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Flashpoint Liber - The WORLD


Doctor Perils

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Hi,
So, considering the schedule for the first phase of the project Kelborn has put up, thought it might be a good idea to compartmentalize discussion around the different factions and the planet.
 
This thread is for discussing the Planet on which the Warzone is set (and potentially moons?)

 

No polls with this one ;) Please discuss the name of the planet, and any cultural and geographical elements you'd like. Suggesting settings for battles and shadow wars would be a good idea too.

 

I've seen quite a few good ideas for political factions on the planet already, which could make great setting off points for necromunda-style campaigns and RPG campaigns too. I'd also like to see some ideas for characters discussed - who's the Planetary governor? Is the head of the local PDF trustworthy? Why does the ceremonial garb of the ecclesiarchy on this planet look vaguely silvery? ...

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"Dry land?  DRY LAND??  Where?  I see no dry land!  I've heard enough of this heresy!"

 

- Ecclesiarch Horatio Meridius, Arch-Deacon of the Church of the Emperor Becalmed, delivering his rebuttal in a debate over "sandbanks".

 

I have no idea why I'm writing these things.  I blame WD 101.  If they're not useful, I can stop.

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Everything is useful - we're weaving a world and every detail is a thread. :wink:

 

Church of the Emperor Becalmed, though?

I sense a history of intense ecclesiastic debate with the Church of the Blessed Depths, probably over trivial details like whether the presence of the Megachthonic Kill-Squid (we're pretty sure there's only one) is a sign of His displeasure.:tongue.:

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That's kind of what I was going for.  There's an old episode of Red Dwarf where there's a religious schism over the colour of hats.  I thought that this would be fitting for the amount of religious deviation that is tolerated between oddball strains of the Ecclesiarchy as long as the Big E is the subject of the devotion.

 

It's kind of the "Green!"/"Purple!" sketch from Babylon 5 as these 40k theocrats/redeptionists go around beating each other up whilst wearing a golden conch...

 

I had a thing about exiles "Going to the Sea" or alternativel as punishment being Keel-hauled, which is SERIOUS on (under??) a floating hive city...

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I do like the idea of world that was originally biodiverse, but after millenia of Imperial exploitation is now all toxic seas where bacteria and krill are harvested and refined for trace heavy metals. The refineries could be Mechanicus domains while the fisher folk are all devout Ecclesiarchy (I may have watched some Foundation recently). There could be a schism of whether the nets should have a diamond or square cross pattern?

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"Dry land? DRY LAND?? Where? I see no dry land! I've heard enough of this heresy!"

 

- Ecclesiarch Horatio Meridius, Arch-Deacon of the Church of the Emperor Becalmed, delivering his rebuttal in a debate over "sandbanks".

 

I have no idea why I'm writing these things. I blame WD 101. If they're not useful, I can stop.

That reminds me of Water World with Costner.

Sidenote, it was already mentioned, but I'd love to see some sea raiders based on small winning fortresses. Miniature mortal engines style. :)

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Sidenote, it was already mentioned, but I'd love to see some sea raiders based on small winning fortresses. Miniature mortal engines style. :smile.:

 

Perfect idea for DIY guard; aquatic assault specialists. I also really like the idea of that one heavy tank regiment that ends up accidently deployed to the world and is like, "What are we going to do with a bunch of Leman Russes on a water world?" and then they end up being useful somehow.

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Sidenote, it was already mentioned, but I'd love to see some sea raiders based on small winning fortresses. Miniature mortal engines style. :smile.:

 

Perfect idea for DIY guard; aquatic assault specialists. I also really like the idea of that one heavy tank regiment that ends up accidently deployed to the world and is like, "What are we going to do with a bunch of Leman Russes on a water world?" and then they end up being useful somehow.

"What are we going to do you ask? We are going to fill those extra airtanks and then do what we allways do. Those are Leman Russes, they can drive and shot on the  seabed without any problem!"

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I do like the idea of world that was originally biodiverse, but after millenia of Imperial exploitation is now all toxic seas where bacteria and krill are harvested and refined for trace heavy metals. The refineries could be Mechanicus domains while the fisher folk are all devout Ecclesiarchy (I may have watched some Foundation recently). There could be a schism of whether the nets should have a diamond or square cross pattern?

