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Schultzhoffen

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Schultzhoffen last won the day on May 12 2014

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  1. Aggressors. Also, Gravcannon Devastators in drop pods.
  2. Good ideas - I like Suppressors but don't have any. Will the Inceptors do in a pinch?
  3. Ok. Some changes. Not 100% sure, just spit balling. 10CPs Ultramarines: (1750 pts) BATTALION HQ: Captain, Relic Blade, Master crafted boltgun -Chapter Master Lieutenant - Master crafted Bolt gun - Relic: Seal of Oath TROOPS x5 Intercessors: Chainsword, Bolt rifles x5 Intercessors: Chainsword, Bolt Rifles x5 Incursors FAST x6 Inceptors - Assault Bolters HEAVY x5 Devastators - x4 Grav Cannons, armourium cherub, Drop Pod -( I'm quite happy for them to drop, do damage and be a suicide unit that can't be ignored). VANGUARD HQ Chaplain Cassius ELITES x6 Aggressors (boltstorm and frag) Invictor Warsuit (Flamer version) Invictor Warsuit (Flamer Version) SPEARHEAD HQ Chronus HEAVY Stalker Tank Stalker Tank Stalker Tank I'd love a Leviathan Dred but.... money.... My worry is: I don't have real anti-tank - no weapons above STR 7.
  4. Thank you. If I drop the Tri-Las, the apothecary, an Aggressor, I'm left with around 250-260 points. Ok, how do I spend them? I don't have a Thunderfire Cannon and won't get Forgeworld stuff because of cost and getting another book to see their rules. What are the best options in the codex? Add a Redemptor to the mix? Expand the Intercessor squads? If I drop that Tri-Las, I've very little to combat armour at range. ...oh, and I don't know what Thicc Bois are. My slang/street talk is virtually nil :)
  5. I've followed your work for years. I've been a member of this Forum for 12 years and your work is among the best I've seen.
  6. Lots of great suggestions. Thank you. I've got the predator for some anti tank. Unfortunately, I don't have the Thunder fire model or I'd definitely find a place for it. With Chronus, the Pred can always fire at BS 2, regardless of damage. I could drop the pred (and make some adjustments) for Devastator Centurions. However, that leaves me with NO las cannons. Dev Cents, while good are VERY slow. Cassius is useful because he is very cheap for 2 Litanies and T5. The Apothecary is there to keep the Aggressors alive as long as possible. I kinda agree about a Primaris Captain but....points. My HQs have never really been more than a buffing unit. I'd upgrade him to a Chapter Master and add him to the Aggressor Unit. The Lieutenant with the Seal of Oath Relic would park with the Stalkers and Predator (Yes, I'm expecting a LOT of fliers - Eldar, for a start, but Stalkers pump out a huge amount of fire power against any opposition, including Repulsors, and any other unit with the FLY keyword - I think that they're a bit under rated). I'm hoping the two Warsuits and the drop pod will create such a headache that the Aggressors will have a turn to get into position and the Heavy Support units (Predator and Stalkers) will be secondary for a turn. Those Aggressors can be game winning. In a practice game, they killed a mobbed up unit of 40 Orks in one round of shooting. The trick is to get them into position by creating pressure in other areas. If I go second, I'll use RAPID REDEPLOYMENT and play cagey. I'm toying with the idea of swapping Infiltrators for Incursors. Thoughts?
  7. Hi I;m trying to get a good list together with what I have. I'm happy to buy some things (but not too many of them). The tournament is at 1750 points. I've been super busy over the past 2 years (only managed a handful of games) but I'm diving back in. Any ideas/help/tactica suggestions would be welcome. I'm toying with some rejigging to get Chronus in the Predator. Anyway, here's the list: Ultramarines: Battalion: HQ: Captain, Relic Blade Lieutenant - Bolt gun TROOPS x5 Intercessors: Chainsword, Bolt rifles x5 Intercessors: Chainsword, Bolt Rifles x5 Infiltrators ELITES x6 Aggressors (boltstorm and frag) Apothecary Invictor Warsuit (Flamer version) Invictor Warsuit (Flamer Version) HEAVY Tri-Las Predator x5 Devastators - x4 Grav Cannons, armourium cherub, Drop Pod 2nd Detachment HQ Chaplain Cassius HEAVY Stalker Tank Stalker Tank Stalker Tank 9 CPs The warsuits and 'pod put pressure on from turn 1 while the Aggressors move up the board. The Stalkers hopefully give me an edge against fliers. Thanks
  8. I've been looking at your stuff for years and, as always, these are fantastic. Wonderful.
  9. Just for interest sake, what list were you running? Also, which were your best/worst performing units? Love the photo battle reports, mate. More, please :)
  10. Personally I think Ultramarines have loads of character. They have the Roman vibe but more than that, they are professional soldiers. ...not maniacs, not vampires, not emo Goths, not werewolves.... They defend the Imperium with a calm, professional, manner without relying on a gimmick. ....the fact that idiots hate them just adds to the appeal. It's why I started playing them all those years ago. I find it incredibly amusing that people hate toys based on their colour, fluff, etc. ...I mean, who wants to go with the crowd? However, if I had to choose a successor, I'd go with the Silver Skulls. Easy colour scheme, neat fluff.
  11. I prefer the FW one. The weird half formed wings on the back of the other makes him look like a fledgling.
  12. Actually, Ultramarines and Space Wolves get along well in the fluff (they were at the forefront of the Scouring and worked together to stabilise the Imperium after the Heresy). Ultramarines (or any codex marines) could be a good match for wolves. You have the aggressive close combat element with a strong fire base. It does, however, depend on your play style i.e. What's the point of the ally? Is there anything they can offer that your main army can't? Wolves can do pretty much everything you need them to, so why ally with another marine army? If you want cheap bodies and firepower perhaps you should ally with Guard? Or even, possibly, Mechanicus? I just don't really see the point of allied marine armies because they can all more or less do the same things and are equally expensive in terms of points. I'd either keep a straight Wolves army or ally with ad mech or guard if it were me. If you're insistent on a marine ally I'd suggest codex marines and go scout heavy, perhaps using Telion.
  13. I really prefer Tigurius as my first HQ. Guilleman, Tigurius and Chronus as my go to command. I find that Tigurius' psychic powers and defence to be very solid, particularly where they back up Guilleman.
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