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B&C Space Hulk AoD


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#201
Heimdal

Heimdal

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Wow, Joker is in trouble :ph34r:

2 GS is already there, with 4 blips ready to munch trough some terminator armour.
Termie shooting has proved lethal so far so I hope that there wont be any jams.

It would have proved to be interesting though :D
H�kan of the Space Wolves
Divine Hunter Arena of Death
Last Man Standing
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#202
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OMG Turn 6


Scapulare
Move East 2 squares (2 pts)
Turn South (1 pt)
Move South 1 square (1 pt)
Set overwatch (2 pts)

Q: Can he actually fire his grenade launcher while on overwatch?
I need to check the range but I think he could hit the interaction if those stealers to the S run past the hallways.

Cassander
Move South 5 squares (5 pts)
Turn West (1 pt)

Leonius
Turn South (1 pt)
Move South 3 squares (3 pts)
Turn East (1 pt)
Move East 1 square (1 pt)

Deodatus
Move backward 2 squares (4 pts)
Set overwatch (2 pts)

My priority will be for Deodatus to use command points to clear jams if hes rushed.

Otherwise, they can be spent to have Cassander fire West along the hall of that other batch of sealers pop out.

Blood rage Rolls: 6, 6, 5, 5


Genestealer FoF: 2

First Genestealer Conversion: 4 (2 stealers)
Deodatus Reaction Fire to conversion: 6, 5, 3, 1 (dead stealer)
Deodatus Reaction Fire movement: 1, 2, 2, 5. To wound 3, 4, 5 (dead stealer)

Second Genestealer Conversion: 6 (3 stealers)
Deodatus Reaction Fire to conversion: 6, 6, 5, 3 (dead stealer)
Deodatus Reaction Fire movement: 6, 4, 2, 2 (dead stealer)
Deodatus Reaction Fire movement: 1, 1, 1, 4 Jam To wound: 2 (dead stealer)
1 CP to clear

Third Genestealer Conversion: 2 (1 stealer)
Deodatus Reaction Fire to conversion: 5, 4, 2, 1 To wound: 2, 3, 3 (Dead Stealer)

Fourth Genestealer Conversion: 4 (2 stealers)
Deodatus Reaction Fire to conversion: 6, 5, 4, 1 (dead stealer)
Deodatus Reaction Fire movement: 1, 2, 2, 5. To wound 5, 5, 6 (dead stealer)

Fifth Genestealer Conversion: 1 (0 stealers)

Sixth Genestealer Conversion: 5 (3 stealers)
Scapulare Reaction fire to movement: 2, 2 To wound: 4, 2 (dead stealer)
Scapulare Reaction fire to movement: 4, 3 To wound: 1, 6 (dead stealer)
Scapulare Reaction fire to movement: 1, 2 To wound: 5 (dead stealer)


OMG turn 6 (quicktime)

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Lucius Turn 5
Hold all positions in over watch for 1 more turn...

Genestealer FoF: 2

Lucius turn 5 (Quicktime)

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#203
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Heimdal Turn 6
Using CPs at the end of last turn
Orm Trollhunter:
Move forward 4 squares
Turn 90 degrees to the north
Yes you can use unused CPs at the end of the stealers turn, just like auspexes. Not my place to remind people!

Turn 6

Hauk Stonecrusher
Move forward 6 squares
+Set overwatch+
+Clear jams if occuring+

Knut Ironjaw
Move forward 4 squares
Set overwatch
+Clear jams if occuring+

Asbjorn Dragonslayer
Move forward 4 squares

Orm Trollhunter
Fire on all Genestealers in the fire arc until they are dead.
Clear jams if occuring
Turn 180 degrees to the south and set overwatch. Use command points if necessary.
+Clear jams if occuring+

Total CP`s left: 6

Trollhunter's Shooting at North Genestealer: 6, 4 To wound: 6, 3 (Dead Stealer)
(note had him shoot once when facing south as you had 1 AP left before going to Overwatch)
Trollhunter's Shooting at South Genestealer: 1, 4 To wound: 2
(didn't help)

