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Trokair

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Trokair last won the day on July 6 2025

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  1. Horses reared and fell, and riders were cut down in their saddles, but in the press of the line even the dead rode on, falling out but slowly, one here, one there. 7 Mag Damage, down to 21.
  2. Err... Yes. I am so used to Hordes in the games here in the Nook that it did not occur to me that Hordes did not exist in DH (or RT?) and a DW and DC thing. As horse and rider together are Hulking each the Horde is defiantly Enormous. They were +30 (Massive) at the beginning but the DE have whittled them down to just the +20 to hit. I may once there are less then say 10 Mag (asuming theyhave not fleed) break them into individual Rough Riders.
  3. The Longlas is not the regimental favoured weapon (that is the meltagun for basic and the autocannon for heavy), it is the regimental Main weapon included in the Universal Standard Kit (as amended by our regiment and doctrines) which as far as I can tell from page 68 (standard Kit) and 82 (Sergeant) you do get. So I think weapon wise you should have a Chainsword, 2 Laspistol (one from sergeant, one from regiment kit/extra equipment), 2 Frag grenades, 2 Krak Grenades, a Lascutter and a Longlass.
  4. Pridbor ‘Por’ Growing up in one of the specially fortified settlements that the Little Men provide for the great Ogryn Clans Pridbor had a happy childhood. Roaming the streets with cousins and other of his clan, engaging in friendly brawls with the youths of other clans, and unlike some of his peer group he even attended the weekly gathering when the Faith Speaker came down from the metal mountain of the Little Men, mostly for the stories admittedly, rather than the prayers. Wanting to impress the Faith Speaker Por spent many months trying to learn to read and write, an effort that came just a little too late as the Priest died of old age. The younger Faith Speaker that came thereafter was too fervent for Por, no more stories of Him on Terra and the Deeds of Valour of the Saints, just prayers and sermons. However the bombastic bellowing that the younger Preacher favoured for his sermons carried favour with many of the other Ogryns. When the call went out that the Little Men were raising Regiments from those living in the metal mountain to serve amongst the stars, Por along with others from the settlement Volunteered to go with them, forming an Auxiliary Cohort of 37 Ogryns, The Scathian XX Auxillia. Por was disappointed to discover after all the difficult months of training and travelling in the great metal landers that they had been attached to a different Regiment and not the one that the Little Men of the metal mountain had raised. Nevertheless he did his Duty, followed Orders and fought the enemies of Him on Terra alongside these new people. Again and again. Some years later, long after he was the last Ogryn standing from the initial Cohort, after being transferred to yet another regiment, Por found that while they from a different place these new comrades had some cultural tenants in common. Por got on much better with them than any of the Little Men he had served with before. In particular an older Trooper, who, like that long ago Faith Speaker, was a good story teller. Filling and easing the long weeks aboard the great metal landers that flew between the places that the enemies where to be fought. Por stuck with Jarrow and his unit whenever he could, looking out for his friends. Through thick and thin. Now he and Jarrow had been assigned to a new regiment and unit. --- They had been trudging through the camp for a while since disembarking from the great metal landers. An Officer with a clipboard had handed them an assignment slip and barked some directions. Directions that where entirely useless as far as Por could tell, they had stopped to ask for direction several times, but too little avail. He had to trust that Jarrow made more sense of the replies. Por had been in many staging grounds before, but in this one the landers ferried the troops to a flat grassland plain, and then the camp was spread across several slopes into the mountains. It thus was some hours since they disembarked when they arrived at C Company Fifth Platoon second Squad’s Tent. “Looking for a Sergeant Cer-van-tes,” Por sounded out the name with care, “Trooper Pridbor and Jarrow ...” Por trailed off looking to his right and left, then stepped back a bit so he could look back the way they had just come. Turning back to Little Men that were gathered in front of second squad’s tent, Por restarted. “Trooper Por reporting for Duty, Trooper Jarrow will be here in a moment, maybe he has gone to find the quartermaster.”
