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Cpt_Reaper last won the day on March 17 2013
Cpt_Reaper had the most liked content!
About Cpt_Reaper

Profile Information
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Location
Victoria, Australia
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Interests
Tabletop gaming, RPGs, PC Gaming, writing, anime, sci-fi and fantasy
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Faction
Angels of Shadow
Previous Fields
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Armies played
Angels of Shadow (DA), Iron Warriors, Grey Knights, Imperial Guard, Dark Eldar
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Cpt_Reaper's Achievements
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Cpt_Reaper reacted to a post in a topic: New Drop Pod
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Cpt_Reaper reacted to a post in a topic: Combat Patrol: Grey Knights
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Cpt_Reaper reacted to a post in a topic: Balance Dataslate - June 2025
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Cpt_Reaper reacted to a post in a topic: New Edition, or Just Horus Hearsay?
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Cpt_Reaper reacted to a post in a topic: GW accidentally forced NGNG to get a lawyer to prove GW doesn't own BattleTech
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I'd do it one of two ways: You may take a single allied detachment, which may not be more than 25% of your entire army and must share a faction keyword (Imperium, Chaos, Aeldari, Tyranids). The allied detachment loses the Battleline keyword for any units it brings in. Do away with soup/allies all together. It clearly doesn't work and any way GW does it will be the wrong way.
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Dr. Clock reacted to a post in a topic: All Cavalry List Theory Posting
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Game design, "balance", "fun" and how they interact
Cpt_Reaper replied to Antarius's topic in + AMICUS AEDES +
I am glad the FoC is dead. Even when GW offered alternative FoCs built around non-troops they were inherently worse than the basic version. Sure, you could use a Spearhead detachment and bring just Heavy Support, but then you start with less Command Points than a Battalion with Troops as minimum. Plus you can only have up to 2 Elites and Fast Attack. What if you needed 3? At that point you may as well take the Battalion, but then you must take 3 Troops which eats into your points. I have complained about the FoC since 5th Edition. It was restrictive for no real reason other than the "troops win wars" mentality that seemed to be the only defence I heard when I asked to leave my Troops at home and just run what I wanted to. The trade off for running nothing but terminators, or an armoured company, or entirely too many Hellions was they cost more points. The only thing I want back, and I still don't know why GW thought it was a good idea, is wargear points and points per model. Those are the only two things I miss. I will never miss the FoC. -
Cpt_Reaper reacted to a blog entry: The Principia Libertas of Frater Tyler: Introduction
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lhg033 reacted to a post in a topic: Plastic glues?
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EmprahsStrongestGuardsman reacted to a post in a topic: All Cavalry List Theory Posting
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Interrogator Stobz reacted to a post in a topic: New Balance Dataslate just dropped
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Aarik reacted to a post in a topic: New Balance Dataslate just dropped
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roryokane reacted to a post in a topic: New Balance Dataslate just dropped
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N1SB reacted to a post in a topic: New Balance Dataslate just dropped
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New Balance Dataslate just dropped
Cpt_Reaper replied to Cpt_Reaper's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
Karanak and the Seeker Chariot. Both of which are available Online Only (although the latter is currently Temporarily Out of Stock) -
New Balance Dataslate just dropped
Cpt_Reaper replied to Cpt_Reaper's topic in + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
No update to Guard Legends document, so Infantry Squads and Krieg Marshals are still just gone (despite the latter being referenced in the Legendary Units document) I am not surprised, yet still disappointed. -
Helias_Tancred reacted to a post in a topic: Plastic glues?
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Firedrake Cordova reacted to a post in a topic: Plastic glues?
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The day I use anything other than Revell Contacta is the day I've been replaced with a changeling. Also on the clogged needle, I pull it out from the bottle and hold it with a set of pliers. Run a lighter over it and it'll burn the glue out. DO NOT DO THIS WITH THE NEEDLE IN THE BOTTLE.
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MedicMike0708 reacted to a post in a topic: Legends updated
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The email address is 40KFAQ@gwplc.com
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Honestly if GW is putting this little effort into Legends, I doubt it'll be a thing in 11th.
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I probably know the answer to this but...is it worth emailing the FAQ team about legends units?
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Oh wow...they're just gone
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Cpt_Reaper reacted to a post in a topic: Legends updated
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So the Guard got our updated Legends document. It isn't worse than I feared but rather it was the worst case scenario. It was a simple moving of 98% of imperial armour to Legends ant not an ounce of effort more. Arvus Lighter has no weapon options despite the kit now containing them no Malcador Vanquisher sheet at all (and of course no Malcador Tank Commander) So yeah...feeling a bit annoyed but not necessarily let down
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Cpt_Reaper reacted to a post in a topic: Map Style Campaign Questions
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The old Planetary Empires has a few mechanics that could be used with a few updates seeing as it was written for 4th or 5th edition. For anyone unfamiliar, it was a box set of plastic hex tiles and included tokens for features such as forts, power generators, star pots and hive cities if you mail ordered one. Games played in a Planetary Empires campaign are played at either 1000 or 2000 points, but you The player who controls less territory gets a bonus 50 points for their army per 1 additional tile the enemy controls. So if you had 7 and your opponent had 9, you'd get an extra 100 points in the game to represent better logistics due to a smaller territory The map contains a number of Manufactorum locations. The value of which is dependant on your chosen faction. Before playing a game you compare how many points your total controlled manufactorums are worth compared to your opponent. The player with higher points gets a bonus 50 points to spend on their army, 100 if they double and 150 if they triple. Winning a battle doesn't guarantee you take an enemy tile. You roll 2d6 if you win a battle. It's only a 3+ to take a tile adjacent to one you control, but a 7+ if it isn't. You then add modifiers depending on if you had a pyric victory, the tile is has fortifications or contains certain terrain like ruins.
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Using Space Marines as the yard stick as, besides being the poster-child army, their lore composition is the easiest to parse I believe that at 2000 points one should be able to field a full Demi-Company worth of infantry. For those of us who played in yesteryear, at 2000 points you should fill up the old Force Org Chart. Additionally, every squad in this hypothetical 2000 point list should be at maximum size and with a default loadout. Now I know Marines have gotten a lot more robust in a vacuum with the second wound, but I maintain that 2000 points should allow for at least 5 10-man squads of marines (thank you primaris squads for being annoying with 3-6 man squads). Throwing a quick list together, a captain+company heroes, 3x10 intercessors, 1x10 jump intercessors and 1x10 devastators comes in at 1015 points. Plenty of room to add supplemental forces like transports, a few tanks or some specialised infantry. As much as I do not miss formations from 7th (or any edition as a whole between 5-7), they do make for a good approximation of what a 2k army should look like for a faction. If GW stopped being moronic and brought back granular wargear costs, balancing would be a lot easier. TL;DR - 2k points should be fit a full 50ish marine demi-company with default loadout. Apply equivalent formation to each faction.
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Forgive me, but I slapped together a list to see how an all cavalry list would look. Granted it's using current points, so might have to change up a few things. Lord Solar - Cavalry commander. Could be swapped for the new Krieg commander 4x 10 cadians - mainly for sticky objectives. 3x 10 Rough Riders 3x10 Death Riders 3x2 Armoured Sentinels 3x2 Scout Sentinels currently sitting at 1910 points, but again will likely change with the new codex. If Legends is your cup of tea/coffee/caffeinated beverage, then you could also run a few Tauros and Venators in place of Sentinels