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Raven1

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  1. Oh OK that makes since. I didn't play epic and I'm just getting into AT. Waiting for delivery on the boxset.
  2. I'm really into the idea. I'm glad they are bringing it back. IRC, originally the first edition was horus heresy as well. The idea was pragmatic, one set of models that were doubled was cost saving. For a niche game, expanding on AT, staying within the Horus Hersey is fine. The problem I see is the axing a good portion of the AI range. From my understanding the game wasn't and isn't very popular. So GW may have tried a way to keep it alive as opposed to axe it altogether.
  3. https://www.reddit.com/r/sistersofbattle/comments/me1098/palatine_rules_no_points_or_power_level_included/
  4. Well it wouldn't be the first time GW did this with SoB. You couldn't even field the first Cannoness when it came out.
  5. The idea is nice but I think it's too many spells, plus you can always be failed or denied. I would add some sort of "Arcane Abilities." Something similar to an Apothecary or Chaplain. Not their rules exactly but abilities to buff, improve or what have you that are innate abilities as opposed to just spells on spells on spells.
  6. You are right why even have a separate codex. Its what 4 HQs, 2 elites, 3 troops, 2 FA, 4 HS, 1 flyer and Magnus. It should be a CSM supplement in all honesty. What does it matter if choices aren't the XV legion. It's been 10k years mostly in the warp for the army in the fluff. The XV legion doesn't exist. It's a meaningless constraint. The helbrutes are technically XV legion since they are other beings seeking power from the warp, so why not add in other units following the same theme of enslaved seekers of warp power.
  7. I dont think it works lore-wise, given that everyone is either a sorcerer or rubric. Maybe some sort of Rubric raptors?I dont see why not, if Helbrutes are just sacks of meat that were blinded by the promises of power and sorcery then why not bind a few demons to the same wretches and make possessed too. Honestly, I think the sky is the limit if a writer/developer got creative. I don't see why there are many if any restrictions considering in the codex "vassal" warbands are part of the official army structure. Aside from psychic dreadnoughts and other Fw goodies, I would to see Exalted Sorcerers developed better, an amazing kit, not a bad darasheet just completely overshadowed by Demon Princes, Ahriman and Magnus...and honestly a sorcerer in terminator armor. More options to them and varied special rules and specializations. An elite unit like sorcerer cabal, made of aspiring sorcerers or something but have different weapon options. A heavy support unit of Rubrics on discs of tzeentch. A powered armor unit that is brought back from the Rubric but still loyal to the TS. Idk a book with more than a handful of half baked datasheets.
  8. So I've had a thought well a couple actually one of which is bound to be FAQ'd A) Currently Magnus can come in and Smite 3 (4 with The Great Sorcerer strat) times. While it suffers from the increasing cost. It's up to 4d6 Mortal Wounds B) Use Sorcerous Facade (Da Jump) on a Defiler and than Daemonforge to re-roll all failed hits and wounds 9.1 inches Both of these could devastating. With the new focus on taking and holding objectives I think cult of Duplicity will be a strong contender. Personally I'm think at 2000 points A patrol of cult of Magic A battalion of cult of Duplicity A Supreme Command with Magnus
  9. @Rune Priest Ridcully No, I dont think things will change much for 8th to 9th. It will take a new rules set i.e. codex or White Dwarf for big enough changes to really make a difference. I mean the rules are nice and dropping them in non-Cypher Imperial armies is good, they individually arent enough and bring enough synergistically to be everywhere on the tabletop.
  10. I noticed that, I believe that's there for an subfaction to take the big boss. Guilliman, Abaddon, Ghazkull, Silent King, Ynnari crazy cat lady. Sister with the heavy flamer pulpit. The point being taking an awesome centerpiece leader model without breaking subfaction rules, but still breaking solo faction bonus as some seem to have. Like I think Ghazkull doesnt break solo subfaction but not benefit from Goff while this would allow him to benefit from Goff and battalion to benefit from Bad Moons or whatever and again other similar models. Of course problem with it (fingers cross for day one FAQ) is it breaks the Death Guard and Thousand Sons cults as it full access requires the warlord to be in the cult. A simple sentence like if Magnus/Morty is your warlord treat it as if he was in faction to get relics. Or maybe they inte5it some weird thing like space marines that do and do not get relics based on being the actuall Chapter or offshoot chapter.