 

How DARE you! Diamond cross patterns are influenced by the foul and perverted eldar and must be avoided at any cost!

 

I like the idea of an ecosystem gone wrong, as hives and AdMech activity both excel at pollution. Heavily polluted environments can become quite similar to those found around undersea volcanic vents. Fishers who had brought good catches in earlier centuries are now more and more finding their nets filled with weird spiny tentacly gribbly and gross stuff that tends to disintegrate into stinking puddles as soon as it is pulled from the water. This in turn leads to fishers moving ever further into areas that had previously been avoided for being dangerous or haunted.

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"Angstrom's Folly, a sub-aquatic mausoleum.  Three million souls perished in a night of confusion and terror, when Magos Kaden Angstrom misread the holy texts of activation during a routine test, and flooded the nucleonic stacks of Hive Ythsmus with the life-giving essence of our world.  Down plunged the tertiary grade hive, tipping as an iceberg in summer, taken to the depths of the Argossian Abyss, a thousand leagues below breath."

 

"Yet still some claim the men of Ythsmus did not die, and ply a bloody revenge upon the world that failed to come to their aid.  The mad utterings of iron kraken, rising to destroy the unwary, or the interlopers above the watery tomb they call home.  Still more unbelievable, are the reports of phosphor-globes rising and falling in the darkness of the infinite ocean, as though the sentinels of the sunken city continue their watch..."

 

- Polypus the Harpooner, "2,000 Millennia Submerged: Tides and Tales." Chapter XVII, Vol 4.

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"Angstrom's Folly, a sub-aquatic mausoleum.  Three million souls perished in a night of confusion and terror, when Magos Kaden Angstrom misread the holy texts of activation during a routine test, and flooded the nucleonic stacks of Hive Ythsmus with the life-giving essence of our world.  Down plunged the tertiary grade hive, tipping as an iceberg in summer, taken to the depths of the Argossian Abyss, a thousand leagues below breath."

 

"Yet still some claim the men of Ythsmus did not die, and ply a bloody revenge upon the world that failed to come to their aid.  The mad utterings of iron kraken, rising to destroy the unwary, or the interlopers above the watery tomb they call home.  Still more unbelievable, are the reports of phosphor-globes rising and falling in the darkness of the infinite ocean, as though the sentinels of the sunken city continue their watch..."

 

- Polypus the Harpooner, "2,000 Millennia Submerged: Tides and Tales." Chapter XVII, Vol 4.

"Ythsmus? Nothing but old stories and night tales, if you actually go and look into the records, unlike Polypus, there are no evidence of there ever being a hive by that name."

- Olrik Svenedin XXXIV, Master of the Scribe Guild and Licensed Historical Researcher, found killed by someone (something?) that left blue handprints.

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Sidenote, it was already mentioned, but I'd love to see some sea raiders based on small winning fortresses. Miniature mortal engines style. :)

 

 

Perfect idea for DIY guard; aquatic assault specialists. I also really like the idea of that one heavy tank regiment that ends up accidently deployed to the world and is like, "What are we going to do with a bunch of Leman Russes on a water world?" and then they end up being useful somehow.

Read my mind except a in my version a Cavalry Regiment of bikes, buggies, and a few Chimeras lol.

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Sidenote, it was already mentioned, but I'd love to see some sea raiders based on small winning fortresses. Miniature mortal engines style. :smile.:

 

Perfect idea for DIY guard; aquatic assault specialists. I also really like the idea of that one heavy tank regiment that ends up accidently deployed to the world and is like, "What are we going to do with a bunch of Leman Russes on a water world?" and then they end up being useful somehow.

Read my mind except a in my version a Cavalry Regiment of bikes, buggies, and a few Chimeras lol.

Since it's also a hive world are there planty of hive structure where they can be usefull

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The Pthalossian 114th Riverine Patrol Force.

 

Strength: 1,240 effectives.

Standard Armament: M39 Accatran Pattern Lasgun (Is that the bullpup?)

Preferred Special Weapon: Meltagun

Preferred Heavy Weapon: Sycorax Pattern HARPOON GUN

Special Equipment: Floatation Vest and Grapnels, 2-man Kayaks for Grenadiers/Special Operations units.

Personal Equipment: Blue and white striped short-sleeve T-shirt, wetsuit, flippers and aquatic rebreather, buoyancy belt.

