Jump to content

TechCaptain

+ FRATER DOMUS +
  • Posts

    1526
  • Joined

  • Last visited

About TechCaptain

Profile Information

  • Location
    Eastern Fringe, Ishtar Subsector
  • Interests
    Warhammer 40k, Reading, Video Gaming, Engineering
  • Faction
    Imperium of Man

Previous Fields

  • Armies played
    Bloodmoon Hunters, Adeptus Astartes, Adeptus Mechanicus, Astra Militarum, Inquisition, Imperial Knights

Recent Profile Visitors

991 profile views

TechCaptain's Achievements

  1. The IOS app issue seems to have been fix with the update with Forgeworld units.
  2. Most of my Armigers are Moriaxes so it's trying to fill the points until Forgeworld stuff comes out. Now onto story lol. I have an Ordo Mechanicum as my Main Inquisitor and I pretend that this named Character is him in different clothes basically. He is investigating the Forgeworld in which my Knight House is closely allied to. He is out with one of their lances to observe their interactions and their war machines. The Knight House itself is absorbed in an invasion of a Chaos Knight World/Dark Mechanicum Forge World which is another interest of my Inquisitor's.
  3. Sorry for still being down. I got sick a couple weeks ago and have been bedridden. I am just now getting back up to speed on things. Sorry for lack of notice.
  4. Right now this is my starting list because we don't have forge world points yet. HOUSE FÁSACHA OMEN Army Faction: Imperium Game Mode: Grand Tournament Army Size: Strikeforce Regimental Doctrines: Noble Lance DETACHMENT Faction: Imperial Knights Armiger Warglaive (140) Meltagun Armiger Warglaive (140) Questor heavy stubber Armiger Helverin (145) Questor heavy stubber Knight Castellan (495) Ellén Trechend 2x Twin Siegebreaker Cannons/ 1x Shieldbreaker Missile Launcher Knight Crusader (440) Golden Baron Warlord Rapid-fire battle cannon/Questor Heavy Stubber Stormspear Missile Pod Mythic Hero Knight Preceptor (410) Catháin Icarus Autocannons Mysterious Guardian Vindicare Assassin (80) Lord Inquisitor Kyria Draxus (75) I nquisitorial Henchmen (70) Total Command Points: Reinforcement Points: Total Points: 1995/2000
  5. So the Heralds of Ash might but I don't have them placed on the Eastern Fringes. Bloodmoon Hunters control this subsector for Astartes matters. But even then they might like the fuel. Arali is a decent stop point within the subsector for trade just due to it's closeness to Cogger. Tarakon however is at a Nexus but the Knight House that controls that planet consider it beneath them to engage in any kind of less than legal trading so Arali takes it over from the other side of the warp route basically. For Tarantulon that would be interesting and works well with the kind of mobile estates of Ishtar. I planned on it being a source of conflict between the Inanis mining clans and Mjorn as they set up temporary bases and retreat every so often. The Damuterr System is an Imperium system comprised of several planets, having four habitable planets that are located in-system, but the most notable are Aigéad Fuil (Astartes Home World) and Mjorn (Forge World) where most of the manufacturing and Industry, where makes most of the packaged food, military munitions, and ships are made. For its materials, that is needed for this taken from the planets of Blüde Seod and Sleá Fola (Mining Worlds) and the astound belts in Damuterr's System. The Moon of Lunar Sangua itself is rich with life and material. But most of its materials dedicated for use for its citizens and the farming equipment for them themselves. But a portion of its resources and food are donated to the Imperium under it tiffs and agreements that were made over ten thousand years ago. But their main production that they can great pride in is in the Navigators they produce for the Imperial fleets. The location of the system is in Segmentum Ultima in the Ishtar Subsector. The subsector itself is the eastern most fringe subsector with warp paths to the Wilderness Space and untamed wilds of the frontier worlds. Which they are one of the main benefactors to protect the borders of Ultima from any threats. Such as the events of the Tyranid Hive Fleets of which when the Tyranids launched a massive war against the Imperium of man. Which helped of the prevention of more Tyranids coming into the Segmentum. ==History== In M35, during the Nova Terra Interregnum the Imperium was riven by civil war, at its height the Moirae Schism split the Mechanicus in twain, adding fuel to the inferno. Incendius Lux, long split between two conflicting factions named the Temple Solaris and the Xenarites, descended into civil war. Shortly after the conclusion of that war, the Damuterr System was colonized and rendered compliant; with Incendius Lux overseeing the creation of Mjorn, a Forge World built upon a moon orbiting a Gas Giant rich in extractable resources named Blüde Seod in the native tongue, it shared its orbit with the moon designated Luna Sangua, that would eventually become home to a shrouded Navigator House that would prove crucial to further exploration out into the Eastern Fringes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold and would soon be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the "Blood Gate". By the time of M37, Incendius Lux and a now established and independent Mjorn were again ready to send a new wave of Explorator missions into the fringes. The fleets of Mjorn soon discovered an ancient Knight World named Tarakon, whose ruling House Fásacha had long served as the protector of the bleak planets that existed on the other side of the Sanguis Portus. Mjorn quickly struck an alliance with the House, and the Departmento Munitorum took advantage of the fact that hardened soldiers were drawn to Tarakon by House Fáscaha from across the fringes to form the Lunar Venatorii Cavalry Regimentum, and quickly established training academies and Schola Progenium facilities on Versliaus, Tarakon’s moon. The Ishtar Sub-Sector was mercifully largely saved from the brunt of Hive Fleets Behemoth and Kraken and were able to devote forces to aid in their destruction, however the appearance of Genestealer Cults would soon emerge as a lasting threat. The Emergence of the Great Sautekh Dynasty would prove to much dire threat however, as its Necron Legions marched a war of expansion practically next door to the Sub-Sector, although fortunately it would largely be occupied with and act as a insulator against the Charadon Ork Empire. The T’au as well, in their expansions would frequently cause conflict as expeditions into T’au space occurred alongside T’au infiltration efforts into the Sub-Sector. These Shadow Wars would culminate in the Damocles Crusade, in which the forces of Ishtar devoted significant men and material. Although called off with the emergence of the Tyranids towards the close of M41 the conflict would be reignited in what would become known as Warzone Damocles. Amidst these conflicts the Fortress World of Cadia feel to Abaddon the Despoilers 13th Black Crusade, an event which resulted in the Galaxy split by the Great Rift and embroiled in Warp Storms. As the Great Rift saw the Galaxy driven into madness the Ishtar Sub-Sector saw themselves besieged on all fronts. An increase in Chaos Cult activity resulted from the waxing power of the Von Grothe’s Rapidity, Hadex Anomaly Warp Storm, and Cyclonus Nihlus warp storms, Genestealer Cults began to rise up as tendrils of Hive Fleet Kronos snaked through the Sub-Sector searching for Chaos to destroy. Opening of the Cicatrix Maledictum(0 ICM.M42) Great Rift Opens and the Noctis Aeterna cuts off the systems of the Ishtar Sub-sector from each other and the wide galaxy. As darkness descends across the Sub-sector a variety of threats threaten to see it burn in the fires