  5. Venkarryn The sound of hooves alerted the dragon to the approaching foes to the rear, turning to assess the danger he sees the Reaper dash for the Trees and away from the human cavalry, but would it be fast enough? An Eldar might be swift, but bests meant for riding might well be swifter. If he was not carful he might well be trapped between the Dark Kin cowering under the tree ahead and the humans behind. Before he could decide the pace of the human cavalry increased, leaving him with little choice but to try and deter a charge with a spear of fusion, searing a mount right in half and another rider was trown as its mount reared away from the intense heat. Turn 9 Structure Time Light Ialathial Duskstrider [0/15] Kelman Orach [11/18] – Heavily Wounded Ialandranth Veilseeker [3/16] – Lightly Wounded Autopilot: Venkarryn [0/16] Dracon [0/??] Dracon’ Bodyguard [0/12] – 6 Total, 2 Shreeders, 2 Blasters Red Kabalites [0/10] – 12 Total, 1 at [9/10] Heavily Wounded, 1 Shreeder Ornage Kabalites [010] – 16 Total, 3 Shreaders Raider 1 [11/20SI] Dark lance Raider 2 [14/20] Disintegrator cannon Venom 2 [0/18SI] Twin Splinter Rifle, Splinter Cannon Venom 3 [16/18SI] Twin Splinter Rifle, Splinter Cannon Venom 4 [12/18SI] Twin Splinter Rifle, Dark lance Rough Riders 1 [Mag 28] – Lances, Lasguns, 1 Meltagun, 1 Plasma Gun Rough Riders 2 [Mag 20] – Lances, Lasguns, 1 Meltagun, 1 Plasma Gun Rough Riders 3 [Mag 18] – Lances, Lasguns, 1 Meltagun, 1 Plasma Gun Scout Sentinel 1 [10/16SI] – Multilaser Ialathial (Blue), Kelman (Black), Ialandranth (White), Venkarryn (Yellow), Saoirse (Purple), Sial (Green) Dracon (Magenta), Bodyguard (Dark Red), Kabalite (Red), Kabalite (Ornage), Raider (Dark Blue large Oval), Venom (Light Blue Small Oval), Rough Riderss (Light Blue/Grey rectangles), Scout Sentinels (Light Blue/Grey circles) W=Wounded, S=Shreeder, B=Blaster Dead since last map Dark Grey for reference. I have put Saoirse and Sial back on the map (half on half of) as a rough indicator of how far Sial has managed to carry Saoirse over the last few turns.
  6. Frontier World provides Survival as well.
  7. As Por can’t use either I will go with whatever the majority wants / what the people actually using the regiment main weapon want. So looks like Longlas wins out.
  8. Por's sheet is finished I think, saving 100 XP to save up for that Agility Advance.
  9. The M36 Lasgun also has some alternative fiering mode to the baseline stats in the table. Edit: just spoted this in the longlas description on p176
  10. M36 Lasgun was my understanding as well, but as Por can’t use it I will go with whatever the majority wants / what the people actually using the regiment main weapon want. @Mojake, could you add a final version of the Regiment and all its rules to the Data/Character thread, both for easy reference down the line if needed, and so that we can check that we are all on the same page and can double check our sheets and not missed anything.
  11. Necro has Sargent as his speciality, as for a corporal, would A.T. as our operator make sense?
  12. Having a look around the outside of the inner wall. Defensive – Start Alpha G2 > Reconsecrate the Statue > Move Beta G2 > Move to and Defend Delta G2 AP all spent.
  13. Mojack did say this a few pages ago when carry weight and encumbrance was discussed.
  14. I have added in the +2 BaS and Marksman from Sniper and the additional equipment purchase, so I think Por is good aside from XP spend (and deciding on whether to turn the duplicate Toughness Aptitude into Agility or Perception).
  15. If you need to rest up then do that, from what our GM laid out there is still good time to get things sorted. I’d prefer a experienced medic, but a lucky one will do... Do what works for you I’d say.
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