Here are the next two turns.
Turn 2
So the GSC tried to do a high PL the Gather Intel mission, but the game was a bit bigger than the GSC player figured for the time we had. We got through only three turns, game was 80PL so I had just about everything including my stormsurge. He squeezed into the far corner to avoid most of my fire. I had infiltrated a squad of stealth suits to the second objective to complete my Cut supply lines objective. Which they did with covering fire of two railgun rounds and a blast from the stormsurge’s blastcannon which wiped out a squad of purestrain heading for the suits. He held back his reserves for a turn so I dropped my commander behind his line and took it out his few characters. His patriarch rushed my stealth suit and wiped them out of course. He then sprung his ‘trap’ bringing in the gunslinger sniper to take out my ethereal and prepped an assault with two full biker units into my flank. My commander was jumped by three small squads of hybrids and knocked to a single wound, amazingly the gunslinger failed to kill the ethereal. He called it due to time (store was closing, we started late). Since I killed a few of his characters and was primed to put two railguns into his patriarch we called it a minor victory for the Tau.
Next battle was a planned one versus a newer player. Narrowing the search so if I won I’d get the free weapon enhancement. I only asked him to set the power level, which he went for 80PL and wanted to try out the repulsor exterminator. I let him borrow mine so he could figure out a loadout. I was going to use my farsight detachment cause the commander needed the bonus. The bork’an detachment the ghostkeel, two hammerheads for XP and all my firewarriors and ethereal. What he brought made me grimace. He had a five man squad of intercessors, a redemptor dread, chaplain, captain, three man Inceptor squad, five man helblaster squad and a Gladiator Reaper. To his credit, the repulsor lasted two turns and hurt a hammerhead. The Reaper almost wiped out a firewarrior squad if they weren’t in dense terrain with stone on. Needless to say that he didn’t last long. By turn three only his captain was alive and just barely. So my new coldstar got his upgraded missile pods.
My next game was against the tyranid player at a 85 PL game that saw me take the stormsurge to get a better feel for it. The game ended in two turns as he took such a beating in shooting it was pretty much over. Highlights for the stormsurge were nuking a large zeonathrope unit with a bork’d driver cannon and 15 man genestealer unit with the cluster rockets. I had the farsight detachment in as well and the coldstar dropped half the warrior unit himself.
My first game against the necron player was a close one. The coldstar did it’s job in dropping the c’tan with a focused barrage. I had dropped the stormsurge for a riptide since this was a 80PL game instead. My bork’an riptide held a unit of warriors in the center of the field for three turns slowly crushing/blasting the 20 man unit to almost nothing. His preatorians ran a muck in my back field but with the farsight suits holding objectives and killing units it was close victory in my favor.
Territory Phase
I closed the gap in my lines and took some tiles on the main planet. One of the custodes players made good ground as did the other tau player, the GSC player expanded his borders.
Turn 3
Did large game, well for the campaign, against the custodes player. It was another semi-quick game as he took a lot of hard hits in the first two turns. He got first turn but there wasn;t much for him to hit with the board how it was.. Highlights were, the CFD defected a solid lascannon hit then just destroy the offending landraider with the cannon and some destroyer missiles and a bork’d skyray nearly wiping the jet bike unit. Lost the skyray to a deep striking dread, but it didn’t last long peppered at close range from half my army.
Faced the newest addition to the campaign, a thousand sons player. A good test for my warlord’s newly acquired blackstone amulet. This was another quick one with the mission being Behind Enemy Lines, so we had to close. It was a 50Pl game with him taking a few rubric marines, a deamon prince and lots of the beastman unit. He put a lot of fire into my skyray that I had in cover, so he didn’t manage to bracket it even with the multiple smites, granted my main line was protected as Fireblood was the only real smite target for that flank. The stealth suits and ghostkeel wiped out the rubric marines on that flank with Fireblood and the fire warriors nearly wiping out the beastmen. The skyray made a nuainse of itself against his flank of terminators and marine unit. Fireblood bork’d her CIB and blasted the daemon prince, only to finish the job with an ongar uppercut. She also made some good fried chicken as I had his sorcerer in the open. He managed to drop the tank, but with his other flank just gone he called it.
My rivalry with the GSC player continued as I got the same mission against him, we did it at 60PL so I dropped in a hammerhead in the same list I used prior and called it done. It was a bloody affair. I managed to get my ethereal off the board, but the field was down to my main commander, fireblood, a nearly dead unit of jackels and a cultist unit. Once again she was a beast, took a charge from a full squad of purestrain, losing only a shield drone and then wiping them out over the course of a turn. She also took out all three goliaths pretty much on her own.
It was a draw until the GM asked if we counted the painted score, which I tended not to, GM used it to break the tie, in my favor as my opponent had several unpainted models.
My last game of the turn was against the necron player, ended in a draw. I was a bit too aggressive and not positioning right as while I did wipe out a full 20 man warrior unit with two fire warrior squads and a devilfish as well as dropping half his army in the first turn, his counter assault hit harder then I thought. He got both my HQ’s in the open and dropped them. I managed to do the same over the course of the next two turns, including his c;tan even without starkiller. It took my crisis team and a fire warrior squad with it.
Territory Phase
I secured the southern part of Messina, the GSC player took the other hive city from the Harlequin player. A slow gain, but a gain. Also a few other territories traded hands as the Prime planet filled up. The thousand sons player took on a Raider role, so he doesn’t have territories, but can erase a player's claim to one if he beats them. This has not happened yet as his still new. As a bonus, beating him nets you +1RP on top of what you normally get. Some players are RP starved, our ork player specifically as he tends to fail his out of action rolls and spends his points on recuperating.