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Future Liber projects - Fourth poll: space and time


Kelborn

Placing, timeline and worlds  

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You know the drill, another week, another topic to vote!

 

Sorry for the delay. Yesterday, I wanted to upload this one but had some issues with my connectivity.

 

Nonetheless, this time, it's about where and when we want or little project to set in the 40K universe!

 

As of now, these are the results of the previous polls:

 

- 1: we want to create a new realm of our own, starting off with a single world

- 2: we want to start with smaller campaign stuff like WDs Flashpoints and want to gather them in anthologies which will be our equivalent of a Warzone book

- 3: we decided that the Imperium has to face off against a Xenos threat, which shall include Astartes, the Guard, AdMech and Necrons

 

We already have some great thoughts and ideas for themes and how things might turn out! Whichs is great, we were hoping to inspire you guys right away. :wink:

 

Back to this poll now:

 

Where in the galaxy do we want to settle? When do we want to settle? On what kind of world do we want to settle?

 

We've decided to limite the timeline with the Indomitus Crusade as GW themselves are currently developing this era and it's also the one covering todays Codices and further releases.

 

That's it for now. Happy voting! :smile.:

 

Cheers,

Kel

Edited by Kelborn
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Voted Agri World, Nihilus, end of indomitus.

 

Basically a forgeworld would imply that Admech present would be able to move legions of skitari thus defeating the purpose of smaller engagements.

Knightworld, big ass machines, and retinues, same issue.

 

Agri World, ruled by Administratum, mostly manned by local PDF, they would not care for a few people going missing as long quotas hit the required numbers, giving time for proper necron infiltration.

 

Then we can escalate. PDF faces necron threat, unable to cope. A cheeky Admech bosseman, whatever they are called, finds evidence of a necron presence due to the day of the dead imperial cult and goes exploring the labyrinth.

A keen eyed inquisitor could send some tempestus to investigate heretical behaviours.

 

Tomb world awakens and guard/Adeptus Astartes strike force is deployed to contain.

 

Due to nihilus, reinforcements are hard to come by.

 

Just an example, I'm half asleep.

 

Edit: Expanding on the Agri World, you could have a hive built on top of labyrinth.

A single space elevator, or space port (to move agricultural products into orbit) could be a strategic point for factions to fight over.

Edited by Sete
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I voted "Imperium Nihilus", "During the Indomitus Crusade", and "Knight World". The latter should give us flexibility regarding the Imperial factions fighting for it- even against each other, e.g., an AdMech Magos and Ecclesiarchy Cardinal demanding command over all Imperial forces in-theater, with the power to dictate what objectives should be prioritized, and sending assassins against the other faction's leaders.
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Voted Ocean World, Imperium Nihilus, During the indomitus Crusade

 

An ocean world allows for all sorts of fun, especially if it's a "several large island continents (think Australia) and archipelagos (Indonesia, Japan)" world for landmasses. Plus, it'd also cause some interesting thinking on what could be used by Imperial Forces. Probably a lot of air units, but also could see use of aquatic/amphibious vehicles.

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Voted Ocean World, Imperium Nihilus, During the indomitus Crusade

 

An ocean world allows for all sorts of fun, especially if it's a "several large island continents (think Australia) and archipelagos (Indonesia, Japan)" world for landmasses. Plus, it'd also cause some interesting thinking on what could be used by Imperial Forces. Probably a lot of air units, but also could see use of aquatic/amphibious vehicles.

Or grav vehicles, e.g., the Necron Monolith, the Aeldari Falcon, the Tau Hammerhead, the Primaris Repulsor...

 

This concept has a lot of potential we can develop, but that's also its greatest flaw, as this potential must be developed, i.e., we must think up new naval/amphibious units, write our own Stats and Special Rules for these units.

Edited by Bjorn Firewalker
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- 1: we want to create a new realm of our own, starting off with a single world

- 2: we want to start with smaller campaign stuff like WDs Flashpoints and want to gather them in anthologies which will be our equivalent of a Warzone book

- 3: we decided that the Imperium has to face off against a Xenos threat, which shall include Astartes, the Guard, AdMech and Necrons

Hang on a minute.

