Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

What to do


  • Please log in to reply
2 replies to this topic

#1
Tiger9gamer

Tiger9gamer

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,731 posts
  • Faction: 413th Lucius Expedition force

Hey guys, I am having a hard time wrapping my head around 9th edition admech. I have enough for an army still with some work and proxies, but I have no real clue what fits together. 
 

I played Lucius before it got super powerful, and almost always had an imperial knight. In 8th I ran a Dominus in the back to baby sit onagers and a bunch of kataphron Destroyers, while I had squads of 10 vanguard walk around the field, with one plasma squad and one (counts as) squad of electro priests in deep strike. I also had 6 shooty robots and some data smiths running around. Considering how that was 8th edition…

 

what the heck do I do with these guys?

 

also forgot to mention that I have breachers, a few rangers that are barebones, and a few FW robots I treat as punchy boys. 


Edited by Tiger9gamer, 18 November 2021 - 07:19 PM.

"There is an art to dying, but it is a dying art."

           -Corvus Corax

 

"War is the science of destruction."
 
-John Abbott

 

 


#2
clanfield

clanfield

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,149 posts
  • Location:uk
  • Faction: ironhands clan khargul

well you can still run the knight as a aux super heavy detach and it gets knight of the cog which opens the fluff for you,

 

im looking at biger units of rangers and vanguard with a new skitz marshal to counter my mates death guard for example:

 

20 rangers heavy2 galvanic rifles ie 40 shots with the strat very tasty but by the same token 20 vanguards = 60 shots most things are gona burn

 

the robots can now have mixed arm wepons so less dakka a bit of fisting action also flexable 

 

onagers whats not to love i run a mix of eradacation and icarus unless im faceing knights/titans then the neutrons come out

 

im also looking at a manipulus runing with my vanguards up front

 

and the archeotech guy for smaller games all good fun


  • Tiger9gamer likes this

#3
Tiger9gamer

Tiger9gamer

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,731 posts
  • Faction: 413th Lucius Expedition force

well you can still run the knight as a aux super heavy detach and it gets knight of the cog which opens the fluff for you,

 

im looking at biger units of rangers and vanguard with a new skitz marshal to counter my mates death guard for example:

 

20 rangers heavy2 galvanic rifles ie 40 shots with the strat very tasty but by the same token 20 vanguards = 60 shots most things are gona burn

 

the robots can now have mixed arm wepons so less dakka a bit of fisting action also flexable 

 

onagers whats not to love i run a mix of eradacation and icarus unless im faceing knights/titans then the neutrons come out

 

im also looking at a manipulus runing with my vanguards up front

 

and the archeotech guy for smaller games all good fun

I have a guy I can use as a manipulus so that is good. I never thought I would say this but I don't know if I have enough vanguard for too many big bricks of guys! And is it worth it to grab a knight? probably going to go with -4 CP just to get a krast warlord in there to help me with shooting.


"There is an art to dying, but it is a dying art."

           -Corvus Corax

 

"War is the science of destruction."
 
-John Abbott

 

 





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users