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2k Kroot list


Redbaron997

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120 Kroot w/ 6 shapers to give buffs. 6 Broadsides for antiarmor and some Stealth suits and vespids for some mobile shooting.

 

With the Sept rules everything has cover which helps make them decently durable. Plan is to kroot swarm enemies and use the mobile shooting elements to help with priority threats. I saved alot of points not getting extensive characters and suits to get more models.

 

 

 

 

 

++ Brigade Detachment 0CP (T'au Empire) [112 PL, 12CP, 2,000pts] ++

 

+ Configuration +

 

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

 

Detachment Command Cost

 

Sept Choice: Dal'yth Sept

 

+ No Force Org Slot +

 

Kroot Shaper [2 PL, 25pts]: Ritual Blade, Shaper Kroot Rifle

 

Kroot Shaper [2 PL, 25pts]: Ritual Blade, Shaper Kroot Rifle

 

Kroot Shaper [2 PL, 25pts]: Ritual Blade, Shaper Kroot Rifle

 

+ HQ +

 

Kroot Shaper [2 PL, 25pts]: 2. Pack Leader (Aura), Borthrod Gland, Ritual Blade, Shaper Kroot Rifle, Warlord

 

Kroot Shaper [2 PL, 25pts]: Ritual Blade, Shaper Kroot Rifle

 

Kroot Shaper [2 PL, 25pts]: Ritual Blade, Shaper Kroot Rifle

 

+ Troops +

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

Kroot Carnivores [3 PL, 60pts]

. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

 

+ Elites +

 

Stealth Battlesuits [4 PL, 75pts]

. 2x Stealth Shas'ui w/ Burst Cannon: 2x Burst Cannon

. Stealth Shas'vre: Burst Cannon

 

Stealth Battlesuits [4 PL, 75pts]

. 2x Stealth Shas'ui w/ Burst Cannon: 2x Burst Cannon

. Stealth Shas'vre: Burst Cannon

 

Stealth Battlesuits [4 PL, 75pts]

. 2x Stealth Shas'ui w/ Burst Cannon: 2x Burst Cannon

. Stealth Shas'vre: Burst Cannon

 

Stealth Battlesuits [4 PL, 75pts]

. 2x Stealth Shas'ui w/ Burst Cannon: 2x Burst Cannon

. Stealth Shas'vre: Burst Cannon

 

+ Fast Attack +

 

Pathfinder Team [6 PL, 100pts]: Pulse Accelerator Drone

. 9x Pathfinder: 9x Markerlight, 9x Pulse Carbine, 9x Pulse Pistol

. Pathfinder Shas'ui

 

Pathfinder Team [6 PL, 100pts]: Pulse Accelerator Drone

. 9x Pathfinder: 9x Markerlight, 9x Pulse Carbine, 9x Pulse Pistol

. Pathfinder Shas'ui

 

Vespid Stingwings [3 PL, 60pts]

. 4x Vespid Stingwing: 4x Neutron Blaster, 4x Stingwing Claws

. Vespid Strain Leader

 

Vespid Stingwings [3 PL, 60pts]

. 4x Vespid Stingwing: 4x Neutron Blaster, 4x Stingwing Claws

. Vespid Strain Leader

 

+ Heavy Support +

 

Broadside Battlesuits [10 PL, 170pts]

. Broadside Shas'ui: Heavy Rail Rifle, Twin Plasma Rifle

. Broadside Shas'vre: Heavy Rail Rifle, Twin Plasma Rifle

 

Broadside Battlesuits [10 PL, 170pts]

. Broadside Shas'ui: Heavy Rail Rifle, Twin Plasma Rifle

. Broadside Shas'vre: Heavy Rail Rifle, Twin Plasma Rifle

 

Broadside Battlesuits [10 PL, 170pts]

. Broadside Shas'ui: Heavy Rail Rifle, Twin Plasma Rifle

. Broadside Shas'vre: Heavy Rail Rifle, Twin Plasma Rifle

 

++ Total: [112 PL, 12CP, 2,000pts] ++

 

Created with BattleScribe

 

I don't play competitive so I doubt anyone will care about the 3x rule but if they do ill just roll the stealth suits as 3 4man teams.

Edited by redbaron998
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You also have 6 Shapers, which is three too many for matched play rules. If your local playgroup plays it more casual and doesn’t care, then no problem, just be aware that even if some of the shapers don’t take up a Force Org slot they still count for rule of three count.

That’s a lot of Kroot carnivores. Why not run a few 20 kroot squads?

No hounds or Krootox? Would be really on theme.

 

Lastly what are the pathfinders doing, 20 markerlights is a lot when really only the Broadsides (and the stealths I guess) can actually benefit? Have you considered small squads of marker drones?

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If you're using the rule of three, you'd be down 3 Shapers as well as a unit of Stealthsuits. I also think that you only need one unit of Pathfinders for this as you don't have the WT to let your Kroot benefit from it. Putting this all together, that leaves you with an extra 250 Points to play with. 

 

You could run Krootox and some hounds for some more melee punch. 150 points for 6 Krootox and 60 points for a unit of 10 hounds would leave you 40 points left for a few marker drones if you wanted to spread them out a little in case your Pathfinders get focused down. 

With their pre-game move, you have a 19" range before charging on the hounds turn 1 so you can do some pretty effective harassment with them. The Krootox are just all around solid units, decent at range and packing a solid melee punch while being pretty durable for their points. Most of the enemy AT will likely be focused on your broadsides, so they'll have free reign for a little while. 

Edited by Tawnis
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