Genestealer FoF: 3

Heimal's Turn 6 (Quicktime)

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#204
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Artemis the hunter turn 5
++current orders++
Balur: Open door, forward 4, open door, command point forward 1
Beliasus: forward 5
Xavier: forward 5
Izual: forward 4, turn south, forward 1
Veras: forward 6, command point turn south
++await furthure instruction++

Genestealer FoF: 3

First Genestealer Conversion: 2 (1 stealer)

Artemis Turn 5 (Quicktime)

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#205
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Ski Turn
Turn 5 moves

Appolyon: facing South, turn West, Move 1, turn South, Move 3

Eonus: facing South, Move 6 (2 CP overwatch)

Tullas: Facing West, Move 3, Turn South, Move 2

Cicero: Facing West, Move 4, Overwatch

Rex: Facing West, Move 2, Turn South, Move 2, open door


"Squad Appolyon continues to advance toward objective. Resistance met in form of Genestealers. Aggressive offense seems to be working as a defense. Will report when entry is gained to the hulk."

Blood Rage Rolls: 3, 3, 3, 5, 4

(note Cicero started jammed, so he will move forward 3, clear jam, then go on overwatch)

Genestealer FoF: 2

Ski Turn 5 (Quicktime)

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#206
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Oblit Turn 5

Brother Sanchez

	* move forward 1 square
	* open door
	* move forward 4 squares


Brother-Captain DiMajo

	* move forward 5 squares


Brother Weisman

	* turn 90 to the left
	* move sideways on square to the left
	* move backwards 2 squares


Brother Hicks

	* move forward 2 squares
	* set overwatch


Brother Kurtz

	* move backwards 2 squares
	* set overwatch
Note: For Brother Weisman, Terminators can't move sideways.
Using 1 CP to get him where you wanted.

Genestealer FoF: 5


Oblit Turn 5 (Quicktime)

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#207
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Heimdal Turn 7
Use Auspex to reveal top right most blip.

Hauk Stonecrusher
Move forward 1 square
Set overwatch
+Clear jams if occuring+

Orm Trollhunter
Move forward 3 squares
Set overwatch
+Clear jams if occuring+


Knut Ironjaw
Set overwatch
+Clear jams if occuring+

Asbjorn Dragonslayer
If Knut Ironjaw dies to GS: attack.
If Orm Trollhunter dies to GS: move to intercept any GS at the right flank.
Priority is taken on the scenario that happens first.
If none of the above happens: taunt the Genestealers.


Total CP`s left: 8
Note: at the start of this turn, there are a potential 12 stealers left in the stealer's reserve. Two are already deployed.

Auspex reveals: 5 (3 stealers). 1 lost do to placement restrictions.
11 left

Genestealer FoF: 6

First Genestealer Conversion: 3 (2 stealers)
Stone Crusher reaction fire: 2, 3, 4, 5 To wound: 1, 1, 3, 5 (Dead Stealer)
10 left
Stone Crusher reaction fire: 1, 2, 4, 5 To wound: 5, 5, 6 (Dead Stealer)
9 left

Troll Hunter's reaction fire: 2, 2, 5, 6 (Dead Stealer)
8 left (5 not deployed)
Troll Hunter's reaction fire: 2, 4, 4, 4 jam To wound: 3, 3, 6 (Dead Stealer)
7 left (5 not deployed)
1 CP to clear

Second Genestealer Conversion: 4 (2 stealers)
Stone Crusher reaction fire: 1, 2, 3, 4 To wound: 4, 4, 5 (Dead Stealer)
6 left (3 not deployed)

Heimdal's Turn 7 (quicktime)

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#208
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Use Auspex to reveal top right most blip.

Hauk Stonecrusher
Move forward 1 square
Set overwatch
+Clear jams if occuring+

Orm Trollhunter
Move forward 3 squares
Set overwatch
+Clear jams if occuring+


Knut Ironjaw
Set overwatch
+Clear jams if occuring+

Asbjorn Dragonslayer
If Knut Ironjaw dies to GS: attack.
If Orm Trollhunter dies to GS: move to intercept any GS at the right flank.
Priority is taken on the scenario that happens first.
If none of the above happens: taunt the Genestealers.


