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Morticon

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Morticon last won the day on September 14 2019

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About Morticon

  • Birthday 03/08/1979

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  • Location
    Beijing, China

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  • Armies played
    Blood Angels

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  • ++ FILIUS VINDICOR ++

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  1. I find tournament lists always have the power to bring to be able to wipe out 10 man squads of things. I would say go 2x5!! Gives you more options.
  2. It's absolutely pivotal and a HUGE game-changer. Rapid Ingress and the TP happen at the same timing: "The end of the movement phase". This means I need to declare the end of the turn, and ask the opponent "will you rapid ingress?". If they say yes, then we as the current player get to choose the order. If they can block a good position with the RI, then I will take it first. Likewise, this move happens AFTER Phantasm, which means you have FAR more reactive ability. Deepstrikes happen before the teleport. This also allows us some play. I had a situation where I deployed Inceptors from reserve to block an Ingress, and then he Ingressed to a safe hidden spot, only to have me redeploy the Inceptors to take shots on the unit he ingressed to "safety".
  3. Biologus - blade driven deep 6x Aggros 2x5 Scouts 1x5 Incursors 1x3 Eliminators 1x3 Eradicators 1x6 Bolter 'Ceptors 2x3 Plasma 'Ceptors 1x Redemptor 1x Thunderstrike 1x Hammerstrike 2x Whirlwinds 1x Callidus Regarding what did well/less well, The Dev Centurians were unreal, not gonna lie. So, so, so good. Will be a new staple for me, I think. Eliminators never once did what I wanted them to, (which was TP in and do their shoot and scoot jank for objectives) and I think I'll change them out to something else, despite them offering some nice plink damage. Eradicators were solid. Consistent, all the rerolls for them made them a solid include. I'm very happy with the list overall. DC were solid and great, but the lack of scoring on them always hurts. I think I will drop the 2 Elims, 1 DC and pick up 2x5 Jump Inters and 2x5 scouts. This will give me a lot more units so do actions with.
  4. Hey chaps, back from the weekend. I came 5th overall and went 3-1. The first game was a complete clusterfrag for me...I'm STILL very, very angry with myself. I made three huge blunders that were largely the result of me just not being focused thanks to the brain fog from the flu i had this week. I lost by 6 points, and had no business doing so. I literally gave up 9 points, arguably 11, through just completely avoidable things. Turn 1 I just forgot to do homers (since i went fixed, and am used to tactical, and was just confused) Turn 3, I had more than enough movement to move a DC boy behind enemy lines for Homers, and didnt bother measuring it- when it came time to do, he wasn't over the line, and so couldnt do it (despite having the movement to be) - losing 4 points Turn 5, my opponent reminded me after the turn had started, to do a break check. WIthout even thinking, I just rolled the dice, not stopping for a minute to think that I have a CP and I should use it, because it was a 5 point swing. So, so frustrating. Was made even worse by poor tactical choices and mishaps too. Lost that game 72-78. Played TKSONS next - newer player, sub-optimal list, chilled game. 83 - 33 to BA. 3rd game was vs a very experience player tournament player/winner, that was a litttle newer to 10th, though (playing RG style marines) . Narrow victory of 90-85 4th game was vs a very strong Cusstodes player who was doing well aside from his one loss, but he underestimated the lists shooting, and I spanked 100-38 List was golden. May make some tweaks, but was just great, great, great. Veyy happy overall.
  5. I actually playtested the firestorm!! I was hoping the +1 S, and the +1 to W wound convert well, but the limit in mobility completely messed me. The loss of fallback and shoot and advance and charge just changed things up too much. The loss of AP where it counted was also a biggie. I would like to try it again though, that's for sure.
