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War Angel

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  1. S10 AP3 is gravis/termi/ plague marine killer. Big difference than S9
  2. Can we wish for tactica? Or more specifically wish for things on how the army plays?
  3. Sure, they give 15 secondary points. And then your opponent never scores more than 20 on primary. That’s a fair trade.
  4. That they increased the Guardsmen to 5,5 PpM didn made any Sense. At the current Statline a Guardsmen isn't worth 5,5 Points, heck he isn't even worth 5. I can't shacke the Feeling that we already pay for a buff the Guardsmen gets when the Codex drops. Pure infantry is pretty strong, dropping guardsmen down to 4 points again would be over powered for those of us who only use infantry. I could get another 5 squads with that. And I’m already doing good without those squads. Not even grots or guants cost less than 5, and we shoot them off the board.
  5. Was looking at this thread and thinking of solutions to the las gun. Then I stopped. I don’t think there’s a way to fix it. We’re able to take so many of them, any bonus to them trickles down the line and becomes a massive boost. The weapon works great against T3 models, and isn’t too bad against T4-5 with lower AS (well, higher.... worse) give it an extra shot? Now I’ve got 200 extra shots on turn one. Those new sisters would weep. Even reducing the points back to 5 points per model, now I have an extra squad and some weapons. Plus they just increased those points. Wouldn’t make much sense I think the solution is what’s around the guardsmen. Fixing orders, fixing the medic, fixing the platoons. A guardsman and his lasgun are meant to hold the line, and do fantastic against the average foe, but the heavier boys, they need the attention of some heavier guns.
  6. Put them in platoons, give them an option, “assistant gunner- for every model equipped with a lasgun in this squad that doesn’t fire this turn, another model gets rerolls to hit”
  7. Agreed. However, I would dig a custom regiment option or a special character that unlocks them. Hmmm, I’d be more inclined on a bulgryn character or something. It’s still them being an addition to the regiment, but they’ve got some kind of... idk a commissar type guy that over looks them? Not 100% sure.
  8. feel like ogryns and bulgryns shouldn’t be core due to Them being auxiliary. Same for ratlings and wydvane Edit spelling
  9. This is partially incorrect, but regardless, he is considered a tech heretic by some of his order.
  10. Then we just go back to 5th edition where no-one takes conscripts because you already have to take a platoon commander and 2 infantry squads as tax. At that point you might as well just take more infantry squads to fill out the platoon. The problem with veterans is that they just make a special weapon squad redundant if they're in the same slot. Veterans are better as a separate unit. Can you elaborate on this? They are currently fighting for the same space, while with the suggested change they would both be individual parts of the same platoon, not fighting for space. One would cost a little more at better accuracy, the other is cheaper, with less extra bodies. Both would be usable for different roles on the table, I would still be taking both. Could even limit the vets to one squad while the special weapons could be 2 or 3
  11. They’re the same points, so if one is statistically better, it’s just better. With that in mind, when I said D3 i meant to say 3D, that’s my bad. Worth noting, in Mordian glory’s video yesterday he brought up that S7 now has an advantage against a target, as dark eldar have a slew of T6 vehicles, which having a 3 to wound vs a 5 is a big enough swing that the extra shot is statistically better.
  12. To my understanding, and I think it’s mentioned in the old RPG’s, maybe the new ones too; space marine bolters are different from the bolters used by guardsmen. I don’t know where sisters bolters fit in. I actually made spent casings to add to my models, used the guardsmen heavy weapons team kit for reference. The auto cannon round is at least double the heavy bolter round. I think your pretty accurate to compare it to a bushmaster, possibly a little bigger. This is still comparing the two weapons, so it’s acceptable right?
  13. And a lot of this data loss is just happening.... there’s no massive alien invasion that wipes out half the life on the planet to worry about.
  14. Missile launcher is strentgh 8, ap -1, D6 damage. Lascannon is strength 9, ap -3, D6 damage. Both cost the same points right now (probably shouldn’t to be honest) the only thing the missile launcher has going for it is the ability to fire a frag missile for use against hordes (does anyone ever do that though?) Making the AC str 7, ap-1, D3 doesn’t actually step on anyone else’s toes, the lower strength, lower AP and average lower damage makes it not as powerful as a lascannon. It doesn’t have the versatility of a missile launcher. Etc. though, both the lascannon and missile launcher could probably still use a buff. Big D6 damage weapons that only roll a 1 or 2 are really saddening. Would be nice to have the strongest weapons in the game not be beat out by a heavy bolter one third of the time.
  15. thats an unfortunately lame and lazy excuse lol Is it though? There was an article floating around the 40k communities earlier this year about the US military having to reverse engineer components for the B2 Bombers because they couldn't make replacement parts anymore! In just a few decades the manufacturing processes were forgotten and the supply of spare parts was used up. Compound this with the Insular and backwards thinking of the various factions running the Imperium and a span of time measuring in the tens of centuries.... Dude there’s things on AC that are still active in the US as the ONLY AC that does that job, and they can’t make any more. And that’s one country! Imagine supplying a million worlds!
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