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War Angel

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  1. S10 AP3 is gravis/termi/ plague marine killer. Big difference than S9
  2. Can we wish for tactica? Or more specifically wish for things on how the army plays?
  3. Sure, they give 15 secondary points. And then your opponent never scores more than 20 on primary. That’s a fair trade.
  4. That they increased the Guardsmen to 5,5 PpM didn made any Sense. At the current Statline a Guardsmen isn't worth 5,5 Points, heck he isn't even worth 5. I can't shacke the Feeling that we already pay for a buff the Guardsmen gets when the Codex drops. Pure infantry is pretty strong, dropping guardsmen down to 4 points again would be over powered for those of us who only use infantry. I could get another 5 squads with that. And I’m already doing good without those squads. Not even grots or guants cost less than 5, and we shoot them off the board.
  5. Was looking at this thread and thinking of solutions to the las gun. Then I stopped. I don’t think there’s a way to fix it. We’re able to take so many of them, any bonus to them trickles down the line and becomes a massive boost. The weapon works great against T3 models, and isn’t too bad against T4-5 with lower AS (well, higher.... worse) give it an extra shot? Now I’ve got 200 extra shots on turn one. Those new sisters would weep. Even reducing the points back to 5 points per model, now I have an extra squad and some weapons. Plus they just increased those points. Wouldn’t make much sense I think the solution is what’s around the guardsmen. Fixing orders, fixing the medic, fixing the platoons. A guardsman and his lasgun are meant to hold the line, and do fantastic against the average foe, but the heavier boys, they need the attention of some heavier guns.
  6. Put them in platoons, give them an option, “assistant gunner- for every model equipped with a lasgun in this squad that doesn’t fire this turn, another model gets rerolls to hit”
  7. Agreed. However, I would dig a custom regiment option or a special character that unlocks them. Hmmm, I’d be more inclined on a bulgryn character or something. It’s still them being an addition to the regiment, but they’ve got some kind of... idk a commissar type guy that over looks them? Not 100% sure.
  8. feel like ogryns and bulgryns shouldn’t be core due to Them being auxiliary. Same for ratlings and wydvane Edit spelling
  9. Then we just go back to 5th edition where no-one takes conscripts because you already have to take a platoon commander and 2 infantry squads as tax. At that point you might as well just take more infantry squads to fill out the platoon. The problem with veterans is that they just make a special weapon squad redundant if they're in the same slot. Veterans are better as a separate unit. Can you elaborate on this? They are currently fighting for the same space, while with the suggested change they would both be individual parts of the same platoon, not fighting for space. One would cost a little more at better accuracy, the other is cheaper, with less extra bodies. Both would be usable for different roles on the table, I would still be taking both. Could even limit the vets to one squad while the special weapons could be 2 or 3
  10. They’re the same points, so if one is statistically better, it’s just better. With that in mind, when I said D3 i meant to say 3D, that’s my bad. Worth noting, in Mordian glory’s video yesterday he brought up that S7 now has an advantage against a target, as dark eldar have a slew of T6 vehicles, which having a 3 to wound vs a 5 is a big enough swing that the extra shot is statistically better.
  11. To my understanding, and I think it’s mentioned in the old RPG’s, maybe the new ones too; space marine bolters are different from the bolters used by guardsmen. I don’t know where sisters bolters fit in. I actually made spent casings to add to my models, used the guardsmen heavy weapons team kit for reference. The auto cannon round is at least double the heavy bolter round. I think your pretty accurate to compare it to a bushmaster, possibly a little bigger. This is still comparing the two weapons, so it’s acceptable right?
  12. Missile launcher is strentgh 8, ap -1, D6 damage. Lascannon is strength 9, ap -3, D6 damage. Both cost the same points right now (probably shouldn’t to be honest) the only thing the missile launcher has going for it is the ability to fire a frag missile for use against hordes (does anyone ever do that though?) Making the AC str 7, ap-1, D3 doesn’t actually step on anyone else’s toes, the lower strength, lower AP and average lower damage makes it not as powerful as a lascannon. It doesn’t have the versatility of a missile launcher. Etc. though, both the lascannon and missile launcher could probably still use a buff. Big D6 damage weapons that only roll a 1 or 2 are really saddening. Would be nice to have the strongest weapons in the game not be beat out by a heavy bolter one third of the time.
  13. Whilst this is true, you do have to factor in the impact between units with only heavy bolters or only autocannons. As changing one to be better than the other could completely shift the meta to the other unit type being preferred. You have to remember that Chaos and GSC are also big users of autocannons. So any changes would also affect them. What you are saying is pretty much what i said in the first Part of my Comment.The HB makes the Autocannon obsolote, but if you buff the AC the HB might become obsolete. So IMO the only way to fix this issue GW made themselfs is to change the HB back to D1 but with 4-5Shots. So the AC would remain the light Antitank Gun and the HB would become the 40k equivalent of the 50 Cal. it should always has been. Infantry squads, command squads, and veteran squads. And a 50 cal is not the right example for what your trying to say. A 50 cal isn’t a Weapon, it’s a round size, used in both sniper rifles and HMG’s. Not only does it have more piercing power (AP) punch (strength) it also causes more destruction to what it hits (damage) with a single round being able to rip off limbs. Right now the heavy bolters stats compared to a normal bolter IS a “50 cal”. (Also worth noting, somewhere it is stated that a boltgun round is a 50 cal.) Altering the stats of a heavy bolter is a poor option for GW, as it would effect other armies with weapons not available to us, putting them in the same situation as the AC and HB. The space marine heavy intercessors would have to have their entire arsenal reworked, as many of the weapons would now completely overlap each other. The hellstorm heavy bolter already has 4 shots, AND its 2D. A more likely solution is to not change the attacks characteristic of the AC, and instead change its damage characteristic. D3 would make both weapons capable of doing the same amount of damage, but one would be doing that damage spread out over multiple targets. This would of course make the AC only situationally better, out performing the HB when the target has 5 or 6 toughness, or 4 wounds (one unsaved wound per kill as opposed to 1.5 per kill). Possibly adding an additional AP would clarify the difference between the two, one Anti infantry, the other anti light vehicles/ heavy infantry. But That could also be too much of a change. I’ll let someone else do the math on that.
  14. I don’t think it will. The Ad-Mech autocannons are the same, but are assault 2. Thanks to being cognis (spelling?) weapons. What’s perhaps more interesting is heavy stubbers becoming 4 shots (fingers crossed they also do for Guard). Makes them a very efficient choice. Seeing as those are cognis autocannons, that shouldn’t mean anything for us. Otherwise we could use the accelerator autocannon as a point proving there will be a change. But we can’t.
  15. What vehicle lost T9? I don’t play several of the dex’s that have been released so I’m not aware of this. (Sorry in advance for off topic question)
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