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Future Liber projects - Third poll: Factions

Liber Astartes Homebrewn Project

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Poll: Third poll - factions (35 member(s) have cast votes)

Major factions - which one shall be the main players?

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Sub-factions - which one shall we focus on?

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Reusing already established factions?

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#76
Kelborn

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Not really an arbiter but rather a neutral voice, pal. ;) And I don't take credit for creating this WIP project. I'm just one gear amongst many.

 

I agree with you that we're still in a poll phase to clarify the foundations of this new project (and another is already incoming). Yet, nothing's wrong against throwing in some ideas and have a bit of a brainstorm, eh. ;)

 

 

But to make things clear:

 

NOTHING IS WRITTEN IN STONE - YET

 

 

AND

 

 

OVERTHEMING IS NOT ALWAYS THE BEST WAY TO GO WITH

(except you want something goofy)

[says the guy who created a Predator themed Legion for an AU] 


Lost Legion, the Predators                                                     Liber Astartes Swap Challenge 2019   

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Let us avoid it, alright?


#77
Beren

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Additionally, Bjorn, I think you underestimate just how backstabby internecine conflict in Necron tombs can be. We don't need a rival dynasty to introduce intrigue and character conflict, the lesser nobles are quite capable of doing that all by themselves with no outside help. We're a contentious people, us Necrontyr tongue.png


Especially in the recent novels. Severed and Twice Dead King: Ruin all have plenty of internecine Necrontyr conflicts, from political scheming all the way to outright assassination attempts.

Edited by Beren, 18 October 2021 - 07:33 PM.

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#78
Gamiel

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 @Gamiel, would those underlings be other Necron Lords, Crypteks, a mix of both?

I'm just throwing around ideas and suggestions but I think that I would have it as both. And as originally suggested would there not be backstabbing (unless people want to) as much as an unwillingness to chare forces, making each Necron over-underling only having a portion of all the available force thereby making it harder for the Necrons to amass larger forces for things, making kill teams the most common way to send out forces

 

We are still voting on the factions, and I already see names, and necron politics.

Just suggestions on necron politics to justify the lack of larger forces, and the names are just place holders. 

 

Some people might have different ideas.

I am more interested on the Imperial side of things, but this behavior might discourage others from posting if they feel excluded.

If you have any just throw them out so others can see them and come with suggestions/comments.


Edited by Gamiel, 18 October 2021 - 07:40 PM.

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#79
TechCaptain

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Necrons do seem to be the favored Xenos with Chaos being the runner up currently. For Imperials it seems to be Astartes and Militarum leading. The current Discussion is awesome for designing a scenario in my opinion. And is giving me some ideas for my still in development subsector that I have been on and off working on.
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With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon. Bloodmoon Hunters on 40k Homebrew Wiki and 40k Theories Youtube Channel. “Here’s to you, Nicola and Bart, Rest forever here in our hearts, The last and final moment is yours,That agony is your triumph.” MGSV

#80
Doctor Perils

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"Pushing their agenda" is a bit harsh here, mate. People are getting excited by their own ideas and/or the ideas of others.

Besides, if a project is to succeed, someone will have to don the mantle of the arbiter and have a final say on things, otherwise we'll never end up with a finished product.

Dont think it is.
We are still voting on the factions, and I already see names, and necron politics.
Some people might have different ideas.
I am more interested on the Imperial side of things, but this behavior might discourage others from posting if they feel excluded.

Create a thread for both initial factions so people can discuss all the ideas, and then choose one.

I assume Kelborn, since he created the event, is the arbiter.

 

edit: replace agenda by ideas, If it sounds less harsh.

 

With that wording I can get behind the idea of voting on themes - had you got any other ideas you'd like to put forward, especially for Imperial forces?


sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#81
Sete

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"Pushing their agenda" is a bit harsh here, mate. People are getting excited by their own ideas and/or the ideas of others.