Total CP`s left: 8
Note: at the start of this turn, there are a potential 12 stealers left in the stealer's reserve. Two are already deployed.

Auspex reveals: 5 (3 stealers). 1 lost do to placement restrictions.
11 left

Genestealer FoF: 6

First Genestealer Conversion: 3 (2 stealers)
Stone Crusher reaction fire: 2, 3, 4, 5 To wound: 1, 1, 3, 5 (Dead Stealer)
10 left
Stone Crusher reaction fire: 1, 2, 4, 5 To wound: 5, 5, 6 (Dead Stealer)
9 left

Troll Hunter's reaction fire: 2, 2, 5, 6 (Dead Stealer)
8 left (5 not deployed)
Troll Hunter's reaction fire: 2, 4, 4, 4 jam To wound: 3, 3, 6 (Dead Stealer)
7 left (5 not deployed)
1 CP to clear

Second Genestealer Conversion: 4 (2 stealers)
Stone Crusher reaction fire: 1, 2, 3, 4 To wound: 4, 4, 5 (Dead Stealer)
6 left (3 not deployed)

Heimdal's Turn 7 (quicktime)

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#209
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OMG Turn 7
Scapulare
Move South 4 squares (4 pts)
Set overwatch (2 ts)

Cassander
Move West 4 squares (4 pts)
Set overwatch (2 pts)

Leonius
Move backward West 1 square (2 pts)
Turn North (1 pt)
Move North 1 square (1 pt)
Set overwatch (2 pts)

Deodatus
Set overwatch (2pts)

Command points will be used to clear jams. If there are any left over, Scapulare will continue to move South and Cassander to move West- evenly distributing the points if possible.

Blood rage Rolls: 6, 6, 2, 5

Note 10 squads = 30 possible stealers.
I have 17 dead now. So 13 possible left.
(17 possible stealers, 15 not revealed)

Genestealer FoF: 5

EDIT:At this point spend the 2 CPs that were saved. [/b]
Scapulare 1 Square South
Cassander

Blood Rage Rolls for next turn
: 3, 6, 5, 1
Cassander Rages (will make required move at the end of this turn). D6 roll for APs to use: 5

Genestealer Conversion (do to blood rage: 5 (3 stealers, 1 lost due to placement restrictions)

Cassander (under the rules for Rage) attacks the stealer. LD roll 7, so he shoots, the stealer in front of him:
Cassander Blood Rage Shooting: 5, 6 To wound: 1, 6 (Dead Stealer)

Cassander has Full APs at the start of next turn, and may not go into overwatch.
The APs used were Blood Rage APs.
Moving infront of a stealer will allow a free attack. The Genestealer blip conversion does not allow the stealer to attack.

Revised Turn
OMG Turn 7 (Quicktime)

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Old Turn:

OMG Turn 7 (Quicktime)

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Edited by REFUSE, 07 August 2006 - 02:00 AM.


#210
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Ski
Appolyon: Facing south; move 6

Tullas: Facing south; move 6

Eonus: Facing South; Move 4, set overwatch

Cicero: Facing west; Move 4, set overwatch

Rex: Facing south; move 4, set overwatch

Use CPs to remove jams as needed

Blood Rage Rolls: 6, 3, 5, 5, 3

Genestealer FoF: 5

First Genestealer Conversion: 4 (2 stealers)
Eonus reaction Fire: 3,1 To wound: 6 (dead Stealer)
Eonus reaction Fire: 2,4 To wound: 6, 6 (dead Stealer)

Second Genestealer Conversion: 2 (1 stealer)
Cicero reaction Fire: 3, 3, 3, 4 Jam To Wound: 1, 2, 2, 2 (dead Stealer)
1 CP to clear


Ski Turn 6 (Quicktime)

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#211
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Heimdal Turn 8
Turn 8

Use the Auspex to reveal the top left most blip.

