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Captain Idaho last won the day on July 29
Captain Idaho had the most liked content!
About Captain Idaho

Profile Information
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Location
Hampshire, England
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Interests
Besides 40k, I'm a sci-fi fanatic. If you haven't guessed from my user name, I'm a BIG fan of the Dune series of books!
Perhaps unsurprisingly, I'm into video gaming and board games. RPGs, Final Fantasy and Borderlands in particular, are my absolute favourites.
My main ambition is to one day become a successful writer/novelist. I am always working on a writing project of some sort or another at any one time.
Love flims and reading too. -
Faction
Ultramarines
Retained
- ++ ARGENTARIUS IRACUNDUS ++
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What was your first introductory game of 40K?
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What was your first introductory game of 40K?
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What was your first introductory game of 40K?
Captain Idaho replied to kabaakaba's topic in + AMICUS AEDES +
Ah good topic. First ever rolling of dice in anger was the old 2nd Edition boxed set and scenarios that came with it. My friend had a combat squad of Tactical Marines with flamer and I had 30 Gretchin armed with autoguns. Old school monopose there too. Good times. I won. -
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Siege Assault Force (Plastic Breachers + Cataprachtii)
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Siege Assault Force (Plastic Breachers + Cataprachtii)
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It is something that irks me. Thicker armour makes you wider, not taller. Even if the sole of the armour boot is an extra inch thick, that only makes you an inch taller. The width of the armour is what gets bigger - an inch around your entire body is actually 2 inches left to right, same goes for your arms and legs. So the size across the body, from outside arm to outside body, an inch thick armour plating would be 6 inches wider. That's why I'm actually in preference to the older style of Cataphractii as it is more in line with the size of the Astartes in power armour.
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Siege Assault Force (Plastic Breachers + Cataprachtii)
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I put my opinion here solely as a fellow frater and not one of the mod team, so it's not official in any capacity. I personally think the ban has no credible way of enforcement to sites like the Bolter and Chainsword. They have no way of knowing that anyone on the website is legitimately from the United Kingdom of Australia and if they read a profile that says so, they can send an email to the site and ask. To which we reply "no, we haven't anyone from your region who might be conflicting your regulations. Prove us wrong." If our data is held in a country other than Australia, there is nothing they can do to access it. If we refuse to give them data, they'd have to go through courts and even regulate for that and bottomline is the Australian government isn't going to do that for a small fish. The costs involved, the risks, the legislation required to take a foreign based organisation to court... it'll just not happen. One of my customers works for Google and I brought this very issue up and he explained it very well. The regulation is unenforceable even through big companies simply because people can and already have found ways around it.
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Captain Idaho replied to Marshal Vespasian's topic in + WARHAMMER: THE HORUS HERESY +
Ooo love them. I do like an OG Dread. -
30k Hobby Chat
Captain Idaho replied to Marshal Vespasian's topic in + WARHAMMER: THE HORUS HERESY +
Ooo love them. I do like an OG Dread. -
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Tactics and state of play - Moritats
Captain Idaho posted a topic in + WARHAMMER: THE HORUS HERESY +
I wanted to get all theme going for strategic, tactical and overview analysis for units common to the majority of Legions players, so thought I'd start with the Moritat since it was iconic in it's place within the player base largely for it's unusual capacity on the table and fairly unique theme. The Moritat has seen plenty of adjustment already in this edition, with Bitter Duty being added after release. A single rule being that large an adjustment? Yes really. It means the choice of accompanying unit has been severely amended, in turn affecting the delivery system to get the most out of the Moritat. What is the Moritat? A solid weapons platform and infantry killer, quite frankly. A Specialist rather than Command choice, thus limiting what Prime Benefits you might be inclined for, namely the Paragon of Battle. Nevermind, this dude still has solid killing power. He has a pair of high powered pistols; Overcharged Volkite Serpenta and Overcharged Plasma Pistols. Now, the good money goes on the plasma... for a meagre 10pts you get higher strength and a decent breaching score but only a "piddly" 6 shots... which is good really. However, Volkite is still good as you get 8 shots plus Deflagrate, meaning you can still put damage on opposing infantry, lighter though. You are wounding on a 2+ for thr main shots whilst the extras are generally wounding Marines on a 3+. If you want to go fluffy and fun, you're not doing terrible with Volkite and to be fair, Cataphractii shouldn't be shot by either really! Delivery system I'd generally advise jump packs personally as getting out of a transport means a disordered charge and thus you can't shoot twice a turn. Sure, you can go Land Raider or Spartan but normally that's your choppy unit taking up space. Because he's probably going Jump Pack, the Moritat should be attended by Destroyers similarly equipped. They can soak damage crucially as it is definitely an attrition based warfare they rage, with enemy Snap Shots or Overwatch being in retaliation. They can all leap forward and put the hurt on infantry and snatch objectives. Firing twice due to shooting and snap shots in melee means they can put a lot of pressure on even large infantry units, despite only having bolt pistols. This is because you're adding the Moritat into the mix which is where he shines. Firestorm means he performs better at snap shots and crucially - no one has to charge! I wouldn't worry about him using Rad Grenades in the shooting phase to soften up a target ready for melee shooting, as you're better off firing a 2nd set of shots than -1 toughness, especially as you're wounding on a 2+ generally anyway. His Destroyer friends can use their Rad Phage missile launchers to pull that trick anyway, whilst maintaining a kill count on anything up to medium infantry like Marines. In summary, I like the Moritat and he provides a solid leader to Destroyers who are nice at rushing forward and hurting objective campers scoring points. Vanguard 2 can help them return a winning formula or blunt an enemy attack on your own objective line units. -
Fans protest at warhammer world
Captain Idaho replied to EuroHobbes's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
It's mildly amusing the Nu-Mahreens which don't have flanged knees have instead awful ankles. Big bulky shoulders, heavy armoured upper torso... scrawny ankles. I suppose as a boxer it's a case of "those in glass houses..." -
Yeah dude on the right, though he meets a sticky end, is something I want to do as well. The archotech pistol might be a tough one to represent mind. Any suggestions specifically? Also, for Martial Vivorus, I can stick the bolter on his left underneath and behind the pistol arm and pouches respectively. Tempted to just stick it there, but then it could do with perhaps a sling cable to connect to this "belt" just so it looks more realistic. Haven't decided there yet, what are people's thoughts?