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Trokair

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Trokair last won the day on July 6

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  1. Can confirm that Juggernauts (from the kit with Bloodletter riders, not sure about the kit with mortal riders) can be built without riders and you will not need to do any gap filling or have unsightly scars or such.
  2. If I am reading the room right I think we have an even split between controlling the guardian to try and save it vs get the information now. Yes? No? the GM doesn't know what he is doing?
  3. I think we are good to go with Turn four, so take it away @Mike Zulu, then I'll do the first two Dark Kin and then we are at the initaive step for the Guardian, so you have untill then to work out in the OCC what you want as a team. Ialathial Next
  4. Ram is a good call, but I don’t want to hit the truck with my bike. (Yet ) Tactical Speed for bikes is 20m, so that would give 60m which was more than the 50 i just managed with Floor It, hence why that dose not feel quite right. What about if we say the charge range is 1.5 x the Tactical Speed (so would be 30m for the bikes) and then use the normal Charge action as pet the Core book (must move the last 4m in a straight line, 1 attack, +10 to WS).
  5. @Mazer Rackham, Question about charging while mounted on a bike. While on foot in order to charge one has to be within whatever distance is noted as the characters charge (usually 3 times the Half Move distance). How does this work with bikes? Vehicles can move Tactical Speed as a half action, or twice that as a full action. However the speedier version (Floor It) which I had been thinking of as the Run Action (4x Half move distance) equivalent is 2x Tactical Speed + 5m + 5m per DoS, which can reach quite far, but rarely 4x as far as Tactical Speed distance. As such using 3 x Tactical Speed for the Charge Range seems a bit off, equally using the on foot charge range feels a bit short. For context, I want to try and charge the truck once close enough and see if the power lance can live up to its name.
  6. Kur-Dawa The silence from Enkush was confirmation that the Storm Lord did indeed think he was able of hunting down Orks fleeing south easterly. Kur-Dawa therefore set of in pursuit of the south westerly truck, perhaps,once he had run down his initial quarry, and if need be, he could circle round to form a pincer with the Storm Lord.
  7. For all that the DE have been struggling so far, they did manage to put 7 wounds on the guardian in round 3 (one of the reason why I provided the start of turn 4 update, so that you had the information) and had the Blaster hit it would have likely been dead twice over. Just so you are aware.
  8. My two sqauds of 6 XV15 and one squad of 6 XV25 are rather sad.
  9. Just to add to that, another option available is to get ' The Information' now, but doing so would exclude the other option of directing/controlling the Guardian. Also directing/taking control would not use up Saoirse's action for the turn (as she already gave up last turns action to establish the psychic connection) so Mad Psychic Bomber stuff can still happen. Note to sell check what range the doubleganger spell has.
  10. Kur-Dawa With the Orks broken and running it was time to do as the Storm Lord had suggested, run them down so that they could not summon reinforcement. Indeed Enkush was already manoeuvring his bike out of the wadi. ++Then I shall take the other direction, if you think you can handle that one. Securing the ERV is priority and as you said, we cannot let any of them summon more greenskins.++ Turning to the other marines present Kur-Dawa added. “My cousin and I will hunt down those in flight, if we don’t return you can take it as said that even more of them will flock to the ERV.” Not wanting to delay he spun around on his bike to begin the hunt while the Celebrant reduced those that had lingered to unlife.
  11. I am one of the players who failed their preception hearing test. So can't go hunting this turn.
  12. Kur-Dawa has a Ag bonus of 6 so happy to do one of the rolls. Also tactically I presume some of the others can finish the last 5 mags of Hoard 4 this round, and Enkush and Kur-Dawa can therfore spend their turn setting up (ie get out of the depression) to hunt the escaping orks form next round.
  13. Nolites has a BaS of 49, +10 from Aim, +10 from being within half range is 69. so that 63 is a hit. Hoard size would likey have given you a further +10 or +20 depnding on which hoard you were shooting at (and what their Magnitudeis at this point).
  14. I am going to say no, you are not slowed. This is partialy for simplicity, partialy that while the trees are close enough to provide plenty of cover opportunities they are not so dense to hinder movement. I'll leave that for you all to decide if a cpature attempt is worth your while.
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