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Dam13n

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About Dam13n

  • Birthday 03/31/1983

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    http://www.facebook.com/profile.php?id=1165894287

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  • Location
    Poole, UK
  • Interests
    - Painting Toy Soldiers (specifically Space Marines)
    - Playing 40k
    - Anime/Manga
    - Star Wars (Original Trilogy and Comics)
    - Black Library
    - Medicine (well it is my job after all)
  • Faction
    The Scions

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  • Armies played
    Iron Warriors, Angels of Redemption, Space Wolves

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Dam13n's Achievements

  1. Now updated to include the version 1.3 points changes. If I've missed any, let me know and I'll amend accordingly.
  2. So, while trying to work out if/how I might bring my 13th company back out of storage and onto a gaming table, I decided to compile the Wolves and regular Astartes MFM entries into one simple (albeit huge!) list. I also decided to list pts/model for the units to actually open up the possibility of making irregular sized units (in a casual environment, where this could be house ruled in as an option). After completing it, the sheer bloat in the number of different unit options struck me, because... well... just look at it! Especially as I've not (yet) added the Forge World or 30k Legends entries to this list. But I did wonder if anyone else might find this useful... so, here it is: Named Characters Arjac Rockfist - 95pts Bjorn the Fell-Handed - 180pts Canis Wolfborn - 75pts Harald Deathwolf - 85pts Krom Dragongaze - 65pts Logan Grimnar - 100pts Logan Grimnar on Stormrider - 180pts Lucas the Trickster - 50pts Murderfang - 170pts Njal Stormcaller - 85pts Ragnar Blackmane - 90pts Ulrik the Slayer - 70pts Characters Ancient: - Bike - 90pts - Bladeguard - 45pts - Primaris - 50pts - Terminator Armour - 75pts Apothecary - Bike - 65pts - Biologis - 55pts - Primaris - 50pts Captain (Wolf Lord): - Bike - 95pts - Gravis Armour - 80pts - Jump Pack - 85pts - Power Armour - 80pts - Primaris - 80pts - Terminator Armour - 95pts Chaplain (Wolf Priest): - Bike - 75pts - Jump Pack - 75pts - Power Armour - 70pts - Primaris - 60pts - Terminator Armour - 90pts Company Champion - 55pts - on Bike - 60pts Cyberwolf - 20pts Iron Priest - 60pts - on Thunderwolf - 95pts Judiciar - 70pts Librarian (Rune Priest): - on Bike - 80pts - Jump Pack - 75pts - Power Armour - 75pts - Phobos Armour - 70pts - Primaris - 65pts - Terminator Armour - 75pts Lieutenant (Wolf Guard Battle Leader): - Power Armour - 80pts - Primaris - 65pts - Phobos - 55pts - Reiver - 55pts - Combi-weapon - 70pts Techmarine (Iron Priest): - on Bike - 110pts - Primaris - 55pts - Power Armour - 70pts Wolf Guard Battle Leader: - Terminator Armour - 75pts - Thunderwolf - 80pts Wolf Guard Pack Leader: - Power Armour - 30pts - Terminator Armour - 40pts - Jump Pack - 35pts Wolf Lord on Thunderwolf - 100pts Battleline Units Assault Intercessors - 5 @ 80pts or 10 @ 160pts [16pts/model] - with Jump Packs - 5 @ 85pts or 10 @ 170pts [17pts/model] Blood Claws - 10 @ 140pts or 15 @ 210pts [14pts/model] Grey Hunters - 5 @ 85pts or 10 @ 170pts [17pts/model] Heavy Intercessors - 5 @ 105pts or 10 @ 210pts [21pts/model] Intercessor Squad - 5 @ 85pts or 10 @ 170pts [17pts/model] Tactical Squad - 10 @ 160pts [16pts/model] Specialist Units Aggressor Squad - 3 @ 110pts or 6 @ 220pts [37pts/model] Assault Squad - 5 @ 95pts or 10 @ 190pts [19pts/model] (also now a Legends unit) - with Jump Packs - 5 @ 115pts or 10 @ 230pts [23pts/model] (also now a Legends unit) Astartes Servitors - 4 @ 55pts [14pts/model] Attack Bikes - 1 @ 55pts, 2 @ 110pts or 3 @ 165pts [55pts/model] (Swiftclaw Attack