Besides, if a project is to succeed, someone will have to don the mantle of the arbiter and have a final say on things, otherwise we'll never end up with a finished product.

Dont think it is.
We are still voting on the factions, and I already see names, and necron politics.
Some people might have different ideas.
I am more interested on the Imperial side of things, but this behavior might discourage others from posting if they feel excluded.

Create a thread for both initial factions so people can discuss all the ideas, and then choose one.

I assume Kelborn, since he created the event, is the arbiter.

 

edit: replace agenda by ideas, If it sounds less harsh.

 

With that wording I can get behind the idea of voting on themes - had you got any other ideas you'd like to put forward, especially for Imperial forces?

 

Really depends on what we are looking for.

I like the day of the dead imperial cult idea and how it can relate to the necrons, but what type of world are we aiming for? 

Agri world? Since they are ruled by the administorium, they might overlook a corruption of the imperial cult?

Feral? Feudal?Hive?

 

A recent colony?


Edited by Sete, 18 October 2021 - 09:16 PM.

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#82
Gamiel

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Maybe a hive world (or with proto-hives) where day of the dead cultiest can be found in the outback and/or in the underhive - also just becouse it's a hive world don't mean there are enviorments outside of the hives, Armagedon was mostly covered in jungels outside of the hive areas - actually any kind of would should be able to have day of the dead cultiest in the outback areas. 


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#83
Beren

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I will say, I like the idea of a hiveworld where the lower levels sometimes border on the mysterious labyrinth beneath. Trespass into these depths may be technically forbidden, but that doesn't stop tech-traders, insurgents and gangers from frequenting it and odd aretefacts making their way to the surface. Plus of course, the Ad Mech has probably mounted many expeditions. None of those that went deep ever returned, except perhaps the last one, whose return has been an occasion of celebration among the local tech-priests...


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#84
TechCaptain

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Interesting idea, I am somewhat reusing. In one of my stories of my subsector was a Choas cult that originally formed from worshiping a Necron Lord infected with a Flayer Virus. They were one of the major insurrection forces on a Hive World.

Edit: Maybe the one that started in my subsector is an offshoot hehe.

Edited by TechCaptain, 18 October 2021 - 11:20 PM.

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Bloodmoon Hunters Armorial mini
With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon. Bloodmoon Hunters on 40k Homebrew Wiki and 40k Theories Youtube Channel. “Here’s to you, Nicola and Bart, Rest forever here in our hearts, The last and final moment is yours,That agony is your triumph.” MGSV

#85
Gamiel

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Question, ones we are suggesting/comming up with subfactions should we think about if people should be able to creat them as models or can we go wild? I mean, for example theFists of Lagus regiment are nice but not that easily to model

Edited by Gamiel, 19 October 2021 - 11:27 AM.


#86
Sete

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I like the proto hives idea.
One of them can have said labyrinth, but I would like to have "outside" biomes available, like jungle, desert etc.
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#87
Minigiant

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I like the proto hives idea.
One of them can have said labyrinth, but I would like to have "outside" biomes available, like jungle, desert etc.

Yeah I think multiple terrains would be great.

I am now picturing the labyrinth being a sort of clamshell placed over the tomb world and the Imperial world being built on top of that. So it could be any type of world.

There could be "ground zero", the main path out. But minor (no more than manholes) exits which the initial necron kill teams emerge from.

Edited by Minigiant, 19 October 2021 - 12:01 PM.

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#88
Doctor Perils

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Ancient Blackstone ruins deep in the jungles or the rocky deserts, which never seem to be in the same place, could also be super evocative
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sml_gallery_29004_12090_3983.pnggallery_77459_13226_2824.png The War Wolves - Previously known as Lord Thørn

#89
Bjorn Firewalker

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I like the proto hives idea.
One of them can have said labyrinth, but I would like to have "outside" biomes available, like jungle, desert etc.

