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Index Astartes: Scions of Dorn


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Aurelius Rex

Aurelius Rex

    ++ GESTORIS ++

  • ++ MODERATI CEDO ++
  • 5,726 posts
  • Gender:Male
  • Location:Edinburgh, Scotland.
  • Chapter Name: Scions of Dorn
Well it took close on five years of Development Hell but my Scions have finally got an IA posted on the B&C. Many thanks to the Ordo Literatus, especially SCC and Rogue Trader for looking at huge numbers of drafts of this thing, and thanks again for the brilliant colourplate, RT! :unsure:

Now everyone I have given feedback on their IA's over the years can return the favour - or alternatively this is your chance to get your own back. :blink:

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INDEX ASTARTES: SCIONS OF DORN

'THEIR WILL BE DONE'


F
ollowing the catastrophic failure of the Twenty First, or 'Cursed' Founding, elements within the Inquisition saw the need for a force willing and able to deal with the dangers of renegade Space Marine Chapters. Their response was to ensure that the first Chapter created in the Twenty Second Founding - The Scions of Dorn - was derived from the unaltered genestocks of the Crimson Fists, a Chapter renowned for their close links to the Inquisition. Provided - or some say shackled - with the finest equipment and recruits from the cream of the Schola Progenium, the new Chapter became a Chamber Militant in all but name.

Origins
T
he 36th millennium was a time of strife unrivalled since the Horus Heresy, as power-struggles within the Ecclesiarchy spilled out into Wars of Faith that engulfed whole segmenta in civil war. The Age of Apostasy came close to tearing the Imperium apart, its repercussions even extending as far as The Emperor's Throne-room on Holy Terra before its bloody conclusion. Not even the noble Space Marine Chapters of the Adeptus Astartes were immune to the strife, confusion and tragedy that marked this period in history.

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The Twenty First Founding, decreed just prior to the Age of Apostasy, saw the creation of the greatest number of new Chapters since the Second Founding. What should have been a welcome ray of hope for the beleaguered Imperium proved to be a false dawn, as Chapter after Chapter suffered spontaneous geneseed mutation, gross physical corruption, or simply disappeared without trace. The Twenty First Founding rapidly became known as the Cursed Founding.

Several Inquisitorial investigations were launched into the reason for this catastrophe. In each case the finger of suspicion pointed unerringly to the geneseed banks on Mars. Although walls of silence and political pressure ultimately saw each investigation fail, the belief remained that in their arrogance the Adeptus Mechanicus had manipulated the sacred geneseed of the Primarchs in a misguided attempt to improve upon it. Investigators from the Inquisitorial Fortress of Mycenae went even further. They theorised that the Magi had gone so far as to breach the wards on the stasis vaults housing the Traitor Legion geneseed, and had used the debased contents to create new Chapters.

Every Cursed Founding Chapter was under suspicion, but in the aftermath of a civil war, with each part of the Imperial machine warily eyeing its rivals, the wholesale destruction of apparently loyal Chapters amongst the Founding was deemed inconceivable. It was finally decided that they would be monitored, and dealt with if the need arose. This resolve was soon put to the test when the Steel Brotherhood Chapter unexpectedly arrived at the edge of the Daedalus system.

The Steel Brotherhood were an insular, fleet-based Chapter created during the Twenty First Founding from the Iron Hand geneline, which had accrued a formidable, if savage reputation in the short time since its creation. On arrival in the Daedalus system in the galactic east of Segmentum Solar, the fleet held station beyond the outer planets for sixty-six days. All attempts at contact and offers of assistance were met with silence until the sixty-seventh day, when the Steel Brotherhood turned their guns on the rescue vessels, and began systematically scouring the outer planets of human life. The increasingly desperate astropathic distress-calls found their way to the Inquisition Fortress-world of Mycenae, a home to each of the three main Inquisitorial Ordos, including the newly formed Ordo Hereticus. Mycenae had long been a bastion for Inquisitors of the Puritan stripe, and after their previous researches into the Cursed Founding they instantly recognised the stench of a Chapter turned renegade.

Pictcorder images showed that their armour was unadorned with the usual sigils associated with the Ruinous Powers, but they fought in total silence. One image showed a helmet being ripped away in combat to reveal a gleaming metallic skull rather than honest flesh and bone. It was theorised that their parent Chapter's characteristic distain for the flesh had been so heightened that the Steel Brotherhood had sought to replace their entire bodies with cogitators, steel and brass, and in the process removed all humanity and love for the Emperor.

Realising that the only force capable of stopping a Marine Chapter was another Marine Chapter, but with the bulk of the Grey Knights half a galaxy away on the southern rim, the call went out to nearby Chapter Masters for aid. None came. All claimed to be overstretched on current campaigns, but in truth distrust of the Inquisition, and especially the concept of fighting their own Brother-Marines must have played a part in their decisions. By the time the Inquisitors arrived at the head of a hastily assembled fleet of Imperial Navy cruisers the Steel Brotherhood had already left, but not before they had systematically exterminated all life in the Daedalus system. From the date-stamp on the scratchy orbital satellite pict-recordings, the Steel Brotherhood left the hive-world of Daedalus Minoris until last. The planetary population of four billion had paid the ultimate price for the Chapter Masters' unwillingness to act.

With the trail cold, the Conclave of Inquisitors debated the uncooperative attitude of the Adeptus Astartes on the long, mournful journey back to Mycenae. While the Inquisitorial Chambers Militant were theoretically theirs to command, the Grey Knights were but a single Chapter stretched impossibly thin across the whole Imperium. The Adepta Sororita, although showing promise, were still in their infancy, and with memories of their involvement in Vandire's Apostasy so fresh, some were wary of them. Another option was needed.

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+++ Datafile: Captain Draco Euripides of the Seventh Company
+++ (Deceased) - Ref. Divine Hunter 711 Gamma 9...
+++ Access denied...

Centuries later, when the High Lords of Terra ordered the creation of the Twenty Second Founding, the first Chapter listed in the Liber Militaris Sanctus was that of the Scions of Dorn. Considering that the Scions homeworld was to be the Inquisitorial Fortress-world of Mycenae, it was a testament to the machinations of the original Conclave, and those who followed it, that no note of objection, or even a questioning eyebrow was raised at this unusual turn of events.

The new Chapter was created from the genestock of Rogal Dorn, carefully scrutinised to ensure it was free of the kind of manipulation that had so marred the previous Founding. However, while the Imperial Fists are officially classed in the Liber Militaris Sanctus as their Primogenitors, the geneseed used to create the Scions of Dorn came from that tithed by the Crimson Fists, a Chapter already renowned for their close links to the Inquisition. To further cement this relationship, the Crimson Fists were given the honour of supplying a cadre of experienced Marines who became the new Chapter Master and his senior officers.

The honour of training the fledgling Chapter, as well as ensuring that it followed in the philosophical footprints of its 'Parent' was given to Captain Vasquez, who became the Scions' inaugural Chapter Master. When the time came to repaint their armour in the shining, lacquered deep green of their new Chapter the veteran Marines elected to keep both gauntlets crimson. They did this considering it disrespectful to the spirit of the armour to completely obscure its original colours, and also as a palpable mark of respect to their Crimson Fist heritage. This quirk was passed on to all new Scions of Dorn, so that even scouts bear two red gauntlets.

While Chapters often recruit directly from their homeworlds, this is not possible for the Scions of Dorn, as Inquisitorial decree prohibits all except Astartes and Inquisition personnel from setting foot on Mycenae soil. Another common method is to draw aspirants from worlds where humanity has regressed to a savage and technologically backwards state, or to select warriors based on gladiatorial contests. From their inception the Scions eschewed such haphazard methods, instead recruiting predominantly from within the Schola Progenium. These schools, run by the missionaries of the Ministorum, raise the orphans of Imperial officials who gave their lives in the service of the Emperor. The unremitting regime of physical, mental and spiritual training makes these institutions prime recruiting grounds for commissars and Inquisitorial storm-troopers, but in the East of Segmentum Solar the very brightest and best prospects are summoned to Mycenae.

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Ryza pattern plasma weaponry is used
almost exclusively by the Scions of Dorn

Throughout their history the Scions' contacts with the Inquisition have ensured that only the finest and most disciplined young Primaris Psykers are chosen for training as Librarians. In the main these are prodigies found in the course of Inquisitorial investigations, but on occasion particularly promising candidates have been removed from Black Ships en-route to the Scholastia Psykana.

Along with the highest quality recruits the Mycenae Conclave has always ensured that a copious supply of arms and materiel flows into the Scions' forges from the nearby Forgeworld of Ryza. Freed from the necessity of producing the basic equipment needed by the Chapter, the Masters of the Forges have instead been able to direct their Techmarines and Artificers energies into producing and maintaining the finest possible wargear for their Battle Brothers. The Techno-Magi of Ryza are renowned for their understanding of arcane mysteries of plasma weaponry, and these insights have proved invaluable to the Chapter over the millennia.

