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Lysimachus

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Lysimachus last won the day on September 13 2024

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About Lysimachus

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    London, UK
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    he/him
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    Iron Gods, Marines Adamant, War Dogs

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  1. Had a few mins between ceremony and reception! Round 2 Summary cont. [x] Zidemi: Charge Bloodletter 8 (so now in Engagement with Bloodletter 2 and Omoc as well?) Bloodletter 8 Parry: WS55 +10(Balanced) = 65, Roll: 80, Fail Bloodletter 8 is splatted! [x] Bloodletter 2: Half Action: Stand Half Action: Standard Attack vs Zidemi WS55, Roll: 53, Hit (just!) Dodge Attempt? I'll wait to see if I need to roll Dam? [ ] Omoc: ??? [ ] Gerhardt: ???
  2. By the way, a note to everyone - I've been thinking about what I was discussing with AT yesterday about the difference between 'passive' Sustained Squad Modes (like Armour of Faith or the Ultras' Lead By Example) and active Action based ones (like Bolter Assault or Furious Charge) and I've decided it doesn't make sense for the passive ones to count towards your 1 Squad Action limit. But I will stipulate that you can only have 1 passive Mode running at any given time, and you only get 1 Squad Action (one that actually gives you extra Actions) per Round. So, AoF is now paid for, up and running, done. But if you wish to convert enough FP into CP to pay for it (as you only have 1 in the bank at the moment) then I will allow you to do a Squad Action of your choice in Round 2. Does that all make sense/seem reasonable to everyone?
  3. @Mike Zulu Obvs Corruption Resistance is over and done now, but you'll still get the +10 to your Wp test to act. And the test itself is Challenging (+0) this time. If passed you can act as normal this Round.
  4. Orochi Field save Roll: 42, Pass [ ] Zidemi: ??? Wp test to Act this Round?
  5. Orochi seems to be trying to avoid attacking the red-skinned monster that has just charged Asterius, even not looking at it as far as he is able. In addition, his words and actions stay calm, controlled, precise, without any outward display of anger. Clearly the thief is trying very hard not to do anything to draw the Blood God's fury down upon him. Instead, he raises his weapons - a bolt pistol and power sword that are of plain and simple design, but obviously artificer construction - and hisses coldly and softly at the Assault Marine who has dared to engage him. “Did that filthy beast Grubgob teach you nothing? Perhaps if I cut off a few more limbs, you will finally learn not to race ahead of the rest of your unit?” He attacks, blade darting and stabbing like a striking serpent. Round 2 Summary: [x] Orochi: Multiple Attacks vs Asterius Lightning Attack and TWW(M+B) allows 3 Attacks +1 additional Bolt Pistol shot as 1 Action. Attack 1: WS58 +10(MC Weapon) -10(TWW+Ambidextrous) = 58, Roll: 46, Hit on Body Dodge/Parry Attempt? Will wait for Reaction before rolling Damage. Attack 2: WS58 +10(MC) -10(TWW) = 58, Roll: 87, Miss. FP reroll: 32, Hit on Left Arm Reaction used Dam: 1d10(3) +6 +SB12 +2(Crushing Blow) +2(MC) = 25 Dam Pen6 25 - TB10 - AV2(8 - Pen6) = 13 Wounds, Asterius now on 10/23 Attack 3: WS58 +10(MC) -10(TWW) = 58, Roll: 36, Hit on Body Reaction used Dam: 1d10(9) +6 +SB12 +2(Crushing Blow) +2(MC) = 31 Dam Pen6 31 - TB10 - AV3(9 - Pen6) = 18 Wounds, Asterius now on 0/23 and 8 Critical Damage - reduced by True Grit to 4 Critical Damage. Critical Effects can be ignored for 1d10 Rounds with a dose from Bio-injector pain suppressor. Bolt Pistol Shot: BS58 +10(MC) -10(TWW) = 58, Roll: 51, Hit on Right Arm Reaction used Dam 1d10 Tearing (1,5) +9 +2(MC) = 16 - TB10 - AV0(8 - Pen8) = 6 Critical Damage - reduced by True Grit to 3, now on 7 Critical Damage. Right Arm is destroyed (any weapon held in right hand is dropped and character suffers Amputated Limb and Lost Arm Special Damage) and a successful Toughness test is required to avoid Death. Other Critical Effects can be ignored for 1d10 Rounds with a dose from Bio-injector pain suppressor. [ ] Azadth: ??? [ ] Asterius: ??? Reaction roll needed, and if that is passed, Toughness test to avoid Death. OOC: @Machine God It's entirely up to you but assuming both tests are passed, I'd suggest Disengage and get the hell away. Alda will be arriving soon, so might be able to do some Medicae? As per your question in the OOC, you can do a Swift Attack if you choose, but obviously you won't get the 3rd extra Attack for TWW/having an off-hand weapon. (I'll be nice and tell you now that Orochi does have the Counter-Attack Talent, do with that info what you will?)