of war. Corruption and Heresy surges within the ranks of the local Ecclesiarchy and Mechanicus. The Frontier Worlds erupt into chaos as House Fásacha and the Lunar Venatorii struggle to repel a tide of Drukhari, Ork Freebooter, Chaos, and Harlequin raiders. Orks from the nearby Charadon Empire emerge near the Contrador system sparking continuous naval battles. Finally, the Bloodmoon chapter sees the Great Rift as the herald of the fulfillment of the Prophecy of Blood, and fervently seek to identify and defeat signs of the prophecy. Hand of the Inquisition(48+ ICM.M42) The Noctis Aeterna finally lifts and reliable travel in and out of the Sub-sector is finally possible. Inquisitor Belladonna of the Ordo Militarum works with Sector Administratum Command to ensure Departmento Munitorium control is reestablished over Sector military forces, in particular she focuses much of her attention to the Ishtar Fringes and the unusual control House Fásacha held over the Militarum Regiments stationed there. Although nothing is ever confirmed the sudden illness of the High Protector of House Fásacha and the strange deaths of several field officers and members of the General Staff are rumored to be her doing, it is considered coincidence that the replacements on the General Staff are much more in line with standard Imperial Doctrine and slowly the Adminstratum exerts more influence in the fringes, often leading to friction between the Adminstratum and House Fásacha. Opening of the Blood Gate(81+ ICM.M42) Elements of the Mechanicus forces aboard Droch Fhiul are corrupted. These Hereteks then manage to use the inactive webway gate and arcane rituals and to open a warp rift aboard Droch Fhiul. Inquisitor Adam Clarke who had previously infiltrated Droch Fhiul desperately attempts to hunt down the Hereteks and close the Warp Rift, while a force from the Bloodmoon Hunters chapter boards the station eager to hunt for clues as to the prophecy. Although the Inquisitorial forces and Bloodmoon Hunters suffer massive casualties. A large scale investigation and purge is conducted across Mjorn. Inquisitor Adam Clarke plays a major role in these investigations, finding substantial vaults of Xenos tech, although secretly he manages to smuggle out several choice artifacts including recovered fragments of the Droch Fhiul Webway gate. Damuterr System Parva Rubrum (Dead World) An extremely hot planet with high levels of CO2, sulphur dioxide, and carbon monoxide in the atmosphere. The planet was probably once like Earth, but runaway global warming has turned it into a barren wasteland. The atmosphere is now toxic. The ruins of an industrial civilization can be found on four of the five continents, but whoever lived here has long since perished. The planet is known for its many active volcanoes. Droch Fhiul (Research Station) Research stations provide a stable base of operations to Tech-priests, scribes, Adepts, Servitors, and the small armies sometimes necessary to support them in these often remote locations. Though Tech-priests and scholars are often the core of these stations, there are also guards, codifiers, and support staff who make sure that the station as a whole runs smoothly. Situated in the Asteroid field between Parva Rubrum and Blüde Seod, this research station answers to Fore World Mjorn. Droch Fhiul nominally researches the warp portal anomaly known as Sanguis Portus. During an incursion on Droch Fhiul Research Station, where Artificer Erxandros was assigned to support a squad of his brothers from the Bloodmoon Hunters investigating the Prophecy of Blood, he was left as the only survivor bound to service of Inquisitor Adam Clarke. Blüde Seod (Mining Gas Giant) Blüde Seod - A Dark Crimson colored Gas Giant with swirling black clouds. The crown jewel of resources in the Damuterr System, harvester stations crawl over the Jewel planet colored as blood. The turbulent clouds provide many gases that are used in production. Harvesting these clouds is dangerous work that is managed from the surrounding Forge Moon of Mjorn. The Gas Giant forms the opposing end of the Sanguis Portus from Tarakon of the Ishtar Fringe. The planet is orbited by a swarm of derelict spaceships, including many decommissioned military vessels. A small space station watches over this orbital junkyard and sells salvaged parts at a fair price. Lunar Sangua (Civilized Navigator Moon) (Astra Militarum Regiment Homeworld) Lunar Sangua - A terrestrial planet with an extremely slow axial rotation. Days and nights here can last as long as an Earth-week (depending on the season). Forests of giant fungal organisms dominate much of the surface. The flesh of these huge mushroom trees dry out during the long, hot days, becoming tough and woody. Building upon this hardened material is what allows them to grow so tall. A terrestrial planet famous for its luminescent trees and its ancient ruins. A hot and humid world famed for its many rivers and swamps, as well as its dark damp forests and for its meadows of electroluminescent flowers and its green oceans. ''Sanguinum Guard'' for the name of the Navigator Moon Astra Militarum Regiments. Mjorn (III-Tertius Class Forge Moon) Mjorn - Established by a Xenarite expedition from Incendius Lux. This young Forge Moon has relatively little build up for major manufacturing. The production of experimental Skitarii patterns and armaments for the Frontier Regiments stress the abilities of the Forge Moon. Unknown to the greater universe however, the Forge Moon holds a dark secret of research into passages through the warp. Exposure to Xeno races has left this moon as a fringe world. Explorator Fleets of Incendius Lux stop by for additional troops and supplies. Center of knowledge before reaching the Ishtar Fringes. The Imperial Forge World of Mjorn is one of the most influential planets in the Ishtar Sub-Sector of the Segmentum Ultimar, and the only Forge World of the sub-sector. Settled long ago by a large Xenarite Explorator Fleet seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world into a distinctly new culture, it has grown rapidly into a major regional industrial powerhouse in the Sector and is known for its aggressive exploration, examination, and destruction of xenos ruins across the galaxy as well as possessing several rare STCs. Sleá Fola (Mining Gas Giant) A large gas giant with an atmosphere mostly composed of neon. The planet supports a number of small rocky moons, none of which have their own atmosphere. A busy spaceport orbits the gas giant, while the moons are used as a junkyard and used as a dumping ground for various industrial by-products. A series of rings surround the planet. Aigéad Fuil (Death Hive World) (Astartes Homeworld) On the former Ice Hive World, now turned Volcanic Death World of '''Aigéad Fuil''', a single settlement, protected by void shields exists on this world, has a burgeoning society of techno-barbaric gangs. They are allowed to commit their gang warfare in the trade city as long as they don't attack off-worlders and give a tithe to the Astartes overlords. The Techno-Barbarians use armored vehicles, and scavenge from failed recon teams and aircraft from the wastelands due to the acidic atmosphere. But the risks of these expeditions and the rapidly degrading hulls of the vehicles cause inter-gang warfare, as gangs fight for loot and intact hulls for their own craft.The hardened youth, with an experience of armored warfare and technological expertise are perfect candidates for the Astartes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would be gifted to the '''Bloodmoon Hunters''' Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the "Blood Gate". Few others make life out of heavily processed ancient lower hives of hives whose void shields has failed