Dr. Clock Posted January 14, 2022 Share Posted January 14, 2022 Loving this Codex! List 1 for Sunday: Rusted Claw 10 CP (Leaders of the Cult and +1 Relic) Patriarch - Warlord: +1 A and T - Mass Hypnosis, Psychic Stimulus Primus - 9" Auras - Meticulous Planner - Amulet of Voidwyrm Magus - enemies -1 to hit - mantle of the nomad - Might from Beyond, Mind Control Sanctus - Rifle 20 Nephytes - Icon - 4 mining lasers 15 Neophytes - Icon - 2 Seismic Cannons 10 Neophytes - shotguns - 2 flamers - 2 heavy stubbers 15 Acolytes - Icon - 2 drills, 2 saws, 2 cutters 2x5 Acolytes - 1x5, 1x4 hand flamers 9 Stealers 10 Stealers - They Came From Below 2x Ridgerunners 4 Jackals + Incinerator quad - 2 demo charges Goliath Truck 2x Rockgrinders (one seismic, one incinerator) Pretty sure this is a decent mix of mass and upgrades... Wish I could afford a few more speshul weapons, but feeling like if it's not a proper horde, it's wrong. Cheers, The Good Doctor. Link to comment Share on other sites More sharing options...
Dr. Clock Posted January 29, 2022 Author Share Posted January 29, 2022 UPDATE: Second game; (-) dropped 4 Stealers for MSU 3x5 (-) dropped 5 Acolytes and icon from the big unit (-) dropped Primus (+) added another 5 Neophytes and 2 seismic cannons (for 2x20 blobs) (+) added a demo charge to each 5x Acolyte team (+) added Iconward and Clamavus to make Neophytes extra sticky (+/-) swapped some psychic powers and warlord traits; not sure extra Warlord traits that helpful here, and gave the Crouchling and Gift from Beyond a whirl. REPORT: Still solid. Enemy (Sisters) increased aggression, throwing Celestine up one flank and Canoness + Dominions + Retributors on other. Played stand off turn 1 except for stellar contesting work from combo of bikes, Ridgerunner and seismics a) ruining the immolator on the objective and b) killing 4 Sisters down to 2 with a Reckless Demolitions charge from the bikes. Turn 2 throttle was lackluster, only 2 of 5 units making it into combat. Only opponent's poor rolls and two clutch 4++ rolls saved Patriarch, who started munching enemy rear alongside final 10 Acolytes. Although one Rockgrinder died instantly, the other just sat on 2 Paragon suits for three turns, even after 5 Stealers came over to give some swings... Patriarch had to double back to mid board to kill the last one in the last turn, again having to make some serious 4++ saves. On Celestine's flank, was able to kill Celestine (the first time) and then the hand flamer Seraphim almost smoked the Neophytes over there, but seismic cannons are brutal, and Magus Smites + Ridgerunner Blast laser forced them off. Celestine then just sat on her mid-field glowering at me. I got 5 Acolytes and 5 Stealers behind that flank and murdered 10 Novitiates, but then an Inquisitor and Crusader came and slowly whittled the Stealers they. Good contest tho. On final turn I was able to Raze one of his objectives and even though Reserved Arcoflagellants made it in to kill one of the 20xNeophytes supported by Canoness on one rear flank, I eked it out with the single Raze and a couple points on Engage and as the difference. CONCLUSION: I feel like I need maybe just one more charge roll from Ambush here. May go to Iconward and Ambush Primus next; the Magus usually does 'something', but I think Clamavus + Iconward are sufficient support for the Neos on their own and Amulet Primus as Overwatch counter lets Patriarch at least try and get it with Psychic, which I have not yet learned to leverage fully. Cheers, The Good Doctor. Akrim 1 Back to top Link to comment Share on other sites More sharing options...
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