  6. @Machine God 1) In R2 Asterius will be free to act as normal... but I have rolled for Orochi, be warned it's not great for the Blackshield, sorry. Will post IC in a sec. 2) @Necronaut has it about right with idea 2. Alpha Legion were known for infiltrating the Raven Guard, so well that they were almost impossible to detect. Orochi doesn't really consider himself part of his Legion any more, though. He's very much out for his own interests. And a lovely big house just outside Swindon, of course. Edit: Also, I should mention that I'm attending a wedding tomorrow afternoon/evening, so my presence will be limited or non-existent after lunchtime (unless it's really tedious and I end up logging in on my phone... I'm not super close to the couple! )
  7. I agree completely, very vague indeed! I'm surprised that the Errata doesn't clarify any further! It does say that a Sustained Squad Mode can be stopped to use a more active Squad Action (like BA, etc) and then you can go back to using the Sustained Mode without having to pay CP for it again? So stuff like Corruption Resistance or Armour of Faith could be started, then paused, and then gone back to after a BA was used and finished... ...but I still can't see anything that says you can benefit from more than one Mode in each Round?
  8. Do you mean Gerhardt activating the Armour of Faith Mode? And you'd spend the FP to rejoin Squad Mode and thereby benefit from it? The problem is, as I said to Necro, that you've actually already used a Squad Action (Bolter Assault) in your Turn 1, so AoF would only be able to come into effect in your Turn 2 (but to keep life simple I was allowing it to work for everyone right from the start of Round 2) but it can't affect the Bloodletter attacks in R1? Sorry, I probably should have done it by the book and got Necro to delay calling that Squad Mode until it was actually his Turn in R2, might have kept it clearer in my head! Edit: also, sorry for the delay in doing Orochi's actions in R2, I'm just checking some stuff to make sure I've got it right...
  9. The air continues to thicken and twist, the attention of the Blood God drawn by the violence of battle - an ever-increasing cycle of cause and chaotic effect. D5 Roll: 3 Another trio of crimson-skinned monsters shimmer into being in the bloody mist, their burning swords smoking and hissing. Initiative Rolls for Bloodletters 9, 10 and 11: 6, 2, 3 But even more worrying than this, something else is forming in the currents within the pool, a swirling tempest. It looks as though the blood in the centre is starting to be dragged upwards. Likewise the mist above is just beginning to turn and spiral as if in sympathy with the liquid below. Round 2: Map: Cohesion: 1 ‘Saga of the Wolf-King’ Oath: reduces all CP costs by 1 to a minimum of 1. Available Squad Modes: Bolter Assault, Fire for Effect, Furious Charge Black Templar ‘Armour of Faith’ Squad Mode is paid for and is now active and currently being sustained, granting +4TB against Daemonic Attacks to everyone in Squad Mode. This 'passive' effect does not count towards your 1 Squad Action per Round. Environmental Rules: Blood Mist: This is very difficult to see through, so Ranged Attacks that pass all the way across the pool will suffer from the Fog environmental effect (-20 to Hit). Initiative Order / Status: [ ] Orochi (O) | Ag7 x2 = 14 +1+5 = 20 | WOUNDS 00/?? | FATE 3/3 [ ] Azadth (K) | (SOLO) | Ag7 +7 = 14 | WOUNDS 22/22 | FATE 3/3 [ ] Asterius (A) | (SQUAD) | Ag6 +8 = 14 | WOUNDS 23/23 | FATE 4/4 [ ] Zidemi (Z) | (SQUAD) | Ag4 +9 = 13 | WOUNDS 22/22 | FATE 3/3 Need to roll Wp to act this Round [ ] Bloodletter 2 | Ag4 +8 = 12 | WOUNDS 22/25 (PRONE) [ ] Omoc (O) | (SOLO) | Ag5 +6 = 11 | WOUNDS 10/20 | FATE 4/4 [ ] Gerhardt (G) | (SQUAD) | Ag4 +6 = 10 | WOUNDS 08/24 | FATE 1*/3 [ ] Bloodletter 9 | Ag4 +6 = 10 | WOUNDS 25/25 [ ] Bloodletter 5 | Ag4 +5 = 9 | WOUNDS 25/25 [ ] Bloodletter 6 | Ag4 +3 = 7 | WOUNDS 21/25 [ ] Bloodletter 11 | Ag4 +3 = 7 | WOUNDS 25/25 [ ] Vafri (V) (Leader) | (SQUAD) | Ag4(48) +2 = 6 | WOUNDS 19/19 | FATE 3/3 Need to roll Wp to act this Round [ ] Moridyn (M) | (SQUAD) | Ag4(44) +2 = 6 | WOUNDS 20/20 | FATE 3/3 [ ] Bloodletter 10 | Ag4 +2 = 6 | WOUNDS 25/25 [ ] Bloodletter 8 | Ag4 +1 = 5 | WOUNDS 15/25 *I'm not sure if Gerhardt put this FP into CP or not. If he did, he's on 0/3 and the team is on 2CP
  10. Lysimachus