over time. System Military Found within the Damuterr Star System like many other imperial systems are those of Astra Militarum regiments, within the borders of the system sits only one planets with large enough populations to annually ship out large amounts of regiments, while the other two planets ship out smaller annual forces that are usually used as auxiliary forces. The major military might of the system comes not from the Departmento Munitorum but from the Adeptus Mechanicus and Adpetus Astartes. The major Military regiments of the sector are: Mjorn Skitarii Legions - To show that its faith in the Omnissiah is pure, its heraldry incorporates the colours of Mars, albeit redistributed. The bulk of Mjorn's Skitarii wear long Dark Green Robes robes, crimson under-plating and burned brass cybernetics. Should such a warrior shed his robe, he could almost pass for one of Mars' cohorts -- a similarity Mjorn has exploited many times. Being a Minor Forge Mjorn hides it advance technology and advances in weaponry with subtle genetic modifications and cybernetics that look to be in worse shape than they are. The functionality is top of the line but look second rate compared to major Forges. Bloodmoon Hunters- The Bloodmoon Hunters are a stalwart and dedicated non-codex compliant Loyalist Space Marine Chapter created during the 13th Founding, the so-called 'Dark Founding'. It is generally believed that the Adeptus Mechanicus might have played a role in the creation of this Chapter, as their inception occurred sometime in early M35, during the divisive and widespread doctrinal conflict known as the Moirae Schism. The Bloodmoon Hunters were known to maintain close ties with the Archmagos of the Cult Mechanicus as well, receiving a wide diversity of arms and weaponry, including power blades and relic weaponry of the finest quality and rare, advanced patterns of armoured vehicles and gunships. The Regiments of the system are as follows * '''Sanguinum Guard Infantry Regiments''' - These soldiers are raised from the mercenary and defense forces devoted to the Navigator house of Lunar Sangua. These soldiers are a tithe paid more for honor than anything else as the true resource of the planet is the navigators themselves. Deployed usually as guards for the navigators or as swamp warfare experts these soldiers are average for the Astra Militarum. * RETRACTED * RETRACTED
  6. To the questions that mainly deal with Frontier Worlds, the real answer is I don't know yet. They are my frontier as full survey has not been accomplished. For FX-12272 “Boomtown” the answer is possibly and would make it a likely place for Mjorn to exploit or Inanis. FX-13340 “Flayer’s Sea” is unknown history at this time but that is a great idea. FX-18832 I actually meant High gravity and thin Atmosphere, its an unusual biome that can actually occur that would need more study. Lebendstein, Unknown what has caused the living stone epidemic. It disappeared into the rift just to show back up with living stone but it attacks Chaos as much as it does Imperials. The Blood Wolves had to deal with them. They are not my brew but I will link their Wiki page later so people who are interested can read about these fallen Space Wolves of Khorne. Belet-Seri., I was basing somewhat off Pluto but that is an interesting and cool idea. The Cogger System is an Imperial system comprised of several planets, having two habitable planets that are located in-system, but the most notable are Arali and Cogger'is rich with material and minerals, so this is where most of the production and raw materials for the subsector comes from. The location of the system is in Segmentum Ultima in the Ishtar Sub-Sector. The sub-sector itself is the eastern-most fringe sub-sector with warp paths to the Wilderness Space and untamed wilds of the frontier worlds. Which they are one of the main benefactors to protect the borders of Ultima from any threats. Such as the events of the Tyranid Hive Fleets of which when the Tyranids launched a massive war against the Imperium of man. Which helped of the prevention of more Tyranids coming into the Segmentum. Cogger System Monthahir (Mining World) It's obvious life on this planet is impossible, but the planet does hold the key to whether or not life will exist on the planets around it. This planet shields some of the other planets from an asteroid field which crosses every few decades. When this happens, small pieces are scattered through this solar system, but the vast majority are caught by this planet. Those pieces that do get scattered are usually not big enough to destroy the other planets, while at the same time potentially holding the right materials or even lifeforms to begin the process of life on those other planets. Inanis clans mine the planet during the few peaceful times of this planet. Arali (Industrial Trade World) (Astra Militarum Regiment Homeworld) A lifeless planet with an economy centered around gambling. Aside from a few uranium mines, gambling is the only industry on the planet, and with few resources and a poisonous atmosphere, loose gaming laws are the only reason this backwater colony exists. When a nearby inhabited planet suffered a catastrophe, the caves were sealed off from the atmosphere and converted to serve as an emergency refugee camp. Many of the survivors still live there today, having converted the caves and tunnels into a vast underground city. Eternium (Mining World) Surprisingly, the underwater world of this planet has an abundance of primitive hard corals, but soft corals are extremely rare and only found in very specific regions. The hard corals are mostly nothing more than a shell with a flower-like organism growing out of it, which filters nutrients out of the ocean. But these hard corals already make for a gorgeous underwater world, despite them being all fairly similar to each other. However this world is completely Toxic to human life. Several Gargantuan liveforms live in the depths that stop most colonization efforts leaving mining to the shallows where some Inanis clans live temporarily mining in certain seasons. Cogger (System Capital) (Hive World) (Astra Militarum Regiment Homeworld) A temperate planet with a core continent and 27 hour day, Cogger residents are occasionally afflicted by powerful solar flares. A dreary planet prone to extreme weather conditions, including frequent and intense lightning storms. The planet's crust contains large quantities of metals, including nickel, copper and iron. A heavily Adeptus Mechanicus influenced world, the upper castes make trips to Mjorn as a religious pilgrimage. Early in their founding many Noble houses made deals with the Tech-priests of Mjorn. These deals greatly influence these families to this day. Inanis (Asteroid Mining Complex) (Astra Militarum Regiment Homeworld) Inanis is governed by bodies such as the Board and the democratically-elected Conclave, though ship captains and onboard civilian councils tend to address most issues "in-house" before it gets that far. The Conclave is overseen by the Board, five Inanis who can override the Conclave's decisions. Inanis are divided into several clans that can be spread across several ships, or restricted to one. The Inanis Complex is broken up into various clans, sometimes spread over several ships and stations. Each individual ship or station has long been retrofitted to house as large a crew as possible. Over time the Inanis thin out the vessels they can't use or are too damaged to repair, pooling the resources to buy and convert new ships and stations. Tarantulon (Mining/Research World) Beautiful as this planet may be, life will of course never be possible here. But in terms of research, this planet has plenty of secrets and answers ready to be discovered. If nothing else, this planet at least makes for a gorgeous sight in the night skies of the planets around it. Extreme weather conditions and violent tectonic plate movement make this planet unsuitable for any life. Although extremely violent, this planet holds many resources which could be of the utmost importance. System Military Found within the Cogger Star System like many other imperial systems are those of [[:w:c:warhammer40k:Astra Militarum|Astra Militarum]] regiments, within the borders of the system sits two planets and a void complex with large enough populations to annually ship out large amounts of regiments, while the other planets ship out smaller annual forces that are usually used as auxiliary forces. The major Military regiments of the sector are: The Regiments of the system are as follows * Arali Siege Sappers * Cogger Hive Guard * Inanis Thrashers
