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minigun762

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  1. Per Horus Heresy Book Three Extermination page 15 The principal class of warship in the Great Crusade was the battleship, with more than a thousand such mighty engines of war in operation at the height of the Imperium's expansion. Battleships are vast constructs, ranging commonly between 8km and 12km. Hold tens of thousands of crew, troops and hundreds of war machines as well as swarms of smaller attack craft. Battle barges, a development of the Great Crusade, are not a single designation or class as such, but rather a term given to any variant or refit of battleship class hulls modified and optimized for use by the Legiones Astartes specifically for Space Marine planetary assault and ship to ship boarding actions. Grand Cruisers are 'pocket battleships'. They are intended principally to be capable of operation on their own rather than as part of a larger fleet. Light and heavy Cruisers are medium-sized warships, ranging in general terms between 4km and 6km in length and with an on board complement ranging into the thousands. The difference between the two primary types of cruisers is...role and specialization; heavy ...are designed to favor defense and firepower. Light cruisers sacrifice some of those elements for greatly increased speed and manoeuvrability. Escort is the catch all designation for the smallest division of warp capable warships, seldom larger than 1 km or 2 km in length. Per Horus Heresy Book Three Extermination page 64 At the time of the Horus Heresy, the Imperial Fists had over 1,500 warships under their direct command and many more bonded by oath and fealty. This naval might was the greatest of any Legiones Astartes and was further enhanced by the fact that many of the ships were the largest in the Imperium. Even the Sons of Horus and the Ultramarines could not rival such sttrength alonePer Horus Heresy Book Three Extermination page 118 At the time of the outbreak of the Horus Heresy, the Iron Warriors Legion is estimated to have had...a very substantial war fleet of over a hundred Capital (Battleship) class vessels.
  2. The capacity of those is what, 5800 marines not counting the forts and assuming each squadron is two ships with five marines each. I haven't seen the most recent numbers on how big the SW are but even if each ship runs at 50% capacity, you're still looking at three Chapter's worth.
  3. For what its worth, I prefer the black rim, but I don't like models that look too busy which means I lean towards the very plain.
  4. Where is that Power Fist bit from?
  5. Amazing models, power weapon and bare head especially.
  6. Congrats on the bucket list accomplishment and on rekindling your gaming interest.
  7. I've bounced around this idea SO much and here is where I stand. Three wound Marshals get I5 weapons and less defensive gear. Four wound Marshals get I1 weapons with more defense gear to reduce the risk of being killed prior to swinging.
  8. I like the white helmet and gold trim. Looks like the honorable brother he is.
  9. That's the argument against any combi weapon upgrade. I'm not saying it's cut and dry but it's worth considering. The argument for combi plasma is based on target selection. Plasma indicates your optimal targets will be MEQs, TEQs and MCs. These are units that SG have special ammo that also helps. So for example, an 8 man squad with four combi plasma shooting at MEQs. Four guys shoot plasma and four guys shoot vengeance rounds. No model is not shooting or shooting a useless round. If you take combi melta, your preferred targets are AV13+ vehicles. None of the special ammo will be useful against that so whoever doesn't have a combi melta is unutilized potential. Make sense?
  10. The ammo would be wasted the turn they fire the combi melta against anything with AV11+ as no special ammo works to bust open tanks. For a squad that may only live one turn, that's a fair amount of waste. Now you can mitigate this by taking 100% combi melta or taking ten guys and combat squadding the melta together
  11. Say you have 7-8 SG with 3-4 combi weapons. If they are combi melta, you'll fry a tank but those other bolters are wasted. If they are combi plasma, the special ammo will likely still be useful.
  12. With flamers, I'm liking them less en mass because the wounds are limited by the range of the template now. I like plasma more on Sternguard because it pairs better with hellfire rounds
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