Nothing happens rapidly in the Imperium, and the creation of a new Space Marine Chapter is no exception. Carefully and painstakingly the Scions grew in strength, participating first in squad and then company level operations. Yet in spite of the aid given to hone the Chapter into the finest possible weapon there was still a detachment, or distance, between the Scions and the Inquisitors, with edicts being passed down from on high and the Astartes expected to carry them out.

Finally, more than four decades after their founding, the word went out that the Steel Brotherhood fleet had been sighted. Despite not yet being at full strength, Chapter Master Vasquez ordered that the entire Chapter be mobilised.


The Battle for Xerxes
B
efore the Chapter left Mycenae, Vasquez assembled every Scion in the grand hall of their Fortress-Monastery and led them all in an oath of dedication. The slaughter perpetrated by the Steel Brotherhood was in effect the reason for the Chapter's creation, and in the decades since their founding, hatred for the renegade Chapter had become ingrained in the Scions' psyche. With Vasquez's passionate oratory echoing in their hearts the Scions broke orbit, determined that Xerxes would not suffer the same fate as the Daedalus system. The campaign was to be more than just a rite of passage. It would also irrevocably alter the relationship between the young Chapter and the Inquisitors of the Mycenae Conclave.

Over the centuries the Steel Brotherhood had been implicated in the destruction of scores of ships and isolated planets, systematically exterminating all life and leaving before a counter-strike could arrive. However, Xerxes, like Daedalus, was a populous system within reach of Mycenae and with Emperor-favoured warp-tides the fleet arrived a week after the first astropathic distress call. The journal of Brother-Sergeant Aeschylus of the fifth company is recognised as being the best surviving account of the campaign, but is not alone in expressing a tension between the Chapter and the Mycenae Conclave:

'The agonisingly slow course in-system caused much disquiet amongst the men, who had seen the Steel Brotherhood fleet in orbit above Xerxes Mons and were eager to avenge the destruction of the outer colonies. I must admit to sharing their incredulity at the ship adaptations and course the Inquisition had imposed upon us, but it undoubtedly worked. Whatever their savants had been able to divine from the previous raids made us invisible to the augers of the Steel Brotherhood fleet.'

Boarding actions are notoriously bloody affairs but surprise, and a notable lack of opposition, saw the entire renegade fleet taken before serious resistance could be mounted. Only a few of the silent, severely augmented Steel Brotherhood Astartes were present; the remainder were planet-side, taking their sport with the population. The most numerous threats the Scions faced in taking the fleet were, in the words of Aeschylus: 'grotesque servitor-beasts who threw themselves at us, mechadendrites flailing, with daemonic intent.' Even the representatives of the Adeptus Mechanicus there to oversee the reclamation of the rogue fleet were sickened by the perverse melding of flesh and steel, both in the servitors and the ships themselves. The only response from the accompanying Inquisitorial vessel was to order the bodies to be shipped across for a more comprehensive examination.

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+++ Datafile: Brother Verren
+++ Ref. Squad Pallas
+++ Additional: Apollyon Mk. 4

While the boarding parties claimed the renegade fleet, bombardment cannon and lance-strikes incinerated any Steel Brotherhood Thunderhawks that revealed themselves while preparing to launch. Only with the renegade airpower grounded did the Scions make planet-fall, but it was clear that they had arrived too late. The continent-wide urban sprawl was littered with flayed corpses and bodies melted into machinery, while innumerable hordes of the daemonic servitor-beasts stalked the pitiful survivors. Xerxes Mons was a planet in its death-throes, leaving Vasquez's oath of protection ringing tragically hollow. It had become a matter of how many thousands could be saved, and to seek out and destroy every last renegade on the planet.

The Scions threw themselves into their grim task wholeheartedly. While the bulk of the Chapter searched for survivors and their tormentors, the fifth and sixth companies secured the main spaceport. Aeschylus tells of the desperate running battles fought to buy time for the evacuation, with refugees and wounded crammed into intra-system ships ready for the flight to safety on Xerxes Taal; the last remaining planet in the system. Across the planet the story was the same, as wave after wave of the flailing servitor creatures were herded into battle by silent renegades adorned in distinctively chevronned steel and black power armour.

Despite the seemingly numberless hordes of servitor-beasts and the murderous urban terrain the Scions felt that they were slowly winning the war, especially with the benefits of airpower support and the use of judicious orbital bombardments. Their confidence turned to anger when the Mycenae Inquisitors finally broke their silence. Their stark edict was that the Scions must withdraw and return to the fleet: Xerxes Mons was to be cleansed by Exterminatus within the hour. Such a high-handed decree, without explanation or context, went against everything to which the Chapter had pledged itself.

Needless to say the Scions were extremely reluctant to leave their vow unfulfilled, but despite many unheeded protests the appointed time saw their Thunderhawks lift off along with the small flotilla of refugee transports. At this the Inquisition ship again handed down a communiqué: The civilian ships were to return to the surface or be destroyed. The Scions' Thunderhawks did not move against the refugee ships, instead making repeated requests for confirmation, but this transparent ruse was quickly forgotten as the renegades' counterattack struck home.

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+++ Datafile: Captain Icarus
+++ Ref. Eighth Company 8112 Sigma 99
+++ Additional: Kasr Partox

A transmission from the surface of the planet was beamed to every ship in the fleet, both Scion and Inquisition, which started with the words 'We bring you communion with the Omnissiah' and ended in an incomprehensible white-noise howl. Within seconds the ships were crippled as their logic-cores failed, leaving them floating dead in space. Meanwhile, the few augers still operational showed Steel Brotherhood Thunderhawks preparing to launch en-masse from the planet. The Scions left aboard the captive fleet found themselves on the only operational spacecraft in orbit. Along with the Adeptus Mechanicus personnel they made the ultimate sacrifice to protect their helpless brothers, and plotted collision courses for the planet. The combination of kinetic impact and detonating warp-engines scoured the planet to the bedrock as effectively as a barrage of cyclonic torpedoes.

Only a fraction of the Steel Brotherhood Thunderhawks escaped the conflagration that Xerxes Mons had become, and fewer still evaded the cordon of their Scion counterparts. It is from the autopsies of the few renegades to board the paralysed fleet that the true horror of the Steel Brotherhood's 'Communion with the Omnissiah' became apparent. In addition to their extensive bionic augmentations they had infected what remained of their flesh with a contagion akin to the Obliterator Technovirus. Worse still the Steel Brotherhood were able to infect others with their whip-like mechadendrites. While the Scions' Astartes immune system was able to combat the infection - the Steel Brotherhood having seemingly suppressed their own immune systems - ordinary humans that survived were reduced to the ravening servitor-beasts, driven solely to infect others.

Only then were the refugee ships, packed with wounded, remembered. In the midst of the renegade counterattack they had escaped orbit, intent on reaching the safety of the last inhabited planet in the system and unknowingly carrying with them the seeds of its destruction. Even in the time it took to purge and reconsecrate the logic cores sufficiently to plot a course for Xerxes Taal it was clear that they were again too late. The Scions had vowed to save the Xerxes system from the Steel Brotherhood, but instead they were responsible not only for killing every living thing on Xerxes Mons, but also for allowing the taint to escape and for the resulting Exterminatus of Xerxes Taal.

How close these events came to shattering the compact between the Scions and the Inquisition is unclear, although Aeschylus' journal is colourfully eloquent about how different things would have been if the Inquisitors had been more forthcoming. It is, however, a testament to the strength of character of Vasquez and the Mycenae Conclave that from this crucible of recrimination, pain and mistrust they were able to forge a bond that has endured to this day. Since then the Inquisitors of the Mycenae Conclave have taken the Scions into their confidences, sharing certain classified information and consulting closely with them about their missions. Similarly the Chapter has recognised that the Conclave has earned a great deal of trust, and while some of their orders may appear unpalatable, they have ultimately proved to be of benefit to the Imperium of Man. They have seen at first hand the consequences when the tough choices are shied away from.


The Hammer of the Inquisition
I
n the millennia that followed the Scions purged three other Chapters on the orders of the Inquisition, and faced down many times that number into Penitent Crusades, but such actions are never undertaken lightly. Extensive evidence is required for the destruction of such a valuable asset as a Marine Chapter, and the Inquisitors of the Mycenae Conclave have to account for every one before the High Lords of Terra. Despite the public perception of the Inquisition being above all law or oversight, the Puritans of Mycenae take such propriety very seriously.

The Temple of Celestial Night

The Inquisition Fortress of Mycenae is a powerful ally, but the Scions' associations with them unwittingly led to perhaps the darkest period in the Chapter's history. In 701.M39 agents of the Ordo Hereticus grew increasingly concerned about the actions of a group calling itself the Temple of the Celestial Night, and the Chapter deployed to the world of Torbrecht Minoris. Their timely intervention saw the cabal's apocalyptic ritual averted, the cultists and their daemonic familiars vanquished, and the planet returned to the Imperial fold. However, the following years saw a series of tragic 'accidents' befall the Marines involved in the campaign. Three different Strike-Forces were lost in the Empyrean, the Battle Barge Vasquez's Requiem exploded in spacedock, and the Chapter Master and three of his senior officers were assassinated.

