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Inquisitor_Lensoven

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Inquisitor_Lensoven last won the day on March 17

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About Inquisitor_Lensoven

  • Birthday 03/27/1990

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    SM, IG

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  1. Destructinators. underslung onslaught Gatling guns, and shoulder/back mounted castellan launcher.
  2. Just want to chime in on the number of viable recruits limiting the number of scouts. if the chapter really wanted to more scouts they’d quite simply expand their range of recruitment, after all some how legions managed to be 10-100x the size of the modern chapter which means they were able to find 10-100x more viable recruits. Also if number of available viable recruits was so limited it would take thousands of years for decimated chapters to rebeuild. The only logical explanations are 1. Legions had lower recruiting standards/when chapters are desperate for recruits they lower standards or 2. Chapters intentionally limit themselves and the number or recruits in order to not exceed a specific level of scouts.
  3. Most people aren’t magnetizing or have a bunch of extra models to swap things out, so for the majority of people this is just the better option and makes things easier.
  4. The flames are the jump pack flames silly Sanguinor was my first thought, but the flames could just be the jump pack thrust, doesn’t have to be some sort of warp fire.
  5. Pretty sure yes. you can build them as regular or assault intercessors just painted black instead of their normal colors i think it was even that way in the 9th codex
  6. Or at least a helluva kitbash opportunity for him. chapter already uses tridents and has a trident for the chapter symbol. maybe a sanguinor proxy with an SG head? https://www.warhammer-community.com/2024/04/29/new-stormcast-eternals-prosecutors-soar-into-battle-on-wings-of-azure-flame/
  7. Sure, but aggressors are also pretty good on their own without any leaders which is kinda my point. i have rarely ever been let down by my aggressors in 8th 9th or 10th, they’re almost always one of my best performing units. my point is that if a unit is fairly costly but not particularly good, it is still not good if you have to continuously invest points in the forms of leaders and possibly enhancements and CP for stratagems to make them good.
  8. Yeah, I’ve noticed that most of the time gravis units end up drawing fire that would otherwise go into my vehicles, which regardless of most other things, seems to make them worth while taking.
  9. Yeah I don’t think introducing primarchs made the game or lore better. i don’t think demystifying the HH made the franchise any better either. i know that last one is going to get a lot of hate.
  10. The interesting thing is, I’m rarely disappointed by my gravis units. even my HIs w/ captain performed wonderfully game before last against vanilla marines. I moved them onto the center objective, but enemy hellblasters came around the corner so I charged the HIs in support of my aggressors to keep the HIs safe from being shot up and they surprisingly took out 2 either victrix guard or 2 BGVs in melee after the aggressors finally fell can’t remember which sword and board bois it was now.
  11. I mean anything can put the hurt on tough targets with enough attacks, and a unit isn’t good if it requires an HQ upgrade to make them good. a 310 pt investment to make them good at fighting.
  12. I wouldn’t mind a 3 man squad for VVs if they made them actually good in melee again. as it stands now all they’re good for is clearing chaff
  13. I’m not really sure what you’re talking about with the codex cover from 9th and what that has to do with anything.
  14. I dropped the stormraven in my last game. ironically probably would have been real helpful against an army of tough big stuff.
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