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2k Enclave Aggression


Shas Oh Dear

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I haven't played tau in a long time (5th and 6th) because what drew me to them originally (crisis suits) was overshadowed by the new toys that were heavily pushed for sales (riptides) but now my preferred tau seem viable again so here is my proposed list that I intend to work toward finishing over the course of the next few months.

 

++ Patrol Detachment 0CP (T'au Empire) [58 PL, 11CP, 1,092pts] ++

 

+ Configuration +

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment Command Cost

 

Sept Choice: Farsight Enclaves

 

+ HQ +

 

Commander Farsight [7 PL, 130pts]: Warlord

 

Commander in Enforcer Battlesuit [9 PL, -1CP, 165pts]: 1. Precision of the Hunter, Cyclic Ion Blaster, Missile Pod, Plasma Rifle, Stratagem: Promising Pupil, T'au Flamer, The Be'gel Hunter's Plate, Thermoneutronic Projector

 

+ Troops +

 

Breacher Team [5 PL, 85pts]

. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

+ Elites +

 

Crisis Battlesuits [18 PL, 370pts]

. Crisis Shas'ui: Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'vre: Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

 

Stealth Battlesuits [4 PL, 80pts]: Homing Beacon

. 2x Stealth Shas'ui w/ Burst Cannon: 2x Burst Cannon

. Stealth Shas'vre: Burst Cannon

 

+ Heavy Support +

 

Broadside Battlesuits [6 PL, 97pts]

. Broadside Shas'vre: Advanced Targeting System, Heavy Rail Rifle, Twin Plasma Rifle

. Shield Drone

 

+ Dedicated Transport +

 

Devilfish [6 PL, 105pts]: 2x Smart Missile System

 

++ Patrol Detachment -2CP (T'au Empire) [47 PL, -2CP, 908pts] ++

 

+ Configuration +

 

Detachment Command Cost [-2CP]

 

Sept Choice: Farsight Enclaves

 

+ HQ +

 

Cadre Fireblade [3 PL, 50pts]

 

Commander in Coldstar Battlesuit [7 PL, 150pts]: High-output Burst Cannon, Missile Pod, Plasma Rifle, Plasma Rifle

 

+ Troops +

 

Breacher Team [5 PL, 85pts]

. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol

 

+ Elites +

 

Crisis Battlesuits [19 PL, 329pts]

. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'ui: Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. Crisis Shas'vre: Iridium battlesuit, Missile Pod, Plasma Rifle, Plasma Rifle, Shield Generator

. 2x Shield Drone: 2x Shield Generator

 

Crisis Bodyguards [7 PL, 189pts]

. Crisis Bodyguard Shas'ui: Airbursting Fragmentation Projector, T'au Flamer, T'au Flamer

. Crisis Bodyguard Shas'ui: Airbursting Fragmentation Projector, T'au Flamer, T'au Flamer

. Crisis Bodyguard Shas'vre: Airbursting Fragmentation Projector, T'au Flamer, T'au Flamer

. 2x Shield Drone: 2x Shield Generator

 

+ Dedicated Transport +

 

Devilfish [6 PL, 105pts]: 2x Smart Missile System

 

++ Total: [105 PL, 9CP, 2,000pts] ++

 

The basic premise is to use montka to send the devilfish and the breachers to hem in an enemy flank using the strat for reroll 1s from the devilfish to focus down a unit. Meanwhile I'll combine all of the crisis buffs on either the 5 or 6 man crisis team (dependant on opponent) the other will deepstrike turn 1 using the homing beacon from the stealth suits with the enclaves strat to ensure they kill whatever they target.

 

The combined alpha strike of these units should leave a decent dent in any army and enable the varying parts to withstand the counter attack. Kroot give cheap bodies for objective grabbing and the broadside punishes units that stray into firing lanes.

 

If I go second I will still use the previous strategies but use the pregame moves to take up defensive positions ready for my turn. The crisis suits can easily pivot from defensive deployment to aggression given their mobility and the deepstrike squad is fine so long as the stealth suits are still standing (even if they're not it only delays then a turn).

 

The bodyguard squad uses line of sight ignoring weapons to do some protection shenanigans on the commanders and have flamers to punish anyone that tries to use melee as the solution.

 

Speaking of melee I have farsight with his actually pretty respectable profile and the absolute tank that is "The Bagel Enforcer". I've forgone the stronger attacks of the onager for the obscene levels of defense this load out provides. He's still no slouch in combat and can just attrition his way out of most fights by shooting and flaming his way out.

 

So this is my list idea, thoughts and critique welcomed as always.

Edited by Shas Oh Dear
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