Hauk Stonecrusher
Move forward 4 squares
Set overwatch
+Clear jams if occuring

Knut Ironjaw
Move forward 3 squares
Turn 90 degrees to the west
Set overwatch
+Clear jams if occuring

Orm Trollhunter
Move forward 4 squares
Turn 90 degrees to the west
Set overwatch
+Clear jams if occuring+

Asbjorn Dragonslayer
Move forward 3 squares
Attack any GS that make it past Knut Ironjaw

Total CPs left: 7
Genestealers: 6 left (3 not deployed)

Auspex reveal: 3 (2 Stealers)
Genestealers: 6 left (1 not deployed)

Genestealer FoF: 5
Genestealer Blip Conversion: 2 (1 stealer)
Genestealers: 6 left

Stone Crusher Reaction Fire: 1, 3, 4, 6 (dead stealer)
Genestealers: 5 left
Stone Crusher Reaction Fire: 2, 5, 5, 5 Jam To wound: 3, 4, 6 (dead stealer)
Genestealers: 4 left
1 CP to clear
Stone Crusher Reaction Fire: 3, 4, 6, 6 (dead stealer)
Genestealers: 3 left

IronJaw reaction fire: 3, 2 to wound: 6, 5 (dead stealer)
Genestealers: 2 left

Stone Crusher Reaction Fire: 4, 4, 5, 5 To Wound: 3, 3, 5, 6 (dead stealer)
Genestealers: 1 left

Stone Crusher Reaction Fire: 2, 4, 5, 5 To Wound: 1, 4, 5, 6 (dead stealer)

Heimdal Turn 8 (Quicktime)

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#212
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OMG Turn 8
Cassander
Shoot the stealer to his SW (1 pt.)
Continue shooting & clearing jams if its not killed
If/when the stealer is killed
Move West 1 square (1 pt.)
Turn and shoot South (1 pt.)
Continue shooting stealers to the South.
If/when its clear move & shoot South, 1 square (1 pt) into the square where the revealed stealer is now
He can have all the CPs to continue shooting (& clearing jams) at any other revealed stealer(s) that enter his field of fire.

Deodatus
Set overwatch (2 pts)

Leonius
Move backward South 1 square (2 pts)
Set overwatch (2 pts)

Scapulare
Move South 1 square (1 pt.)
Turn West (1 pt.)
Move backward East 1 square (2 pts)
Set overwatch (2 pts)
(16 possible stealers, 13 not revealed)

Cassander Shooting: 1, 2 To wound: 4 (dead stealer)

Genestealer Conversion: 4 (2 stealers)
Genestealer Attack (Cassander Turning): 6, 4 To wound: 5 Inv Save: 3, Regula Save: 3 (Dead marine)

Genestealer FoF: 4

Scapulare reaction Shooting: 6, 4 To wound: 5, 2 (dead stealer)
(15 possible stealers, 11 not revealed)
Scapulare reaction Shooting: 6, 4 To wound: 4, 1 (dead stealer)
(14 possible stealers, 11 not revealed)

Second Genestealer Conversion: 2 (2 stealers)
Scapulare reaction Shooting: 5, 6 To wound: 3, 1
Scapulare reaction Shooting: 2, 6 To wound: 5, 1 (dead stealer)
(13 possible stealers, 9 not revealed)

Third Stealer Conversion: 2 (1 stealer)
Scapulare reaction Shooting: 2, 5 To wound: 6, 1 (dead stealer)


OMG Turn 8 (Quicktime)
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Blood Rage Rolls for next turn: 6, 5, 5

#213
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OMG Turn 9
Scapulare
Use auspex to reveal closest blip (0 pts.)
Use remaining 2 CPs to:
Move forward 1 and shoot grenade launcher at lead stealer (1 pt.)
Continue moving West & shooting storm bolter 3 more squares (3 pts)
Turn South (1 pt)
Set overwatch (2 pts)

Deodatus: 
overwatch (2 pts)

Leonis
Turn East (1 pt)
Move East 5 squares (5pts)
(12 possible stealers, 9 not revealed)

