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Prot last won the day on March 26 2024
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Prot's New Ultramarines for 2026
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Prot's New Ultramarines for 2026
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Warsmith Kravek Morne + Iron Warriors Upgrades
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Warsmith Kravek Morne + Iron Warriors Upgrades
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Warsmith Kravek Morne + Iron Warriors Upgrades
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Iron Warriors 40k teaser
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Jes Goodwin is retiring
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Iron Warriors 40k teaser
Prot replied to Tolmeus's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Oh no. Is this for real? Iron warriors for 40K? If so, this will break me. Iron within, wallet without. -
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Prot reacted to a post in a topic:
Games using the Cursed Legion (Destroyer Heavy) Detachment
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Games using the Cursed Legion (Destroyer Heavy) Detachment
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Games using the Cursed Legion (Destroyer Heavy) Detachment
Prot replied to Prot's topic in + NECRONS +
On the Royal Warden with Immortals: I considered him in my lists a few times, but I came to the realization that my close combat was so heavy, I didn't feel he would get any use. I'm curious how he does for you. -
Well I've put my Blade of Ultramar list away for a while. I changed it quite a bit and was quite literally just melting anything that wasn't extremely hardcore or counter marine. (But this was before the big Victrix nerfs.) I'm just painting right now leading up to the 500 Worlds Campaign. (I've ordered the book and will most likely host the campaign.)
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Latest GW half year report
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Prot reacted to a post in a topic:
Prot's New Ultramarines for 2026
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Prot reacted to a post in a topic:
Prot's New Ultramarines for 2026
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Games using the Cursed Legion (Destroyer Heavy) Detachment
Prot replied to Prot's topic in + NECRONS +
Give it a try! I'm curious how it works for you. I think after my first game I quickly realized that one of the best parts of this detachment is simply the options. Timing your first kill with destroyers and then benefiting army wide is pretty cool. It's not as easy as it sounds, but when it works... it works! I may try 10 immortals or 20 warriors with the Translocator Lord, but I'm not sure if it will be my next game. Again... lots of options. -
Games using the Cursed Legion (Destroyer Heavy) Detachment
Prot replied to Prot's topic in + NECRONS +
Thank you Vakarian. 1. Not well. I couldn't get them stuck in. I think they were too slow, but more so that damage is so lethargic. Really they become a vehicle for the Overlord (Yes, he had the Ankh) to do some real damage. But I only ran 5. You are right, he needs more, and then they become a very sticky brick to get rid of. I lost mine far too easily, they did very little against all the -AP shooting. But as you mention, 10 might be the number. For me I think I'm going a different direction. 2.Yes, the Surge Move one.... What a great tool that the Skhorpekhs sorely need. However, I missread it and assumed it was like other surge moves: IE: Locked to shooting phase and only usable once. My re-read of it (which could be wrong!) is it works on overwatch, and can be used multiple times. 3. Nope, I walked him up. There was good terrain sitting in the middle, but I had to get him in there quick as I was fading fast. The dual pred's and other shooting was out damaging me early by a wide margin. 4. He would have been great, but I played him wrong. Good luck, please let us know how it goes! I am definitely taking the Nightbringer out for Nekrosor. The buff would have been tremendous as well as the points savings. I'm definitely putting in the Chronomancer with the Heavy Destroyers. Great idea. I don't know why but I just never get anything done with the Ophidians, so I'm pulling them out and putting the points elsewhere. Maybe it's just me but they are so easy to kill and struggle to find a good target in most of my games. -
Well I'm hoping to initiate some conversation on some of the new Necron stuff. Let's be honest the mighty have fallen pretty far from the top. I'm still quite bothered by some of the nerfs that Hypercrypt brought us, especially the Monolith. I loved that model, but due to how GW works their nerfs, it forever will pay the sins of one detachment. Anyway, the Crons competitively fell off the scene pretty hard shortly there after. Damage is (in my opinion) one of the most obvious issues. Other codexes come out, detachments evolve, points change, and Cron's were left behind all of that until now.... ?!?! So I love this detachment because it deals with the issues I tried to make work under "Canoptyk Court" which is really a bit clunky and doesn't quite fit the bill. With Cursed Legion (for those that have no idea what I'm referring to) you are getting+2 Strength to all Destroyer Keyword units with the possibility of passing this strength bonus on to ALL other non Destroyer units (aside from Monsters) in your army. Sounds pretty good. To me what makes this work is threefold: 1. It works with units I love and have been largely ignored. 