Bikes) Bike Squad - 3 @ 80pts, 6 @ 160pts [27pts/model] (Swiftclaws) + Attack Bike +55pts Bladeguard - 3 @ 90pts or 6 @ 180pts [30pts/model] Centurion Assault - 3 @ 150pts or 6 @ 300pts [50pts/model] Centurion Devastators - 3 @ 175pts or 6 @ 350pts [58pts/model] Command Squad - 5 @ 165pts [33pts/model] Company Heroes - 4 @ 95pts [24pts/model] Company Veteran Bikers - 2 @ 110pts or 5 @275pts [55pts/model] Desolation Squad - 5 @ 200pts [40pts/model] Devastator Squad - 5 @ 120pts or 10 @ 200pts [40pts + 16pts/model] Eliminator Squad - 3 @ 75pts [25pts/model] Eradicator Squad - 3 @ 95pts or 6 @ 190pts [32pts/model] Fenrisian Wolves - 5 @ 30pts or 10 @ 60pts [6pts/model] Hellblaster Squad - 5 @ 125pts or 10 @ 250pts [25pts/model] Hounds of Morkai - 5 @ 90pts or 10 @ 180pts [18pts/model] Inceptor Squad - 3 @ 110pts or 6 @ 220pts [37pts/model] Incursor Squad - 5 @ 85pts or 10 @ 170pts [17pts/model] Infernus Squad - 5 @ 85pts or 10 @ 170pts [17pts/model] Infiltrator Squad - 5 @ 100pts or 10 @ 200pts [20pts/model] Long Fangs - 5 @ 150pts or 6 @ 180pts [30pts/model] Outriders - 3 @ 95pts, 6 @ 190pts [32pts/model] + Invader ATV +70pts Reiver Squad - 5 @ 85pts or 10 @ 170pts [17pts/model] Relic Terminators - 5 @ 200pts or 10 @ 400pts [40pts/model] (Wolf Guard Terminators) Scout Bikers - 3 @ 75pts or 6 @ 150pts [25pts/model] Scout Snipers - 5 @ 75pts or 10 @ 150pts [15pts/model] Scout Squad - 5 @ 55pts or 10 @ 110pts [11pts/model] Skyclaws - 5 @ 90pts, 10 @ 180pts or 15 @ 270pts [18pts/model] Sternguard - 5 @ 100pts or 10 @ 200pts [20pts/model] (Primaris Wolf Guard) Suppressor Squad - 3 @ 85pts [28pts/model] Terminator Assault - 5 @ 195pts or 10 @ 390pts [39pts/model] (Wolf Guard Terminators) Terminator Squad - 5 @ 185pts or 10 @ 370pts [37pts/model] (Wolf Guard Terminators) Thunderfire Cannon - 90pts Thunderwolf Cavalry - 3 @ 90pts or 6 @ 180pts [30pts/model] Vanguard Veterans - 5 @ 120pts or 10 @ 240pts [24pts/model] (Wolf Guard) - with Jump Packs - 5 @ 105pts or 10 @ 210pts [21pts/model] (Wolf Guard with Jump Packs) Wolf Guard - 5 @ 95pts or 10 @ 190pts [19pts/model] Wolf Guard Terminators - 5 @ 195pts or 10 @ 390pts [39pts/model] Wolf Scouts - 5 @ 85pts or 10 @ 170pts [17pts/model] Wulfen - 5 @ 80pts or 10 @ 160 pts [16pts/model] Transports Dreadnought Drop Pod - 75pts Drop Pod - 70pts Impulsor - 80pts Razorback - 95pts Relic Razorback - 105pts Rhino - 75pts Rhino Primaris - 95pts Terrax-pattern Termite - 200pts Tanks Astraeus - 525pts Cerberus - 285pts Deimos Predator - 115pts Falchion - 515pts Fellblade - 535pts Gladiator: - Lancer - 160pts - Reaper - 150pts - Valiant - 150pts Hunter - 100pts Kratos - 265pts Land Raider - 240pts - Achilles - 285pts - Crusader - 230pts - Excelsior - 310pts - Helios - 265pts - Prometheus - 275pts - Proteus - 250pts - Redeemer - 260pts Mastodon - 610pts Predator: - Annihilator - 130pts - Destructor - 130pts Repulsor - 190pts - Executioner - 220pts Sicaran - 220pts - Arcus - 200pts - Omega - 235pts - Punisher - 220pts - Venator - 220pts Spartan - 315pts Stalker - 140pts Terminus Ultra - 285pts Typhon - 385pts Vindicator - 190pts Whirlwind - 145pts Dreadnoughts Ballistus Dreadnought - 140pts Brutalis Dreadnought - 175pts Chaplain Venerable Dreadnought - 150pts Contemptor Dreadnought - 170pts Deredeo Dreadnought - 170pts Dreadnought - 135pts Invictor Warsuit - 140pts Ironclad Dreadnought - 150pts Leviathan Dreadnought - 215pts Mortis Dreadnought - 130pts Redemptor Dreadnought - 200pts Relic Contemptor Dreadnought - 180pts Space Wolves Venerable Dreadnought - 155pts Venerable Dreadnought - 165pts Wulfen Dreadnought - 130pts Skimmers/Flyers Caestus Assault Ram - 215pts Fire Raptor Gunship - 290pts Javelin Attack Speeder - 110pts Land Speeder - 80pts - Storm - 70pts - Tempest - 95pts - Tornado - 95pts - Typhoon - 100pts Storm Eagle Gunship - 255pts Stormfang Gunship - 300pts Stormhawk