  11. The average increase is 15-20 percent. From the Space Marine point leak it came about a bit more like could be expected. Some units got a decrease, stayed the same, a small increase and some spammed units (Thunderfire cannon) got like a 50% increase. From the Space Marine leak we already have an idea of what Sisters will look like. Assuming it's accurate mind you. Boltgun did change Stormbolter up 1 Combi-Weapons all cost the same (1 more point than a battle sister) Meltgun went down Multimelta's went down Flamer went down Space Marines did go up to 15ppm so 25% increase Sisters are 9ppm if im not mistaken. So I could see Sisters going up to 10ppm. I think 11 would be a bit too much. However, I think in a fair few cases we will find certain things having gotten cheaper in the weapons arena. I heard for Space Marines from 8th to 9th you are dropping one squad or so. I think Sister's being cheaper overall will expect to cut 1.5 to 2 squads worth of points.
  12. My Sisters of Battle list was in a Brigade. I think I can safely say that is over and done with. Which is fine. I'm a slow painter and Sisters were sort of on the back burner anyway. Sadly I chose to bulk up my Chaos forces pre-COVID. Somewhat regretting that decision but whatever. The change to S modifying which in my opinion is good, because it's you know math. Bloody Rose is still my go to I think. I can still get the +1 to Wound stratagem. The big unknown is points. Going from a current 2000 point game to a 1600 point game is such a huge change.
  13. All of that is running through my head. It's not just an issue for Thousand Sons where a number of changes just flat out hamper the Faction in general. I'm not worried about "Abhor the Witch." From my understanding the army can't have a psyker itself and there is a max of secondary VP. So against armies that don't have Psykers opponents could easily max that that out, but Thousands Sons could easily get VP from Mental Interrogation without the fear of getting Denied.
  14. I wanted to get the ball rolling, the juices flowing, cook with gas....etc etc. So without being able to look at points or the Day 1 FAQ, I wanted to start a discussion regarding what you are thinking about adding, wanting to add or hoping to add with 9th edition. For me Magnus is out (not that he was really in). If we can still have full access to PA cult rules and the points are acceptable maybe a list centered around him, but probably not. Two things are really coming to mind. With a smaller board, improved blast weapons, and no -1 to hit for vehicles I am looking hard at Vinidicators, Defilers and Ectoplasma cannon Forgefiends. Vindicators looking T8 24" S10 Blast weapon. Sounds good, new board size you can likely reach into the opponent's deployment zone at BS 3+. The damage is still super swingy so not great. Space Marine leaks show the loyalist Vindicator went from 125 to 130, while things like Thunderfire cannon 60% increase and Whirlwind 50% increase. I just have a good feeling about these guys. Defilers still kinda schizo but has a better chance to hit with that Battlecannon, can fight back reasonably well in combat and that Heavy Flamer might make a number of enemies think twice before trying to tag it. Probably depends on the price Forgefiends currently the autocannons are statistically superior but max hits against squads with 6+ models the Ectoplasma cannons could really come into their own. Im expecting GW to price these out of being useful because "Blast." With the change to reserve rules and if it is true objectives stay "captured" until taken by the enemy I think mid-late game Tzaangor Enlightened could come back to see some use. Not 27 mind you but being able to come in on a board T3 and jump around taking objectives or scoring secondaries could be useful. Terminator Loyalists didnt really see a point increase. I would argue SOT were the best of the lot and if the point increase is low or non-existent these could definitely be useful. A brick dropped in with a Terminator Sorcerer. Depending on points cost, Im try some Rubrics with flamers in a rhino or reserve. I always like the idea, but thought it was too expensive. Loyalist Rhino got a 17% increase, so maybe will still be too expensive. Bonus Hellforged Scorpious again with the changes to Blast rules and being able to shoot out of LOS this could really see a spike in use. It was already useful (more so for Imperials), unless priced appropriately this could either be amazing or useless. GW will be handling FW unit rules. Does this mean, I'll actually be able to use an Osiron Contemptor in 40K? I can hope...and blindly lead myself on the road to disappointment. I do wonder with the Neo-Volkite on the new primaris if GW will introduce the options onto FW units in wh40k. I have the double C-beam Contemptor dreads, which is great but with a smaller board size, I might just go for Butcher cannons or Kheres Assault Cannons....or Volkite??!?!?!!?!? Bonus Bonus I would also be down for some Khenetai Blade guys
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