Not to be awkward, but Chaos Marines got as many votes as Space Marines and Imperial Guard in the subfactions vote, which is to say more than Necrons. :ermm:

 

Is Chaos out altogether because they didn't win the "main faction" vote? 

 

I'm not looking to be difficult, I'm just looking for clarity (so I don't start barking up the wrong tree with my ideas :laugh.: )

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Basically a forgeworld would imply that Admech present would be able to move legions of skitari thus defeating the purpose of smaller engagements.

Just want to say that while I se your thinking do I think that we can easily justify why the skitarii legions just march out - it's only a small Fw with not that many troops; most of the skitarii are on permanent station as guards for important areas/technology and can't be sent out for anything but a full scale planetary invasion; the Fw lord fabricator believes in the use of kill teams over any other kind of force (maybe she is suffering from data rot or some problems in her wiring that makes it impossible for her to send out anything larger than a kill team); the legions have been notably damaged in a previous conflict and they can only afford to send out kill teams; most of the Fw forces have been sent off world for some important mission; the subroutines in the Fw skitarii programming is that they only march out in larger forces along side the Fw's titans, and they are still being repaired since the last great conflict 700 years ago; etc.

 

 

Knightworld, big ass machines, and retinues, same issue.

But it could be a Kw where the House only have a few Knights; most of the Knights are off world on missions of honour and/or glory; most of the Knights are being repaired since they took a real beating during the latest conflict; most of the conflict we are focusing on take place where Knights would not fit; until the real size of the threat is realised do the Knight-pilots consider it beneath them to partake in fighting that their household troops (supposedly) should be able to take care of
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Oooh, just had a thought - to keep with the Dia de los Muertos/Halloween themes, could the planet be a Cemetery World? A cemetery built on a tomb world would have a nice touch of irony

 

WRT the AdMech presence, I think it would be cool for them to come in on an Ark Mechanicus, which could give a couple of interesting scenarios - we've seen boarding of imperial ships in the past, but have we ever seen the boarding of an Ark Mechanicus ;)

 

WRT the Knight World - if the Necrons are trapped in some kind of planetary tesseract labyrinth, there'd be ample opportunity for skirmish combat within those tunnels, where Knights themselves could not step; all the while providing opportunity for interesting larger scaled battles as well, involving those canoptek War of the World tripods and Necrodermis-infected Knights

 

@Ace: have you got any ideas you'd like to put forward for the Heretics? Even if they're not some of the main players, they could still be some kind of raiders or something?

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Oooh, just had a thought - to keep with the Dia de los Muertos/Halloween themes, could the planet be a Cemetery World? A cemetery built on a tomb world would have a nice touch of irony

This is what I have been picturing with my other suggestions. Hence why I voted for a Ecclisiarchy World.

 

*Red is key missions/battles

  • Rival dynasty entraps tomb world in a labyrinth "clamshell". (Honestly I am picturing a planet sized orb like that that protects an infinity stone)
  • Imperium and Ecclisiarchy claim it as a Cemetery World
  • First vanguards begin to arise and survey the surface and initiate infiltrating key surface assets (Kill team)
  • Imperial Citizens talk of seeing "the living dead" & Imperial forces begin to investigate
  • Imperial Kill team tracks and follows necrons below before "returning" not as they were (Sleeper agents/Assimilate high level military commanders) (Kill team)
  • "Tricked" into trying to bury the encroachers from below once more, and end up unlocking their prison (40k battle)
  • The planet cracks along the equator to release the armies of [NECRON OVERLORD]
  • Mass Evacuation (Apocalypse)

Now I don't think we are going with that based on how the vote looks but a few "fragments of my agenda" that could be utilized

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Hang on a minute.

Not to be awkward, but Chaos Marines got as many votes as Space Marines and Imperial Guard in the subfactions vote, which is to say more than Necrons. :ermm:

 

Is Chaos out altogether because they didn't win the "main faction" vote?

