim

2 x 5 retributors 4MM

rhino

Repentia superior

Celestine

2 x 8 sacresancts

3 x 8 repentia

2 x 5 zephyrim

 

Really tough game, felt like a no win from the start, the placement of objectives was right next to big terrain pieces, opponent hid his army behind, inc bodyagurd units and put characters on objectives to shoot and raise banners. But i could not target them back, not could i see the bodyguard units to shoot them.

I charged into characters but didnt mange to kill them, the sisters combat unit are bent as heck, one 100ish pt unit of repentia doing nearly 40 hits at -4ap on the charge., so couldnt get close without losing those units.

Big loss

 

Game 4: Blood angels

Chaplain

chapter master

priest

2 x 5 assault intercessors

5 infiltrators

5 bladeguard

5 sanguinary guard

5 sanguinary guard

5 vanguard TH/SS

5 vanguard SS

3 outriders

3 suppressors

 

awesome game, opponent was a lot of fun, he made an early surge, which i was able to absorb with casualties to the grot tanks, the grot mega tank and mek guns were amazing in this game.

the mega tank was star of the show, but did kill himself turn 4 from kmb shots.

killa kans and the wartrike did really well, but with so many storm shields it was a tight few turns. Without obsec he was able to take the central objective, so took an early lead points wise. despite almost wiping his army, i couldnt pull enough points back.

Makari did charge to kill the remaining intercessor in turn 4

minor loss, but awesome game

 

Game five: Tyranids

Swarmlord

Prime

15 genestealers

16 genestealers

20 termaguants

3 x 3 tyranid warriors

6 hive guard

6 hive guard

3 x lictor

Maleceptor

2 x 3 ravenors

 

tough match up, with corner to corner set up, he was able to hide the hive guard in cover, and could fire at will against me. I was able to handle the rest of his army, but we was picking up a unit or two very turn with those things. He really created the whole army to work around them. But given the deployment, i knew it would be a no-win from the start, as i couldnt get to those units

Big loss

 

end result 1/0/4, not great, but considering its a themed army with little no practice i cant be too unhappy with results.

 

looking at two games that i didnt enjoy as much.

Game three, building an army around a bent bodyguard/scenery rules combo seems pretty crappy, which is weird becuase my opponent was a really nice guy. i realise not everyone sees gaming the way i do, but ive never liked it when people overly abuse wonky rules like this. Your not going to make many friends. (granted its  a GT, everyone wanted to win).

Sadly it wasnt actually a game, there was no back and forth, i couldnt do anything.

Game 5, again great guy, but i had no answer to those hive guard, and they are so tough, 36 S8 -2 D3 shots per turn from thier hiding place. 

 

learning points:

I kept forgetting rules, still not entirely sure how blast rule works.

I may have to make minor tweeks to face lists like those above, perhaps some squig chukkas or aircraft

grot shooting is immense when it works, but can fail badly at the wrong times.

I gave away 15 bring it down points every game

I struggled with secondaries, but made good use of engagae on all fronts averaging 8-9 points per game

Edited by greatcrusade08
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