    Murderers in Black

    Pics for use in Deathwatch: 'Murderers in Black' PBP RPG.
  11. Round 1 Summary cont: [ ] Vafri: No Actions this Round [x] Moridyn: FAB at Bloodletter 3 Moving triggers opportunity Attack WS55, Roll: 27, Hit Dodge Attempt? If failed, Dam 1d10(2) +12 +2 = 16 - TB8 = 8 Wounds (Warp Weapons ignore all AV) Either way, Bloodletter 3 is blown apart by shotgun fire! [x] Bloodletter 8: Charge Omoc WS55 +10(Charge) +10(Outnumber 2:1) = 75, Roll 59, Hit Dodge used Dam: 1d10(1!) +12 +2(Crushing Blow) +3(Brutal Charge) = 18 - TB8 = 10 Wounds (Warp Weapons ignore all AV) End of Round 1. Bloodletter Warp Instability tests: Bloodletter 1: Dead! Bloodletter 2: Fail, 3 Wounds Bloodletter 3: Dead! Bloodletter 4: Dead! Bloodletter 5: Pass Bloodletter 6: Fail, 4 Wounds Bloodletter 7: Dead! Bloodletter 8: Inflicted Wounds on Omoc, Auto-Pass Stand by for Round 2.
  12. @Lord_Ikka hey mate, just a heads up, the FAB will definitely bring down the BL, but leaving engagement to do it will trigger an opportunity Attack first. Obviously it will have to roll to Hit, and you haven't used your Dodge yet, so you're probably ok, but I just wanted to check you were happy with that?
  13. I'm not clear on the size and armament of a Star Galleon compared to our Sword Frigate, but I'm assuming from Nuzry that we are outmatched? I still think we could approach them openly (but still cautiously), if they haven't been in Imperial space for 80 years, they aren't traitors? Well... they aren't traitors following Horus, at least... Should we vox them and find out who they are?
  14. No, no you don't... sorry, I must have been tired last night!
  15. @Machine God sorry, I hadn't seen your IC post! I was going to say that even those who are hypnotised/immobilised would get their Reaction as normal. (I figure self-preservation instinct is strong enough, and Asterius was able to move somewhat this Round?) So if you want to roll your Dodge/Parry, feel free? Edit: however, if it is failed, Armour of Faith won't apply yet as that is starting from the top of R2. Edit again: @Lord_Ikka don't wait for Vafri, feel free to take Moridyn's Turn as soon as you're ready (you need a Dodge roll against BL3's Charge as well)
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