 

I'm not looking to be difficult, I'm just looking for clarity (so I don't start barking up the wrong tree with my ideas :laugh.: )

Basically what you said. Because of the chosen main factions (+ The already happening exchange regarding the Necrons) did I leave Chaos out of this list.

 

For now.

 

Chaos had a higher count separate from the main factions poll, that's true. We won't forget that. Traitor Marines are definitely an option for future and further expansion!

 

Furthermore, with GW seemingly focusing on chaos in the near future, there's certainly more stuff to play with if we wait for now. There are some rumours making their way, predicting a possible World Eater release, so there's surely some new development and toys for us when we've done with, for example the first conflict between Imperium and Necrons.

 

I myself got some chaos ideas, which I'd love to share with you when it's the right time. :D

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Basically what you said. Because of the chosen main factions (+ The already happening exchange regarding the Necrons) did I leave Chaos out of this list.

 

For now.

 

Chaos had a higher count separate from the main factions poll, that's true. We won't forget that. Traitor Marines are definitely an option for future and further expansion!

 

Furthermore, with GW seemingly focusing on chaos in the near future, there's certainly more stuff to play with if we wait for now. There are some rumours making their way, predicting a possible World Eater release, so there's surely some new development and toys for us when we've done with, for example the first conflict between Imperium and Necrons.

 

I myself got some chaos ideas, which I'd love to share with you when it's the right time. :biggrin.:

 

Seems fair. I suppose doing everything at once isn't always the best plan. :laugh.:

 

I'm not good enough at Necron lore to really contribute to the ideas that have been circulating (can't even name my own dynasty, let alone help with another), so I was looking for something else to contribute to.

 

In the absence of Chaos, I'll give Guardsmen a try. :laugh.:

 

To provide a counterpoint to the colourful and bright Dia de los Muertos stuff, I'd like to suggest a DIY regiment with a disillusioned, dour and gloomy attitude, knowing they're considered expendable by the higher-ups because there are always more bodies to throw into the grinder.

 

Squads of poorly-equipped guardsmen facing down ancient, impossible horrors from time before the Imperium armed only with their extra-cheap lasguns, their wits, some basic training, and the knowledge that win or lose there will be more of the same tomorrow.

 

Although I suppose they could use the day of the dead imagery too, to show they view death as a companion on their mission. 

 

WRT the AdMech presence, I think it would be cool for them to come in on an Ark Mechanicus, which could give a couple of interesting scenarios - we've seen boarding of imperial ships in the past, but have we ever seen the boarding of an Ark Mechanicus :wink:

 

Over in the first Liber Cluster thread, I believe the climactic battle against Khroda's Lions took place aboard an Ark Mechanicus.

I could be misremembering, of course, it's been a minute.

 

@Ace: have you got any ideas you'd like to put forward for the Heretics? Even if they're not some of the main players, they could still be some kind of raiders or something?

One or two, nothing major. :sweat:

I'll save them for when the time is right.

Although I suppose they could use the day of the dead imagery too, to show they view death as a companion on their mission.

 

 

EDIT:

My votes echo Sete's, an agri-world in Imperium Nihilus would be a fun place for the fights to go down.:happy.:

Edited by Ace Debonair
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Oooh, just had a thought - to keep with the Dia de los Muertos/Halloween themes, could the planet be a Cemetery World? A cemetery built on a tomb world would have a nice touch of irony

This is what I have been picturing with my other suggestions. Hence why I voted for a Ecclisiarchy World.

 

*Red is key missions/battles

  • Rival dynasty entraps tomb world in a labyrinth "clamshell". (Honestly I am picturing a planet sized orb like that that
    )
  • Imperium and Ecclisiarchy claim it as a Cemetery World
  • First vanguards begin to arise and survey the surface and initiate infiltrating key surface assets (Kill team)
  • Imperial Citizens talk of seeing "the living dead" & Imperial forces begin to investigate
  • Imperial Kill team tracks and follows necrons below before "returning" not as they were (Sleeper agents/Assimilate high level military commanders) (Kill team)
  • "Tricked" into trying to bury the encroachers from below once more, and end up unlocking their prison (40k battle)
  • The planet cracks along the equator to release the armies of [NECRON OVERLORD]
  • Mass Evacuation (Apocalypse)
Now I don't think we are going with that based on how the vote looks but a few "fragments of my agenda" that could be utilized
Your agenda already had a few bits going on, but I'll go against the cemitery/eclesiary/cemetery world and a second exterior necron faction.

