I'll start with my own example here, Venatari (with Venatari Lances) from the Solar Watch Shield Host.
So, right out the gate they get an extra +1" to their Advance/Charge rolls and they get to Fall Back and charge as well. Couple that with the Solar Watch WL Trait that lets a nearby Core Infantry unit (which Venatari should qualify as) Advance and Charge... that means they now have a 12" move, a D6+1" Advance, and a 2D6+1" charge, giving them a minimum charge threat radius of 17", a maximum threat radius of 32", and an average charge threat range of 24".
If you think about them like this, it is like they are White Scars Bladeguard (which we all know are VERY competitive units), except with S6 MCed Power Swords, a Jump Pack (and built in Deep Strike), better durability, and better shooting (Assault2 S6 AP-2 Dmg2) thrown in to boot.
Anyway, I am excited to see what they can do on the table.
How about all the other Shield-Captains out there? What units are you finding perform well for your Shield-Host?
Edited by L30n1d4s, 25 January 2022 - 03:46 AM.