Specialism: Amphibious Warfare

 

Motto:  "We sink what floats your boat!"

 

EDIT: This may be in the wrong bit.  Will move if so.

Edited by Mazer Rackham
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I will put forward my vision for the planet. A giant trawler planet - Massive Hive sized vessels trawling the ocean planet for food (Think Aquatic Mortal Engines). Which will allow them to drag up some alien tech from the ocean floor to trigger events for the entire Flashpoint

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I will put forward my vision for the planet. A giant trawler planet - Massive Hive sized vessels trawling the ocean planet for food (Think Aquatic Mortal Engines). Which will allow them to drag up some alien tech from the ocean floor to trigger events for the entire Flashpoint

Traction Cities is the proper term for the mobile cities that more or less submerged travel between the planet's hive cities. As they travel they function as homebases for the fleets of fishing ships that each Traction City houses, the underwater mining and drilling facilities that exist near their path send their spoils to them for further transport to the hive, they are also equipped to take in any sargasso they travel through which is then processed during the trip and traded as foodstuff and cloth when they reach a hive. Each Traction City is a society of it’s own with their own traditions – Gillmansbrokians only eats the parts around the head of the fish they capture, the rest traded or taxed to others; the people of Mumuk-ka all pierce their nipples and paint their brows blue; the ones from Number 14 all carry knifes and consider knife duals the highest forms of combat; etcetera – and unsworn to any single hive, even if all of them are allied to one or more hive houses or guilds by ancient or new pacts. 

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Name: Cairnial
Type: Ocean World
Designation: Hive
Sky Colour: Indigo & Violet
Moons: 2
Planetary Rings: Four Small, low-density, and made primarily of ice and dust.
Size:6.3 x Terra
Radius:24,940 miles / 40,137 km
Gravity:1.1 x Earth
Temperature range: Low: -18 °C + High: 59 °C
Length of Day: 1.2 Terra Days
Length of Year: 672 Terra days

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Name: Cairnial

Type: Ocean World

Designation: Hive

Sky Colour: Indigo & Violet

Moons: 2

Planetary Rings: Four Small, low-density, and made primarily of ice and dust.

Size:6.3 x Terra

Radius:24,940 miles / 40,137 km

Gravity:1.1 x Earth

Temperature range: Low: -18 °C + High: 59 °C

Length of Day: 1.2 Terra Days

Length of Year: 672 Terra days

Each "hive" houses between 10 to 100 billion people and there are between 5 to 20 hives per planet

I would divide the hives into two categories

  • Stationary - Hive sized rigs e.g Food processing/Oil extraction/Desalination etc
  • Non-stationary - Hive sized vessels e.g Humongous Fishing Vessels
Edited by Minigiant
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I say we go with "Cairnial" as a name from now on so we at least have that, even if we may change around the planet itself

 

 

I would divide the hives into two categories

  • Stationary - City sized rigs e.g Food processing/Oil extraction/Desalination etc
  • Non-stationary - City sized vessels e.g Giant Fishing Vessels

Just a point, a hive is not city sized, it's so much more bigger

 

 

Size:6.3 x Terra

how do that not affect gravity and make it impossible to move around outside of gravity controlled enviorments?

Edited by Gamiel
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I would divide the hives into two categories

  • Stationary - City sized rigs e.g Food processing/Oil extraction/Desalination etc
  • Non-stationary - City sized vessels e.g Giant Fishing Vessels
Just a point, a hive is not city sized, it's so much more bigger

When I'm saying city I'm implying Hive. All Hives are cities, not all cities are Hives.

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I would divide the hives into two categories

  • Stationary - City sized rigs e.g Food processing/Oil extraction/Desalination etc
  • Non-stationary - City sized vessels e.g Giant Fishing Vessels
Just a point, a hive is not city sized, it's so much more bigger

When I'm saying city I'm implying Hive. All Hives are cities, not all cities are Hives.

The thing is that you wrote "Non-stationary - City sized vessels e.g Giant Fishing Vessels" and even a small hive city is way to big to be used as fishing vessels, even if you hunting kaiju-fish. It's something that in size is way beyond mega cities, in a Mortal Engines way to look at it would a mobile hivecity be something that ate London sized Traction Cities with ease.

 

I can see London sized, and smaller, traction cities travelling between the hives but not really hive sized traction cities

Edited by Gamiel
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