 

We already have day of the dead, necrons, and now more grim darkness of a world full of cathedrals and graveyards? Should we call the planet tombstone?

 

Nah something more neutral will provide a more insidious aproach for our lore.

 

I would favour a chaos faction instead of investing time and resources on a second necron faction.

 

My idea for the labyrinth would be as a defense mechanism for the dormant necron, and not an actual prison for them.

 

Necrons awaken, reports on the hive of people going missing, a cult arises where they send sacrifices to the labyrinth. Becomes a cult of some sort amongst the lower casts of the hive.

 

Across the planet, because the labyrinth can have more acess points than one the cult gains traction, quotas start to dip.

 

A Pdf is sent to investigate and disappears, a astra militarum or tempestus force is requested to come and investigate. This catches the attention of an inquisitor and he gets involved, later being the catalyst for the adeptus Astartes involvement.

 

Add a Chaos space marine party raiding looking for a resupply.

 

Necrons start sending proper kill team forces to conquer strategic points, escalate accordingly.

 

Full blown war.

 

Just a rough sketch.

 

With an agri world you can have a diversity if biomes, the whole planet does ot need to be a farm.

 

You can have ocean, jungle, desert, snow mountains, plains,hives, factories whatever. With the labyrinth you can have the zone mortalis, and with the orbital station, orbital zone mortalis. There are plenty of options for everyone.

 

You can work out diverse factions within the necron dynasty vying for power, and the Imperials have 2 fronts to contend with, chaos raiders and necrons. It's just one conflict amongst millions of them, it does not need superstructure and what not. Fighting for for a food supply that supplies several systems cut off by warp storm could be just as important.

 

As I always heard we are 3 meals away from the collapse of civilisation.

Edit:

I forgot the cheeky Admech, that could be looking for some Blackstone.

Edited by Sete
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I would favour a chaos faction instead of investing time and resources on a second necron faction.

Good idea.

My idea for the labyrinth would be as a defense mechanism for the dormant necron, and not an actual prison for them.

How about making the Labyrinth a containment unit for a powerful C'tan shard? Over the eons, the imprisoned C'tan learns to consume a part of its prison, turn the construction material into living metal with which to create Necrodermis, and send forth avatars- in-game, let's use Flayed One models- to help it find a way out. (Yes, Llandu'gor was destroyed, but why can't another C'tan imitate its sibling and create its own Flayed One analogues?)

 

We can even use some of TechCaptain's ideas:

In one of my stories of my subsector was a Choas cult that originally formed from worshiping a Necron Lord infected with a Flayer Virus. They were one of the major insurrection forces on a Hive World.

Maybe with Khorne ordering a World Eaters warband to serve as his envoys, delivering to the C'tan a proposal for an "Alliance of Bloodletting and Flaying" against their enemies.

Necrons awaken, reports on the hive of people going missing, a cult arises where they send sacrifices to the labyrinth. Becomes a cult of some sort amongst the lower casts of the hive.

 

Across the planet, because the labyrinth can have more acess points than one the cult gains traction, quotas start to dip.

 

A Pdf is sent to investigate and disappears, a astra militarum or tempestus force is requested to come and investigate. This catches the attention of an inquisitor and he gets involved, later being the catalyst for the adeptus Astartes involvement.

 

Add a Chaos space marine party raiding looking for a resupply.

 

Necrons start sending proper kill team forces to conquer strategic points, escalate accordingly.

And in my idea, a battle between the Necron warriors coming to reinforce the Labyrinth imprisoning the C'tan shard, and the "count as Flayed Ones" under the direct control of the C'tan shard trying to escape.

Full blown war.

Excellent ideas. Edited by Bjorn Firewalker
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Oooh, just had a thought - to keep with the Dia de los Muertos/Halloween themes, could the planet be a Cemetery World? A cemetery built on a tomb world would have a nice touch of irony

This is what I have been picturing with my other suggestions. Hence why I voted for a Ecclisiarchy World.

