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Hall of Heros Tournament


Frostwolf

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Hey everybody! I finally used my Assault Cannon Frenzy list in the Hall of Heroes Tournament I had planned it for. I didn't do all that great overall (finished 18th over 28) but that's because I lost a bucket load of points on army composition. Ok, AND I didn't do overly well in my games.

 

They used the GT composition cretiria and those are pretty strict on maxing out troops slots with full units while having minimal wargear. I'll do better next time. This list was more for fun than anything anyways. It did a lot better than I expected!

 

For those who would like to refresh their memory. The list:

Assault Cannon Frenzy List

 

My first game was against a Nurgle army. It had about 3 or 4 squads of plague marines in sacred numbers, a squad of havocks with 4 plasma guns, a edfiler, a dread with lascannon, a pred annihilator and a tooled up deamon pince. The prince had stature, manreaper, daemonic flight and probably a few more things I didn't know about.

The mission was called Secure the Beachhead. Basically, it was a take and hold mission with a few special rules. The defender had concealment. The attacker had deep strike, infiltrate and preleminary bombardement. Both players had to play with escalation and victory points: field of battle.

 

We rolled to see how would be attacker/defender. He won he roll and decided to be attacker. He would go first.

 

The game started out rather calmly as he moved one unit on top of a hill for a better firing line . On the left flank he infiltrated a squad of plague marines with meltaguns. The infiltrators moved out of their hiding spot and took aim on my Wolf terminators. The rest of his army had remained stationnary to fire at full range. The first casualty was one of his plasma gunner. He took it pretty well (it turned out to be the only exploding weapon of the game too). He killed one or two of my guys including a guard terminator.

My turn was a bit more brutal. The Rune terminators opened fire on a squad of plague marines and killed a few. On the other flank, the Wolf terminators turned on the infiltrators and fired evrything they had at them. Once the smoke cleared up, only the 2 melta gunners and the AC were still standing. Good start.

He started rolling for his reserves and had the defiler and daemon prince show up. The Prince jump as far as possible towards my left flank while the rest of his army stayed put. The defiler blasted a bunch of blood claws and the rest of his firing had minimal results.

At this point, my ven dread, my dread AND my vindicator all showed up. The claws went into a nearby forest to get out of the defiler's firing line. I moved in both dreads flanking the vindi. The ven dread finished off the infiltrators while the vindi and Wolf termies fired on the plague marines on top of the hill. None were left. The dread tried his luck vs the Prince and managed to wound him. He had 3 wounds left.

The Prince jumped right next to my ven dread and a squad of plague marines advanced towards the hill I had just cleared. The defiler missed and the rest of his tropp didn't do much better. I might have lost a guy. Then, the hurricane hit. The Princed assaulted my ven dread. Before I could even react, he blew it up and moved closer to my Wolf termies.

I moved my stuff out of the way and got my Wolf termies and the dread facing the Lord to rend him to death. the Rune termies continued their slow advance towards the plague marines in front of them getting closer to the defiler with each dead traitor marine. My shooting took two more wounds off the Prince but I did not kill him. I would have to face him in combat next turn.

In his turn he assaulted my Wolf Priest an retinue, rolled for extra attacks and got a 6. 12 attacks!!! He killed my Priest and a few terminators but the guards finished him off with a few power fist hits. At this point the game became one of manouvering and survival.

I damaged his defiler, taking off tha pasky battle cannon and started moving towards the objective with all I had left. The Grey Hunters turned up on turn 5 while his dread and pred turned ujp in turn 4. I moved all my remaining troops towards the objective to have as many extra points as possible while keeping as much pressure on him as I could.

In the end, finished my opponent off was his own dread who blood raged on his last turn and moved in front of his havocks, blocking their line of sight. It allowed to suffer almost no casualties on his last turn, which kept most of my units on the 50% line.

 

I won by a few hundred points with a solid Victory.

 

2 more battles to come...

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Thanks for that, I really look forward to the rest. :P

 

That manreaper weapon is just sick... Can he really do what it sounded like, though. Split the attacks between the Wolf Priest and the Bodyguard and claim the extra D6 attacks..? Well, maybe I

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@Wolf Lord Duregar: Thanks! My ale is now refilled. I'm ready for one more tale. As for the picking out of my Wolf Priest in close combat, I'll have to ask the Roolz Boyz about this one. My Priest is an IC but then again, as soon as he is with a retinue, he is a complete part of the squad both for size and points matters. I'll ask and get back to you on that one.

 

@Toddler on a Leash: He gets the massacre move because, even though dreadnoughts are vehicles, they have a WS in their stat line.

 

@Cerebalos: He told me that the ManReaper gave hime an extra D6 attacks as soon as his Prince is in base contact with more than one model. I have no reason to doubt him (Especially since the guy won best general...)

 

Ok, I got my tea and biccies... ;) Uh, I mean beer and raw beef! Yeah. Anyway, on to the saga.

 

My second battle was against the Imperial Guard and I must say it was one of the, if not THE, best game I have ever had. It wasn't particularly bloody but it was all in the strategy.

 

I had to get into his deployment zone (Hold the line) and he had to destroy as many of my troops sa possible while staying alive (annihilation). The sepcial rules were dusk & dawn and infiltrate. I had deep strike (Yay :tu: ) and he had escalation (Yay! :D )

He had a whole bunch of troops. I don't know how the whole platoon thing works but I know that he had about half his army on the board by deploying his first troop selection. He also had a squad of missile teams, a squad of lascannon teams, some elite dudes (not Karskin, the others) with a pair of meltaguns, a command squad on foot, a suqad of iron fist, anohter command squad in a chimera (with commisar), 2 Leman Russ and a Demolisher. Thank Russ for escalation!