  7. The Ishtar System is an Imperial system comprised of several planets, having three habitable planets that are located in-system, but the most notable are Ishtar and Dumizid is rich with life and material, so this is where most of the food for the subsector comes from. The location of the system is in Segmentum Ultima in the Ishtar Sub-Sector. The sub-sector itself is the eastern-most fringe sub-sector with warp paths to the Wilderness Space and untamed wilds of the frontier worlds. Which they are one of the main benefactors to protect the borders of Ultima from any threats. Such as the events of the Tyranid Hive Fleets of which when the Tyranids launched a massive war against the Imperium of man. Which helped of the prevention of more Tyranids coming into the Segmentum. History In M35, during the Nova Terra Interregnum the Imperium was riven by civil war, at its height the Moirae Schism split the Mechanicus in twain, adding fuel to the inferno. Incendius Lux, long split between two conflicting factions named the Temple Solaris and the Xenarites, descended into civil war. Shortly after the conclusion of that war, the Damuterr System was colonized and rendered compliant; with Incendius Lux overseeing the creation of Mjorn, a Forge World built upon a moon orbiting a Gas Giant rich in extractable resources named Blüde Seod in the native tongue, it shared its orbit with the moon designated Luna Sangua, that would eventually become home to a shrouded Navigator House that would prove crucial to further exploration out into the Eastern Fringes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would soon be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the "Blood Gate". Initial contact with the Felinids of Dumizid was first made by Rogue traders in mid M35, during an expedition to explore remote systems in Segmentum Ultima. The fleet lead by 'Admiral' Alexis Poparov was searching for undiscovered habitable worlds, lost technology valuable to the Cult Mechanicus and new potential trading partners. Seeing the former and possibly the latter Alexis Poparov acting on advice of her fleet council decided to send an envoy, a man named Ivan Sevarstein to meet with one of the tribes on the planet surface. The Ishtar Sub-Sector was mercifully largely saved from the brunt of Hive Fleets Behemoth and Kraken and were able to devote forces to aid in their destruction, however the appearance of Genestealer Cults would soon emerge as a lasting threat. The Emergence of the Great Sautekh Dynasty would prove to much dire threat however, as its Necron Legions marched a war of expansion practically next door to the Sub-Sector, although fortunately it would largely be occupied with and act as a insulator against the Charadon Ork Empire. The T’au as well, in their expansions would frequently cause conflict as expeditions into T’au space occurred alongside T’au infiltration efforts into the Sub-Sector. These Shadow Wars would culminate in the Damocles Crusade, in which the forces of Ishtar devoted significant men and material. Although called off with the emergence of the Tyranids towards the close of M41 the conflict would be reignited in what would become known as Warzone Damocles. Amidst these conflicts the Fortress World of Cadia feel to Abaddon the Despoilers 13th Black Crusade, an event which resulted in the Galaxy split by the Great Rift and embroiled in Warp Storms. As the Great Rift saw the Galaxy driven into madness the Ishtar Sub-Sector saw themselves besieged on all fronts. An increase in Chaos Cult activity resulted from the waxing power of the Von Grothe’s Rapidity, Hadex Anomaly Warp Storm, and Cyclonus Nihlus warp storms, Genestealer Cults began to rise up as tendrils of Hive Fleet Kronos snaked through the Sub-Sector searching for Chaos to destroy. Opening of the Cicatrix Maledictum (0 ICM.M42) Great Rift Opens and the Noctis Aeterna cuts off the systems of the Ishtar Sub-sector from each other and the wide galaxy. As darkness descends across the Sub-sector a variety of threats threaten to see it burn in the fires of war. Corruption and Heresy surges within the ranks of the local Ecclesiarchy and Mechanicus. The Frontier Worlds erupt into chaos as House Fásacha and the Lunar Venatorii struggle to repel a tide of Drukhari, Ork Freebooter, Chaos, and Harlequin raiders. Orks from the nearby Charadon Empire emerge near the Contrador system sparking continuous naval battles. Finally, the Bloodmoon chapter sees the Great Rift as the herald of the fulfillment of the Prophecy of Blood, and fervently seek to identify and defeat signs of the prophecy. Ishtar System Anshar and Kishar (Twin Dead Planets) Anshar and Kishar are binary planets that loom extraordinarily close to one another, separated by a distance of about half the diameter of each of the worlds. Over time, the rate at which both planets spin fell into lockstep, with each world only turning one face toward its partner. These extremely hot planets are are almost completely inhospitable. Anshar and Kishar share atmosphere at times and has great gravitational stresses that are hard to predict. Several large objects flow between the planets and seem to be perpetually in motion between the two. The clouds that can be seen are a gas that is a component of phospex having a high vaporization point. A thriving deep subterranean ecosystem of sightless insectile creatures that breathe dangerous gases exists in the lower crust where it’s only just 30C/100F. Ground water exists in massive cavities in the mantle above the magma, enabling the life extant on the world. A small Orbital Research Station some distance away, monitors the Binary planets collecting data for Research to be sent to Mjorn. Due to the administration of the Research station the planet's belong to the Aquila while the station is Mechanicus. Imdugud (Mining World) Imdugud is a gas dwarf meaning it a gas planet with a rocky core that has accumulated a thick envelope of hydrogen, helium, and other volatiles. Not as big as a gas giant, this world is occasionally mined for volatile materials. Various Mining Clans and Rogue Traders pay the few who live there and perform the dangerous mining operations for the gases. They live in gravitric floating cities that were used to mine the volatiles from before the Age of Technology. Suaineach (Agri World) (Astra Militarum Auxilia Regiment Homeworld) (Gaelic for sleepy) - A lush jungle planet considerably larger than Earth. The atmosphere contains unusually high concentrations of hydrogen. Visitors to this lush green world are warned to equip themselves with breathing apparatus during the late autumn season. During this period, fruiting thetha trees produce an anesthetizing gas prompting a global hibernation. While the inhabitants of Suaineach today build their cities inside air-conditioned domes to avoid sucumbing to the effect of this gas, the pace of life still slows during