 

*Red is key missions/battles

  • Rival dynasty entraps tomb world in a labyrinth "clamshell". (Honestly I am picturing a planet sized orb like that that
    )
  • Imperium and Ecclisiarchy claim it as a Cemetery World
  • First vanguards begin to arise and survey the surface and initiate infiltrating key surface assets (Kill team)
  • Imperial Citizens talk of seeing "the living dead" & Imperial forces begin to investigate
  • Imperial Kill team tracks and follows necrons below before "returning" not as they were (Sleeper agents/Assimilate high level military commanders) (Kill team)
  • "Tricked" into trying to bury the encroachers from below once more, and end up unlocking their prison (40k battle)
  • The planet cracks along the equator to release the armies of [NECRON OVERLORD]
  • Mass Evacuation (Apocalypse)
Now I don't think we are going with that based on how the vote looks but a few "fragments of my agenda" that could be utilized
Your agenda already had a few bits going on, but I'll go against the cemitery/eclesiary/cemetery world and a second exterior necron faction.

 

We already have day of the dead, necrons, and now more grim darkness of a world full of cathedrals and graveyards? Should we call the planet tombstone?

 

Nah something more neutral will provide a more insidious aproach for our lore.

 

 

To be honest day of the dead seems more like a natural consequence of a cemetary world rather than overtheming. They are by nature places where the deceased are revered and worshipped, where the lines between the worlds of the living and the dead grow thin. In turn this offers more opportunity for necrontyr cults - if cemetary world inhabitnats already near revere the dead, how much farther of a step is it to revere figures that come in the form of skeletons and live in tombs?

 

Plus, imagine the most holiest of crypts being those within the labyrinths upper levels, guarded by fierce orders of monastic warriors whose purpose everybody assumes is to protect the rest of the glorious fallen from intrusion from above, with few considering that their true duty - and even the duty of those fallen generals and heroes placed in their abodes of eternal vigilance themselves, is to watch against what comes from below.

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Oooh, just had a thought - to keep with the Dia de los Muertos/Halloween themes, could the planet be a Cemetery World? A cemetery built on a tomb world would have a nice touch of irony

This is what I have been picturing with my other suggestions. Hence why I voted for a Ecclisiarchy World.

 

*Red is key missions/battles

  • Rival dynasty entraps tomb world in a labyrinth "clamshell". (Honestly I am picturing a planet sized orb like that that
    )
  • Imperium and Ecclisiarchy claim it as a Cemetery World
  • First vanguards begin to arise and survey the surface and initiate infiltrating key surface assets (Kill team)
  • Imperial Citizens talk of seeing "the living dead" & Imperial forces begin to investigate
  • Imperial Kill team tracks and follows necrons below before "returning" not as they were (Sleeper agents/Assimilate high level military commanders) (Kill team)
  • "Tricked" into trying to bury the encroachers from below once more, and end up unlocking their prison (40k battle)
  • The planet cracks along the equator to release the armies of [NECRON OVERLORD]
  • Mass Evacuation (Apocalypse)
Now I don't think we are going with that based on how the vote looks but a few "fragments of my agenda" that could be utilized
Your agenda already had a few bits going on, but I'll go against the cemitery/eclesiary/cemetery world and a second exterior necron faction.

 

We already have day of the dead, necrons, and now more grim darkness of a world full of cathedrals and graveyards? Should we call the planet tombstone?

 

Nah something more neutral will provide a more insidious aproach for our lore.

 

To be honest day of the dead seems more like a natural consequence of a cemetary world rather than overtheming. They are by nature places where the deceased are revered and worshipped, where the lines between the worlds of the living and the dead grow thin. In turn this offers more opportunity for necrontyr cults - if cemetary world inhabitnats already near revere the dead, how much farther of a step is it to revere figures that come in the form of skeletons and live in tombs?

