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Future Liber projects - Flash poll: Defining the world


Kelborn

Defining the latest results:  

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Ocean Hive World, what about a water version of Mortal Engines. Giant City sized Ships sailing around

How about Maori Knights traveling between the natural archipelagos on giant ships, with hive-cities built over promethium deposits?

Like the idea.

 

Should we have only one Knight house or many on the planet? If we do the later we could have them representing different coastal/island cultures.

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Maybe some smaller ones united under one dominant one?

 

That way, we could have several subversive households covering some suggested themes like Maori, etc.

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Maybe some smaller ones united under one dominant one?

 

That way, we could have several subversive households covering some suggested themes like Maori, etc.

Excellent idea.

Could also lead to interesting infighting that creat problems for the Imperials

This is VERY BAD from a real-world perspective, but VERY GOOD from a storytelling and role-playing one, as we gamers will have lots of opportunities to demonstrate the advantages our favorite armies have. Is it better to serve the Ecclesiarchy, or the AdMech? Let them choose a Knight amongst their servants, as their Champion in a ritual duel to determine who'll have more influence in the government! Edited by Bjorn Firewalker
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Ritual combat of champions seems like a nice war legacy for the planet. So I agree with the mortal engine kind of city/hives on the surface but I still want more stabilized tube and dome cities of Admech under the water. Think like Subnatica on steroids for base building. especially in that lava tube area. Either way having a series of these production series that provide needed tools and expertise sounds perfect for me for fighting in the depths.
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Giant hivecity sized craft vessels sail the ocean world crewed by tough sailors (who make up most of the astra milititarium). Staying away from archepelogos and islands out of superstition for the strange ruins on them (Entrances to the necron tombworld below them). A local exploratory mechanicus force is currently surveying these ruins that spread far out on the ocean floor.

I would personally avoid the admech for now but I think that has already been decided.

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Ok, despite my previous contribution in this thread, I'd recommend we don't actually make this a Knight world - there's not that many votes for it compares to Hive and Ocean, and it would probably be better to follow the KISS principle (keep it simple, stupid).

 

That and there's a part of me that's hoping that by the time we get to a second flashpoint/warzone series, extra lore and rules will be released for imperial and traitor Knights so we can have a full succession war on a knight world...

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Collection of hive and water world concepts from the previous thread:

 

- A planet with only one Australian sized continent that is covered by a hive that has a space ship dock at its top

- the hives are built on the seabed and the hive tops are sticking up out of the sea like urbane moantain islands 

- algae farming, that is then processed into foul tasting but rather nutritious biscuits, oil, bio-promethium, paper and such

- the whole ocean surface is covered with sargassum like seaweed, making the planet appear brown-green from space. Maybe the seaweed is gathered up by ships ranging in size from small to humongous, that then take their load to the hives for processing?

- just becouse it's an ocean world don't mean it can't be plenty of land, maybe there are no continents but lots and lots of islands.

- maybe large part of the ocean are covered in mangrove

- the ocean is mostly shallow, between 0.5-2.5 m deep, making large ships impossible to use in most areas

- the ocean have Dead Sea level of salt, native flora and fauna need to be desalted to be edible

- as above but the world is so cold that it would be a iceworld if it was not for all the salt keeping it from freezing 

- coral constructs grow in arcane patterns around ancient monoliths (xeno origin?)

- Lots of islandds but they are rocky with little arable land, making frute or vegetables other than cultivated kelp a luxury. Subsistence food for the islanders consists of clams, lobsters, small fry – anything that lives close to shore.

- the hives have poluted the sea, making it glitter like a ranbow from oils and toxines, little of the original native life exist, but aquatic animals that have adapted, mutated or been changed by bio-hereteks exist (think the animals/monsters from Necromunda, but all aquatic)

- the planets crust are riddle with air filled caverns and tunnels, many which you can only enter from the seabed. 

- the seabeds are covered by ancient ruins, pointing toward that much of the water have been brought to the planet sometime after the the now ruined structures was built

- continent sized areas of shallow sea (0.5 - 3m deep) are covered by mussle farms to feed the hive/s

- kelp farms

- native sea anemones are farmed for their bio-cemicals that are used in [poison / beauty products / rejuvenat treatments / servitor brain lubrication / nobody knows but the Navigator houses are paying good money for it / etc.]

- normal-ish fishing but instead of canning it they dry it / turn it all into Garum / dry it all and turn it into powder (bones and all) / they throw the live fish as it is into a meat grinder and then can it without sorting out anything / etc.

 
 
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Regarding the hive/s, if they are like Necromunda's Hive Primus do you have "lesser" Houses that each have their own culture and interest in things both inside and outside the hive/s, and enough members for a IG regiment, and then some, each. Maybe we should cast out some concept for those houses? Also, if we are thinking that people should maybe make members of those gangs or kill teams from the IG/PDF regiments created from the houses, so should we give them a look based on the existing GW range, either just recolouring existing figures (ex. Delaque in bright pastel colours) or that’s possible with not to much kitbashing. If we just recolour existing figures should they have a notably different culture from the group their figures originally belong to.

 

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Also a collection of nautical themes:

 

- Golden Age of Piracy
- Master and Commander and the related historical background
- Medieval Knights during the Crusades (as they conquered the Mediterranean Sea and used island like Cyprus
- Vikings
- Pacific endogenous tribes like the Maori or Hawaiian

- the navies of the Napolonic war

- 19th-centery navies

- Submarine culture

- the different interpretations of Nemo and Nautilus

The Sea Tiger (have an idea for this actually)

Wokous

Barbary pirates

Sea Peoples

- Mody Dick

- the different naives we see in 300: Rise of an Empire

- the Water Tribe, and Fire Nation navy in Avatar the Last Airbender

- Disney's Little Mermaid

- the different kingdomes in Aquaman (2018)

- Idoneth Deepkin

- WHFB's Vampire Coast

- the diffrent Pirate Lords + their forces, and the East India Trading Company in Pirates of the Caribbean

BioShock

- Disney's Atlantis: The Lost Empire

Eskimos

- The different WWI navies 

- The different WWII navies

 
We could take one, or combine some of them, as founding inspiration for the planets culture
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- coral constructs grow in arcane patterns around ancient monoliths (xeno origin?)

 

Coral has been carved and used as jewelry; I saw such jewelry in the National Palace Museum. I'm also reminded of genetically engineered coral that absorbs gold from the ocean floor, in Arthur C. Clarke's novel Imperial Earth.

 

We can work this into the setting. Say a Cryptek whose tomb world is now an ocean world, awakened in M32 and, upon discovering his home environment is now radically changed, decides to take advantage of these changes, and creates the metal absorbing coral as a means of gathering resources necessary to repair the tomb, before going back to sleep. Over the millennia, the humans who colonized the ocean world, began harvesting the resulting coral for use as jewelry- whose wearers are unaware they're effectively wearing tracking devices with which the Cryptek and his masters may hunt them down.

Bali has a few sea temples that could be used as a source of inspiration for the Necron Dynasty

It'll take a lot of work, but I can see the appeal of making Necrons look like Rakshasa instead of skeletons. Hell, we can probably pass off a Ravana statue as a C'tan shard.
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