this season. They are traders by nature, their main export being reportedly ‘rejuvenating’ fresh water. However, it is rumored that they boost their economy by selling thetha gas on the black market. This gas being a favored agent used by pirates to disable the crews of the vessels they target. Dumizid (Agri World) (Astra Militarum Auxilia Regiment Homeworld) The majority of Dumizid is grasslands until the Badlands and the mountains areas in the north of the continents. The Grasslands is home to one of the continents highest concentrations of large mammal species that were introduced long ago, including lions, hyenas, zebras, giraffes, and elephants. Each year, more than 1 million wild beasts travel in a circular migration, following seasonal rains, across the Plains. Their grazing and trampling of grass allows new grasses to grow, while their waste helps fertilise the soil. Badlands and Mountains in the north has small valleys of either jungle or forest Dumizid's continents are separated by low oceans or giant lakes. The tribal Nomadic Felinid of the planet travel from water source to water source hunting for their food. '''[[Dumizid Felinid Hellcats]]''' for the name of the Astra Militarum Regiments Auxiliary Detachments. These are elite bodyguards and trackers. Ishtar (Subsector Capital) (Pleasure Class Hunting Preserve World) (Astra Militarum Regiment Homeworld) A habitable world has a Taiga topography. Several species of tree were introduced to the planet by human terraformers thousands years ago. Since then, the trees have virtually taken over the entire planet. The most successful species are pine trees, and pine forests now cover the entire northern hemisphere, making life extremely difficult for native lifeforms. There are no oceans or continents, but the surface is littered with lakes and small seas. The planet maintains two kinds of cities, grand walker observation platforms of the noble and small villages of the commoners. The nobles here are the highest strata of society for the subsector. Nannasuen (Mining World) An ice giant that is primarily composed of heavier elements. The extreme magnetic field is believed to originate in an ionized convecting fluid-ice mantle on the planet. The gaseous outer layers of the ice giant has several similarities to those of the gas giants. Include long-lived, high-speed equatorial winds, polar vortices, large-scale circulation patterns, and complex chemical processes driven by ultraviolet radiation from above and mixing with the lower atmosphere. Belet-Seri (Dead World) Belet-Seri is a dwarf planet which means it is a planetary-mass object that does not dominate its region of space and is not a satellite. This small planetoid is devoid of life or value, only a small listening outpost is here for long range vox communication. In addition to relaying Vox information, it keeps an eye on the area around for ships to provide early warning to the system. System Military Found within the Ishtar Star System like many other imperial systems are those of Astra Militarum regiments, within the borders of the system sits three planets with large enough populations to annually ship out large amounts of regiments, while the other planets ship out smaller annual forces that are usually used as auxiliary forces. The major Military regiments of the sector are: The Regiments of the system are as follows * Ishtar Rangers * Dumizid Felinid Hellcats * Suaineach Stitchers
  8. Let me know if I missed anything and More for the specific planets is still incoming. Those have their own pages.
  9. To your question about House Fasacha, simply they recruit men at arms to keep waging constant wars against the alien and to protect what they can of the Fringes. Unlike the Core worlds above the fringes are not strictly Imperial. As far as the Sautekh Dynasty they are an official GW faction that was on their map. I don't know much about them, But I do plan on putting in the links as I go along. Some information will be repetitive as they describe events that affect multiple areas. I will clean up at some point for ease of reading. Good idea for COgger, and maybe at some point. I am still kind of sketched out about making my own rules because I am not good at balance. The '''Ishtar Fringe''' is a Wilderness Space area with many systems. The location of this area is in Segmentum Ultima just outside the Ishtar Sub-Sector. The sub-sector itself is the eastern-most fringe sub-sector with warp paths to this area full of untamed wilds of the frontier worlds. Which they are one of the main beneficiaries to be protected on the borders of Ultima from any threats. Such as the events of the Tyranid Hive Fleets of which when the Tyranids launched a massive war against the Imperium of man. Which helped of the prevention of more Tyranids coming into the Segmentum. History Long before the rise of the Emperor and the birth of the Imperium, during the Age of Technology humanity reached out to the stars, eager to occupy new worlds and expand its burgeoning interstellar empire. Vast colonization starships carried eager human settlers, along with all the resources they might require, and landed on far-flung, often isolated worlds. Tarakon was among the first Knight Worlds that were founded at the very start of the Age of Technology, when scouts from Terra travelled far through the galaxy seeking planets to use as agricultural worlds to provide food for Mankind's burgeoning population, or as mining colonies to provide the materials needed to fuel their expansion across the stars. Indeed, Tarakon had already been established for thousands of standard years when the Imperium was first founded in the 30th Millennium. In M35, during the Nova Terra Interregnum the Imperium was riven by civil war, at its height the Moirae Schism split the Mechanicus in twain, adding fuel to the inferno. Incendius Lux, long split between two conflicting factions named the Temple Solaris and the Xenarites, descended into civil war. Shortly after the conclusion of that war, the Damuterr System was colonized and rendered compliant; with Incendius Lux overseeing the creation of Mjorn, a Forge World built upon a moon orbiting a Gas Giant rich in extractable resources named Blüde Seod in the native tongue, it shared its orbit with the moon designated Lunar Sangua, that would eventually become home to a shrouded Navigator House that would prove crucial to further exploration out into the [Eastern Fringes. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would soon be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the "Blood Gate". Opening of the Cicatrix Maledictum(0 ICM.M42) Great Rift Opens and the Noctis Aeterna cuts off the systems of the Ishtar Sub-sector from each other and the wide galaxy. As darkness descends across the Sub-sector a variety of threats threaten to see it burn in the fires of war. Corruption and Heresy surges within the ranks of the local Ecclesiarchy and Mechanicus. The Frontier Worlds erupt into chaos as House Fásacha and the Lunar Venatorii struggle to repel a tide of Drukhari, Ork Freebooter, Chaos, and Harlequin raiders. Orks from the nearby Charadon Empire emerge near the Contrador system sparking continuous naval battles. Finally, the Bloodmoon Hunter chapter sees the Great Rift as the herald of the fulfillment of the Prophecy of Blood, and fervently seek to identify and defeat signs of the prophecy. Ishtar United (18+ ICM.M42) The Noctis Aeterna begins to lift to the point that travel becomes possible between the systems of the Ishtar Sub-sector. Conflict increases as the forces of Ishtar race to reinforce the most vital war zones, and the Administratum struggles to reassert control. Regiments from across the Sub-Sector flood into the Ishtar Fringes to reinforce the