Inquisitorial investigators and Scions descended once more upon Torbrecht Minoris and the interrogations of the Celestial Night cultists were reviewed, but the final piece of the puzzle lay amongst the files of the Ordo Sicarius. Not all Inquisitors follow such righteous paths as the Puritans of the Mycenae Conclave; some in their folly seek to use the works of Chaos against itself. It was from the ranks of these misguided fools that the Temple of Celestial Night had been founded, and with their grand scheme disrupted they had sought revenge by subverting agents of the Officio Assassinorum. The Inquisitors of the Ordo Sicarius, as guardians of the Imperial Assassin temples, were able to identify and track those responsible. It took many years, and scores of bloody battles, but finally the Radical Inquisitors and their corrupted assassins were brought to justice.

Being caught up in the internecine struggles of the Inquisition could have bred disillusionment and bitterness among the Scions. Instead the Chapter recognised a kindred spirit; one as fervent in their pursuit of renegades in their own ranks as the Scions were in their persecution of rogue Astartes Chapters. Rather than damaging their covenant, those behind the Temple of Celestial Night only succeeded in forging stronger bonds between the Scions of Dorn and the Inquisitors of the Mycenae Conclave.

The most recent Chapter to be purged by the Scions of Dorn was the Order Encarmine. For nearly a quarter of a century increasingly disturbing reports on their actions had been tracked, with pleasure-cults springing up in their wake. Covert scrutiny revealed the perversion beneath their veneer of piety, and in 970.M41 the Scions struck. Under the pretence of joining them in their current campaigns the Scions simultaneously attacked every ship in the Order Encarmine fleet. When the smoke cleared more than two-thirds of the renegades were accounted for: a high proportion for a predominantly fleet-based action where Marines, and even entire ships, can be atomised in milliseconds.

The interrogations and subsequent admissions of guilt in the bowels of the Inquisition fortress on Mycenae made damning testimony for the High Lords, and the case was formally closed. However, recent events have forced a re-evaluation of this when the existence of Order Encarmine Marines in company strength was confirmed beyond all doubt. That they were found acting in support of Traitor Legion forces against an Imperial world comes as little surprise, and the current Chapter Master, Eumenides, has vowed not to rest until the last Order Encarmine Marine has been put to the sword.

Whilst the Scions' actions against other Chapters account for but a small fraction of their battle honours it has generated considerable mistrust and even hostility from many of their brother Astartes. Relations with Chapters of the Dark Angel line are particularly strained, with the descendants of The Lion often refusing to fight alongside the Scions. The most extreme case came when the Angels of Absolution forcibly prevented the Scions from participating in the capture of a cult headed by a suspected renegade Marine.

But not all Astartes Chapters take such a dim view of the Scions of Dorn. While their actions strike many as callous or extreme, those who have fought alongside them are also left in no doubt as to their dedication to the Emperor and the Imperium of Man. Down their long histories the Grief Bringers and the Brazen Claws stand out as particularly staunch allies, but the deepest bond of fellowship with another Chapter is inevitably that with the Crimson Fists. While they are separated by whole segmenta, the all-too infrequent meetings between the two Chapters are sources of celebration for both.

For this reason the devastation wrought upon the Crimson Fists by the Ork invasion of Rynn's World and the destruction of their Fortress-Monastery has sorely pained the Scions. Though the future of the Crimson Fists seems assured, the Chapter is far below normal strength, with Orks still befouling many of the surrounding systems. For this reason the Scions of Dorn have deemed it an honour and their solemn duty to fight alongside their parent Chapter to push back the green tide. The bitterest fighting in what the Scions have unofficially dubbed the Drakken Crusade' has been on and around the planet of Badlanding. Such has been the ferocity of the crusade that Scions returning from it prove to be outstanding and eager recruits to the Kill-Teams of the Ordo Xenos.

As well as the catastrophic death toll the destruction of the Crimson Fist Fortress-Monastery also meant that huge numbers of ancient Chapter relics dating back to the time the Emperor walked the stars were lost forever. It was with this in mind that Chapter Master Eumenides came to Rynn's World bearing armour, artefacts and historical documents from the Scions' own vaults. This was no act of charity, rather a rite of passage for the Scions of Dorn. Eumenides came to return a measure of that which Vasquez and his original cadre had brought with them more than four millennia before, and sought in some small way to repay the debt of honour to the Chapter that created them.


Homeworld
T
he Scions of Dorn homeworld of Mycenae is situated in the galactic east of Segmentum Solar, and due to a quirk of celestial mechanics it has a rotational orbit such that one side of the red, iron-rich planet constantly faces towards its sun, while the other suffers perpetual night. The day side of Mycenae is desiccated by intolerable temperatures, and bombarded by high-energy radiation that the thin atmosphere is incapable of stopping. The presence of vast beds of salt, large enough to be seen from orbit, indicate that Mycenae must once have possessed conventional oceans, and by extension a more normal rotation, but the water has long since vaporised and blanketed the night side of the planet in ice and snow.

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Some have proposed that rather than this being a natural celestial phenomena, like Mordian in Segmentum Obscurus, Mycenae was artificially settled into its current rotation. They cite the fragmentary records of its discovery during the Great Crusade which make no mention of the planet having such an unusual characteristic. Theorists usually point to the network of red, vitrified glass canyons that criss-cross the planet's surface as a side-effect of whatever power had been at work. There is however less consensus as to why such monumental effort would have been expended. Needless to say the Inquisition is dismissive and uncharacteristically unforthcoming on the subject, a fact which only further fuels the mystery.

The closest that Mycenae comes to habitable is at the thin sliver of land on the terminator, the boundary between the light and dark sides of the planet. Despite the presence of a limited, if arid, bio-system and in some places a moderate temperature, there is no civilian population, as the planet has been classified off-limits to all except Astartes and Inquisitorial personnel. It is in this area of eternal twilight - or sunrise, depending on your perspective - that both the Scions of Dorn Fortress-Monastery and the Inquisitorial Fortress-Spires are to be found. The shadows that these two structures cast across the planet are long indeed, but they are as nothing to the shadows they cast across the eastern rim of Segmentum Solar.

The Fortress-Monastery of the Scions of Dorn is testament to the skills of the Adeptus Mechanicus and the Chapter's artificers. Built in the architectural style of their Primarch, Rogal Dorn, whose genius saw to it that the Imperial Palace was all but impregnable, it is an awe-inspiring sight. But despite its defensibility and functionality what truly strikes the first time visitor is the contrast of genuine architectural beauty amidst such a stark, barren desert. Intricate carvings depicting the Chapter's greatest feats and mile long litanies of purity and devotion adorn the outer walls of the Fortress, while defence lasers and savage gargoyles studded with sensor arrays stand in eternal vigil.

The Apollyon Pattern Chainsword

The Scions of Dorn are one of the few Chapters to commonly use Apollyon pattern chainswords, characterised by a dramatically increased blade length and superior balance. The mark 4 Apollyon is the most commonly seen, and has a blade a third longer again than the common Astartes pattern. The mark 6 Apollyon has an even greater reach and faster rotation rate, but their rarity and difficulty of manufacture mean that they are only seen in the hands of sergeants and officers.

Originated by one of the earliest Scions Masters of the Forge, the Apollyon is one of the innumerable patterns of chainsword sanctioned for use by the techpriests of the Adeptus Mechanicus. However the difficulties with their construction, and the disastrous consequences when inferior materials or craftsmanship are employed have meant that the pattern has never gained wide acceptance outside the Scions of Dorn. However, the abundance of resources, and the extensive forges and skilled artificers available through their compact with the Inquisition means that this has never been an issue for the Scions of Dorn.

In fact, when an artificer approaches the end of his apprenticeship, the final task or piece of work he must undertake to earn the title of 'Master' is the construction of an Apollyon pattern chainsword. For this reason each Apollyon chainsword to come from the Scions of Dorn forges can truly be called a masterpiece.

Beneath the calm surface, beyond the exquisitely crafted fortress walls lies a bustling hive of activity. In the cavernous forges the techmarines and an army of artificers labour tirelessly to craft the finest weapons, armour and equipment for their brothers. In the Librarium intelligence reports are analysed, stratagems formulated, and the Chapter's campaigns dissected and often furiously debated. In the training halls the air resounds with the clash of steel and the roar of bolt-rounds as officers and sergeants impart their combat knowledge to the younger brethren, and all the time the Chaplains watch over the spiritual well-being of the Chapter by practical example and fiery oratory.