Auspex reveal: 5 (3 stealers) 1 lost due to placement

Grenade: Top Stealer: To wound: 5 Dead stealer

Grenade: Middle Stealer: To wound: 6 Dead stealer
Grenade: Blip : To wound: 4 Blip removed
(10 possible stealers, 7 not revealed)

Second Blip Conversion: 6 (3 stealers)
(10 possible stealers, 4 not revealed)

Scapulare reaction fire to conversion: 4, 4 To Wound: 4, 5 (dead stealer)
Scapulare reaction fire to conversion: 6, 5 To Wound: 2, 5 (dead stealer)
Scapulare reaction fire to conversion: 6, 2 To Wound: 6, 5 (dead stealer)
(7 possible stealers, 4 not revealed)

Third Blip Conversion: 5 (3 stealers)
(7 possible stealers, 1 not revealed)
Scapulare reaction fire to conversion: 6, 1 To Wound: 4 (dead stealer)
Scapulare reaction fire to conversion: 6, 5 To Wound: 1, 5 (dead stealer)
Scapulare reaction fire to conversion: 2, 5 To Wound: 4, 5 (dead stealer)

(4 possible stealers, 1 not revealed)
Deodatus reaction fire to movement: 2, 2, 2, 5 Jam To wound 2, 2, 2, 5 (dead stealer)
1 CP to clear
Deodatus reaction fire to movement: 6, 6, 4, 1 (dead stealer)
Deodatus reaction fire to movement: 6, 4, 4, 1 (dead stealer)

Blood Rage Rolls for next turn: 6, 4, 3
(1 possible stealers, 1 not revealed)

OMG Turn 9 (Quicktime)
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Edited by REFUSE, 08 August 2006 - 02:38 AM.


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Joker Turn 5
Hardin- Back 1[North], Set overwatch
Garrad- Foward 5[East], Turn South
Hagen- Forward 5[East]
Widenbar- Back 1[East], Set overwatch
Freeman- Forward 2[South], Set overwatch

Genestealer FoF: 1

Joker Turn 5 (quicktime)

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#215
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Oblit Turn 6
Brother Sanchez

* move forward 1 square
* open door
* move forward 1 square and fire stormbolter
* move forward 1 square and fire stormbolter
* turn 90 to the right
* close assault if there is a nid in the next square
* move forward 1 square and fire stormbolter if there is a nid in LOS
* move forward 1 square if there is no nid in front of him

Brother-Captain DiMajo

* move forward 4 squares
* set overwatch

Brother Weisman

* move backwards 3 squares

Brother Hicks

* open door
* move forward 1 square and fire stormbolter
* set overwatch

Brother Kurtz

* move forward 4 squares
* set overwatch

Brother Sanchez firing: 4, 3 To wound: 4, 3 (dead stealer)

Genestealer FoF: 1

Oblit's Turn 6 (quicktime)

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#216
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OMG Turn 10
Deodatus
Move West 6 squares (1 CP & 5 pts)
Turn South (1 pt.)

Leonius
Move East 1 square (1 pt)
Turn South (1 pt)
Move South 4 squares (4 pts)

Scapulare
Move backwards 1 square (2 pts)
Set overwatch (2 pts.)

CPs will be given to Deodatus to shoot/clear if anything enters his field of fire. Likewise given to Scapulare to clear jams as needed.

Genestealer FoF: 4

Blood Rage for next turn: 3, 5, 5

(NOTE: 2 turns left) 1 stealer left

OMG Turn 10 (Quicktime)

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#217
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Ski Turn 7
turn 7 Moves

Appolyon: Facing South; Move 1, Turn East, Move 4

Eonus: Facing South; Move 3, Overwatch. use CP's to clear jams

Tullas: Facing South; move 2, Turn east, Move 3

Cicero: Facing West Move 3, Turn South, Overwatch Use CP's to clear jams

Rex: Facing South, Move 1, turn West, Move 3, overwatch

If any CPs are left Action priority is: Use Auspex to reveal blip(if any),
move Appolyon 1 and Move Tullas 1

Ski Turn 7

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#218
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Ski Turn 8
Turn 8 Movements

Appolyon: Facing East; Move 2, Turn South, Move 1, Overwatch, Use 1 CP to reveal Blip.