desperate Frontier Worlds, some measure of stabilization is secured but the Harlequin of the Frozen Stars unleash devastating counter attacks that see magical laughter sow fear across the fringes in raids that see an entire Baronial Court of House Fásacha and almost an entire class of Scholastic’s Progenium students slain. Survey Report of Ishtar Fringe Systems Date:...............Unknown Ref:................LGT//TCH679ADI997 Re:.................Adeptus Mechanicus - Mjorn - Explorator Coordinates: [Redacted] Stellar Type: Multiple System Components: 4 Settled Systems Tarakon Initial value estimate: Extremis, Contact Successful Verliaus Initial value estimate: High, Contact Successful Velara Initial value estimate: moderate, Reconstruction Initiated Cyprus Eden Initial value estimate: High, Contested 7 Frontier systems (temporary designations F and FX Series) FX-12272 Initial value estimate: medium FX-13340 Initial value estimate: low FX-14096 Initial value estimate: moderate FX-18832 Initial value estimate: low FX-15503 Initial value estimate: low FX-15473 Initial value estimate: moderate F-6624c Initial value estimate: moderate, Contested 1 System Beyond Recovery, alert… Lebenstein Initial value estimate: Removed Xeno Infestation Detected Species: Orkoid, Durkari, T'au Technology Level: Varied Scale: [Redacted] Location: Varied Termination: Prolonged Orbital Bombardment Settled Worlds Tarakon (Knight World/Medieval World (μ-class)/Fortress World (ρ-class)) One end of the Sanguis Portus Corridor, Tarakon and it's moon serves as a bulwark between the settled Imperial Worlds and the Xeno infested Frontier Worlds. Home of the fearsome Wyrms and the Gallant House Fásacha, it has become known for some of the fiercest warriors of the sector. Among the deserts and swamps of Tarakon large reptilian beasts known as Wyrms form the backbone of a ecosystem. Only the bravest venture near unless they are among the warriors of the Knight House. Verliaus (Schola Moon) (Astra Militarum Regiment Homeworld) Lunar Venatorii Cavalry Regiments and their Wyrm Riders are the best the Astra Militarum of Ishtar has to offer, forming the break water defense needed to continue Imperial interests. On the training moon of Verliaus, the academies of war train the best and brightest of the Fringe if not the sector. No finer Cavalry are found within the sector. Heavily fortified with every terrain available for training, the programs of Verliaus know no bounds. Velara (Civilized World) Surviving a massive Civil War is in the process of rebuilding. Cyprus Eden (Agri/War World) A deeply contested world, this once lush Agri World vital for food supplies out in the Eastern Fringe is under siege by T'au Expansions and Imperial interests. Due to the limited number of worlds on the outskirts of the Eastern Fringe that have the possibility of becoming Agri World Classified, high priority has been assigned to maintain the world for Imperial interests even though it lies outside the area in which defense would easily supported. Known Frontier Worlds FX-12272 “Boomtown” (Frontier World) A geologically active world loosely described as 'terrestrial'. The planet is typified by rugged mountainous terrain, but in the low-lying regions (and several high plateaus) dense forests surround a network of bubbling swamps and interconnecting streams. The gasses produced by these swamps are volatile and poisonous to humans. FX-13340 “Flayer’s Sea” (Frontier World) A desert world with a breathable nitrogen/oxygen atmosphere. There are no continents, but there are several small seas and lakes. All lakes and seas are covered with a thick layer of algae. Some simple animal species feed on the algae, and their habitat is limited to within a few miles of the coast. Away from these small bodies of water, life is virtually impossible. FX-14096 “Brittleshin” (Frontier World) An enormous super-earth planet with a breathable nitrogen/oxygen atmosphere but extremely high gravity. A single large continent is encircled by mountains with a large desert in its center. Many small islands lie off the coast. 'Brittleshin' is home to a colony of Oygrn. People who visit wear that mesh protective armour that similiar in looks to what the sororitas wear so they are not squished by the high gravity. FX-18832 (Frontier World) A large rocky planet with high gravity and a thin atmosphere. The atmosphere only extends about 1 mile above sea level, and many mountain tops are exposed to the vacuum of space. Native flora and fauna live in the deep valleys between mountain ranges. Many of these valleys are isolated, causing an interest amount of biodiversity. FX-15503 (Frontier World) A small rocky planet in the Lagrange point of a gas giant. The planet has no atmosphere, but incredibly there is life here, living in large underground caverns filled with a mixture of atmospheric gasses. FX-15473 (Frontier World) A terrestrial world with few geological features. The surface of the planet is mostly rocky desert, but two large seas sit in the equatorial region. The seas are joined by a series of rivers, each several thousand miles long. Tidal forces pull water from one sea into the other and then back again once per lunar cycle. F-662c (Frontier World) Overwhelm with Dark Eldar Raiders and Renegade Humanity, the planet is of some import to Mjorn Techpriests and the Inquisition for classified technological discoveries. There are several large cities that do not quite make the size standards of hives. The 412<sup>th</sup> Lunar Venatorii Air Cavalry Regiment ''The War Eagles'' consists of just one over-sized Company after suffering devastating losses defending the Frontier World designated F-6624c against Drukhari Pirates from the Kabal of the Crystal Daggers. Lost Worlds Lebenstein Lebendstein is a planet within the Great Rift of living stone, changed forever by the unpredictable workings of the Warp, with vast petrified forests and wastelands. During the rise of the blood moon, roughly once every other Terran day, the stone awakens from its slumber and attempting to annihilate any life on its land. Lost for an unknown amount of time, Lebendstien was once a vibrant world of massive city hives and massive sprawls of woodland. System Military Found within the Ishtar Fringe Systems unlike many other imperial systems are those of Astra Militarum regiments, within the borders of these systems sits very few to no planets with large enough populations to annually ship out large amounts of regiments, so these planets ship out smaller annual forces that are usually used as auxiliary forces. Due to the low populations and constant threats facing the Frontier Worlds of the Ishtar Fringes the most adept of their PDF are sent to the Knight World of Tarakon to join join the Astra Militarum joining with fractured regiments from the subsector. The Departmento Munitorum levees of these auxiliary forces form the Regiments of the Ishtar Pioneers whose Light Infantry Regiments aid in protecting the frontier worlds from various threats such as Drukhari Raiders, Chaos Cults, T'au infiltrators, and Genestealer Cults. The major Military formations of the sector are: The Imperial Military Formations of the systems are as follows Ishtar Pioneers Lunar Venatorii Cavalry House Fásacha