Only in the Vaults does the bustle fall to a reverential hush. It is here that the Honoured Dreadnoughts are placed in stasis to rest until their wise council, or deadly combat skills are required. It is also where the greatest heroes of the Chapter are laid to eternal rest. Pride of place is awarded to the First Scion; Chapter Master Vasquez, who is interred still wearing his power armour. Under close inspection the blue of his original Crimson Fist colours can be seen showing through where the armour was damaged in his final, fateful battle.

Like Nemesis Tessera near the Eye of Terror, or Talasa Prime in Ultima Segmentum, the Inquisition Fortress on Mycenae is a bulwark against the myriad enemies that seek to bring down the Imperium. It is the centre of a web of agents gathering intelligence on cults, heresy and potential daemonic incursions across the sector and far beyond. The lower levels of the fortress are taken up by an intricate network of cells, where heretics are broken by indescribable torments in an attempt to save their wretched souls. Deepest of all are the oubliettes, where the worst of the worst are sealed forever behind meters of rock and steel to contemplate their treachery.

Each of the three main Inquisitorial Ordos are represented on Mycenae, with the Ordo Hereticus and Ordo Malleus eternally vigilant to doctrinal heresy and daemonic corruption - especially with regard to Marine Chapters. However, with the encroachment of Hive-Fleet Leviathan so far into Segmentum Solar it has been the Ordo Xenos that has seen the largest increase in activity of late, dramatically increasing its recruitment and training of Deathwatch Kill-Teams. The close relationship with the Scions of Dorn mean that they inevitably make up a large proportion of the Marines trained, but with every planet Leviathan consumes, more Chapters overcome their distrust of the Inquisition and send Marines to Mycenae.

As is to be expected of a world that is home to both a Space Marine Chapter and an Inquisition Fortress, Mycenae's defences are formidable. Large numbers of missile silos, defence lasers and monitoring stations are hidden beneath the ground on both hemispheres, and the extensive orbital defences and space dock for the fleet of Astartes and Inquisitorial ships is sufficient to ward off any uninvited visitors. Given such precautions it is proudly boasted that the only way a heretic can set foot on Mycenae is in chains.


Organisation
T
he founding Chapter Master of the Scions of Dorn instilled within the fledgling Chapter a respect for the wisdom and organisational principles of the Codex Astartes, as well as a willingness to work with the Inquisition which endures to the present day. As a Chamber Militant in all but name, a large proportion of the missions undertaken by the Scions are done so at the behest of Inquisition, with Inquisitors and their retinues regularly found aboard the Strike-Cruisers and Battle-Barges of the Scions fleet.

These missions range in size from a single squad to the whole Chapter, but most commonly they are undertaken by Strike-Forces based around the tactically flexible Battle Company, supplemented with additional squads depending on the mission from the Veteran, Scout and Reserve Companies. The speed and agility of Strike Cruisers are generally preferred over the overwhelming firepower of the slower Battle Barges for all but the largest missions, with intelligence from Inquisitorial informants or scout squads sent ahead in Rapid Strike Vessels used to formulate strategy before the rest of the force arrives.

Whilst many Chapters have refused to fight alongside the Scions, uncomfortable with a Chapter whose loyalties lie closer to the Inquisition than their brother Astartes, the Scions do commonly ally with the official Chambers Militant such as the Adepta Sororitas, Deathwatch Kill-Teams and Grey Knights, as well as inducted Imperial Guard regiments or companies of Inquisitorial stormtroopers.


Combat Doctrine
A
s befits a Chapter so closely associated with the Inquisition, the Scions of Dorn have developed a tradition of using psychology, diversion and deception to achieve their objectives. Mycenae is the centre of a web of agents and informants covering the galactic east of Segmentum Solar, and the privileged, if still restricted, access granted to Scions Librarians and senior officers has been pivotal in their campaigns against the Traitor Legions, Eldar raiders and the Tyranid Hive-Mind.

The Scions of Dorn favour a combined arms approach to warfare, fielding balanced forces able to deal effectively with any adversary, and are always tightly focussed upon their mission objectives. The extensive Chapter forges ensure that every member of the Scions, from Chapter Master to the newest initiate, is provided with the finest equipment, and squads are led by a notably high proportion of veterans allowing great tactical flexibility.

Over the millennia the Scions have honed misdirection and subterfuge on the battlefield to a fine art. Many an enemy commander has been distracted by a show of reckless bravado or a personal challenge only to find that the main Scions force has achieved their objective unopposed. Acting as bait on these occasions is a dangerous, but much sought-after assignment, and it has been postulated that some measure of the Dorn flaw for self-sacrifice may be responsible for such reckless abandon. Enemies who have faced the Scions before often find themselves redirecting forces away from the 'feint' attack, only realising their mistake when it is too late...

The Saessis Minor campaign is widely recognised as the finest example of these tactics. Waged against the Alpha Legion in the final years of M39, the record is considered a master-class in the art of subterfuge as both sides resorted to increasingly inventive ploys to break the deadlock. The account is required reading for every Battle Brother, although it seems clear that the Chapter's recent actions above Kasr Partox against the Night Lords look set to gain similar recognition in future.

'When I saw them marching up to the palace through the magnoculars I laughed... I actually laughed! There were just twenty of them. Spotless, lacquered armour, glinting like emeralds, pristine banners heavy with battle honours. Was this all the mighty Inquisition could muster against me? Pampered parade-ground troops; the Astartes equivalent of the weak fools the Governor had guarding her. I ordered my men to go out of the palace and teach them the folly of opposing me... But I should never have dropped the void-shield... When I felt the air curdle I thought I was being visited once more by my Angels of Slaanesh, but instead walking tanks - terminators they called themselves - pushed into the universe.

'You want a declaration of guilt? You want me to confess my sins? My only mistake was to lower that damn void shield...'

Extract from Ordo Hereticus interrogation of the Apostate Cardinal Vasili Orsun (Deceased)



Geneseed
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Honoured Infernus, Third Company Dreadnought

T
he Scions of Dorn draw their geneseed heritage from Rogal Dorn, and so are missing the Sus-An membrane and Betcher's gland. This is not seen by the Chapter as a great loss, for in the words of their founding Chapter Master: 'What loyal servant of the Emperor would spend his time in hibernation while heretics and xenos filth taint the stars, and who needs to spit acid when you have a bolter, chainsword and the blessing of the Emperor of Mankind?'

As their geneseed and practices originated with the Crimson Fists, there has been little sign of the tendency towards acts of corporal mortifaction - such as the use of the Pain-Glove - that haunt the Imperial Fists themselves.

Compared to other Chapters the Scions of Dorn are not a long-lived group, with few of their marines reaching 250 years. This effect has been subject to extensive investigation by the finest minds in the Chapter's Apothecarion since it came to light in M38, but to no avail. Even the Adeptus Mechanicus has been unable to find a fault in the geneseed tithed to them that would explain the problem. For this reason the Brothers interred within the sarcophagi of the Chapter's Dreadnoughts are seen as particularly favoured, and are given the title of 'Honoured'. Their centuries or even millennia of wisdom and tactical experience are greatly valued by Brothers and officers alike.


Beliefs
T
he Scions of Dorn revere the triumvirate of their parent Chapter; the Crimson Fists, their Primogenitor; Rogal Dorn and above all The Master of Mankind; The Emperor. With their crimson gauntlets they remember their parent Chapter who set them along the path of righteousness. With their name they honour their Primarch, and continue his legacy of unswerving loyalty to the Imperium. Above all, with every fibre of their beings, they venerate the Emperor as a god, and the saviour of Mankind.

Representing the Scions of Dorn in Warhammer 40,000

Their flexible nature and Codex organisation means that it is not appropriate to use traits for Scions of Dorn armies, but there are a number of other characterful ways to represent them on the battlefield. Their commanding officers and sergeants are supplied with an abundance of the finest wargear, and no Scions Strike-Force would be complete without a smattering of master crafting, Ryza-supplied plasma weaponry or artificer armour.

Their ranks contain a high proportion of veterans who have served in the Deathwatch Kill-Teams of the Ordo Xenos, and given the number of missions conducted for the Puritans Inquisitors of the Mycenae Conclave, including allies from the Daemon Hunter, Witch Hunter and Alien Hunter Codeci (in whatever form it finally appears) might also be appropriate.

This faith in the Emperor, instilled from infancy by the Ministorum preachers of the Schola Progenium, has found an outlet working with the Puritan Inquisitors of the Mycenae Conclave. This relationship has endured for more than four thousand years, and over that time it has developed into a bond of trust and loyalty that binds both parties. On one hand, the Scions of Dorn know that however distasteful or dishonourable their orders may sometimes appear, their missions have ultimately averted countless atrocities and rebellions. They have also seen the carnage that inevitably occurs when hard choices are set-aside as being unpalatable, and have vowed not to let the Emperor's domain fall to The Xenos, The Apostate and The Malefic.