 

Plus, imagine the most holiest of crypts being those within the labyrinths upper levels, guarded by fierce orders of monastic warriors whose purpose everybody assumes is to protect the rest of the glorious fallen from intrusion from above, with few considering that their true duty - and even the duty of those fallen generals and heroes placed in their abodes of eternal vigilance themselves, is to watch against what comes from below.

For me feels like too much. A day of the dead theme can exist without a cemetery world attached.
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Of course it can, but having if having a death-themed culture on a world defined by it having a death themed culture and industry is 'too much' then all cemetary worlds would be considered over the top.

 

If anything, 'Day of the dead' is probably more divergent than a typical Cemetary world, given its themes of joy and celebration as opposed to solemn reverence and mourning.

Edited by Beren
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Sorry in my culture day of the dead is more of reverence and not colourfull and joyfull like in central america.

 

We go to church, visit the cemitery and reminisce about our departed loved ones.

 

We dont a festival on the street, so that is where I'm taking my experience from.

Edited by Sete
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Plus, imagine the most holiest of crypts being those within the labyrinths upper levels, guarded by fierce orders of monastic warriors whose purpose everybody assumes is to protect the rest of the glorious fallen from intrusion from above, with few considering that their true duty - and even the duty of those fallen generals and heroes placed in their abodes of eternal vigilance themselves, is to watch against what comes from below.

Excellent idea! Please communicate it to TechCaptain for his IA Chapter.

Sorry in my culture day of the dead is more of reverence and not colourfull and joyfull like in central america.

 

We go to church, visit the cemitery and reminisce about our departed loved ones.

What culture are you describing? Celtic (Scotland and Ireland)? Eastern European? I'm assuming you're not describing Japanese Bon Festivals, as you referred to churches, not temples.
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Some concept suggestions for native forces:

Orlocks painted in Crocodile Dundee / American swamp people colours and given French-ish names to represent the trade-clansmen that travel the rivers/swamps/jungle/outback ways between the proto-hives and farm towns (don’t need to be food they are farming, could be drugs (or the plant that is made into drugs in the city), flowers everybody use to place around the icons of the Emperor and his saints, a animal that they export off world, etc.). I don’t think they have Kill Team rules for the Necromunda gangs so I guess that they would be count-as IG.

 

PDF created by combining Cadians with lots of bits from Seraphons, and painting them in very non- Cadian colours.

 

Noble house guards created from Freeguild Greatswords with skitarii heads and backpacks.

 

Irondrakes with SM, CSM and/or skitarii backpacks as squat mercenaries, or abhuman special forces, or similar.

 

 

 

Sorry in my culture day of the dead is more of reverence and not colourfull and joyfull like in central america.

We go to church, visit the cemitery and reminisce about our departed loved ones.

We dont a festival on the street, so that is where I'm taking my experience from.

Maybe we should call this concept calaveras, or La Calavera Catrina since it feels like that is what the discussion is going for, so not confuce with some other day-of-the-dead tradition

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Plus, imagine the most holiest of crypts being those within the labyrinths upper levels, guarded by fierce orders of monastic warriors whose purpose everybody assumes is to protect the rest of the glorious fallen from intrusion from above, with few considering that their true duty - and even the duty of those fallen generals and heroes placed in their abodes of eternal vigilance themselves, is to watch against what comes from below.

Excellent idea! Please communicate it to TechCaptain for his IA Chapter.

Sorry in my culture day of the dead is more of reverence and not colourfull and joyfull like in central america.

 

We go to church, visit the cemitery and reminisce about our departed loved ones.

What culture are you describing? Celtic (Scotland and Ireland)? Eastern European? I'm assuming you're not describing Japanese Bon Festivals, as you referred to churches, not temples.
Portugal, 2nd of November, day of the Faithfull Dead (direct translation, might have a different name for english speakers).Edit: All Souls Day for english speakers.

Edit: Ok I just spoke with my wife it seems her family did not observe this day as my family did, despite being just a few km apart. I reckon it was my Grandmother with her role of matriarch over the family that kept the tradition going.

 

To be back on topic I did not consider the exuberance of the day of the dead in Mexico, nor I have an idea on how to apply it. I'll leave that to other fraters, if that's the route we are going.

