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Help! Never played 9th 2000pt Army List [BT]


space wolf

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So I've decided to start a templars army, but I've never played in 9th before, and I've never played templars before. My biggest issue is which way to go with crusader squads (shooty/assaulty/mix or big/min size)...This is what I have, would this be a decent all comers list?

 

Battalion:

 

HQ

High Marshal Helbrecht

 

Primaris Chaplain

Aurellian Shroud Relic

Litany: Divine Protection

 

Primaris Chaplain on Bike

Warlord Trait: Paragon of Fury/Iron Resolve

Master of Sanctity

Relic: Tannhouser's Bones

Litany: Oath of Glory, Psalm of Remorseless Persecution

 

Troops:

Primaris Crusader Squad

5x Initiate -- 2x Powerfists/HBP and A Chain Swords

4x Neophyte -- Bolt Pistol/A Chain Swords

Sword Brother -- Power Sword / Holy Orb

 

Primaris Crusader Squad

5x Initiate -- 2x Powerfists/HBP and A Chain Swords

4x Neophyte -

Elites- Bolt Pistol/A Chain Swords

Sword Brother -- Power Sword

 

Primaris Crusader Squad

5x Initiate -- 1x Powerfists/1x Fist of Balthus/HBP and A Chain Swords

4x Neophyte -- Bolt Pistol/A Chain Swords

Sword Brother -- Power Sword

 

Elites:

Vanguard Vets

1x Sgt -- Twin Lightning Claws/Bones of Mordred

1x Vet -- Thunderhammer/Storm Shield

3x Vet -- Lightning Claw/Storm Shield

 

Bladeguard Vets

1x Sgt

4x Vets -- Crux Obsidian

 

Judiciar

 

Primaris Apothecary

 

Redemptor Dreadnought -- Onslaught Gatling Cannon/Macro Plasma/Fragstorm

 

Redemptor Dreadnought -- Onslaught Gatling Cannon/Macro Plasma/Fragstorm

 

Transport:

Impulsor -- Multimelta

 

Pregame Strategems:

Relic of the Chapter

Champion of the Feast

Heir of Sigismund

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Thank you, for the feedback! I've been playing 40k for a very long time..just not ninth. I'm not daunted by the number of units, ok just curious if this is decent in the current climate.
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Fair enough. It looks like what I often play with my space wolves in 9th and I think it will be decent. I do wonder if you have enough anti tank/monster punch. I personally like an Eradicator Squad or 2. The melee does well off the dreads, however if they screen well you may have a hard time getting to those targets. The plasma is good but d6 shots is swimgy and hard to truly rely on.
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Hmmm valid point. The chappy can hit at S8 and I figured the vanguard vets can handle some heavy things with the Thammer, and the ability to put out Mortal Wounds, but maybe I should find a way to put in some eradicators or an attack bike or something. Any suggestions on what I should take out?
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Honestly, maybe the Impulsor. Its not super durable, and is pretty pricy for a ride that will likely die before it gets your Bladeguard where you want em. And it does cost the same as Eradicators or a couple attack bikes. Also the Blade guard are pretty decent running up without a ride with advance moves and can benefit from cover better than in a ride. I p÷royally haven't had much luck with my Repulsors being more than targets.
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