Conversely, the Inquisitorial Fortress on Mycenae recognises that the Scions of Dorn can be implicitly trusted, and that the best use of their superhuman Emperor-given skills is to take them into their confidences during the planning and execution of their missions, even down to squad levels. This trust is as valuable a resource as the marines themselves, and while there have been lapses on both side over the millennium, most notably the Battle for Xerxes and the disastrous Arx Condotta, it is commonly recognised that fate, and The Emperor smiles upon them when both groups are united.

Edited by Aurelius Rex, 12 June 2007 - 07:54 PM.

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Index Astartes: Scions of Dorn

#2
Darrell

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Very well-written, Aurelius! This is definitely a masterpiece work, and though it's quite lengthy, I suggest it as reading to those who want to know how an Index Astartes article should be written for a DIY Chapter (Along with the Castigators). There is a lot here that develops the Chapter, most of which is very subtle (Such as the heavy presence of the Apollyon Chainsword), and adds a lot of depth to the army. I -REALLY- like their recruitment; recruiting from the Ministorum seems like such an obvious choice for a Space Marine Chapter, but I had never thought about it before.

Definitely some awesome work here, AR. It might have taken five years to fine-tune, but I'll be the first on the Liber (And take pride in doing so) that it was well worth the effort and wait.

My only problem with the article is the stigma of one Astartes Chapter fighting another; I've never heard of such an issue before this IA. Space Marines fighting Space Marines, while perhaps not always in the best interest of the Imperium, has always been a part of the 40K fluff I've read. Where did you get this stigma idea? I first thought it was odd when no one would be willing to come to stop the Steel Brotherhood from scorching an entire system, but then things like the Angels of Absolution stopping the Scions from arresting a renegade Space Marine also seemed odd. It sounds a lot like the "blue wall" you often hear about with police organizations, but I had never heard of a "power armored wall" for Space Marines.

The 250 year age flaw is also odd; I wonder what happened to their geneseed that created such a mutation. I'm more curious about why you included it. There's nothing necessarily wrong with it, however from my reading most Chapters may have men spending 200 years as a Sergeant before being promoted to Captain, or from Marine to Veteran Sergeant, or what have you. Only living 250 years would mean that promotions in the Scions of Dorn would be relatively quick, and short-lived, compared to other Chapters. Most players want to extend their Marines' lives ala the Blood Angels. What made you want to cut your Marines' lives short? Again, nothing is wrong with the idea, it's just something I'd be curious to know more about.

Definitely a wonderful article, Aurelius. I admit I was a bit scared of the length at first (Normally anything written this long for an IA is filled with a lot of unnecessary information that I have to wade through), but it was well worth the read. I definitely suggest this IA as reading; if you don't feel like sitting in front of the comp, print it off and read it in bed, in the bathroom, or while sitting in the doctor's office. Absolutely worth it, I promise.

Good job, AR. Is this an army you actually plan on painting and playing, or just an idea you wanted to get down on paper?
"You are not free whose liberty is won by the vigour of other, more righteous souls. You are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come."

"You may cleave to your courage but that will fail you, look to your weapons but you will find them not enough. Run, fight, hide, pray, cry out or cower -- it does not matter, for we are come."
— Fafnir Rann, Patriarch and first High Executioner of the Executioners Chapter

#3
utilityzero

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i will say this, after having read through this and the castigator's IA, it's much harder to comment on something that seems as complete as this. primarily because of how developed individual ideas and themes are. for example, it's always been a taboo to make a chapter which essentially takes the place of one of the other chambers militant, but that would mean completely reworking this chapter, and as it is, they don't really fill the role of one of the other big three, they're just sort of like Crimson Fists who have come out of the closet about where they stand with the Inq.

i have to agree, the 250 year thing is weird and if anything should have been worked into their fluff more completely. most chapters probably wouldn't even bother considering a marine as a veteran until he's got about two centuries of service to look back on so how does that affect your chapter. i'm not saying that it can't be worked around or that it doesn't fit, you just should have added more to that particular section or worked it in somewhere else. as it is, it feels a little thrown in there.

but i disagree with Darrel's thing about astartes fighting one another. nearly all the sources i've read have made it clear that chapters normally give one another a pretty wide bearth and look at how many chapters went renegade with the Red Corsairs (can't remember their original name) to protest the way the inquisition was treating them. a chapter of marines is answerable to very few and i don't think another chapter would want to infringe upon the freedom of another, because that just makes it easier for it to happen to them as well.

by the way, what is an Apollyon pattern chainsword, and are they produced by the chapter or on Ryza?
1% of people know that answer to, "What's the F.T.W. stand for?" You're not one of them.
8% of teenagers dont listen to rap and 2% havnt tried pot OR drinking... and an even smaller percentage of people actually feel the need to bolster their own self-esteem by putting a spin on being rhythmicly challenged and having no social life.
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50% of marines apparently get lost in the warp. If only the guy who came up with that plot had gotten lost in the warp first.

#4
Aurelius Rex

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Well I am glad you have enjoyed the article. :D There are plenty of points but I will try to address a few of them now, and more later.

The genesis of the Scions came when I got back into 40K in 2000 after years of Warhammer, epic 40K and Battlefleet Gothic. I have liked the Crimson Fists ever since the first release of Rogue Trader in the mid 1980's and that mixed into the development process along with the awareness that a lot of marine Chapters at the time, both DIY and GW, (Dark Angels in particular) seemed to seriously distrust the Inquisition. In the spirit of the road less travelled might at least yield an original aspect on the Astartes, and the obscure piece of Crimson Fist background from the 1999 Games Day program about the Crimson Fists being close to the Inquisition and had even exterminated two Brother Chapters on their orders, I had a core to work with.

Going on the basis that if I was going to do a successor to the Crimson Fists, they should have both something in common with them, while being distinctly different - I didn't want to just paint a carbon-copy of a GW Chapter with a different colourscheme I took that particular aspect of their parent chapter and focussed on it, seeing how working closely with the Inquisition would effect every aspect of the Chapter's character and history. I have always been of the opinion that if you can theme your DIY Chapter then it will be more rewarding to read, and indeed to write, emerging as an organic whole rather than a collection of random idiosyncracies and deviations from the Codex Astartes.

On the positive side the Chapter would be favoured with all the advantages that power could bring with regard to recruits, materiel and covert intelligence, but also cursed with near pariah status, with some of your brother Chapters remembering the four Chapters the Scions have exterminated and thinking they have loyalties closer to the Inquisition than to the Astartes community. Given the secrets the Unforgiven keep, I can see them getting very defensive and even aggressive at the sight of a Scions Strike-Force in their vicinity.. Especially if they were hunting a fallen 'renegade marine' at the time. :P Another disadvantage is the danger of Inquisitorial infighting... Reading between the lines it could be supposed that the Crimson Fists may have been victims of this, with Codex: Assassins linking the missile malfunction that destroyed their Fortress-Monastery to an Assassin behind the grassy knoll... Being much more in the front line the Scions have come a cropper of this with the Temple of Celestial Night. Not all Inquisitors are as puritan as the ones in the Mycenae Inquisitorial Fortress. :blush:

@Darrell - I have not heard of the 'Blue Wall' before - is it the idea that police officers don't like or trust 'Internal Affairs'? (Although I am sure that if they know corrupt cops they would hate them too.) As Utilityzero has mentioned, some loyalist chapters (lamenters?) got caught up with the renegade Astral Claws more through mistaking the actions as an unjustified attacks on an apparently loyal Chapter. Given the suspicion of the Inquisition I could see the Chapter Masters not wanting to get involved, but being horrified at the actions of the Steel Brotherhood when the full story comes out.

Lunchtime is running out, but on the subject of the short lifetime, it was one of the earliest things I wanted to add to the character of the chapter, and tried to weave it in with the Honoured dreadnoughts. It came partly from seeing a lot of DIY's with very long lived marines, even without BA geneseed, and the thought of what would happen if a Chapter had much shorter lifetimes seemed to be an original idea to investigate. I will look into seeing if I can improve the section and tie it in better, but I was leaving it's origins mysterious and get people speculating on the reasons for it... Is it due to something else in their background? Only I know for sure, (or do I?) and I ain't telling. :)

I will post some more later, including pics of Scions minis... Some with those Apollyon pattern chainswords. :huh:
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Index Astartes: Scions of Dorn

#5
Aurelius Rex

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The Apollyon pattern chainsword has never been mentioned in official GW sources - they are entirely my own creation. The intention is that the pattern is one of the many adopted by the Adeptus Mechanicus, but in practice the Scions Chapter Forges are the only ones who see it as a viable option on a large scale. (Think of it as the difference between an Aston-Martin DB9 and a Ford Focus... Both get from A to B, but one costs 10 times more than the other! :D ) Other chapters can make them, but most would rather produce a power weapon in the same time. :o

Anyway, the pics! I really have to take some proper pictures of the new Assault and Devastator squads, so until then some of these are WIPs, and others are old pics of the Scions.