Edited by Sete
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Plus, imagine the most holiest of crypts being those within the labyrinths upper levels, guarded by fierce orders of monastic warriors whose purpose everybody assumes is to protect the rest of the glorious fallen from intrusion from above, with few considering that their true duty - and even the duty of those fallen generals and heroes placed in their abodes of eternal vigilance themselves, is to watch against what comes from below.

Excellent idea! Please communicate it to TechCaptain for his IA Chapter.

Sorry in my culture day of the dead is more of reverence and not colourfull and joyfull like in central america.

 

We go to church, visit the cemitery and reminisce about our departed loved ones.

What culture are you describing? Celtic (Scotland and Ireland)? Eastern European? I'm assuming you're not describing Japanese Bon Festivals, as you referred to churches, not temples.
Portugal, 2nd of November, day of the Faithfull Dead (direct translation, might have a different name for english speakers).Edit: All Souls Day for english speakers.

Edit: Ok I just spoke with my wife it seems her family did not observe this day as my family did, despite being just a few km apart. I reckon it was my Grandmother with her role of matriarch over the family that kept the tradition going.

 

To be back on topic I did not consider the exuberance of the day of the dead in Mexico, nor I have an idea on how to apply it. I'll leave that to other fraters, if that's the route we are going.

Regarding that: It's because All Souls' Day (and by extension, the day before of All Saints' Day) are mainly a Roman Catholic and Eastern Orthodox (other denominations do it, but it's mainly Catholics and Eastern Orthodox) thing.

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Thinking on the world building with the current votes as they are, How about a Proto Hive Ocean World in which great floating cities reside over great thermal vents relying on forgotten Tech that Admech maintains/keeps in Secrecy. Main exports of food and production items of material kinds as the world is more of a processing center kind of hive world that feeds Knights and Forges hence the presence of Admech (but not entire legions) and gives it why it must be held ( meaning Astartes and Guard. ) because it it is needed materials for those greater worlds.
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Thinking on the world building with the current votes as they are, How about a Proto Hive Ocean World in which great floating cities reside over great thermal vents relying on forgotten Tech that Admech maintains/keeps in Secrecy. Main exports of food and production items of material kinds as the world is more of a processing center kind of hive world that feeds Knights and Forges hence the presence of Admech (but not entire legions) and gives it why it must be held ( meaning Astartes and Guard. ) because it it is needed materials for those greater worlds.

I like your imagination. Anyone want to write Stats and Special Rules for seaplane variants of the Vendetta gunship and other Imperial Navy flyers? Maybe a "Sea Knight", i.e., one with a boat hull/torso and propellers, allowing the warsuit to float and fight on water?

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I vote Nihilus (since we are going with necrons do their presence actually help the world at first by keeping Chaos somewhat abay), At the end of the Indomitus Crusade (since that gives us most of the Ultima foundings to play with if we want), and Hive, Jungle, and Anything I have missed (swamplands, archipelago, forests, cavesystems, and steep terrain - all because they make it harder to fight in large armies harder and makes the use of kill team vs kill team fighting easy to justify).
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Anyone want to write Stats and Special Rules for seaplane variants of the Vendetta gunship and other Imperial Navy flyers? Maybe a "Sea Knight", i.e., one with a boat hull/torso and propellers, allowing the warsuit to float and fight on water?

I'm pretty sure we won't need those for the project we're working on. 

Also they're tech-heresy, but that's a minor point. :laugh.:

 

They'd make interesting background notes, but let's wait and see how the world actually takes shape in the votes this time before running off with wild ideas.

 

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On a different note, the Guard regiment involved in this story, should they be from the campaign world we're currently voting on(whatever it winds up being) or from another world?

I'd vote for the latter myself, but then I've got a fondness for making up distant planets.:sweat:

 

For the regiment itself, I've still got visions of a badly-equipped Infantry regiment (hence no tanks to speak of) whose distant, arrogant leaders view "drown it in bodies" as a viable tactic against virtually every threat.  

 

It'd essentially be Quantity vs Quality, but with Necron being the less numerous ones for a change. :laugh.:

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