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Master Sheol

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Master Sheol last won the day on October 7 2021

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About Master Sheol

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    Dark Angels

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  1. New intercessors are little better than the old ones but i already have all the ones i need (20) and without any loadout change there is no reason to buy new ones. Vanguard veterans are not bad but inferior to the Firstborn ones (less bling and inferior loadout). As a DA,player i don't usually use Vanguard si i Will not buy them. For me this is a another wasted opportunity i saw too many times in recent GW Astartes. They stasera Firstborn for this boredom.
  2. Intercessors updated in look and normalized in options... i agree with you... they are just fixing the laziness of original design and craziness of the original loadout Captain with shield... I agree with you cause the 8th edition one is better looking Librarian... I agree with you cause we already have one on foot in tacticus and we needed a jump pack/bike/gravis one Jump chaplain... this is the best one and it's only in armageddon box for now Eradicator with heavy bolters... i agree they are useless having heavy intercessors and it would be better having them with other heavy weapons (loadouts in the primaris range really need to be rationalized) The new LS... they are replacing the original two seat LS and now we have two size of a-grav skimmers and it's good but they need to make a multipart one with a better datasheet with basic loadout (like the third edition one) and adding weapons if you want Vanguard Veterans have not only blign but all also power weapons, storm shields, thunder hammers... New bikes ahave weapon options now... we were stuck with the monopose ones from 8th edition launch box Another ancient on foot when we need ancient on bike or in gravis? i agree with you that is useless... lucky enough it is only in armageddon launch box Bike captain... yes it's "only a conversion" but they needed to make a model cause with the "no model no rules" law they have now it was out from the codex So it's a mixed bag really with the managing of Proxy and legend to make things even worse... Only good thing ti that Rhino and LR survived so we can hope we will have not only new ones in 1/2 years but also we can hope for the return of rhino based veichles (it will be in 12th/13th edition though) the worst part is proxy cause the proxy unit dont have their own datasheet so they are gone forever from shop and rules... We dont have a tactical or devastator datasheet in legends so we can only use them as proxy and we lost the chance to have special and heavy weapons in the batleline (excluding heavy bolter in heavy intercessors) and access to weapons like Plasma cannons, grav cannons and lascannon in infantry units... GW made a mess with the primaris and firtborn lines and now we will face some edtions of units appearing and disappearing until we can only hope they will make a codex that doesnt look it's written by a schizoid person. I have my ideas to make all decent 1- characters should get all armour options if they stick with this thing that you can only attacha witha unit of the same armour type (so we need tacticus, gravis, phobos - attach to scouts too-, terminator, bike, jump). it is a HUGE thing to do cause we have a lot of character types: captain, lieutenant, librarian, ancient, apothecary, chaplain, techmarine, company champion 2- intercessors can stay with grenade launchers only but we need a better hellblaster unit that includes all the special weapons (plasma, melta, flamers, ecc) similar to special weapons units of HH.hellblasters will be the only name that will merge infernus unit into them. desolator squads must go and better missile launchers should be on eradicators. 3- Heavy intercessors are not so useful, better put all the heavy weapons on eradicators and make them devastator like unit (so the melta version only with multi meltas and melòta rifles go on hellblasters). Agressors and inceptors and supressors are pretty useless and they can go. 4- Invader must go and make a sidecar/trike version of the outrider bike instead with more weapon options too (heavy bolter, multimelta, and so on) 5- LS should start from the basic only one weapon loadout and then he can buy additional weapons (tornado and thpyoon style) and make the LS storm back 6- remake of rhino and LR and most of the rhino based tanks (AA versions are not so good so they can delete them or make a single one istead of two). razorback should have access to more weapon types on its turret. bye to impulsor, gladiator and repulsor 7- some new flyers that don't look like they are from a saturday morning cartoon 8- phobos units normalized around only two units. elimninators with only sniper rifles and 3-6 unit and infiltrator and incursors merged into a single unit with a double profile bolt gun and the paired combat blades from the incursors. reivers are useless and they can go. 9- fire turret can go 10- veteran units (including termies) are good as they are and they can stay all of them 11- all sergeants from all units must have weapon options if the thing is useful for them. hellblasters sergeants with a power weapon can be good. eradicator or eliminator sergeant with power weapon not so much. 12- basically tacticus is the main armour and should cover most of the roles (line infantry, assault infantry, bikers, veichle crew, and so on) gravis should be the heavy weapon platform only, phobos the one for explorers/snipers. omnis can go to hell. 13- all the new weapons with stupid names must go. we need a plasma rifle not a plasma incinerator, a plasma cannon not a macro plòasma incinerator, a assault cannon not a onslaught gatling cannon. this is grimdark not a saturday morning cartoon. but i am not a game designer so this is only my opinion
  3. Do you know that there were never a captain on bike except for some special characters for decades?
  4. They just show the new kit. they are the same with only grenade launcher as always. they are not changing for several editions.
  5. With multipart outriders with options coming we will get probably the same treatment we had for DW. We will get Black Knights based on outriders with more options and we will lose RW command. As we already lost the Talonmaster. Normal RW outriders will be stuck to the few RW parts we have in the DA upgrade set. Sammael will get a plastic model (and let's hope Ezekiel too). Maybe Darkshroud and LSV based on StormSpeeder. Or more probably gone totally to legends alongside the DA flyers. LS from Armageddon will get likely a multipart kit with more weapons options bit no RW custom parts. Knowing how lazy GW is nowadays this is the most likely outcome.
  6. If the intercessors don't get new options i don't see the point to make a new kit for them. I think that now we have plasma, flamer and melta from the support squads having one special weapon each 5 models would be neat. But i am 100% sure that they will have just more variety with decorations and helmets and sergeant weapons and the loadout will remain the same. So just bolters with optional grenade launcher.
  7. Considering that Termies got new multiparts kit while bikers are still ETB i put my bet in a refresh of DW and of some generic PA characters and sprues
  8. I bought one to be my next big modelling project I don't play HH (no guy in my area interested) so i will paint It in DA post heresy green and i will decorate it with all the stuff i can gather from my RW bikes sprues and some FW resin DA icons too I like to build and paint those big warmachines i will never use in game cause i usually play at 1000 points due to lack of space and time
  9. Black Knights are always worth They are probably the Best RW unit In addition they un lock slot free RW apothecary, RW champion and RW ancient
  10. Sammael on RW units give the full reroll to hit, captain on bike only reroll of 1s
  11. I do agree about DWK capable of taking objectives even without obsec cause they are able to annihilate almost all enemy Units from objectives I charged with 5 DWK supported by a TDA chaplain a large unit of genestealers with broodlord and they obliterated them in the first turn of melee having in return only two wounds (not enough to remove one) They are one of the hardest hitting SM units ever
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