Captain Aurelius of the second Company

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Captain Icarus of the 8th Assault Company

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Honoured Valerius of the First Company

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Sergeant Golgotha (of the Legio Bolter & Chainsword) with Apollyon Mk.6 chainsword... Who went on to appear in Planetfall: Alcmene and the Legio counterstrike AoD...

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Scout Garvan from the recent Resurrection competition

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Edited by Barret, 05 December 2007 - 04:35 AM.

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Index Astartes: Scions of Dorn

#6
Darrell

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Nice background material for how the idea came into being, and very nice models! Really like the Dreadnought, and Captain Icarus is both beautiful and well-named. The Scout about to shotgun the zombie in the face is awesome, and Captain Aurelius has an awesome pistol (Silly name though ^_^). I guess I like them all!

The "Blue Wall" is a term given to the tendency for police to "circle the wagons" so to speak. Whenever Internal Affairs comes around to ask questions about a police officer, everyone gets real tight-lipped. Police are notorious for looking out for their own, because they believe other people don't understand what they go through every day, and the kind of quick decisions they are forced to make. How could some IA twerp know what it's like to have a perp go for his pocket and you have a second to decide whether he's going for his license or his magnum. That's why such investigations are very difficult, because officers aren't very willing to cooperate with others to see one of their own strung up for making a hard choice that any of them could have been forced to make.

That's why I made the parrallel to the Space Marines, sounds like a similar case to me. It is not limited to their distrust of Internal Affairs (District Attorneys and the like are just as suffering for it), but it is a common example.
"You are not free whose liberty is won by the vigour of other, more righteous souls. You are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come."

"You may cleave to your courage but that will fail you, look to your weapons but you will find them not enough. Run, fight, hide, pray, cry out or cower -- it does not matter, for we are come."
— Fafnir Rann, Patriarch and first High Executioner of the Executioners Chapter

#7
utilityzero

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ohhhh... now i see. is it double length or like one and half? i almost feel like i should have one now ^_^

i'm assuming you're not trying to add anything rules-wise, right? it's just something to set your guys apart? it's sort of like a cross between a standard chainsword and an eviscerator when you think about it.

the 'blue wall' applies to any job where there's a publicly known over-sight method. look at the military or the gaming industry. no one trusts the ESRB, even though they do alot to keep other people from getting to involved in the process.

and this is nothing against your or anything, but that shotgun the scout is holding looks ridiculous. it's way too big. i mean, you can't help how is was molded (unless you made that thing from scratch) but... wow, it looks so big in his little hand. but the zombie looks like he's about to put his lips around the barrel so it's all cool... i forgive you.

Edited by utilityzero, 16 November 2006 - 10:16 PM.

1% of people know that answer to, "What's the F.T.W. stand for?" You're not one of them.
8% of teenagers dont listen to rap and 2% havnt tried pot OR drinking... and an even smaller percentage of people actually feel the need to bolster their own self-esteem by putting a spin on being rhythmicly challenged and having no social life.
100% of your base are belong to us.
50% of marines apparently get lost in the warp. If only the guy who came up with that plot had gotten lost in the warp first.

#8
Nine_Breaker

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I did a speed read over your lengthly IA: Scions and really liked what I saw! However, I'm short on time at the moment so I'm gonna have to print it out for a closer look. I'll be back in awhile to bring up any problems I see and give a more complete evaluation. Until then "patience young grasshoper." :P

#9
Aurelius Rex

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ohhhh... now i see. is it double length or like one and half? i almost feel like i should have one now :P

i'm assuming you're not trying to add anything rules-wise, right? it's just something to set your guys apart? it's sort of like a cross between a standard chainsword and an eviscerator when you think about it.


I think the standard astartes chainsword has about 15 teeth visible, but the Apollyon mark 4 models I chop and pin have 19 teeth visible, and the Mark 6's have about 21 teeth visible. If you look hard you can count them to make sure. That makes the blade about one third to a half as long again, which is noticably different and hopefully looks flashy and characterful rather than ridiculously over the top. If you do make an Apollyon then promise to post the pictures and flag them with me as I would be interested to see your take on them. :jaw:

I am not trying to make new rules for them; in game terms they are just chainswords, even if they are really effective ones. (Hehe, making up new rules for your chapter is not the same as originality. :P )


From what has been explained about the Blue Wall it seems like a good real-world psychological example of the resentment against the Scions and explaining why the Chapter Masters didn't want to intervene originally against the Steel Brotherhood, which is fine by me. ;)

and this is nothing against your or anything, but that shotgun the scout is holding looks ridiculous. it's way too big. i mean, you can't help how is was molded (unless you made that thing from scratch) but... wow, it looks so big in his little hand. but the zombie looks like he's about to put his lips around the barrel so it's all cool... i forgive you.


Hehe, I have to blame the GW sculpters for the awesomely huge size of the shotguns. :D I just had my mind set on doing a homage to Ash in the Evil Dead series, with a scout taking on the zombie hordes with shotgun and chainsaw - er, I mean chainsword. :D

@ Nine Breaker - Good to see you made it here. Remembering the quality of your Dark Hands IA article I would be interested in your thoughts. :)
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#10
Nine_Breaker

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<cough cough>So where was I? Oh yes, the IA!

So before we begin, Ill just say that it was a great read and quite enjoyable. Now, without further ado

By the time the Inquisitors arrived at the head of a hastily assembled fleet of Imperial Navy cruisers the Steel Brotherhood had already left, but not before they had systematically exterminated all life in the Daedalus system. From the date-stamp on the scratchy orbital satellite pict-recordings, the Steel Brotherhood left the hive-world of Daedalus Minoris until last. The planetary population of four billion had paid the ultimate price for the Chapter Masters unwillingness to act.

It may just be me, but it just seems kind of unrealistic to say that a Chapter, even if they are composed of uber-killing-machines, could take down an entire system by itself without taking a bloody long time. Considering every planet has a PDF of some sort, this system seemed to have a few settled planets and a hive-world was included, its seems very likely that the Steel Brotherhood would be outnumbered and outgunned many times over. Id maybe think about scaling down the slaughter or explaining how they went about clearing populations so quickly But like I said before, this may just be my take on things, and maybe Chapters are capable of this sort of destruction if they put their minds to it.

The agonisingly slow course in-system caused much disquiet amongst the men, who had seen the Steel Brotherhood fleet in orbit above Xerxes Mons and were eager to avenge the destruction of the outer colonies. I must admit to sharing their incredulity at the ship adaptations and course the Inquisition had imposed upon us, but it undoubtedly worked. Whatever their savants had been able to divine from the previous raids made us invisible to the augers of the Steel Brotherhood fleet.


The way Im reading this it seems like the Mycenae Conclave has given the Scions ships the ability to cloak themselves from the sensors of other spacecraft. Was this a one-time trick? Or have the Scions been using their spiffy stealth equipment since then? I think something like this might deserve a mention later on in the article (combat doctrine perhaps?).

Under the pretence of joining them in their current campaigns the Scions simultaneously attacked every ship in the Order Encarmine fleet. When the smoke cleared more than two-thirds of the renegades were accounted for: a high proportion for a predominantly fleet-based action where Marines, and even entire ships, can be atomised in milliseconds.

I dont really have a problem with this section (save for the last sentence being kindaweird). Just wanted to comment on how an action like this could definitely make other Chapters weary when the Scions are around and about. You never know what those sneaky boys-in-green are gonna do!

For this reason the Scions of Dorn have deemed it an honour and their solemn duty to fight alongside their parent Chapter to push back the green tide. The bitterest fighting in what the Scions have unofficially dubbed the Drakken Crusade has been on and around the planet of Badlanding.


Why the Drakken Crusade? The name seems to have come from thin air, and Im just curious as to what inspired it. Was it the name of a Crimson Fist/Scion hero? A previous campaign that the Scions were reminded of? Just something that sounded cool?

As well as the catastrophic death toll the destruction of the Crimson Fist Fortress-Monastery also meant that huge numbers of ancient Chapter relics dating back to the time the Emperor walked the stars were lost forever.
<snip snip>
repay the debt of honour to the Chapter that created them.

I really liked this part. You did a great job of showing the strong binds between the Crimson Fists and Scions throughout the IA. Good stuff.

Some have proposed that rather than this being a natural celestial phenomena, like Mordian in Segmentum Obscurus, Mycenae was artificially settled into its current rotation.
<snip snip>
Needless to say the Inquisition is dismissive and uncharacteristically unforthcoming on the subject, a fact which only further fuels the mystery.


Im not a fan of this paragraph. Maybe I just didnt read the rest of the IA close enough, but this just kinda seems out-of-the-blue. The way I see it, this paragraph doesnt really add much to the Chapter and should perhaps be up for omission.

Well thats it for my qualms and other assorted semi-helpful comments. But theres more!