  10. I decided to start linking my various Liber threads and everything else that happens in my homebrew slice of the Galaxy in one stop here. Here I will list the subsector itself and what is all there. The '''Ishtar Sub-Sector''' is a region of space within the a Sector of the Ultima Segmentum. It neighbors the T’au Empire to the Southwest, the Necron, Sautekh Dynasty to the West, and the Eastern Fringes to the Northeast. The Ishtar Sub-sector is a notable economic and military power within the Sector and has been riven by conflict since the opening of the Great Rift. With the Turn of the Millennium this subsector has become isolated and set upon by all manner of horrors and madness, standing as a light in the dark. Subsector History The Ishtar Sub-Sector is a region of space located within the Sector, bordering the T’au Empire and the Sautekh Necron Dynasty. Ishtar is an ancient yet largely wild and untamed part of Imperial Space, filled with mystery and a myriad collection of threats. In M35, during the Nova Terra Interregnum the Imperium was riven by civil war, at its height the Moirae Schism split the Mechanicus in twain, adding fuel to the inferno. Soon the Damuterr System was colonized and rendered compliant; with Incendius Lux overseeing the creation of Mjorn, a Forge World built upon a moon orbiting a Gas Giant rich in extractable resources named Blüde Seod in the native tongue, it shared its orbit with the moon designated Lunar Sangua, that would eventually become home to a shrouded Navigator House that would prove crucial to further exploration out into the Eastern Fringe. A Penal World that had been lost in the anarchy of the Horus Heresy was found, and swiftly reclaimed for use by the Imperium, serving as a conduit for criminals throughout the Sector and providing a steady stream of Penal Legions and fodder for Skitarii and Servitors. The ancient hives that eked out a harsh living on the acid-rain soaked planet of Aigéad Fuil was brought into the Imperial Fold, and would soon be gifted to the Bloodmoon Hunters Chapter for overseeing the warp routes further into the Ishtar Fringes that would become known as the Sanguis Portus, or the "Blood Gate". As the next millennia turned Incendius Lex was assailed by the Mechanicus purging any remnants of Moirae followers, and by the Ordos Xenos purges of the Xenarites. By the time of M37 a now established and independent Mjorn were again ready to send a new wave of Explorator missions into the fringes. The fleets of Mjorn soon discovered an ancient Knight World named Tarakon, whose ruling House Fásacha had long served as the protector of the bleak planets that existed on the other side of the Sanguis Portus. Mjorn quickly struck an alliance with the House, and the Departmento Munitorum took advantage of the fact that hardened soldiers were drawn to Tarakon by House Fáscaha from across the fringes, and quickly established training academies and Schola Progenium facilities on Versliaus, Tarakon’s moon. For the next four millennia various Frontier Worlds were colonized in the face of sadistic Drukhari Raiders and insane Chaos Cults. The whole Sub-Sector would additionally be forced to remain in a constant defensive posture against Ork invasions from the west, in what would eventually become the Charadon Ork Empire. As M41 dawned new great conflicts would see the military forces of the Ishtar Sub-Sector would be deployed such as the Macharius Crusades in Segmentum Pacificus and the terrible new threat that would be referred to as the Tyrannic Wars, the expansion of the nascent T’au Empire, and the emergence of the Necron Dynasties. The Ishtar Sub-Sector was mercifully largely saved from the brunt of Hive Fleets Behemoth and Kraken and were able to devote forces to aid in their destruction, however the appearance of Genestealer Cults would soon emerge as a lasting threat. The Emergence of the Great Sautekh Dynasty would prove to much dire threat however, as its Necron Legions marched a war of expansion practically next door to the Sub-Sector, although fortunately it would largely be occupied with and act as a insulator against the Charadon Ork Empire. The T’au as well, in their expansions would frequently cause conflict as expeditions into T’au space occurred alongside T’au infiltration efforts into the Sub-Sector. These Shadow Wars would culminate in the Damocles Crusade, in which the forces of Ishtar devoted significant men and material. Although called off with the emergence of the Tyranids towards the close of M41 the conflict would be reignited in what would become known as Warzone Damocles. Amidst these conflicts the Fortress World of Cadia feel to Abaddon the Despoilers 13th Black Crusade, an event which resulted in the Galaxy split by the Great Rift and embroiled in Warp Storms. As the Great Rift saw the Galaxy driven into madness the Ishtar Sub-Sector saw themselves besieged on all fronts. An increase in Chaos Cult activity resulted from the waxing power of the Von Grothe’s Rapidity, Hadex Anomaly Warp Storm, and Cyclonus Nihlus warp storms, Genestealer Cults began to rise up as tendrils of Hive Fleet Kronos snaked through the Sub-Sector searching for Chaos to destroy, which eventually resulted in the Battle of Contrition which saw the Penal World exterminatus after its massive Genestealer infestation proved too difficult to eradicate. To make matters worse, as a part of the 5th Sphere Expansion the T’au Ci’haan Sept has renewed their efforts in the Ishtar Sub-Sector, infiltrating planets and attacking Mechanicus holdings in a series of reprisals. Never in its long history has the Ishtar Sub-Sector been so besieged, and day after day new heroes are created in its desperate defense. The Noctis Aeterna begins to lift in 18+ ICM.M42 to the point that travel becomes possible between the systems of the Ishtar Sub-sector. Conflict increases as the forces of Ishtar race to reinforce the most vital war zones, and the Administratum struggles to reassert control. Regiments from across the Sub-Sector flood into the Ishtar Fringes to reinforce the desperate Frontier Worlds, some measure of stabilization is secured but the Harlequin of the Frozen Stars unleash devastating counter attacks that see magical laughter sow fear across the fringes in raids that see an entire Baronial Court of House Fásacha and almost an entire class of Scholastic’s Progenium students slain. Subsector Politics The Lord Governor that is the latest in the line of the family who rules the Subsector from the planet of Ishtar, however he travels often to the various major planets like Cogger where he maintains multiple Governor palaces. However he does not rule in a vacuum especially since most Nobility of Ishtar are venal people who care little beyond their estates even though rulership of various enterprises are granted to them by rights of inheritance and the Adminstratum. The Cult Mechanicus factions on the planet Mjorn has long since sunk their teeth into most parts of Subsector and have several seats on the Subsector advisory council. In the grand scheme of the Cult Mechanicus, Mjorn is considered a minor player as it's main exports are civil engineering equipment especially vox networks and vox scramblers. But it's influence in the sector is large thanks to close ties to the premier Astra Militarum formations of the Lunar Venatorii and the Knight World of Tarakon, also it oversees the Mining Clans of Blüde Seod as part of it's power base. Early in Cogger's founding many Noble houses made deals with the Tech-priests of Mjorn. These deals greatly influence these families to this day. Further, Cogger is heavily influenced by the fact it is the premier manufacturer of Autocannons and Autocannon derivatives in the subsector. Also the Ishtarian Fringe world of Tarakon, an ancient Knight World of the Questoris Familia whose ruling House Fásacha had long served as the protector of the bleak planets that existed on the other side of the Sanguis Portus, has come into major influence of the subsector politics generally on the side of Mjorn. Between providing expertise across the frontier and it's specialized production of certain kinds of equipment and Research has made the Minor Forge World more powerful than its size and production grade would suggest. Mjorn's