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FlyingScoots

+ FRATER DOMUS +
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About FlyingScoots

  • Birthday 06/13/1997

Profile Information

  • Location
    Vladivostok, Russia
  • Faction
    Imperial Knights

Previous Fields

  • Armies played
    Eldar Corsairs

FlyingScoots's Achievements

  1. Considering that GW have seemingly hand-picked models for certain factions (for example looking at the Craftworld Eldar and also at how limited Deathwatch is) to make them almost deliberately weaker, whilst also introducing either extreme flexibility for already popular factions (like vanilla Space Marines, or T'au having access to their battlesuits) or straight up extremely powerful factions (why are Custodes even here?!), all seemingly to skew the balance of things, I am pretty sure "but this might be going against GW's vision" is not a substantial argument, given that said "vision" is seemingly bankrupt of impartiality or even clarity for what they want to do. Of course, this bit is opinion. What's a bit more objective is the fact that they're just lazy with their bloody rules. I mean Daemons have no subfaction benefit for going monogod, and it doesn't look like they'd bother update their rules with stuff from Elites or Commanders. So... should we really follow GW's choices to a T, especially since these are fan rules to begin with, so it's not like you're going to be playing in tournaments or your FLGS using these? Either way, I wholeheartedly agree with Ioldanach. Corsairs should have relatively widespread access to jetpacks (sure, make it cost more, no problems with that), otherwise, why even bother. The very soul of them as an army was the fact that literally everything could have jetpacks or otherwise was a hover vehicle and you rode the wave of speed. Taking that away leaves them a hollow shell of their Craftworld cousins sans all the aspect warriors.
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