Yeah I think multiple terrains would be great.

I am now picturing the labyrinth being a sort of clamshell placed over the tomb world and the Imperial world being built on top of that. So it could be any type of world.

There could be "ground zero", the main path out. But minor (no more than manholes) exits which the initial necron kill teams emerge from.

Ancient Blackstone ruins deep in the jungles or the rocky deserts, which never seem to be in the same place, could also be super evocative

Good ideas.

Let's have the setting be a planet that was subjected to Exterminatus in millennia past, but has since recovered, like Armageddon. Imperial scholars determined this occurred in pre-Imperial times, meaning there are no signs of Chaos-taint, making the planet relatively safe for human colonization.

Ruins are found with still-working power plants; shallowly explored, as the Imperium has difficulty accessing the deeper levels; and reused as the foundations of new-built hives, to make use of the preexisting power plants.

This should give us a variety of terrain to serve as battlefields; mysteries to study and explore; and a hidden menace, e.g., Necrons, an insane Avatar of Khaine that will attack everyone it sees once its shrine is breached, Enslavers in stasis, what have you.

Edited by Bjorn Firewalker, 19 October 2021 - 07:58 PM.

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Previous projects: Wolves of Catachan (the Wolfbrothers Chapter reborn), Steel Crusaders (Codex: Iron Hands), Iron-hearted Angels (Codex: Blood Angels supplement).

Current projects: Knights of Renaissance (Star Wars: The Force Awakens Marines), Grim Knights of Grimm Nights (Red vs. Blue Marines).

#90
Minigiant

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I'm not following, why Exterminatus?

#91
Kelborn

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Sorry for the delay but the next poll is up: http://www.bolterand...pace-and-time/


Lost Legion, the Predators                                                     Liber Astartes Swap Challenge 2019   

 tn_gallery_87379_12273_68539.jpg gallery_26154_15777_13780.png 

-+-+-+-+-+-+-+-

This is my mod voice. There are many like it, but this one is mine. My mod voice is a means to an end.

Let us avoid it, alright?


#92
Bjorn Firewalker

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I'm not following, why Exterminatus?

As I'm taking a lot of inspiration from Armageddon- which was subjected to Exterminatus in canon- I thought it would be a good way to create ruins for Kill Teams to explore, while also "wiping the slate clean" so diverse biomes may grow, providing battlefields beyond that of the urban ones a hive world is limited to.

The mystery of a planet that was subjected to Exterminatus BEFORE the Emperor reunified Holy Terra, can also provide opportunities for worldbuilding, e.g., we can explore the wreckage of an Aeldari ship, which the Necrons brought down upon what was then their Tomb World- or the other way around, exploring a wrecked Necron ship the Aeldari brought down upon what was then a Maiden World- when the xenos waged their War in Heaven.
Previous projects: Wolves of Catachan (the Wolfbrothers Chapter reborn), Steel Crusaders (Codex: Iron Hands), Iron-hearted Angels (Codex: Blood Angels supplement).

Current projects: Knights of Renaissance (Star Wars: The Force Awakens Marines), Grim Knights of Grimm Nights (Red vs. Blue Marines).

#93
Gederas

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I'm not following, why Exterminatus?

As I'm taking a lot of inspiration from Armageddon- which was subjected to Exterminatus in canon- I thought it would be a good way to create ruins for Kill Teams to explore, while also "wiping the slate clean" so diverse biomes may grow, providing battlefields beyond that of the urban ones a hive world is limited to.

The mystery of a planet that was subjected to Exterminatus BEFORE the Emperor reunified Holy Terra, can also provide opportunities for worldbuilding, e.g., we can explore the wreckage of an Aeldari ship, which the Necrons brought down upon what was then their Tomb World- or the other way around, exploring a wrecked Necron ship the Aeldari brought down upon what was then a Maiden World- when the xenos waged their War in Heaven.

 

Okay, I like that idea.


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