power was vast enough to have direct control of a portion of the Schola Moon of Verliaus and place a major naval production facility next to the naval training grounds in the skies above. This allows Mjorn to apply influence to have local Mechnaicus representatives loyal to them rival the Adminstratum in areas. A large amount of knowledge, resources, and artifacts has been harvested from the frontier worlds in the areas surrounding Ishtar Subsector as Mjorn has produced many an Explorator Fleet to recover artifacts and bring back to Mjorn where it gets brought to the deep underground research Vaults. Mjorn beliefs and focus has resulted in many expeditions and conflicts with the T’au, Pirates, and Necrons. The Tarakonian Missionary Palladius Cullen eventually rose to the rank of Cardinal in the order of Cardinal Astral as the only candidate that every faction in the Ishtar Subsector could agree on to some degree. Being mainly outside the various power struggles of his peers he endeared fewer enemies than others as he was driven by ideals more than ambition. His very stance of being Apolitical placed him in a category all his own. His election to the post of Cardinal came at a time where faith became all the more important. The great rift open early in his office, it was his guidance and peacemaking that kept the various factions of Ishtar strong against the coming darkness and the wars that would consume the subsector. The importance of the Imperial Cult in the subsector could not be understated due to the need for faith on the frontier and the much needed relief the Missionaries bring to these far flung and oft forgotten planets. This has placed the Cardinal of the Subsector as an great figure on the advisory council along with his allies that he finds from the rest of the Imperium. His philosophy that matches more of the Imperium that most of this dark subsector despite his kind and forgiving way he executes his policies. The rest of the Advisory council that makes up the humans who rule the Subsector are a collection of Rogue Trader representatives, Astra Militarum Generals, Noble House Representatives, and always the ever looming Inquisition is always invited. Subsector Military Forces The subsector is protected primarily by a combination of the [[Bloodmoon Hunters]] chapter, the Imperial Navy [[Battlefleet Ishtar]], and the various Imperial Guard Regimentos. To an extent, the House Fásacha and the Skitarii of Mjorn - though the latter heavily prefer not to send off the vast majority of their military forces anywhere unless as part of an Explorator Fleet. Mjorn is the primary production world for the subsector's various military forces, maintaining some minor orbital forges for basic supplies to keep the Bloodmoon Hunters well-stocked with small arms, ammunition, and spare parts, etc. Knight World Tarakon maintains and helps administrate the subsector Imperial Naval drydocks and production facility outside the sub-sector in the fringes of the subsector proper. Ishtarian Astra Militarum Regimentos: Arali Siege Sappers Cogger Hive Guard Dumizid Felinid Hellcats Inanis Thrashers Ishtar Rangers Lunar Venatorii Cavalry Regiments Notable Inhabited Systems Ishtar System Ishtar Subsector Capitol/Agri World (α-class) The Subsector Capitol and pleasure World for the nobles that are the highest strata of society for the subsector. A habitable world has a Taiga topography. Several species of tree were introduced to the planet by human Terraformers thousands of years ago. Since then, the trees have virtually taken over the entire planet. The Ishtar Rangers Light Infantry that make up the Militarum Regimentum of the Capitol are pulled from legitimate hunter/anti-poacher forces patrolling giant noble forest estates. Cogger System Cogger Hive World (η-class) A heavily Adeptus Mechanicus influenced world, the upper castes make trips to Mjorn as a religious pilgrimage. The primary Hive world of the subsector and the greatest concentration of humanity in the subsector. The [[Cogger Hive Guard]] Mechanized Infantry is the Militarum Regimentum of the Astra Militarum that fights in defense of the strategically-located Imperial Hive World of Cogger and its surrounding star systems. This planet blighted and poisoned by millennia of heavy industrial output, though is also a major manufacturing centre of Autocannons. Damuterr System Aigéad Fuil Death World (δτ-class)/Adeptus Astartes Homeworld/Hive World (η-class) On Aigéad Fuil, a single settlement, protected by void shields exists on this world, has a burgeoning society of techno-barbaric gangs. They are allowed to commit their gang warfare in the trade city as long as they don't attack off-worlders and give a tithe to the Astartes overlords. The Techno-Barbarians use armored vehicles, and scavenge from failed recon teams and aircraft from the wastelands due to the acidic atmosphere. But the risks of these expeditions and the rapidly degrading hulls of the vehicles cause inter-gang warfare, as gangs fight for loot and intact hulls for their own craft. The hardened youth, with an experience of armored warfare and technological expertise are perfect candidates for the Astartes. Mjorn Forge Moon (Φ-class)/Death World (δτ-class) Established by a Xenarite expedition from Incendius Lux. This young Forge Moon has relatively little build up for major manufacturing. The production of experimental Skitarii patterns and armaments for the Frontier Regiments stress the abilities of the Forge Moon. Unknown to the greater universe however, the Forge Moon holds a dark secret of research into passages through the warp. Exposure to Xeno races has left this moon as a fringe world. Various Explorator Fleets stop by for additional troops and supplies. Center of knowledge before reaching the Ishtar Fringes. Ishtar Fringes Tarakon Knight World/Medieval Worlds (μ-class)/Fortress Worlds (ρ-class) One end of the Sanguis Portus Corridor, Tarakon and it's moon serves as a bulwark between the settled Imperial Worlds and the Xeno infested Frontier Worlds. Home of the fearsome Wyrms and the Gallant House Fásacha, it has become known for some of the fiercest warriors of the sector. Among the deserts and swamps of Tarakon large reptilian beasts known as Wyrms form the backbone of a ecosystem. Only the bravest venture near unless they are among the warriors of the Knight House. Verliaus Schola Training Moon Lunar Venatorii Cavalry Regiments and their Wyrm Riders are the best the Astra Militarum of Ishtar has to offer, they form part of the break water defense needed to continue Imperial interests. On the training moon of Verliaus, the academies of war train the best and brightest of the Fringe if not the sector. No finer Cavalry are found within the sector. Heavily fortified with every terrain available for training, the programs of Verliaus know no bounds.
  11. So something I have seen in many a Chaos Army which uses Chaos Knights in a similar fashion is running three Armiger or wardog class in that slot as a unit then spread them along the field. For similar amount of points you have a bit more wounds and versatility. It's slightly less scary than a big Knight but if running say Moriaxs you can arm them all differently to fill most holes.
  12. I like, and this could be another allied house of the Chaos ForgeWorld that Mjorn and House Fasacha are invading.
  13. Not my Titan but I did a scale picture against teh one that was used for an event. My Knights ended up being the least injured faction.
  14. Very fair and I agree. I played Taranis once and found Vulkar worked better for me because rerolls on the to hit are just powerful.
  15. The feel no pain is going to go a long way to help Imperial Knights in Melee too.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.