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BrotherCaptainArkhan

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BrotherCaptainArkhan last won the day on November 10

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About BrotherCaptainArkhan

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  • Location
    Madrigal
  • Interests
    Smiting
  • Faction
    Sons of Tyr

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  • Armies played
    Sons of Tyr Seventh War-Company

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  1. Cheers Pounder :) I like the gritty/slightly more realistic vibe a lot, glad it comes across. I picked up some Phobos bodies cheaply and am trying to make them fit the same vibe. This is my first, early draft. I couldn't quite decide what to do with the heads, but feel that MkIV works fairly well - it recalls the old Heresy recon teams (which IMO is the best use case for Phobos).
  2. Oh that's interesting to hear. Phobos are next on my list. I was kind of hoping they'd be fun without being overpowered... Let's see! Cheers fella. Thanks! It's really simple: -Basecoat flesh/soft bits Slaanesh Grey -Basecoat carapace Army Painter Banshee Brown -50/50 watered down Druchii Violet wash -Line wash around carapace/flesh joins with 30/70 watered down Blood for the Blood God -Successive highlights on flesh with Slaanesh Grey and Two Thin Coats Decadent Purple -Highlights on carapace with Scale 75 MOjave White and then Vallejo Game Color Off White -Done! High praise! Thank you! It was very much just 'whatever we had lying around'. Going for a narrative feel rather than strictly tournament-approved. Not the most balanced way to play but it is fun! Thanks mate! I will do. In the meantime, I have a few more completions. Finally, finally finished off the Scouts:
  3. And on a similar note about Kill Team feeling 'true to the lore' - on the last turning point of the game one of the Navy armsmen leaned out of cover with a sodding meltagun and absolutely vaporised Da'rok. Meltas have always been powerful, but I guess the sheer display of power by the Astartes thus far - whether shrugging off shotgun blasts or carving apart mortal infantry in hand-to-hand - made me overconfident. It was really cool to see melta weaponry be as scary on tabletop as it's meant to be in the lore. Admittedly, Da'rok might not have been so enthusiastic about it, but if you will rush out into the open without cover... My opponent graciously conceded at this point. He'd been going very easy on me anyway as he was teaching me the rules, but it was a fun game nonetheless and made me curious to see what can be done narratively with Kill Team. I'm now checking out the Typhon Joint Ops and NPOs. More to come.
  4. Other shots of the battle follow. Most of Thunder Cadre held the left flank while Ma'ingan, the Young Wolf (an Assault Intercessor) and Sergeant Mauriac stormed up the right flank, carving through mortal infantry like the proverbial scythe through wheat. It's around now that I realised that Kill Team seems to show the feeling of Astartes facing mortal infantry rather better than I remember older editions of 40k doing so. I had the Astartes short flash before my eyes a few times when one of the battle-brothers used chainsword, fist and bolter to rip through a couple of armsmen - very cinematic stuff. Naawas takes aim and blows apart a couple of Breachers sneaking down the left flank. Stalker bolters are nasty! Ma'ingan cuts through the Navy's infantry...
  5. And to show the Condors themselves have been getting some love...my first ever game of Kill Team, and first GW game in about eight years! The stage is set - Thunder Cadre take to the field to clear out a key sector of enemy contacts. The contacts in question wear Imperial garb, and use comms-channels on Imperial frequencies - are these traitors, renegades or a case of friendly fire...? (My opponent ran Imperial Navy Breachers. They were so nicely painted I had to steal a few shots and show them)
  6. That's hugely humbling praise, thank you! Really enjoying the project, still, so it's nice to hear others do too. :) Cheers Cordova! They're a lot of fun to paint :) Thanks very much! Touched anyone remembers. I wonder if I will - it's far enough in the past that if I were to return I'd probably do quite a lot of it very differently. But we'll see. There are some odd ideas blowing around in my local group, like trying out Horus Heresy Chain of Command (a reskinned WW2 game) which sounds quite fun. We'll see. HH 3rd ed didn't grab me at all (in fact quite the opposite) so maybe with a fanmade ruleset. In the meantime - quite a lot of recent completions to share, just haven't had the time to come post here:
  7. Does anyone know how they did the kneeling Ultramarine miniatures briefly shown in the trailer? Because those would be a very, very cool addition for various projects... I'm absolutely astounded by the quality of 40k these days and thought this was fantastic. My inner 10 year old would never have believed we'd be getting animations on this level.
  8. Thanks brothers! Means a lot to hear. As I said, the hobby's 90% about painting/modelling these days so it's nice to share online :) I've done up a test mini which became a test swarm for the Tyranid antagonists the Condors will soon be trying to beat back from their homeworld. I wasn't sure on colour scheme or name for the longest time, and then eventually came up with a purple/bone mixture that I feel absolutely certain I must have seen before, but can't think where! As for designation - I figured that, just as the Condors are but one story among many, many others in Imperium Nihilus, this Tyranid force would be a smaller splinter fleet of a much larger Hive Fleet. Nevertheless, even splinter Hive Fleets need a name. I bounced around the usual Norse- or Biblical-inspired names, and then it hit me: the Condors, being the primary line of defence against this splinter fleet, would have named the threat themselves. How better to keep in-theme than to look to the same Native American mythology from which the Condors draw their own inspiration? Apotamkin, a shadowy figure in Native American mythologies somewhat analogous to the deep-sea monsters of other pantheons, seemed like a perfect match for a Hive Fleet. So Hive Fleet Apotamkin was born...
  9. Cheers Cordova! Appreciate the kind words :) I'm just starting to get to the point where I want to do terrain and a proper OpFor for this project (which will be Tyranids) - usually a sign I'm getting in too deep. But I'm having fun, so let's start messing about with the staged pics. Here's a quick shot of Wolf Cadre on patrol on the Chapter homeworld, between rotations:
  10. Thanks very much indeed - really appreciate the comment. The hobby at this point is 90% painting/modelling/lore-bashing, and 10% gaming. Glad these guys appeal. I tortured myself with the Scout kit this weekend and managed to finish the first combat squad. They are by far some of the less enjoyable miniatures to assemble I've contended with - GW really don't want you coming up with custom poses or kitbashes, at least in their current era, and that felt very apparent with the Scout kit. Nevertheless, I persevered and managed to come up with a few unique elements, not least of which thanks to the cheesecloth camo cloaks. Lore tidbits to come, but I'm quite happy with them now - despite the agony of assembly the painting stage was pretty straightforward. If I were to do them again, I'd move the Scout Sergeant's Deathwatch icon to the other side of his belt to make it more prominent - but hopefully the silver bracer and Deathwatch gladius are enough to convey that part of his history at first glance.
  11. Haha, thanks. I think he's more likely to see use in OPR...Unless we can come up with a Dreadnought Assault-inspired Kill Team scenario :) Actually, now you mention it, Helbrute/Dreadnought Assault would be an interesting KT matchup...! I had my first KT game recently - going to share pics in detail. I took a slightly better pic of Thunder Cadre in all their completeness (sorry for the spam). Next post will have fresh completions.
  12. Those are really interesting ideas. On looking deeper into Kill Team, I see proxying is fairly common? I'm having my first tester tomorrow night (and can't wait). In truth, I really, really like the look of OPR for the sheer flexibility on offer. I could run a force of 20 Astartes and a Dreadnought and that's a full army (and they'd be decent in-game as well by the looks of it). But I'm very keen to try out Kill Team as I'm likely to get more games in. I'll report back. For now I've been assembling the rest of Wolf Cadre - and a friend:
  13. Thanks chaps. Same - SM2 and Astartes have a lot to answer for :) The Scout tester is done - and just like that, I think I'm now looking at building a small force for OPR's Grimdark Future ruleset. 20-odd Astartes feels very, very doable. More thoughts to come in a future post.
  14. Cheers chaps. I'm working on a fair few Tyranids for the Condors to face off against - will be a really fun juxtaposition hopefully. In the meantime, also working on a Scout tester.
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