2. The Detachment Rules are great but... 3. The support is better... IE: Strats and Enhancements. This all on paper, to me, seems actually very well thought out. So let me get to this first game with it I had.... I'll confess I made my list very, very quickly using 1. Models I owned, and had ready to go (many destroyer units are not popular until now!!) 2. I just used some core stuff I use in many Necron lists BUT I confess they really don't work here.... I'll explain later. My approximate list: Lots of HQ's like any Cron list: C'tan Nightbringer Overlord w/Translocator + 5 Lychguard sword/board Skorpekh Destroyer Lord + 6 Skorpekhs Immotekh + Plasmancer + 10 Immortals Chronomancer + 10 Immortals (This may have been a bad unit.) Technomancer + 3 Lokhust Hvy Destroyers (mixed loadout) 1 Casino Cannon Doomstalker 3 Ophydian Dest. 5 Deathmarks 1 Hexmark 5 Flayed Ones I think that's the list.... a lot of stuff, but really a lot of it is mosty harmless. I played against 1KSons which were using the vehicle detachment. Very underrated. This detachment turns Predators into true threats. Not to mention the Rubrics in mass themselves just delete infantry and have ferocious overwatch abilities with all those flamers. I went second and this was good.... however I have to admit one unit I really wanted to try was the Heavy Destroyers with the Technomancer, and the squad was deleted by two pred's. (in my defense my opponent proxied the preds, and I did a big forehead slap here as I realzied they aren't Rhino's!!!) What can you do.... Anyway, we had some pretty good exchanges but it became apparent by end of Turn 2 I was going to lose quite badly. The Skorpekh Lord and squad were a lot of fun, but relied on strats for true effect. I had to spend gobs of CP to keep them alive long enough to (partially) kill a Warp Beast thing, and a pred annihilator that was being used to block me. Before that I had climbed up 2 of those new Thousand Sons robots on an objective to reach his vehicles. So that was I think the highlight. All my immortals got slaughtered by rerolls on top of rerolls on top of Mortal Wounds, and all that AP-1/-2 No Cover Rubrics just decimated most of my army. The only other unit that had an impact was just too expensive... the Nightbringer. His range is so short... but I got desperate and went in the open in the middle to take on his Land raider. That wasn't a 'great' exchange as his whole army then deleted the Nightbringer. So I traded a 315 point piece for a 220 point piece, plus some added destruction. I don't think the Nightbringer is something I'd keep taking, but I own the 'old' one so I wanted to bring him out. Too many points though for sure in modern 40K. I told my opponent to stop shooting lascannons and just widdle him down with a ton of his rerolled AP2 stuff. Plus the Mortal Wounds really hurt all game long. So after turn 3 I conceded. I told him I had no chance, he disagreed, but I'm almost always right about these things, he wanted to play Top of Turn 4 and I was then officially nearly tabled and I told him I'm done! lol ++++++++++++++++++++++++++++++++++++++++++++ Post game: I don't want to make this terribly long, but I saw a lot of promise in the detachment, but it is EXTREMELY CP hungry. Immotekh is a must as ou are constantly going for -1 to hit (Destroyer units are physically too large to hide too often.) or the 'heroic type charge' strat, or Reanimate strat... you need all these tools I think. It's not like marines where you just throw in AoC and the odd reroll... you will need all your tools firing on all cylinders against good players. I will try this again. I'm pulling a lot of non-destroyer units, and duplicating some of the existing Destroyer units. I don't know what to do about tanks though. That was a very big issue that the Nightbringer, Doomstalker, and luck combined to take out. (And I'm pulling the Nightbringer for sure. Just too expensive/slow/short range.) Please post your experiences! I'd love to hear them!
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Thank you. I just airbrush white spots (Shine spots) over the axe which is dark (Mechanicus Grey). Then simply wash it with Contrast paint diluted. :)
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I can't see why we can't use multiple factions here. I plan on running this through my house... it looks like great fun. Since the good ol' EoT campaign, I've had to make up campaigns and come up with fun little incentives for winning/taking over territory. Coming up with extra little rules (nothing game breaking) and end game stuff. This takes care of all of that and their example seemed pretty flexible to me. I just hope this doesn't cost too much because I'm always the guy stuck buying this stuff. I love hosting and do so every week, but it gets expensive.
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Thanks guys. I have a few Ultra projects on the go simultaneously now. I really don't like painting vehicles... never have. So I tend to plop some infantry units (nothing fancy) in between vehicles to keep the fires going. I hope to have a few done and posted very soon.
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Maybe we can get past the jokes of how many UM armies I've had. Recently (about 2 months or so ago) I decided that's it, I'm just going to redo them. In part it's because I think I can do them better, or at least in my eyes make them look a little better. At this point I do think this will be the 6th (though a friend swears it's number 7) fully painted UM army of at least 2K. The first large one I sold was to a youtube batrep channel that was fantastic back in the day. This was several thousand points and it made me proud to see them on youtube, but this was pre-Primaris (quite a while ago.) I have sold 6 of these armies all over the world, and I swear EACH time I told myself, do a different marine army. But I always come back to these guys for a variety of reasons. (Too long to explain...) So what's my goal here? I want to get at least 2-3K into these guys again. And I've painted some units, but I'll stop babbling and start posting pictures! I just finished Cato. We had a mega battle I hosted after the New Year and it was a lot of fun helping Wolves protect Fenris with my UM. Lots of fun. And at first I wasn't keen on Cato as a model but as I painted him I came to respect and really enjoy what I consider to be a very good blend of the new design while paying homage to the ancient/roman-eque baroque design of Cato's old armour. And a close up of the face showing all the mistakes.... So this launches my 2026 UM campaign. Hopefully I find some motivation through the 500 event! Stay tuned. Thanks for looking.