Id just like to say that I really like how you did this IA. The different sidebars and other fluffy tidbits contained within the article added a lot of flavor and made it a lot easier to read in one sitting by breaking up the flow a bit. That can sometimes be a bad thing if an IA is constantly interrupted, but you managed to keep it down to an enjoyable leveloh, and those chainswords are kickass too! ;)

#11
Aurelius Rex

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Thanks for the feedback, Nine. I am glad you enjoyed it. Here was what was going through my head on the sections you highlighted - I will bear all this feedback in mind when I come to overhaul it in the future. :)

By the time the Inquisitors arrived at the head of a hastily assembled fleet of Imperial Navy cruisers the Steel Brotherhood had already left, but not before they had systematically exterminated all life in the Daedalus system. From the date-stamp on the scratchy orbital satellite pict-recordings, the Steel Brotherhood left the hive-world of Daedalus Minoris until last. The planetary population of four billion had paid the ultimate price for the Chapter Masters unwillingness to act.


It may just be me, but it just seems kind of unrealistic to say that a Chapter, even if they are composed of uber-killing-machines, could take down an entire system by itself without taking a bloody long time. Considering every planet has a PDF of some sort, this system seemed to have a few settled planets and a hive-world was included, its seems very likely that the Steel Brotherhood would be outnumbered and outgunned many times over. Id maybe think about scaling down the slaughter or explaining how they went about clearing populations so quickly But like I said before, this may just be my take on things, and maybe Chapters are capable of this sort of destruction if they put their minds to it.


I was going on what a rogue Chapter could do if they unleashed their full destructive capacity. Yes, the death-toll was immense, but we are not just talking about them personally killing every civilian in close combat - there are orbital bombardment cannon to smash the cities to rubble, thunderhawks and air-power to chase down anything that moves when the smoke clears. The Scions did something approaching this on the deserted ruins of Xerxes, but were still hampered by not using the full indescriminate force of blanket orbital bombardment by the desire to rescue as many of the Emperor's citizens as possible. (Until they exterminatus'd the planet in extremis.) If a chapter throws all restraint to the wind its destructive capacity becomes frightening.

I could have expanded on the fine detail of how the Steel Brotherhood conducted their attack on the Daedalus system, but I felt that in this case it was too much of a digression, and that as everyone died there would be no witnesses to say how it was done. Overall I decided to leave the bloody effects to speak for themselves and let the reader ponder on the specifics.

The agonisingly slow course in-system caused much disquiet amongst the men, who had seen the Steel Brotherhood fleet in orbit above Xerxes Mons and were eager to avenge the destruction of the outer colonies. I must admit to sharing their incredulity at the ship adaptations and course the Inquisition had imposed upon us, but it undoubtedly worked. Whatever their savants had been able to divine from the previous raids made us invisible to the augers of the Steel Brotherhood fleet.


The way Im reading this it seems like the Mycenae Conclave has given the Scions ships the ability to cloak themselves from the sensors of other spacecraft. Was this a one-time trick? Or have the Scions been using their spiffy stealth equipment since then? I think something like this might deserve a mention later on in the article (combat doctrine perhaps?).


It was a one-time trick. The Aeschylus commentary was in-part intended to hint that the Inquisition had gleaned some weakness that they could exploit from analysis of the previous Steel Brotherhood raids: '...Whatever their savants had been able to divine from the previous raids made us invisible to the augers of the Steel Brotherhood fleet.' Stealth ships all the time would be cool, but would be far too overpowering and difficult to swallow. :evil:

Under the pretence of joining them in their current campaigns the Scions simultaneously attacked every ship in the Order Encarmine fleet. When the smoke cleared more than two-thirds of the renegades were accounted for: a high proportion for a predominantly fleet-based action where Marines, and even entire ships, can be atomised in milliseconds.


I dont really have a problem with this section (save for the last sentence being kindaweird). Just wanted to comment on how an action like this could definitely make other Chapters weary when the Scions are around and about. You never know what those sneaky boys-in-green are gonna do!


Hehe... Conveying that kind of distrust was just what I was going for. :evil: The last line was intended to explain why the Scions had genuine reason to believe they got all of the renegades, as it is difficult to count off all the bodies when whole space ships can explode from catastrophic warp-core breaches. The Scions have obviously never seen a Hollywood movie, as you must never assume the bad guys are dead unless you have seen the corpses. :lol:

(BTW, the whole section weaves into what has gone on in Planetfall: Alcmene, with Order Encarmine renegades popping up for payback against a Scion seconded to the Legio B&C.)

For this reason the Scions of Dorn have deemed it an honour and their solemn duty to fight alongside their parent Chapter to push back the green tide. The bitterest fighting in what the Scions have unofficially dubbed the Drakken Crusade has been on and around the planet of Badlanding.


Why the Drakken Crusade? The name seems to have come from thin air, and Im just curious as to what inspired it. Was it the name of a Crimson Fist/Scion hero? A previous campaign that the Scions were reminded of? Just something that sounded cool?


It is a nod to the history of the Crimson Fists that appeared in their IA article and also the article back in WD 235. Badlanding was the first Imperial world to fall to the Ork Waaagh that eventually invaded Rynn's World. Captain Drakken of the Crimson Fists led his company to investigate and found the Ork forces far greater than had been anticipated. The Drakken Crusade reference was intended as something subtle - not something I wanted to go to the extent of spelling it out in the IA, but would raise a smile of appreciation from on-the-ball Crimson Fist players without needlessly confusing people who didn't get the reference.

As well as the catastrophic death toll the destruction of the Crimson Fist Fortress-Monastery also meant that huge numbers of ancient Chapter relics dating back to the time the Emperor walked the stars were lost forever.
<snip snip>
repay the debt of honour to the Chapter that created them.


I really liked this part. You did a great job of showing the strong binds between the Crimson Fists and Scions throughout the IA. Good stuff.


Thanks. B)

Some have proposed that rather than this being a natural celestial phenomena, like Mordian in Segmentum Obscurus, Mycenae was artificially settled into its current rotation.
<snip snip>
Needless to say the Inquisition is dismissive and uncharacteristically unforthcoming on the subject, a fact which only further fuels the mystery.


Im not a fan of this paragraph. Maybe I just didnt read the rest of the IA close enough, but this just kinda seems out-of-the-blue. The way I see it, this paragraph doesnt really add much to the Chapter and should perhaps be up for omission.

The idea for the night/day planet came at a very early stage of development. The image of a barren planet divided into extremes with the towers of the Fortress-monastery and Inquisitorial Fortress casting shadows at the terminator appealed to me. I had thought about the celestial mechanics and practicalities of what would happen to a planet with this kind of quirk and I was interested to see how Commissar Molotov dealt with the concept when he independently came up with it for the Castigators. (I thought he took a sufficiently different and very interesting approach to it.)

I take it that the issue is with the 'artificial' rumour. It was included as I felt it fitted the theme of what an Inquisitorial fortress-world might be like: Wreathed in conjecture, rumour, innuendo and conspiracy theories. Is it a coincidence that it has that particular orientation or was it done by some arcane purpose? Who did it, for what purpose, and what kind of unimaginably large energy source would be required to undertake such a monumental feat?

Then again, there are planets like Mordian with this orientation naturally, so perhaps it is just the ravings of conspiracy nuts that wear tin-foil hats to stop the Inquisition from controlling their brains? ;)

Thanks, Nine.

Aurelius.
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#12
Heru

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It may just be me, but it just seems kind of unrealistic to say that a Chapter, even if they are composed of uber-killing-machines, could take down an entire system by itself without taking a bloody long time. Considering every planet has a PDF of some sort, this system seemed to have a few settled planets and a hive-world was included, its seems very likely that the Steel Brotherhood would be outnumbered and outgunned many times over. Id maybe think about scaling down the slaughter or explaining how they went about clearing populations so quickly But like I said before, this may just be my take on things, and maybe Chapters are capable of this sort of destruction if they put their minds to it.


I was going on what a rogue Chapter could do if they unleashed their full destructive capacity. Yes, the death-toll was immense, but we are not just talking about them personally killing every civilian in close combat - there are orbital bombardment cannon to smash the cities to rubble, thunderhawks and air-power to chase down anything that moves when the smoke clears. The Scions did something approaching this on the deserted ruins of Xerxes, but were still hampered by not using the full indescriminate force of blanket orbital bombardment by the desire to rescue as many of the Emperor's citizens as possible. (Until they exterminatus'd the planet in extremis.) If a chapter throws all restraint to the wind its destructive capacity becomes frightening.

I could have expanded on the fine detail of how the Steel Brotherhood conducted their attack on the Daedalus system, but I felt that in this case it was too much of a digression, and that as everyone died there would be no witnesses to say how it was done. Overall I decided to leave the bloody effects to speak for themselves and let the reader ponder on the specifics.