We rolled off fo everything and he rolled 5s for everything but the 1st turn roll. I rolled 6s for all of them!

I deployed with an extreme refused flank on my right. Sor extreme that my Wolf Priest retinue did't fire one shot throughout he whole battle. The Blood Claws were in the center, to their right were the Grey Hunters in their rhino, then the dreads and Rune Priest retinue and finally the Wolf Priest. I put the Vindicator on the extreme left, behind some ruins.

He spread out all his guys with a strong concentration in the center. I know they are not very strong, dont have good armor and are expected to do something with flashlights but holy :cuss there was a lot of them! When you don't know what to expect from them, it does get intimidating.

 

The game started very predictably with me rending the heck out of the right side of the table. There was a unit insdide some ruins and, cover save or not, they were down to 2 guards and an autocannon team by the end of the first turn. I was curious to see how some Claws would fare against bunch of flashlight totting guardsmen so I decided to take the path less traveled (because there are autocannons waiting for you at the end) and charge up the center of the board, right into his line. It's not like they can do much against me without any tanks right? Wrong. I'll get to that later though. My vindicator moved around the ruins to balst some guys across the board who were hiding in some ruins as well. The shot scattered a bit but I still nailed some guys.

 

His turn was pretty slow. He was patiently waiting for his tanks. The Claws got a good kick in the behind though. The ammount of firepower that can come out of those heavy ewapons team is rather impressive. He killed 3 Claws, I rolled for break test, failed and movedd back 5". Since it was the only thing he would shoot nd he didn't really want to assault, I began my movement phase right away by simply moving them 1" forward.

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Frotstwolf, no need to call the rulezboyz. Turn to p. 51 in your rulebook. Under "The Assault Phase", you'll find this: "Characters are treated as a seperate unit when resolving close combats..."

 

The guy with the manreaper is an IC, if he's in base-to-base with the Rune Priest and the retinue, he's in contact with two different units and must choose which unit to fight - this refers to p. 45, under "Multiple Combats": "Models in base contact with the enemy must allocate their attacks against a unit they are in base contact with." A unit, singular. There is no splitting up attacks in this edition of the game.

 

Regarding the manreaper, it only gets the D6 attacks if the model with the manreaper is attacking a unit with multiple models. Versus IC's, the manreaper doesn't grant that kind of bonus - seems to me you have plenty of reason to doubt this fellow's knowledge of the rules. :tu:

 

*edit: Duregar corrected me on the manreaper.

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@spyrer2000: I see your point. I'll have to mention this to him next time I see him. We exchanged email adresses since he wanted a rematch (all in good fun, of course). I'll talk to him about it when we play again.

 

Ok. Third and final game. This will be very quick as the game went by very fast. As fast as a Swordwind army can go. Check this out.

The mission was called Mop Up. The point is that the inviaders have succesfully taken over the planet and are now consolidating around the few remaining pockets of resistance. The planetary defenders are now trying to get away.

I play the invader and therefore had annihilation as my objective. Fine by me.

My opponent, who played a mechanized Swordwind army, had to get his models out of the board from my long table edge. The twist is that reserves enter from the short table edges. He's got 15" up from his side on both short edges. Try to guess what happened.

 

We both had escalation so the only units he deployed were two units of dark reapers, one with an exarch and a farseer. I had my Claws and both terminator squads. There was a river splitting the board in two and he put the squad with the exarch and farseer up on a cliff overlooking the river and the other one on the far left of the board.

 

Ok, here is his list.

Farseer with fortune.

2 Striking Scorpions squads in Serpents

1 Banshee squad in a serpent

1 Falcon

2 Dark reaper squads with 1 exarch

Wraithlord

 

 

This battle was so uneventfull, I'll simply run through it. There is a pattern and you won't have to look for it. I'll make it obvious enough. I began by blasting his dark reapers to bits. Well, the ones on the left flank anyways.

 

Basically, what happened is that he rolled his reserves in a way that took them in pretty much one at a time. I tried to destroy them. Failed. He then moved the vehicle out of the board and scored a boat load of extra points. The whole game went on like that. He moved in, killed some termies with all his AP2 weapons, I tried to take him down, destroyed the weapon on the transport and seeing he had nothing to shoot me with, he moved out of the table.

 

The only tings I managed to kill were the Wraithlord, the Falcon and one dark reaper squad. I took the weapon off every one of his serpents but that was it.

 

He killed my 12 terminators, 6 Grey Hunters,4 Blood Claws and the Vindicator.

 

Final score:

Me: around 750

Him: around 2450

 

Needless to say he got a Victorious Slaughter. I don't feel to bad about it since he had the perfect army for his mission AND he was the guy who won Overall at the last tournament.

If he had put some Star Engines on his vehicles, he wouldn't even have had to spend one turn on the board with any of them. 15" in plus a move of 24" (fast tanks!!!) and an extra 2D6 in the shooting phase. That would have made for a even faster but more boring game.

 

Anyway, with that final result giving me only 2 points, I finished the tournament with 23 points out of a maximum of 48 (if you get 3 Victorious Slaughters).

With the little points I got for composition, my average painting and some good sportsmanship, I ended up taking the 18th place, 1.34 points behind Squirrelking.

 

Oh well, I'll do better next time. I already have planned a list that will give me full points for army composition. All I need now is to buy an Army box and paint all the troops in it by June 25th... yeah right.

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All I need now is to buy an Army box and paint all the troops in it by June 25th... yeah right.

 

If it was June 25th, 2012 I could manage it!! :tu: :(

 

Thanks for those very exciting reports! A great read! ;)

 

@ Spyrer2000, he will get +1 attack for the Manreaper, you

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