Interceptor - 155pts Stormraven Gunship - 240pts Stormtalon Gunship - 165pts Stormwolf - 250pts Storm Speeder: - Hailstrike - 130pts - Hammerstrike - 150pts - Thunderstrike - 160pts Thunderhawk Gunship - 840pts Thunderhawk Transporter - 495pts Other Vehicles Deathstorm Drop Pod - 95pts Firestrike Servo-turrets - 1 @ 75pts or 2 @ 150pts Hammerfall Bunker - 210pts Invader ATV - 70pts Rapier Carrier - 100pts Tarantula Air Defence Battery - 70pts Tarantula Sentry Battery - 1-3 @ 30pts/model (Now updated: Space Wolves, Adeptus Astartes, Gladius Taskforce only, Imperial Armour, Legends)
  3. Just re-read it now, I'd obviously glossed over that part while reading it earlier.
  4. Of the armies I have, this index actually looks to be the best overall. I'm not thrilled about the Chosen entry (as my old squads used special weapons, not melee weapons) and the Terminators are a bit underwhelming (but I almost never used them before, so not an issue). Where I used to use mixed Marks of Chaos in my lists before, I think Undivided may be the way to go now. The ability doesn't require utilising a Dark Pact in order to work, unlike the other Marks. Although that does irk me somewhat, as I really dislike the over-proliferation of re-rolls in 40k that have filtered in over 8th and 9th. The Legionnaires loadout options would require me to alter how I used to set up my old Chaos Marines units. I always used to go with 10 men, 2 special weapons (either Plasma Guns or Meltaguns). That isn't possible any more, which is a bit of a shame. But, given the rest of the changes, I think 10 men with 1 Plasma Gun and 1 Autocannon may be the way to go, at least assuming they don't amend the Autocannon profile down the line. But, given the armies I have, this looks like the best index thus far for me. The Space Wolves one is awful and I don't yet have any anti-tank for my Blood Angels. So I may have to think about making some updates to my old models. My Chosen now need melee weapons, and I may need to alter a few other models here and there, but that's OK. Especially as they're Iron Warriors, so painting up a few arms and weapons should be quick and fun (gunmetal, brass, and hazard stripes... done!) I may even adapt my Wolves to use this index as well. They're modelled as 13th Company, so that shouldn't be a problem. Plus, they're better modelled and painted than my old Iron Warriors. Hmmm, decisions, decisions...
  5. It doesn't look like there is a restriction. As they've specifically excluded Deep Strike etc. from the Strategic Reserves rules, which includes the first battle round restriction. This could be intended, or an error. At this stage, we don't know. So the RAW currently wins out, that being that there is no restriction to units arriving from Deep Strike on turn 1.
  6. As someone that has literally no interest in official events and tournaments, I really couldn't care less about those restrictions. I'm actually rather relieved that those units are going to get rules, even if they are just "Legends" datasheets. Even then, there's no reason why you couldn't use appropriate proxy rules for units, so long as it's clear what is being used as what. @Interrogator Stobz let me know when you get that teleporter working. Can you imagine the shock (and horror) of the Warhammer World staff when the entire B&C mod team (and Cedos) suddenly materialised in the middle of the gaming hall one weekend.
