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New 'Dex, New List


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#1
Dr. Clock

Dr. Clock

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 576 posts
  • Faction: Doom Weasels

Loving this Codex!

 

List 1 for Sunday:

 

Rusted Claw

 

10 CP (Leaders of the Cult and +1 Relic)

 

Patriarch - Warlord: +1 A and T - Mass Hypnosis, Psychic Stimulus

 

Primus - 9" Auras - Meticulous Planner - Amulet of Voidwyrm

 

Magus - enemies -1 to hit - mantle of the nomad - Might from Beyond, Mind Control

 

Sanctus - Rifle

 

20 Nephytes - Icon - 4 mining lasers

 

15 Neophytes - Icon - 2 Seismic Cannons

 

10 Neophytes - shotguns - 2 flamers - 2 heavy stubbers

 

15 Acolytes - Icon - 2 drills, 2 saws, 2 cutters

 

2x5 Acolytes - 1x5, 1x4 hand flamers

 

9 Stealers

 

10 Stealers - They Came From Below

 

2x Ridgerunners

 

4 Jackals + Incinerator quad - 2 demo charges

 

Goliath Truck

 

2x Rockgrinders (one seismic, one incinerator)

 

 

Pretty sure this is a decent mix of mass and upgrades... Wish I could afford a few more speshul weapons, but feeling like if it's not a proper horde, it's wrong.

 

Cheers,

 

The Good Doctor.


These are the droids we are looking for.

#2
Dr. Clock

Dr. Clock

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 576 posts
  • Faction: Doom Weasels

UPDATE:

 

Second game;

 

(-) dropped 4 Stealers for MSU 3x5

 

(-) dropped 5 Acolytes and icon from the big unit

 

(-) dropped Primus

 

(+) added another 5 Neophytes and 2 seismic cannons (for 2x20 blobs)

 

(+) added a demo charge to each 5x Acolyte team

 

(+) added Iconward and Clamavus to make Neophytes extra sticky

 

(+/-) swapped some psychic powers and warlord traits; not sure extra Warlord traits that helpful here, and gave the Crouchling and Gift from Beyond a whirl.

 

REPORT:

 

Still solid. Enemy (Sisters) increased aggression, throwing Celestine up one flank and Canoness + Dominions + Retributors on other.

 

Played stand off turn 1 except for stellar contesting work from combo of bikes, Ridgerunner and seismics a) ruining the immolator on the objective and B) killing 4 Sisters down to 2 with a Reckless Demolitions charge from the bikes.

 

Turn 2 throttle was lackluster, only 2 of 5 units making it into combat. Only opponent's poor rolls and two clutch 4++ rolls saved Patriarch, who started munching enemy rear alongside final 10 Acolytes.

 

Although one Rockgrinder died instantly, the other just sat on 2 Paragon suits for three turns, even after 5 Stealers came over to give some swings... Patriarch had to double back to mid board to kill the last one in the last turn, again having to make some serious 4++ saves.

 

On Celestine's flank, was able to kill Celestine (the first time) and then the hand flamer Seraphim almost smoked the Neophytes over there, but seismic cannons are brutal, and Magus Smites + Ridgerunner Blast laser forced them off. Celestine then just sat on her mid-field glowering at me. I got 5 Acolytes and 5 Stealers behind that flank and murdered 10 Novitiates, but then an Inquisitor and Crusader came and slowly whittled the Stealers they. Good contest tho.

 

On final turn I was able to Raze one of his objectives and even though Reserved Arcoflagellants made it in to kill one of the 20xNeophytes supported by Canoness on one rear flank, I eked it out with the single Raze and a couple points on Engage and as the difference.

 

CONCLUSION:

 

I feel like I need maybe just one more charge roll from Ambush here. May go to Iconward and Ambush Primus next; the Magus usually does 'something', but I think Clamavus + Iconward are sufficient support for the Neos on their own and Amulet Primus as Overwatch counter lets Patriarch at least try and get it with Psychic, which I have not yet learned to leverage fully.

 

Cheers,

 

The Good Doctor.


  • Akrim likes this
These are the droids we are looking for.




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