  6. Absolutely! I think if I had more experience playing it, I'd take it. For me, Storm of Fire and Honour of the Chapter make the detachment pure fire. I'd want to rework a few things with a Vanguard, for sure. I'd probably put in a Hammerstrike to account for the AP lost in firestorm. Also, the aggros with firestorm and bolt disc is just so much of a crutch ><; it's so solid and difficult to let go
  7. Yup. I've been playing with the Libby and the aggro bomb or cents for a while. Always the case. It's very similar in some ways to my Beijing list you saw a few weeks back, Tokugawa!
  8. WTC terrain and the strength of the Libby Dread. Full movement and use in the environment in terms of cover and moving through walls etc!! The slightly different thing about the infantry list is how much of it is T6/7 , making it as tough as vehicles, without the drawbacks. I play a very cagey midfield game, using the DC and Assault Cents to bully. I dont push forward and go all out assault, relying mainly on shooty counter synergy. Aggro or Cent bomb take out any big threat one time, allowing my smaller units to work their magic where needed. 100% on it!! Exactly where it does well
  9. It's a fair question! And one I will report back on afterwards, I find them hit or miss. There's one huge benefit for me, and the reason for their inclusion, that is that they can be TPed near a protected objective by the dread, shoot, then move onto an objective!! This also helps me in the one scrambler field special rule mission. They can do the same thing from reserve, so their potential for tactical play is big! I'm thinking more and more about this too, tbh! Especially with their damage!
  10. Absolutely Gladius! In MOST games it's just the inceptors- i use everything else to bully the board and give myself options!
  11. Greetings gents!! I'll be taking part in a small tournament this weekend, 22 players - only 4 games. But, the BA will be there in force. I'll be taking a list similar in elements to my last team tournament list, but with some notable changes. It looks like this: Biologus - Fire Discipline Librarian Dread - Heavy Flamer 1x5 Scouts - Missle, Rifle, 2 Shotguns 1x5 JP DC - Inferno Pistols, Fists 1x5 JP DC - Inferno Pistols, Fists 1x3 Inceptors - Plasma 1x3 Inceptors - Plasma 1x3 Eliminators -2 Fusils, 1 Carbine 1x3 Eliminators -2 Fusils, 1 Carbine 1x3 Eradicators 1x3 Eradicators 1x3 Assault Centurians - Flamers 1x3 Assault Centurians - Flamers 1x6 Aggressors - Bolt/Frag 1x6 Devastator Centurians - lascannons, missiles Let me know if you want comments, or have any questions!
  12. Theyre VERY strong now, and you're in for a tough time. Watch out for the terminator style unit, which has the same damage output (or more) as a Fire Disc. Aggressor bomb. Also watch out for the Beserks - those mauls with 3D are ugly as. If you're playing Gladius - make SURE you always have 2 CP on his turn, so that you can use Only In Death and at least not waste a unit, because with the tanky transpots, they will be getting to you. This aside, I dont have any advice aside from tech-ing to kill vehicles. Centurians were my saving grace against Votann last tournament. I would also look to either Lancers or Thunderstrikes to help your DC infernus pistols and other shooty units out.
  13. In the list noted, they provide another bully role that I can maneuver with the libby dread. Previously I had Bladeguard, and theyre great, but I like that the terms have have 20x 4-0-0 and 2x 9-2-d6 ranged shots as well as the combat ability - this allows them to synergize better with the strats I have and with the Storm Speeders when i was using them. The 10 man termy squad is AMAZING - but it's just a different role. For 185points, 15x T5, 2+,4++ wounds is super solid!
  14. Lancer in the last tournament was amazing. Solid, solid, solid work horse. Ballistus was always a let down in damage role, but was tough enough to stick around, and provide a little fair tank shock. The ballistus benefit is its hardiness. A lot of the top dogs (Jack from AoW, and others) are playing at least 1x6 Inceptors for the antitank role in BA. Works nicely. Not sure 6 shots is reliable enough for 3 of them for a dedicated role, and i feel 220 is just too much. None! Just the points the cost!! Id prefer the lancer generally, but the dread has better staying power too.
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