  7. There is always a risk when announcing something months in advance, as maintaining hype over that period of time is difficult. I'm still cautiously optimistic about 10th, as it does look like there are some significant improvements coming, compared to the bloated mess that was late 8th until now. Unlike some of the recent comments, I'm fine with GW treating this like a hard reset (similar to 3rd edition) as what they currently have really doesn't work for me. If this does mean that we need to be patient while they develop the game, that's fine... well, so long as they actually correctly identify problems and fix them. Which is something GW have not been particularly good at of late. Now, my personal excitement has dropped slightly compared to a month ago, simply due to the delay in updates that preceded Warhammer Fest followed by the faction focusses (of which only a couple of have really been of interest to me, as I would only be interested in playing certain factions). But I'll be downloading the rules and lists when they become available, so I can make an informed decision as to whether I want to play again (something I haven't done since the 8th edition codexes started to get bloated by supplements, paid patches (Chapter Approved) and campaign books). It'd be nice to dust off my armies and play again. Well, so long as the game isn't decided by meta list building (like it has been) and rewards good tactical play.
  8. It certainly would be preferred (for me at least), if they returned to the standard size being 6' by 4'. I also wouldn't be surprised if GW looked at it from the point of view that such a change would be good for them financially, as it would essentially render the current range of gaming mats / terrain boards obsolete, thus creating a demand for a new range of 6' by 4' mats / boards that GW could (and likely would) sell. But from a gameplay sense, having a larger board makes movement and positioning more important, which is a boon to tactical play. As it makes it more difficult to maintain optimal range to multiple units, as units will likely be more spread out, thus forcing players to commit to a tactical decision on which enemy units to focus on. It's certainly the case with a number of games (not just 40k) that condensing large model counts onto small tables leads to bad games. Of course the opposite can also be true, having units too spread out can lead to a lack of action, which can get boring as the players find themselves doing less. So I think one thing we as yet don't know, which is the points costs of units, will be a big determining factor into whether or not this does/should happen. As if armies are getting smaller, the table size shouldn't be getting bigger.
  9. It's a Mechanicus head, I think from the Skitarii box. Glad you like him.
  10. Try to keep this on topic of how GW should handle Armour Piercing, rather than chasing off-topic tangents, please.
  11. If you use the full version of the site (not the mobile version) and if you go to the main page of any of the sub-forum then scroll down to the bottom right, you'll see "Forum led by: ..." followed by the names of the Moderating team that oversee that sub-forum.
  12. This topic has deviated a long way away from its original premise, that of GW's escalating prices and the impact that has on the hobby. Given that the last couple of pages have focussed almost entirely on 3d printing and the legality of that particular avenue of accruing miniatures, rather than the subject of GW's prices, I think it's time to call this topic done.
  13. In the case of range, if they are outside of the 12/18" limit but all other targets are out of range by virtue of being 25"+ away, then by definition the affected enemy unit must be the closest enemy unit, thus fulfilling the other criteria by which they may be targeted.
  14. Short of the Heavies suffering a casualty, no. Transport capacities are what they are. Still, you could have him accompany a unit of Intercessors (assault or otherwise) or any other unit that leaves enough space left of the 10 capacity for him to fit alongside them. But delving into those options would be deviating from rules into tactica, so discussing it should happen elsewhere.
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