Eonus: Facing South, move 4, Overwatch, Use CP to clear jam

Tullas: Facing East, move 3, Turn South, Overwatch

Cicero: Facing South Move 4, Overwatch

Rex: Facing West; Move 1, Turn South, Move 2, Overwatch.
Blood Rage Rolls: 6, 3, 6, 2, 3

Stealer Conversion: 3 (2 stealers)

(going to assume Eonus would fire if he can see a stealer)
Eonus Firing: 5, 4 To Wound: 1, 5 (dead Stealer)

Note Blips can't be placed in LOS, but as Cicero isn't in the large room, his LOS is restricted (3 squares in front, then triangle from there.) So Blip is placed out of LOS.

Genestealer FoF: 2

Second Genestealer Conversion: 3 (2 stealers)
Appolyon Reaction Fire: 2, 5 To wound 4, 5 (dead Stealer)

Stealer Attack (at the rear of Eonus): 6, 6, 4 To wound: 3 (no wound) 2 automatic wounds. Invuln Save: 6, 3 (Dead Marine).

Appolyon can't react to attack.

Appolyon Reaction Fire: 1,2 To wound: 6 (Dead Stealer)

Ski Turn 8 (Quicktime)

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#219
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OMG Turn 11
Deodatus
Move South 6 squares (6 pts)

Leonius
Move South three squares (3 pts)
Turn West (1 pt)
Move West 2 squares (2 pts)

Scapulare
Use auspex to reveal the nearest blip (0 pts)
If he can now see a stealer (unlikely)  shoot it with the grenade launcher (1 pt)
If he cant see a stealer  shoot the square just south of the T intersection with a grenade (1 pt)
(I do remember that we determined that this was legal but I dont find a rule for it.)
Set overwatch (2 pts)


NOTE: 1 stealer left

First Genestealer Conversion: 6 (1 stealer left)

Sooting the T. Grenade fills 9 squares. 2 are corners, so one more forward, one more back. No effect.

No additional Blips

Genestealer FoF: 1

Scapulare Reaction Shooting: 2, 3 To wound: 1, 5

OMG Turn 11 (quicktime)

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#220
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Joker Turn 6
Hardin- Set Overwatch
Garrad- Move Fwd[South] 4, set Overwatch
Hagen- Move Fwd[East]1, Turn South[1], Move Fwd[South]4
Widenbar- Set Overwatch
Freeman- Fwd[South] 2, Turn West[1], set Overwatch

CP priority to Widenbar or Freeman.
Hagen Can't move forward 4 as Garrad is there. So stops at 3.

Genestealer FoF: 5

First Genestealer Conversion: 5 (3 stealers)

Hardin Reaction Fire: 2, 2, 4, 6 Dead Stealer
Hardin Reaction Fire: 2, 4, 5, 5 To wound: 4, 4, 5, 6 Dead Stealer
Hardin Reaction Fire: 1, 2, 3, 6 Dead Stealer

Second Stealer Conversion: 4 (2 stealers)
Hardin Reaction Fire: 1, 2, 5, 5 To wound: 2, 3, 3, 6 Dead Stealer
Hardin Reaction Fire: 1, 3, 4, 6 Dead Stealer

Third Genestealer Converstion: 1 (0 stealers)
Fourth Genestealer Conversion: 3 (2 stealers)

Freeman Reaction Fire: 5, 4 To wound: 6, 4 Dead Stealer
Freeman Reaction Fire: 5, 5 To wound: 1, 2
Freeman Reaction Fire: 5, 4 To wound: 1, 6 Dead Stealer

Fifth Genestealer Conversion: 3 (2 stealers)
Freeman Reaction Fire: 5, 4 To wound: 4, 5 Dead Stealer
Freeman Reaction Fire: 6, 4 To wound: 5, 5 Dead Stealer

Sixth Genestealer Conversion: 3 (2 stealers)
Freeman Reaction Fire: 5, 3 To wound: 2, 4 Dead Stealer
Freeman Reaction Fire: 2, 4 To wound: 1, 3 Dead Stealer
Freeman Reaction Fire: 6, 3 To wound: 1, 4 Dead Stealer

Seventh Genestealer Conversion: 4 (2 stealers)
Freeman Reaction Fire: 6, 5 To wound: 1, 5 Dead Stealer

Joker Turn 6
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#221
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NOOOOOO!!!!! Eonus!!!!

