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Raven1

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  1. Oh OK that makes since. I didn't play epic and I'm just getting into AT. Waiting for delivery on the boxset.
  2. I'm really into the idea. I'm glad they are bringing it back. IRC, originally the first edition was horus heresy as well. The idea was pragmatic, one set of models that were doubled was cost saving. For a niche game, expanding on AT, staying within the Horus Hersey is fine. The problem I see is the axing a good portion of the AI range. From my understanding the game wasn't and isn't very popular. So GW may have tried a way to keep it alive as opposed to axe it altogether.
  3. The idea is nice but I think it's too many spells, plus you can always be failed or denied. I would add some sort of "Arcane Abilities." Something similar to an Apothecary or Chaplain. Not their rules exactly but abilities to buff, improve or what have you that are innate abilities as opposed to just spells on spells on spells.
  4. You are right why even have a separate codex. Its what 4 HQs, 2 elites, 3 troops, 2 FA, 4 HS, 1 flyer and Magnus. It should be a CSM supplement in all honesty. What does it matter if choices aren't the XV legion. It's been 10k years mostly in the warp for the army in the fluff. The XV legion doesn't exist. It's a meaningless constraint. The helbrutes are technically XV legion since they are other beings seeking power from the warp, so why not add in other units following the same theme of enslaved seekers of warp power.
  5. I dont think it works lore-wise, given that everyone is either a sorcerer or rubric. Maybe some sort of Rubric raptors?I dont see why not, if Helbrutes are just sacks of meat that were blinded by the promises of power and sorcery then why not bind a few demons to the same wretches and make possessed too. Honestly, I think the sky is the limit if a writer/developer got creative. I don't see why there are many if any restrictions considering in the codex "vassal" warbands are part of the official army structure. Aside from psychic dreadnoughts and other Fw goodies, I would to see Exalted Sorcerers developed better, an amazing kit, not a bad darasheet just completely overshadowed by Demon Princes, Ahriman and Magnus...and honestly a sorcerer in terminator armor. More options to them and varied special rules and specializations. An elite unit like sorcerer cabal, made of aspiring sorcerers or something but have different weapon options. A heavy support unit of Rubrics on discs of tzeentch. A powered armor unit that is brought back from the Rubric but still loyal to the TS. Idk a book with more than a handful of half baked datasheets.
  6. Raven1

    Raven1's Deathwatch

  7. I got the Deathwatch starter box and it cam with like 3 trees. Yeah it was ridiculous. Im doing the sector munitorum now, the crane fully built isnt much easier but is fewer colors.
  8. Raven1

    Raven1's Thousand Son Gallery

    I created this as part of the "DIU AD BELLI" and continues with ETL 2018
  9. I love it, I'm happy to see my preferred faction(s) on the top tables.
  10. I played against scatter bikes my last game. I got my Tzaangors stuck in and used the attack twice strategem and beat them down pretty good. In my escalation league last game i played against Imperial Guard and had a hard fought loss in points in Turn 6. I he came with 6 guard squads to company commanders and 4 Leman Russ battle tanks. 12 wounds at T8 and 3+ is a tough nut to crack.
  11. I usually run them with a Tzaangor Shaman and demon prince. I like putting warp time and diabolic strength powers on the demon prince. I want to ensure that charge for when the Tzaangors come down. I might switch the claws out for the sword next game and drop diabolic strength
  12. chaos knight options aren't in a Heretic Astartes codex yet I don't think. I might be going out on a limb, but my guess is the knight codex will have both options.
  13. Not too long ago I requested a special order from a local store for a Chaos Space Marines Predator tank and was told they couldn't order it as it was going direct only. I dont think that has turned put to be true yet but I can't find a brick and mortar or my usual online stores that seem to ever have it in stock. 2 of my 3 Predators in my Thousand Sons army will be loyalist preds with some bits tacked on to make it look sufficiently traitorous.
  14. Wondering what you all think is the better power on say a unit Tzaangors is if you could only choose one. Anyone good at math that can hammer it out would be appreciated as well, or just general comments.
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