Today I participated in a RTT at my friendly local game store. This RTT was a bit more involved than most - the store was putting one of the new RTT trophies up for grabs, and the competition was fierce.
Now, before you get the wrong idea, realize that when I say "the competition was fierce", I mean there were a lot of good-to-great looking armies and good-to-great sportsman competing. Of course, there were a few hardball armies as well (the Swift Horde included!)
I brought my 2,000-point Swift Horde (use the Searchy Skull for details) - nothing in it had changed since the 'Ardboyz tournament. Afterwards, I considered that maybe sometimes going with what you know is a good thing!
Speaking of the 'Ardboyz tournament a while back, I had invited Matt Davio (my first opponent and winner of the Best Army award at that tournament) to come participate. Matt not only showed up with his awesome Word Bearers army, he brought two other players with him. It was great to see Matt again, and his friends were pretty damn good players too, but I am getting ahead of myself.
Many of our locals were also involved - we had 14 players in all, a pretty darn good turnout for our area. My friend Don (Raptous on these boards) was competing with his Dark Angels, Nick brought his newly-painted Orks, and there were several more familiar faces.
The first mission was Cleanse II, and my first opponent was one of Matt Davio's friends, a fellow named Ben Cash. Ben had a nicely painted 1,000-sons force, so we were set up for a grudge match from the beginning! Ben's 1KSons had an interesting "grape" purple paint scheme, and he had placed his statured Daemon Prince on a flying disk! Very cool stuff. Ben was a very friendly fellow - the kind that's a real pleasure to game with, since every ebb and flow in the game turns out fun.
Ben's army included a Rhino full of 1KSons, the aforementioned statured Daemon Prince (dark blade, daemon icon I think), a Defiler, two Chaos Predators with possession, a squad of Horrors, a Chaos Lieutinant with three thrall wizards, and two squads of Thousand Sons with Sorcerer champions (sporting spiky bits and master-crafted powerfists!!!).
(Side note #1: I know I promised more detailed battle reports, and I intend to try and live up to that promise. However, please try to keep in mind that I just got home from three games in a row, so I'm pretty drained and there may be an important detail or two that still slips through the cracks!)
Ben deployed the Rhino on the far left, added in the first Predator right next to it, sat the second predator behind a hill on the left, placed the Defiler behind a hill near the center, and filled out the center and right with his Thousand Sons units and the Chaos Lieutinant.
I deployed my Long Fangs with LOS to the Defiler and one Predator, placed the Wulfen and Storm Claws behind a massive hill in the center, stuck Red squad of Grey Slayers on the right, and the White Squad with the Rune Priest on the left. As usual, my Wolf Lord led the Storm Claws and the Wolf Priest led the Wulfen.
Wolves 1 went on the left facing some ruins, Wolves 2 and 3 ended up just right of the center. In my pre-game move, I advanced with pretty much everything and was looking pretty close to his lines on all fronts.
I won the die roll to go first (woot!).
Turn 1: 13th Company
Wolves 1 zooms into the ruins on the left, Wolves 2 and 3 fleet forward, but only Wolves 3 makes it close enough to assault. The Wulfen struggle through the hill on the center, while the Storm Claws hunker down behind the hill for now. Red squad advances towards the Defiler, while the Rune Priest and White Squad teleport over behind the Rhino and Predator on the left. In the shooting phase, the Predator on the far left is melta-gunned to death, and the other Predator is immobilized. Wolves 3 assaults one unit of Thousand Sons and begins laying down the law.
Turn 1: 1KSons
On the left, the Rhino skirts around the ruined Predator and disgorges the 1KSons inside along with the Sorcerer, while the Daemon Prince moves up behind White Squad - White Squad is now sandwiched between the 1KSons from the Rhino and the flying DP. I'm sweating and thinking "please don't have Wind of Change!"
In the center, there is a bit of shuffling around (the 1KSons rolled a 2 for movement!), but little else. After the Defiler and the Predator fire on Red Squad, only four Slayers are left - the WGPL, two meltagunners, and a single bolter Slayer.
The 1KSons sorcerer does indeed turn out to have Wind of Change - and so does the Daemon Prince! Between these two deadly templates and the bolter fire from the 1KSons, White Squad is wiped out, leaving only the Rune Priest. The DP assaults the Rune Priest and cuts him down, but the Rune Priest scores a Wound on the DP with his dying blows.
Turn 2: 13th Company
Wolves 1 pours down out of the ruins on the left towards the 1KSons, while Wolves 2 moves up towards the centermost squad of 1KSons. The Wulfen and Wolf Priest make it over the hill and are threatening to be in assault next turn. The Storm Claws hold position, while Red Squad advances towards the Defiler.
Red Squad's meltaguns annhilate the Defiler, while the Long Fangs destroy the other Predator! Go Long Fangs! With only one tank left on the board (the Rhino), things are looking up for me. Wolves 2 charges the center 1K Sons - all three 1K Sons units are now fighting Wolves.
In assault, Wolves 3 fight well, Wolves 2 fight averagely, and Wolves 1 just seem tired, scoring only a single Wound. In return, many models in Wolves 1 succumb to the 1KSons bolter stocks.
Turn 2: 1KSons
The Daemon Prince drifts towards Wolves 2, while the Rhino scoots out a bit in order to fire at the Wulfen. The Chaos Lieutinant and his thrall wizards move a bit and fire his bolt of change twice, killing two Wulfen. In assault, Wolves 3 drags down several 1KSons with them but is wiped out (5 1KSons remain plus the champion), while Wolves 2 and Wolves 1 are steadily losing ground but holding. Ben realizes he forgot to summon his Horrors!
Turn 3: 13th Company
The Storm Claws scoot left to contest a table quarter. Red squad and the Long Fangs combine firepower to wipe out the rightmost 1KSons squad. Red Squad is under half, so cannot hold the table quarter. The Wulfen charge into combat with the 1KSons in the center, helping out the sorely hurt Wolves 2. In a vicious combat, most of the 1KSons are destroyed, but a few remain. On the left, Wolves 3 is wiped out by the 1KSons (my Wolves were hungry for Chaos-tained flesh, but there just wasn't any left inside the Rubric Marines' armored shells!). The 1KSons consolidate to try and hold the table quarter.
Turn 3: 1KSons
The DP charged the Wulfen. In a massive scrum, the DP loses another Wound, four Wulfen fall, but the 1KSons squad is wiped out. Ben fails to summon his horrors, and time runs out.
Ben has only one scoring unit left in the lower left table quarter, but that quarter is contested by the Storm Claws. No scoring units remain in the upper two quarters, while the Long Fangs hold the lower right quarter. I control 1 table quarter, Ben controls Zero, and I win the game by the skin of my teeth!
Ben was a great opponent, and I gave him and his army top marks. Hopefully, Matt will bring Ben around again for more games with his "grape" 1KSons! It doesn't get much closer than our game for a grudge match! Matt congratuled me on having an "anti-summoning field" (Matt's Furies also failed to show up during the game we played at the 'Ardboyz).
Game 2 up shortly!
Edited by spyrer2000, 21 March 2005 - 07:38 PM.