We shall avenge thee, brother!

Farking sneaky arsed stealers! I was sure if any popped up in LOS they would be toast :P

3 squares.. 3 freaking squares from exiting...

Next turn we shall unleash hell upon the stealers!
Into the fires of battle, unto the anvil of War!

My Salamanders

#222
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Joker Turn 7
Widenbar- Fwd[east] 1, Set Overwatch
Hardin- Fwd[south] 3, Turn East, Set Overwatch  [b]Going to assume you meant West[/b]
Garrad- Fwd[south] 6
Hagen- Fwd[south] 6
Freeman- Fwd[east] 2, set Overwatch

Genestealer FoF: 5

First Genestealer Conversion: 5 (3 stealers)

Freeman Reaction Fire (to conversion): 6, 5 To wound: 1, 1 (no wounds)

Stealers now Block LOS

Freeman Reaction Fire (to movement): 1, 4 To wound: 4 (dead stealer)
Freeman Reaction Fire (to movement): 1, 2 To wound: 5 (dead stealer)


(if you meant East, then assume he is east at the end of this round).

Note you can use your 2 CPs prior to the beginning of next turn.

Joker Turn 7 (quicktime)

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#223
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Ski Turn 9
At the start of this turn there are 21 dead stealers, 9 possible left
Cicero: facing south, move one, turn west, move one firing at stealer. overwatch (apply before Appoyon move)

Appolyon: facing south, move 4, turn east, move one (firing at steler if still alive from Cicero shooting. 2 CP overwatch

Tullas: Facing south, move 4, overwatch

Rex: facing south, move 3, overwatch

Cicero Firing: 2, 4, 5, 5 To wound: 2, 2, 3, 3 (dead Stealer)

Genestealer FoF: 4
Genestealer Conversion: 4 (2 stealers)

Rex Reaction Fire: 1, 3 To wound: 4 (dead stealer)
Rex Reaction Fire: 3, 4 To wound: 6, 1 (dead stealer)

Ski Turn 9 (Quicktime)

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#224
refuse

refuse

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Joker Turn 8
So far I count 18 Genestealers killed

[b]Hardin-[/b] forward 2 (free CPs from last time)
Fire assault Cannon (2),
Move 1, 
turn south 1 
Overwatch.
[b]Widenbar-[/b] Fwd 3[West], Set Overwatch
[b]Freeman-[/b] Fwd 3[West], Set Overwatch
[b]Garrad-[/b] Fwd 3[South], Turn East, Set Overwatch [i](going to assume you meant West)[/i]
[b]Hagen-[/b] Fwd 3[South], Turn East, Fwd 1[West] [i](going to assume you meant West, also turned him south (only used 4 pts))[/i]

CP- as previous

Hardin Fire: 1, 2, 5, 6 (Dead Stealer)
Genestealer Conversion: 2 (1 stealer)

Genestealer FoF: 12
Freeman Shooting:6, 3 to wound: 5, 2 (Dead Stealer)

Genestealer Conversion: 4 (2 stealers)
Widen Bar reaction Fire: 1, 1, 3, 5 Jam To wound 2, 6 (dead Stealer)
1 CP to clear

Widen Bar reaction Fire: 3, 5, 5, 6 (dead Stealer)

Hardin Reaction Fire: 1, 1, 2, 6 Jam (dead Stealer)
1 CP to Clear

Genestealer Conversion: 5 (3 stealers)

22 stealers killed, 8 potential left.
3 revealed so only 5 potential in blips.

Joker Turn 8 (Quicktime)

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