I though it had something to do with the Obliterator virus personally, perhaps the Steel Brotherhood sent a small number of infected individuals ahead of them to weaken the planet, or after the bombardment of the planets defenses they unleashed hundreds of those infected civilians from previous campaigns, before throwing in their Astartes...




Anyways your IA, Aurelius, is both inspiring and heck of annoying... (I could never write so good an article, which makes me less inclined to even try...)... :evil:
My Chapters (Blue) & Traitors (Red):
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#13
Aurelius Rex

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@ Heru Talon - Thanks. I am glad it inspired you but I certainly don't want to put you off writing the masterwork IA for your chapter. :) I have not specified when the Steel Brotherhood developed the Technovirus analogue. At the time of the Daedalus attack they had only just gone overtly rogue, although they had already investigated severe bionic augmentation from the video footage. They certainly seemed to have developed it by their attack on the Xerxes system, but that was many centuries later.

A cyborg has to have a hobby I suppose. :)
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#14
Heru

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I'm actually kind of suprised you didn't limit your Apollyon pattern chainswords to your Veteran Sergeants and such (Master-crafted Close Combat weapon)...
My Chapters (Blue) & Traitors (Red):
gallery_20677_1567_12051.jpg
1st Row: Falcon Knights, Darkwatch, Silver Scorpions, Phantom Hounds, Onyx Warlords, Wicked Gods, Wolves of Horus, The Blight, The Bloodborn
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#15
Aurelius Rex

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You know I thought about ways to differentiate the Apollyon chainsword, but nothing seemed to really fit.

I considered having the trait that allows furious charge for the assault squads and veterans with mark 4 Apollyons - the extra strength and speed being explained by the weapon, but I was never completely happy with it. I also wondered about classing mk 6 apollyons as master crafted, but then they could only be taken by veteran sergeants - if I am paying the points for a vet sergeant I may as well go the whole hog and give them a powerswprd or powerfist and be done with it - and I wanted to give the normal sergeants something characterful and distinctive. Also, paying for mastercrafting on a CCW? Exorbitant! I reckon that Master crafting should cost (for example) the same again as the cost of the weapon that is being upgraded rather than a flat fee... It would make MC CCW a viable option, and make MC TH or PF more costly rather than them being the relative bargain they are now. :rolleyes:

But that is another thread completely. :P

So yes, it would be characterful to make Mk 6's master crafted, but it doesn't seem a viable option under the current ruleset. :P
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#16
The_Chaplain

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Wow, that was a great read! I hope to write an IA article that is as good as this. Just...wow.

Cactus, on 04 Mar 2013 - 13:10, said:

The_Chaplain hath spoken so here endeth the debate! 


Check out my space marine DIY, The Confessors here

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#17
Superknijn

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Fantastic article! :D

#18
Aurelius Rex

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Devastator Squad Tinaeus from the Ninth Reserve Company

This particular squad (combat squad at the moment) comes from the Ninth Reserve Devastator Company, and by tradition the first squad is armed exclusively with plasma cannons from the nearby Forge World of Ryza. This arrangement allows their brutal firepower to be assigned to support Scions' Strike-Forces that are likely to need it, something that has proved exceedingly useful in their battles against the Traitor Legions and renegade Astartes.

Brother-Sergeant Tinaeus has led the squad with distinction since the purging of the rogue Order Encarmine marine Chapter in 970.M41. He and his squad was responsible for neutralising the counter-attack by renegade Terminator squads at the conclusion of the conflict. Note the customisations by the Chapter's Artificers to his power armour, and the Inquisitorial Honours affixed to his left leg armour for services to the Mycenae Conclave.

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The Forge World of Ryza is renowned for its knowledge of the arcane mysteries of magnetic containment and plasma weaponry, resulting in an unsurpassed degree of reliability and accuracy.

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The high rate of fire that is often required on the battlefield frequently necessitates that members of the squad carry additional photonic hydrogen fuel flasks for the plasma cannons. Because of the volatile nature of these flasks the containment units are heavily armoured, magnetically shielded from the hazards of the batttlefield and anointed with sacred oils by the tech-adepts of the Chapter.

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#19
Ferrata

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Well, I finally got around to reading this article (its not my fault, it takes a lot of motivation to read something this long and not get distracted by shiney objects). There isn't much I can say that hasn't already been said. I would praise Rex for his work, but we don't want his ego to grow any bigger :) There is only one weakness in the entire article for me, the Steel Brotherhood. Everytime I read the name it just interupted the flow of the article for me, like it wasn't quite right. I know the struggle you had coming up with a metal name, but I think this one falls short.

#20
Aurelius Rex

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@ Ferrata - Well you should have heard the ones I rejected! :blink: Steel Brotherhood will do until I find a better name, but as they are all D-E-D dead it is low in the to-do list.
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#21
Aurelius Rex

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Heroes of the Chapter

Assault Squad Pallas - 8th Company
T
he eighth Assault Company is the place that marines are first trained in the use of the prized mark 4 Apollyon chainswords, a pattern used almost exclusively by the Scions of Dorn. The opportunity to wield an Apollyon in combat is highly sought-after, and the sergeants of the Assault Company are meticulous in ensuring the marines that eventually pass into the Battle Company assault squads are worthy to carry their blades.

+++ Datafile: Sergeant Ephran Pallas - Eighth Company
+++ Ref: Apollyon mk. 6

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Among these sergeants, Ephran Pallas has elevated the instruction of the Apollyon to the point of obsession. Under his fastidious and inspired tutelage the Scions in his charge rapidly gain an innate understanding of the idiosyncrasies and intricacies of the blade, extracting maximum advantage from the enhanced reach and rotation speed, while compensating for it's slightly greater weight. When not with his Company, Sergeant Pallas is often found stalking the halls of the Chapter's Forges, subtly terrorising the artificers to ensure that the weaponry they supply is worthy of his marines. Among the tech-adepts of the Forges there are few more devastating sights than the disdainfully raised eyebrow of Sergeant Pallas when inspecting their handiwork.

Chapter legend has it that he is unmatched in the Chapter in the use of the Apollyon, and that he has the ear of the Chapter Master when it comes to deciding if a sergeant is to be granted the honour of bearing one of the rare and priceless mark 6 Apollyons. Yet despite this, he has remained the sergeant of the second squad of a Reserve Company for more than two centuries. Some say that it is due to his obsessive focus on the Apollyon preventing him from gaining the wider vision required for higher office, but most believe that he has found his ideal position in life, and has stubbornly refused transfers and offers of promotion to follow his vocation of training his brother Astartes in the Way of the Blade.



Yes, I know that gamewise he would be better off with a bp than a ccw, but that kind of goes against the background. I would rather paint a pleasing mini than have an optimised gaming one. :huh:

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Considering Pallas' obsession with the Apollyon I can only speculate what this guy did to be assigned a flamer instead! :blink:

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Edited by Barret, 05 December 2007 - 04:37 AM.

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#22
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Among the tech-adepts of the Forges there are few more devastating sights than the disdainfully raised eyebrow of Sergeant Pallas when inspecting their handiwork


That's...awesome. I really like the characterization of Sergeant Pallas, for some reason. He's not a world-shattering hero, but memorable and believable. :blink: He reminds me of the Drill Sergeant in Starship Troopers (the book, naturally).

The paint job and the swords are great, and, I think, do a good job of showing how well-equipped they are. After all, it takes time and dedication to polish armour up like that. :huh:


Cheers,

Barret

Edited by Barret, 27 November 2006 - 01:05 PM.

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Well of course a fan of the Iron Hands would pop up in a metal-hat and cyber-monocle and proclaim "Preposterous!" while waving his power cane at the nay-sayer.

#23
NemFX

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I like the idea, I like the extended chainswords and I like how you find ways to justify using plasma (though I'd personally tell my Ultras to keep their distance..) but one thing struck me when I was reading, and I think you might be interested..


Why don't dreadnaughts have chainsword fingers? Seriously, the hands they have are crap, but the chainswords would pull the enemies closer if they get caught. Plus, it'd be awfully imposing to fight that. Maybe if you are making them another dread you might consider that? :blush:

Also, when was it that you can change around dreads? I don't think I've ever seen one with a twin linked heavy bolter, and cyclone missiles.. I've seen dreads with missiles, but maybe I've just missed out on the info since I don't own any..?

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#24
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As I understand, Valerius used to be armed with twin heavy bolters and a missile launcher. Aurelius modified the Dreadnought to look aesthetically like a Terminator with Cyclone Missile Launcher. I've always loved Honoured Valerius; it's certainly always been one of my favourite Scions models, simply because it oozes character. I imagine the easy fix in 4th Edition would be to say that Valerius is equipped with an Assault Cannon and Missile Launcher.
 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#25
ras josh

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youre on the ball brother!! that is a sweet batch of fluff if ive ever read some....kinda puts mine in the back burner right now as i think i want to be able to take it to that level.!!!
many thanks, love the dread man!!! that is one of the best conversions i think ive ever seen, great jobo on that
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